原著KeeperCN 篇外引用作者VengXCNE
F# f+ B, S' I p! q% C+ C8 _本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
4 S+ F2 V9 p9 W9 Z以下内容均来自www.goodbj.com
]3 o. C% F! R8 u: s5 K目录:+ A Y0 n" |* T5 X6 h, `1 A5 ^
1-2L 战斗机装备解说3 Y& s% D& P2 i# @+ K
3L 武器的修改, k! D4 X% P M: i( x) {) B+ P
4L 武器的贩卖设置+ c+ U* r5 y4 D9 J ~! k( T
5L-9L 建立一个新基地7 ] i6 E7 T% C" \) B, l
10L --11L 建立一个新派系
C) J9 A I5 ^' ?( T$ f; ^- k+ l6 J12L 更改npc的护盾
' P/ s6 J6 W7 z* b B$ o13L 派系友好度的变化修改办法# i4 \& V5 p. t0 U# ~: p9 T
14L 基地建立补充说明
+ D2 Y* j5 K7 q9 z15L 激活无法使用的跳跃洞
2 o. ~' }) `1 c16L 战斗机座舱的修改
7 G j/ f$ w: { |7 I+ _17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
6 ^$ y9 R ~% }- L/ Y7 L# z( n18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
3 c1 ~/ i s4 w2 s3 l5 a. i
0 E- k# `+ H1 y0 Z6 L装备 $ F% u7 V R$ E2 t6 G: }) C
装备意义解说
$ I( `' f( D& _! ^4 @1 ^
9 b& F9 U1 c5 t2 P - S- {$ d/ Q4 _0 V3 P n5 U$ k
推进器意义解说
0 c' k8 {2 ]$ d9 F
! P( m" `6 [' N' E" [打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
3 v5 U- E0 K) P- K
* Q/ c# p- l1 L4 Y6 Z) f8 |! a/ hThruster
2 e9 O6 c u3 h& e8 g8 Mnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它 O( O& H- S' ^: q
ids_name = 263737 ; 这个不多说
& f3 R( `$ i) }9 a- D3 g; i2 z% G$ b) rids_info = 264737 ; 这个不多说
- @. O, i) a( d5 q' j. Z4 QDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的9 }( O: N# t; Y7 j- E" X' ], w
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
) f+ S3 K3 ^+ s' N gHP_child = HpConnect ; 连接点
7 j) J7 E# k/ d: @5 Vhit_pts = 1000 ; 可承受的打击力 L8 t( b: ^9 C
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入0 X" {" c. c" l( {
debris_type = debris_normal5 d6 S! s; T/ d8 t- o
parent_impulse = 20
+ O: Z, K" R3 Rchild_impulse = 80
. N1 u' E$ {. u2 ?) T) t( cvolume = 0.000000 ; 占据多少货仓空间
2 ]# A5 N" X8 [. N! R6 Amass = 10
: R! J: B$ y$ @8 R, t" h+ l" Gmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。% W. C' K, w8 m. g1 s
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹7 y) V6 w6 \ Q$ a4 ]5 o0 b" m( G
hp_particles = hpthrust ; 推进器的尾焰轨迹
$ C2 O H% J5 p9 s' kpower_usage = 165 ; 使用多少能量
" c( G/ p$ B9 J9 u, q3 M% Tlootable = true ; 可被丢弃在太空
+ d- Y$ R' m5 l/ ]separation_explosion = sever_debris
, D; s1 J) q8 X) V. m/ ]LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
+ W, ?& t- |9 A$ Q/ f) k
) ^- Y. | ^& H/ C' W0 A护盾意义解说
! v* A* }2 `7 `4 A* g8 R. i
8 [4 E% Q; F' }; gShieldGenerator0 M1 E- z2 E, }% u. N( a0 _- @* N3 q* z( |
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它. _1 k1 f+ q N3 p
ids_name = 263873 ; 这个不多说
2 ^: |8 ^2 i- Q. R6 @* U( J& C8 nids_info = 264873 ; 这个不多说
+ M' }* f4 I( x3 ~: F) hDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
* {8 w5 r( u% H1 rmaterial_library = equipment\models\li_equip.mat ; 护盾模型# a/ h: x7 _3 v6 K) f
HP_child = HpConnect ; 连接点
6 t6 R' O- ?, h' @5 Z" m; rhit_pts = 1405 ; 可承受的打击力8 j- J3 C {; p1 o* o
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
( }4 o# ?: C5 q. J# }. cdebris_type = debris_normal3 A. n8 j( u4 ^- r+ v' k/ Y
parent_impulse = 20
$ s9 @6 o1 C* i6 qchild_impulse = 80: H: {9 a% o) k7 v
volume = 0.000000 ; 占据多少货仓空间/ I1 l( P2 B7 T' T7 ^4 d
mass = 10
3 g0 p4 E4 R, k& Eregeneration_rate = 44.900002 ; 护盾再生速度
: [3 e3 @( U o, Nmax_capacity = 2020 ; 护盾容量
6 h* b' B' v( w7 S0 b5 s9 ^9 Stoughness = 20.200001
7 X* a& N* \2 T9 U1 {, ohp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级/ [. g1 S C4 r) E+ b/ g! T+ b
offline_rebuild_time = 12 ; 再度恢复联机时间
% e; c3 u* n, M. M9 t& ooffline_threshold = 0.150000" |% ?% y; u4 C
constant_power_draw = 0 ; 使用多少能量1 x. j' b2 t8 i$ X0 l! L
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复) G4 b0 S( W8 y% O; g) o
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)$ X4 A4 s# h6 }0 F* w/ |& c _
shield_collapse_sound = shield_offline ; 被击溃音效
9 O7 u, \; s# a2 z7 Ishield_rebuilt_sound = shield_rebuilt ; 恢复音效
( U# z& ]1 f5 N" i7 v( pshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
; l3 H5 M0 j% n. x9 V6 v2 L; Ishield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效7 L7 f8 q& l( |
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效7 N/ G: @* e' v7 M+ L; R
separation_explosion = sever_debris
/ R9 O' K* Z; Q- r j. ]% ~; z5 kLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
/ w& }. g( L4 y9 y. D8 n; flootable = true ; 可被丢弃在太空
, N# e/ _% ~( x/ F! k3 w* ` ' s! v% J8 O% a6 I0 j d7 h
: X4 Y& ^1 \9 S8 ^
如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。/ {# ]3 f) p9 V
1 F" Y6 A- X2 W# O
让所有上述物品在基地里贩卖必须编辑下面的叙述:9 d2 i- W" I2 j* Q# _/ O/ F- y/ w
K/ o& f8 l3 K8 e# o$ \MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1* h8 ]- t1 o9 C% h$ T
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
- j4 ?' ]( _5 ~: hMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
- d* J2 D k! d1 f0 J9 d! \MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1( u3 d8 b0 J* E8 _
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
6 D5 F ~$ x3 C; r% f2 rMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 19 R1 B6 R; H/ U6 ]. R- m8 \: w
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
: L8 P0 A" F+ k/ ]MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
* C& ?% Y7 _* K1 aMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1( A8 m+ |/ M( h" S# m
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1' b7 t+ Z! b' y5 P) G. S6 Z) Q
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
' G# ^. s* G Q Z; }' c; DMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1 K; C9 g4 F7 J! a- ?' g+ e
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1* z% l: e1 U/ E" U) t
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1/ ]6 G% u* ~, ?; |
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
" J3 \7 q* f+ }MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 12 g/ Q) [* {5 a7 X+ Z2 B, h
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
; ?9 Y, [* S& B- t- BMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1! C, J3 p9 }) s* J- J9 b4 d
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1 M) }8 G* D& {( [+ p
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1( l* E8 a$ U% N# Y: w. q5 Y) A1 R
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
7 c5 z, O4 H, h* ?- ~+ t! `MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1( e, S k: v4 u+ [7 J
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1& K* R E* @6 S8 J+ l7 u
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1' q& d1 B) C" x8 a: Z
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
3 x* a$ x) e; Z9 H8 P) DMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1. k ^+ }4 A ~! T( N( Y
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1/ C# X9 @6 G7 E$ L# k- H1 z
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
5 P; n) \6 z- VMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
! n; l* p' w& M/ a/ p8 x5 F1 r) e) wMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1% V3 [+ T7 \: n+ p5 G7 H- j0 W$ V
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
! s3 [/ r4 s- y7 wMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1- [. u, D2 S: h4 n7 b
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
! e- Y: f+ d1 f' }, hMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 17 ?) ?# ?5 M# r: p" o8 S: s4 r
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
5 \" _- x0 Q2 u% E) U1 WMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
' I! P3 s3 |2 ]/ IMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1, S, P6 D5 M- F0 m
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
" H8 B2 _- ^' L& w# a2 ZMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 11 V( |. U5 Y+ a9 g3 ]
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1 x' O$ N) e. F% w0 q+ P8 g
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 14 g, o( L/ D- x; \8 F8 k3 i
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
- D) M9 j0 e+ J$ a: wMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 10 m1 m) B+ t2 H
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1( A, ]6 C. G# z9 Z. m0 L" H! L) \2 z
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
: R# t1 Z5 _7 t# F8 eMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
' ?; |! N1 Z- w! [- QMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
. b# ?/ l/ {1 }/ F* \MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1% e. }& R- }) v9 d# h& l' K
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
; P# V- l1 N) F) [) ~MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
& m/ \1 l0 b- n, p) [) _5 dMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1- r( n' @5 G: W; m, A" r: m9 X
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 y7 }0 A! V: g1 f6 \7 p. P+ |
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
7 w- J: \1 V& _% ?" T1 yMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
3 p. V5 v, W1 Z2 a0 j0 j1 ~MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 17 d6 w- ?8 z8 @
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 17 y! f3 L( ^9 Y
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 12 Y: c- `( S) V# p
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 15 P- N. Q4 D5 d* i& D8 U7 S
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
4 G+ [" A0 i0 A8 }! k% V/ vMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 16 v6 R% @1 f0 ^; ?! u
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
1 p9 f4 _+ Q/ }5 KMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 18 v: e# G9 x# x2 n4 ?6 b: h
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
' @3 ^- x; A5 y' D6 ?MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
9 f* R3 }* k- s+ }MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
$ U7 T1 M6 B: w [( aMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
N( j [, s. \$ HMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
5 K' p% ]. f' K! r0 J/ h( jMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1/ J7 v& F* }& m9 e/ ^7 f% d
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1# @# f! F8 A) ] D9 Y/ I" D' ?) L/ ~
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
" n, ]4 N4 m+ _5 F- U2 t. v8 eMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1( b, l* s4 C8 V+ s" V
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
2 x3 M8 A/ Z* x- {4 H+ c0 @! ^MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1; j+ ?& s4 y( U' L
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
4 @7 H- |& s! s$ C2 t0 D* `1 A8 WMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
1 @. E: k, k: x7 C/ oMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 17 x# g/ p& t6 m+ s0 Z! ~
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
, m3 S) v( R" [- Q6 H( X% G4 l' TMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1+ ^0 d/ A- \6 o3 W+ z( }* z
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1' v3 H4 v: a$ R* _! r
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1: L0 H- T# F% h' V% `& ^1 ~
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
* G' z4 X; |% J" c3 AMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
0 F$ Y7 b8 t/ y: L: }MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1" O+ C$ R( j# z3 g6 \
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
" k9 D5 z$ @! I/ s4 U5 q+ r- J' zMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 10 E: u+ _' t# y# ^
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
2 H" i. `, }5 j# D$ _6 ?7 k0 ]MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 12 C m( C# {2 X) M3 J: S
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1- b. Z5 Z: I9 x# K; W& _
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1" X2 {2 M/ R" Y3 ^
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1: b* y9 Q; a9 G$ ^6 G
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
6 S, d5 d9 s, [& a7 H8 jMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 10 L% y. S+ I5 f
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
$ Z( B8 `7 ~4 I* P/ j( JMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1; ]- [% ^- X# v7 ^4 m
1 S* G0 a. L) | v n* I% d, u Z9 d 2 h) p' K% h6 d; l' t$ f% f: m
现在我相信大家应该能够了解这些必备的知识了。
$ s( H2 l5 _" a! |( k6 p
' r; F v) x- u [3 n现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。& y7 f+ m3 e. I) A* E% a+ K& j4 @
& D6 p& L' d8 M8 j8 Z. Q' `8 ?9 G& b看看下面的叙述:
6 y' {2 E M6 T) O ( A; i/ Y' W* B1 H% r; v! M
Good' f; s. t6 [2 H! y( j- I
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它9 a8 m2 _: {2 ^/ N) A) k+ P1 @
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它# N$ b% ^! f1 _
category = equipment ; 所属类别( S7 }3 n! L) w2 w5 c7 n' U3 C
price = 500 ; 价格9 p0 l! j7 m2 R
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案& R% a _7 H/ Z0 i
combinable = false ; 不允许你买一个以上( v( b: h+ j& o/ D: R4 y
ids_name = 263737
& M9 l7 J% n3 x( g! j8 P( h9 [" uids_info = 264737" q" N- r7 ]. H, T5 I2 E1 X
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型, A/ u1 q% a0 m8 j
material_library = equipment\models\ku_equip.mat ; 推进器模型. D O" w4 [; {) X. ]7 l6 b8 ]1 _# X
7 d6 r- \7 o/ f% i. c
; J3 K! Z2 {0 T1 t5 R/ C" }护盾与它非常相像,所以你必须有这些基础知识。
: `" ?: {% O: ] q1 P8 w# i / n4 o7 Q' q4 L) @2 F: z
要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。3 B% M$ U4 `" Z9 k
+ j9 b9 n8 H2 y9 W, Q' N; r8 b每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
/ t3 `8 R2 x; O1 a
- F: w+ r: C% g( I搜寻下面的叙述:. i7 f7 R' I& }* e, ?
2 ]6 y" r/ f2 y5 {
BaseGood
0 P6 {$ H( s* F# M! y1 q- Gbase = Li01_02_base ; 这是 Pittsburg
- q8 W, G+ v+ Q d7 D; S4 ~MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
/ X: G l9 \+ L# I. mMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
2 a" E! G! ?2 _# ^) ?MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
3 T' \4 c. B6 C# K: L/ ~/ s7 B* \MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
- _ ^9 A/ T+ {6 nMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)$ y* p" O9 q% t, v9 R5 l
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
/ w; S$ D/ d) D8 C) ZMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1; J0 @ P9 d' y5 a& ^- R
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 15 s( e8 ^( W! X6 _# V @) C
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 18 e; a1 f" ^$ G( o/ X, H4 p) |. u8 A
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 11 S% k' B$ e4 t, O
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
% [5 B. s3 @; d5 Y' OMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 14 P' i: P) Z. a9 \* f* E
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 10 o, M$ B$ c, ~, [/ e" P
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
' [# `8 o G$ [' b$ j$ a1 HMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1" x! ]1 i* W. I c6 a+ F6 R
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 13 @: u( H0 T k5 f% M& H
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 11 a3 Q# O1 i' U8 Y1 w5 T
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1, i3 `; i$ r2 f% _8 e4 L3 C
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1; ?4 h; I$ J7 D& L2 X* u$ W, t/ t
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 12 E6 z6 d: g1 g
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
/ H/ |- \( R# q2 E( a4 f4 dMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1" d% G) v1 H" M
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药. c, K" w/ i8 ]9 L
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
$ ^$ K5 w& g4 l6 V' W' a) TMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
& ]( l* T7 [' C4 E- x7 I7 m2 _MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药4 y; p# [/ |3 w/ ?! }/ `8 Q! \
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷/ x' Y9 _+ W7 N
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
& F* B" l- F& d- G4 H9 j! O% r# q. gMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1% b& s x4 T W. F8 D( l5 N- ?
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
7 K" p8 _3 q! @, OMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1' ]" ^% V5 Q4 E( n- ]
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1) P8 L$ K% J! Z: X9 o1 R
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
: V1 l* n& y# sMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
7 x2 w9 ~" l$ }5 b) ]$ W- eMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
! @+ g7 T0 j/ o$ I4 iMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
/ P$ `- P4 p8 Y6 UMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
+ I+ V4 n$ r1 n" T& n5 g; rMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
X3 [( T5 K4 ^' Y# QMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
( S$ W. F6 f+ v2 c, G3 {+ oMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
$ y( `% V7 P( ?, tMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药* J4 Y, C+ Z1 R
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药% G( x) J0 N( R' {- Q( E2 q6 Y
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
8 x4 p( z9 Q3 Q* }; S( B; |MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾3 M8 Y+ u' [- |4 F8 r
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
5 L. [! D- y6 o8 O# l0 a/ nMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1! v/ L+ {, s F; g& u
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 14 V. U5 ~$ W. j1 e2 q3 n8 F
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
" O( |. M5 R" R1 R5 JMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
& h9 r6 H: Z8 _) lMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
) o& n$ C0 v' @% L; q/ s, X
% c& d2 \( c) x( V; h我们解释一下每行参数意义。
% J. ^9 r4 Z2 I. n1 T x/ S$ H2 c9 l0 o
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
" C; {, `+ z B! B7 H ; R/ p7 m3 p5 K
1. 第一个参数是表示可购买的玩家等级3 o! r& k9 H7 j g: G
2. 第二个参数是表示所需的玩家名声
# z0 W$ G9 ]3 O3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)" W8 ]* y: p5 A: G3 R" g6 Q
4. 第四个参数是表示一次可卖多少
/ y) ]% f4 x3 |6 ?# [5. 未知- Q0 |* w9 E" a* [; ?/ ]
6. 把原设定价格乘以多少倍数4 o- w' w( y) H- J% c1 z8 P! R
' U+ B2 l4 T3 E. b
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。 x/ T1 H6 e: F/ w
+ H) |7 j* ~# i# j我再把相关知识解释一下:
7 i- ]2 L2 _5 U$ i/ z8 J2 @
/ a! ^5 Y7 Z9 D6 i物品的等级通常以 mark## 部分表示。 y7 H1 g5 o* _9 p; F- @
; ], i7 r3 f, D) J% w) ylf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
! S$ d& b8 X }6 L3 F/ ` k' }. i
0 H+ z9 V4 I& B4 Z+ p, b. p***************************************************************************
- g) M9 o" W0 B
7 M" k/ u1 B, d5 G9 l商品部分解释# k8 X& H8 ~$ [, {. _6 F
0 \ b5 m! q( ?( W) Y) V6 Q$ u, o2 v
market_commodities.ini 档案里表示商品的有无贩卖。6 j* J A' }/ F. u7 L# ?0 `
! l, ^5 o9 _4 G% ^例一 (没有卖)
' r# z3 s- m. g) F, `0, -1, 0, 0, 1, 2.2500007 N1 y8 s8 k: m% I0 C2 W
- [; m. e U, x例二 (有卖)
! ^, J$ {" }2 @0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
9 G- l0 V% @. |1 e [4 c
, R) ^8 g& M6 X现在我解释这些商品数值意义。
l' D6 m/ \- Q8 R1 g' [7 X9 k5 n ! e. _; q/ v- Y. G x* M( w! B
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
; R: e1 e+ Y# p8 d% {..1 ... 2 .. 3 .. 4 ... 5 .. 6& U: \. h1 _3 |: l) {0 g }
+ E1 B3 V; y0 S: I7 F+ m8 O% x1) 通常都一样* B9 p; e' Z/ l5 A
2) 通常都一样
: z1 B& P. f6 |" t$ v3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。, u! A) N! l8 `0 |: I9 \ T' D
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
: t* u6 f. p8 t5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。: W1 S$ B7 t! S8 E6 N# z
6) 这个基地的 买/卖 价格百分比2 T' z" S- n8 J d' \$ f- i
& W) o5 d+ k7 e3 L9 p) q2 z所以你只要按下面的格式即可更改该基地贩卖的物品:
) r6 p2 s h( O+ j- y & {: \! V) y( j3 ]. y( o
BaseGood
+ y# w; g9 @: e8 ]6 O8 nbase = (你想卖的基地名称)
; T1 R: j# i* _# A5 Q" dMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
7 {# T" [& P }/ q- {: Y! B! uMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####! s+ W; o3 R6 u" S3 ^3 X4 t
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### M+ s' g: P3 b# Z2 C: ^6 ]+ e/ |
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |