原著KeeperCN 篇外引用作者VengXCNE
. m7 n% T+ p- K# e! Z& ^. h. N) F0 r本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子$ L5 ?7 M) n- ^$ y+ f$ i: E
以下内容均来自www.goodbj.com 9 F9 Q5 m4 T: A$ a) Y
目录:* s1 \! Q: s; g8 k1 _0 R& L+ N) y- V
1-2L 战斗机装备解说# W, H6 b( O% M8 S2 R
3L 武器的修改
$ ?8 B3 ~4 m0 F+ s G+ e4L 武器的贩卖设置
- n" a2 J4 k m% M2 I' p5L-9L 建立一个新基地" h' q6 A/ I2 F* C
10L --11L 建立一个新派系
5 W+ w8 _+ w9 V: K3 y/ G) c12L 更改npc的护盾
& x! g( p3 W: p- I$ }% n4 R13L 派系友好度的变化修改办法
5 d4 b, n$ p6 Y2 j6 R0 Q8 J0 g14L 基地建立补充说明
$ q3 {( J1 Q& Q2 V* V" v5 T15L 激活无法使用的跳跃洞- F" Z" Y" O6 l& A4 S# J1 M
16L 战斗机座舱的修改
: @" X. a8 t1 H17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 ( x$ q: } A6 _% T" Y
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备
+ ~3 O2 S% m9 ^% [- S' r6 D装备意义解说
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推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster
$ @. B8 ]. L" @$ ]9 Jnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它# Y% y- d8 N; \
ids_name = 263737 ; 这个不多说% }9 h5 g. p, T1 s+ c
ids_info = 264737 ; 这个不多说+ O- f, H8 u) ]* } l
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的8 j7 z/ y+ V6 d/ z- T$ F5 l
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的6 q2 j1 ~6 O" G/ }
HP_child = HpConnect ; 连接点) b5 X- H1 y, Y7 w' U: ?
hit_pts = 1000 ; 可承受的打击力% M4 E) N# i. K! y4 [9 t
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
( ~) M. i& O9 Y5 o* _# l3 y$ ]debris_type = debris_normal+ m9 G& G# U7 E/ I* Q0 d; @! i% x
parent_impulse = 20
& X2 A# K$ |3 ~5 a& y$ t) ~child_impulse = 807 P, m/ e, Y2 L, U2 [
volume = 0.000000 ; 占据多少货仓空间
# g& j l6 P' b& gmass = 10& \& N l' s$ q: G: r8 T/ W
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。# x6 o9 `: l0 T- Z7 s+ s
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
8 X& {/ D: ?' l1 khp_particles = hpthrust ; 推进器的尾焰轨迹
; Y( p- q5 `7 f" ipower_usage = 165 ; 使用多少能量
8 q$ z7 h8 V7 U# Nlootable = true ; 可被丢弃在太空9 E$ `! E7 T8 `: N0 a4 W" j0 r
separation_explosion = sever_debris1 A; e7 p& S; X7 y/ K* s, v4 Y2 S
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说: V7 E0 O* Z' R0 @6 D0 c8 o8 m0 w
. R" D- v6 z1 n; E9 C% eShieldGenerator
! R; n( @4 q: _) ynickname = shield03_mark05_fr ; nickname,不是新增就别改变它4 G* M) i5 [* ?0 h8 U" `
ids_name = 263873 ; 这个不多说
& N: J* T! S: V4 c/ Z' hids_info = 264873 ; 这个不多说
! E' ~( u8 m# f7 W9 oDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
G2 O& d* ~. Y: n% D' kmaterial_library = equipment\models\li_equip.mat ; 护盾模型1 y, f- g: V& @
HP_child = HpConnect ; 连接点
6 W% J& R- V* D/ J, j& @3 }( ?hit_pts = 1405 ; 可承受的打击力3 f |: v/ X, t$ T* ` t* m
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入. w/ E- w0 G' X
debris_type = debris_normal' `( G+ \5 z o" `- b7 ~$ u
parent_impulse = 20
" R0 g/ x$ a- o1 W$ lchild_impulse = 809 R. y; F! }# r. |% ]8 j
volume = 0.000000 ; 占据多少货仓空间/ H* w( q& Y6 l I5 u$ G! @
mass = 102 `& H" P% C( n8 J1 n: h
regeneration_rate = 44.900002 ; 护盾再生速度
! z0 R6 C% w B W9 gmax_capacity = 2020 ; 护盾容量
0 B& N/ ~0 J! D. W' h- C9 f6 g0 j' B6 ]toughness = 20.200001
; B1 S& H& a5 a. j+ A/ [3 d0 php_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
$ U6 f1 \% F- H m5 k7 j# xoffline_rebuild_time = 12 ; 再度恢复联机时间9 _' q1 @ X1 T6 I7 N6 t% x2 h
offline_threshold = 0.150000* ^& V& {: e5 i A% w
constant_power_draw = 0 ; 使用多少能量
: @1 a4 p' w4 x8 |( w; \ X' m/ u1 W- Prebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
# K0 N1 \! Q/ e; f) cshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)# a1 D" B; ~; i* A' ^. A* `! V' d
shield_collapse_sound = shield_offline ; 被击溃音效7 B, b" j4 X) j. J( m
shield_rebuilt_sound = shield_rebuilt ; 恢复音效0 o* c$ G0 V6 D7 p0 W5 {
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效# H# Z. U$ {6 H C: s: M
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
: M. W. {% N' e( C, D6 b3 [+ F' dshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
0 r8 D5 L) N( _0 e& j7 sseparation_explosion = sever_debris- P S3 O0 ~0 m4 d9 ]2 |$ Y# L
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。6 U2 o( q+ j2 m' v$ j* J6 ?
lootable = true ; 可被丢弃在太空5 Q1 W7 \8 H/ X2 b! R
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。 I. ~8 C& K' p! F, N- l
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让所有上述物品在基地里贩卖必须编辑下面的叙述:1 [, z; ^" }5 K1 d$ j
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 17 J; Y* X: j( ~8 I/ b
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
8 }! Y) S' d% u& p$ z1 v) gMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
( d) l* A& O6 u: L. {MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 13 A+ q0 m1 Y D; r8 V& c- Z9 F! f
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1* c- N8 H, k' P p2 F7 D
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
& x0 w5 o! k6 R1 jMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
+ c7 a, ?$ |4 |+ K% f+ ]MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1/ L$ b; B* _7 M+ |. ]
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 18 m3 R0 T2 M7 V; y& X' p
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
8 L9 y( F/ E. zMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
; D4 g0 q6 u6 g! {, Y9 WMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1& h$ c- u1 M; x0 b6 c" K' V
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
$ l) e! P" e: z, A, N5 [! ?MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
- T3 u3 \/ K% ~6 {8 H" _ o& LMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
- R! n5 G9 N! @& h: S0 WMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1! _ Y C' {: E2 Y
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1/ r6 ]% }$ D2 X$ [. w9 B r, E
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
9 k7 U9 u, C! O& j$ ~5 v. {" @' @" }MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
: m5 v' ?" K- U: VMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1, U5 X% M$ h+ i2 p# S
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
& _ n7 |' w+ p7 X9 QMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 15 V# V3 s' l5 ]& { C8 U
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
! N" J7 R J# e2 f- j/ tMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1/ c L; r% p0 ]( u
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
/ }; H6 k% V: `9 I3 Y3 n( cMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 14 r% `3 I( j \3 }. i. s. n+ M1 F6 X2 u
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
x1 h9 I4 H! |" ]7 ?9 }: P7 ?MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 12 k4 t* a I4 y4 N# x
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1& d' P& P) V4 a! Y$ B K+ E: q
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1- F* _# s$ c5 d6 K1 ~! ?& ?
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
% [: {; v0 `6 v4 G/ j" ]MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
9 L; e b# r, L7 Q9 bMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1: X/ e2 z$ S+ U0 C, j
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
3 |. K0 q" Z. ?! O$ mMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- a/ M8 N- n( p" z& S% B
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1) G" @; j" ~$ ? }$ ^ Q
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
6 z( d- d! A2 bMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1% }8 {, H3 u, Z7 ~( e
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
9 N$ I6 l6 K+ U. o r# ]4 UMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
/ b& q. {- |* p8 G2 }- q/ h2 S1 i5 L/ wMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
3 _( U! Z3 u/ J+ C f5 o$ wMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1" i. P+ F% b5 f) w3 ?$ c' ?+ K: O
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
* f% }2 @ I. z7 |+ P3 [7 F9 O1 LMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
4 `" R# T0 X; ~8 m3 NMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1# j7 s7 V1 Z9 K, J2 M8 S
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
# c. \' B3 U6 e a3 AMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1/ H# q2 s$ F1 K- G0 }
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
) w) M! B8 P* ~% hMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
5 k7 @# w( c7 k9 l& A4 j- L, ?MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1, A" b4 v, q9 n& A7 C' B. E5 [
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
3 F& L# W/ G# W' `" j* h# d4 Y2 f: X( fMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
, n; R8 [, O8 R& d' V* h8 uMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
7 ~1 U! ^* K/ ?5 R1 V& A( T/ w& r KMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
: r9 `* d9 F1 k+ W( ~MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
1 u; @, J2 Q$ s" y- Y( s- _+ lMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1" X' w7 m$ F- S$ f: ^1 x
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1# }% Q& Q3 }3 c
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
o) j7 n- h: I6 V- R: x/ vMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
7 Q. |# I2 |; sMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1/ A2 h! Q% _; ^
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
0 z. W( Y; d8 i* v# @MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1- O5 g; s; d; K# y" x" M* K5 k3 `, T
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
9 w# B. y# ?, [9 ?9 J% {% }MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 10 w8 g" a4 v C; M8 R/ {" m
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
8 w8 w8 a- M' C3 kMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
E q* h! y" u. ZMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
9 F: Q0 a, k: N! Z" pMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 18 H) m0 r! e: J9 j6 O
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
, z0 R ]7 e+ F8 HMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
+ n1 E/ K. u7 h# `; A; R8 uMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
/ f' l# }% k( Y/ S- L8 Z- EMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
. N4 {: ]& c- }; x5 ~MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
% D# f2 Q' x$ `' l: f' fMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1+ f& u7 Y" I. U( U j
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
( }: o( d0 ~3 O; |; m; |$ d+ I1 |MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
6 V: C8 A1 r9 }5 a6 VMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1+ G& \' _& m( P6 i1 M9 _
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
# c4 c2 Z1 {) u! R# CMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
5 W$ j4 u' w# a7 o mMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
/ `! y' ` K7 }# iMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
) f5 x5 [9 R- n8 VMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
3 {6 V& b, K# P: HMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1/ u5 x" Z; u, a5 z
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
) t9 F$ c( o w( J) oMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1+ a. P) w) g5 T
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 13 v, q& X1 ]. _& P: p
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1/ R! W( f9 F3 B4 L6 Z
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1, ^4 W3 f" D2 s
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1 H5 `/ T7 t9 C/ H- O
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 16 l, C6 e# c6 ?- v, E! K' m' x
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
& Y2 F; G7 c# }2 e3 W2 tMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
# ?6 M. r" W7 J* c, NMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
0 }" [9 @% D" [; c# P( DMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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4 q; v) E3 s* Z; E# ?" _) I现在我相信大家应该能够了解这些必备的知识了。
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& t; I8 T5 ~+ J; A现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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8 i4 h0 m" S' r1 f' u看看下面的叙述:
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Good6 L. K3 Z/ r- V
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
, @6 n: f+ i5 yequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
5 c4 K7 q/ o- [. R! Lcategory = equipment ; 所属类别
$ w7 X$ ]5 R$ C1 z! Uprice = 500 ; 价格
4 c+ y) _! l( iitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案$ p: R0 R* O/ i% v
combinable = false ; 不允许你买一个以上
- t+ q0 F' R8 j$ ]ids_name = 263737+ B1 T! \! T# o+ ? h1 I
ids_info = 2647376 f" X1 E, f; G$ q, z2 @7 h' F" B
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型1 X U0 c$ h9 j5 f
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。5 f+ k: f% x. z
/ G* Y7 m! S7 C$ M" |要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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w4 F8 Q6 q) \" m每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。# ^/ o7 \8 [6 y. w4 k F
1 l; Y! p; {2 m8 U2 ]6 V( J1 o1 M搜寻下面的叙述:# [ k* p8 ]" I, Y, K
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BaseGood
, x+ b# X# H7 R cbase = Li01_02_base ; 这是 Pittsburg( m7 }, F% d* T6 _3 U+ u! [
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器& T* s1 n- z4 |" f
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
) s7 i n) D7 _* s! p5 `MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1# q! V! b2 y' [- S
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
4 T. _2 R# ]1 S5 g' ]& t6 g* FMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
5 p$ \4 A6 e4 C% N. zMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
( A4 C" h" `+ N* b' X4 nMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
' k+ y- E- p0 d0 \# g; oMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
$ `8 ~, L* F% `5 Y7 R! e( }MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
( A/ l1 \6 k" _, V& `' N" DMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
( s- K4 |) ` d+ R# c. CMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
$ ?8 j Y' \; zMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 19 K- T+ r" N& V
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 14 e/ l J& K5 Q( i- ?/ k
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
2 a# o* t: H: ]( YMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1# C! i2 J0 `" J" g+ Y3 M
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1. `7 n6 H( X6 T x1 g4 v
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1& j& O) g7 H9 D' K+ S
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
2 c3 `. Q( L7 z* fMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
* _! P7 n% _- q8 C0 `MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1* L5 _% t+ X& ~" y3 Q# A" s
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
; R ~% t! l2 K M6 [MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1) c- ~7 M& R' m3 d; Y
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
4 A1 E3 ~: M; y. JMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
/ M. O0 Z7 l: B& t4 fMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
. [0 @7 M. S: t) r6 G3 QMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药' y8 y# l/ m7 n2 a. P; p
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
: J, z# r7 Y7 ZMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
. P, Z, z# n3 EMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
; O `& M& v5 f% }MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
2 }2 t A" O/ C2 ^( PMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1; r5 g$ g& B& s) g: g7 c
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1- B+ b" b5 y- U( b1 i% s8 m
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1 Y1 E, g* z9 J+ p; ? v
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1+ f, o6 J1 ^4 d3 J: W% v' K
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1) }% j; o% [0 e/ g: } ?$ y
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
% B3 A# U2 q& V" C% rMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
) Z, X" s1 i+ a) u% N9 rMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1* Q4 H% U( Q5 E
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
1 Z, Z9 X" N1 m% r* M, fMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
7 v1 n: B' V, L; Y* H# wMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
7 N+ }1 m2 r% ? NMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
8 f* }+ W" N ^& O: ~- B" qMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药/ p! A. a) i. a, j0 i$ H4 {% @
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
9 |2 F# G) L# L2 _& ^MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
: h8 p8 x }& L% i. dMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
1 ^) P+ ~2 I4 X: D1 ?2 hMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1/ X( e3 ]7 u. e
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1 A% C7 N0 Q. K
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
5 m' Y# B- w6 t, |7 q. tMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
7 u8 K" w Q1 p1 h. B
0 i! j: \* T5 }$ I, ~) ?) Q& X+ j我们解释一下每行参数意义。$ H* R! [( w( r3 g
+ ~) _! o& T! w; ?5 c9 _
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 , s+ H8 |6 D% X/ ?' {- h: G
% u. s0 o; |2 Q1 x
1. 第一个参数是表示可购买的玩家等级
$ E% g3 Z* w9 l$ Y* l! p2. 第二个参数是表示所需的玩家名声
0 Y2 [$ x+ T, g* }2 i3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)& x% v% j5 P: X6 Q# {* e
4. 第四个参数是表示一次可卖多少% X2 F" q4 b7 r( w8 u- a
5. 未知( t" e6 ]1 s8 v. `" ^4 b6 u/ q
6. 把原设定价格乘以多少倍数+ X: }/ c2 y# d( c& y
3 `2 X8 z% A& w7 @* j% I' K2 u* [* }3 u
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
' ~4 Z0 b( N* l5 v1 l) {
$ A$ M0 j6 R; m0 P) \% B我再把相关知识解释一下:) k, g& r, `% o
: H3 }; M/ ~! d6 d: ]
物品的等级通常以 mark## 部分表示。) L1 w' _+ k0 O5 E2 z
9 m7 T" D' Z4 H1 f# ]9 Z3 K% [+ ^
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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***************************************************************************
9 p- w5 H# Y) g" t& Y
# N9 N" {. M8 {: v& `+ p9 L商品部分解释+ v% q# D ^* ^( A3 q/ R
4 f1 U- o k% r2 S9 h
market_commodities.ini 档案里表示商品的有无贩卖。1 I# u+ l- F. s4 {* x) v( C8 U' \
8 Y2 F( m! G) }% h5 Y; f例一 (没有卖)+ Q. ~* z! n0 c3 F
0, -1, 0, 0, 1, 2.250000( D. N* p' f: C9 T3 ^* e& k
. t9 r" F; D2 V) \
例二 (有卖); U" B+ w% i3 C1 O
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的): w( S+ y5 J7 Y( p: p9 @8 F. l
9 s0 f; ]+ a, X
现在我解释这些商品数值意义。
: x; V; l8 x9 j& m2 e0 i) U ( g/ M& v: T `* I
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000* o- r7 w1 Y' Y+ r2 J v" U
..1 ... 2 .. 3 .. 4 ... 5 .. 6. {$ W+ p, J @: q
* ]0 n; C- z- l: I8 W- ]8 W1) 通常都一样* c% G5 ?( k* ^! q0 [' y, l" G
2) 通常都一样4 |9 V1 {- B s* E
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
! O" j8 P. M% |: ~0 J# I4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
" G# z2 V- Z( `7 W5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。1 o4 X( f3 U% ~- r/ q5 a
6) 这个基地的 买/卖 价格百分比
; G/ T- o/ Y- i+ t$ L- l 6 U/ G' x( `" T2 m# M5 D l
所以你只要按下面的格式即可更改该基地贩卖的物品:4 q9 I) p5 {# D) G# K
1 h# q3 m, z0 \; g( ?BaseGood
. X3 f! N( U" W- v; sbase = (你想卖的基地名称)
- x6 N* V: \0 P" Q: I# b$ ~) M) RMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####' I; I( C! w s2 G& p6 E( b) G4 D
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####! m) I: v7 g# J$ F1 [
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
* B+ L A d$ e. n" a0 h+ sMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |