原著KeeperCN 篇外引用作者VengXCNE
* L& x% M6 t& D' m, s- L) ]本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子6 {. r4 R% y* `: R2 L. F
以下内容均来自www.goodbj.com ]. T9 I) l5 i7 ^# V
目录:6 S$ n1 P) ?' n' x- a0 J1 `1 L2 v1 r0 m
1-2L 战斗机装备解说
: _- Q( ?0 [% z) @3L 武器的修改2 A' R1 {' \9 y' f0 v; E
4L 武器的贩卖设置+ L- n# j: T* _/ c8 Y) m, s
5L-9L 建立一个新基地
( p( ^9 a; l* X2 d) M3 u% D* e+ S( F, @10L --11L 建立一个新派系" u/ {7 R& ?! t
12L 更改npc的护盾
% C$ c% m6 x' J( p2 U! K13L 派系友好度的变化修改办法7 w# Y/ N' n% J4 p' h
14L 基地建立补充说明( |& X. ?8 V# G
15L 激活无法使用的跳跃洞+ \3 W6 i/ W+ [$ U9 U& p* Z4 \# E
16L 战斗机座舱的修改
$ t4 n% ~: A) R- [/ G: G0 }17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
+ X3 w. M& V7 S6 C: l1 A18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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. r- H( J# R. C6 Q5 g7 ]7 w/ n9 [装备
$ d) @* K8 R4 v) p4 I5 ?装备意义解说
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% n2 n9 M6 w# J& f7 M推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster : K' Q0 S3 t* S+ a, B* w3 G# b
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它# f' c. c; Y) R& e+ y
ids_name = 263737 ; 这个不多说* l: f* X) y& N" j O4 X/ x; Y
ids_info = 264737 ; 这个不多说
" ?0 F9 O) q3 @( zDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
; ~0 N4 @$ M5 J' }* ~material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
/ j3 Y2 ?1 q7 KHP_child = HpConnect ; 连接点0 s. l9 A1 n/ g/ V0 S6 D/ ]# p5 u
hit_pts = 1000 ; 可承受的打击力6 y9 X ^& G8 R& i: T( Y
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入& o# k% N0 w" @9 }3 g9 ?2 S1 H# q
debris_type = debris_normal) r7 |. @! |1 K& q* M. v
parent_impulse = 20* Y$ a% ]! ]1 T4 L' y
child_impulse = 80! T5 |7 l) A& U) T) { A
volume = 0.000000 ; 占据多少货仓空间( I# D5 a; j) y& E) W# M# |5 O
mass = 10! Z5 V1 x: m. ]" v
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
3 h: ~4 x& B: w# O) lparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹% z. J' p ?# v- b1 [
hp_particles = hpthrust ; 推进器的尾焰轨迹
* v7 S- d* s H! W) H& spower_usage = 165 ; 使用多少能量
4 L- ]% W' r0 C6 t+ ^, Dlootable = true ; 可被丢弃在太空
, t6 Z p- ~" V0 J! V ?& oseparation_explosion = sever_debris
, ^: |5 T9 l- \2 n2 {/ ]' t+ dLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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5 ]( [6 I/ `7 Y# f& X2 {% E2 X护盾意义解说
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ShieldGenerator
; I8 n4 R' {( i" ]% H, Ynickname = shield03_mark05_fr ; nickname,不是新增就别改变它
- F, A, S4 K) z/ p" \ids_name = 263873 ; 这个不多说/ O g/ ^+ m" W) |* i
ids_info = 264873 ; 这个不多说: ]6 W' Y0 X) R3 `. ^
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
* ~2 p9 t& |% I& n, Z6 ~- Pmaterial_library = equipment\models\li_equip.mat ; 护盾模型% O2 q1 s& C9 f8 j6 V6 A
HP_child = HpConnect ; 连接点4 h# T0 a0 \1 c1 n# R- f
hit_pts = 1405 ; 可承受的打击力
+ w9 w5 T9 M( U! L/ e2 p" qexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
3 B. W w8 ~2 X& K7 ndebris_type = debris_normal" B( Z, H3 t0 _$ J/ ^
parent_impulse = 20
5 S+ D+ [4 X Rchild_impulse = 801 V6 @4 {' |) [
volume = 0.000000 ; 占据多少货仓空间" q( M2 s: D1 C0 D! r0 Q
mass = 10
3 u/ E7 t, I' t4 cregeneration_rate = 44.900002 ; 护盾再生速度: |- x7 M6 i3 D U
max_capacity = 2020 ; 护盾容量 1 q! R% a( \- @, B6 z0 A3 \
toughness = 20.200001
. q. F& R! a; x. Z/ b5 jhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
8 A/ ]2 L2 ?1 _+ d- B$ L8 v% ]offline_rebuild_time = 12 ; 再度恢复联机时间
( r$ R1 H* G, p, O! goffline_threshold = 0.150000! v' V7 j4 f/ L9 {
constant_power_draw = 0 ; 使用多少能量
3 g, o8 h& p+ e& q- K# X0 ?rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
( o; w& p" p( ]' N$ ` Nshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
) h5 q, s2 h6 `: Hshield_collapse_sound = shield_offline ; 被击溃音效
) |' @- f% `* L& O, j( B" |, O2 `4 @shield_rebuilt_sound = shield_rebuilt ; 恢复音效, ?% A, }9 x* ]* j
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效1 d/ I8 p5 ~. t1 f( w; n
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效, s; S# j x) {% g
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
$ m: V+ _1 U) N0 }/ q' gseparation_explosion = sever_debris" ~! m/ }+ t. L( \) w: p: L
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。* K7 o! A0 E0 I
lootable = true ; 可被丢弃在太空2 ^6 N R4 R. ]. _$ K6 y9 ~/ M# T
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. ? v- `) J/ n% x1 z如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:: E9 g4 J4 E% @) U1 D: Y
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 k$ t+ x* `8 e7 s( [. p' ^
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1/ w+ P+ X2 J3 W8 v$ W. u
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
2 ?2 M' H7 F, q: \MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
, p* J1 N+ j DMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
' h. |6 s o) nMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1! x- S: f. l1 B
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1; \% N( y+ t7 E( u# y: i
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
- F! x5 x4 B! k5 AMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 18 L& w! V- \; |" _2 c
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
4 [' V" Y8 q6 pMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1. h+ o; p1 Y4 I( t2 Q" D
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1* W& g; Y1 x7 k( i
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 11 X+ W0 q, R9 L
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
' m- y2 p9 a$ RMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
7 T; Y; U: n. x6 {, n4 KMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 11 ]. X) v1 O/ Q0 W3 A: ?
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
/ g8 I# S; q( v. W V) p; c9 n0 ^MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
( P, q* [# j$ q0 w+ l2 xMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
- q% u8 {6 Y; [: Z* x' NMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1, H2 r+ E( I3 A" P* K9 ~
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1) g5 d4 Y8 z) M5 @
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
( r2 X) g8 Q, `/ B, MMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 12 U' t& f4 p1 _, t5 q. H5 R
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 10 ]3 v. ^: a- j2 C5 Y
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1$ ]# U9 T9 W8 ^) g. I% z3 X
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
& |- N: a; ^: P+ xMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 10 p( j" Q& s' W/ T/ Q# u
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1, M) v# M/ I4 L; x5 g. P
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1% X L# Q5 l8 U6 @4 Y$ P
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1: u" A7 @+ r* s3 _: c
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
8 E) F: J7 z. ~) xMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 13 ~1 Y6 \# e. ~+ w( v3 l( Q( A
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
7 t. i# q+ h l" MMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1' R* n9 `% t) [) s9 Z* M# ^
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1* q+ Q' A2 _( C- z i# U9 B, C( p: h
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1+ N. R5 Y7 a. j! n1 [2 T4 \
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1% Y& O) O1 M* Y0 l
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 16 r" s7 u x" f; k4 t2 ^
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
: P( Z6 }+ G; F( b3 \MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
6 x& N. I0 @: {MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
; c' u6 K+ z; B* ^ w( Q* I; [7 JMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
' V" O' S% {+ @ `6 P) dMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
8 @$ D8 [3 s3 I$ }( w0 {8 c* DMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1, z9 U, E& D6 p w* Z
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
8 ~1 q* j; X1 s/ l0 A" B+ ~ A" oMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1# k- ?5 |* z. C
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1! M6 }( M' h* b: o2 k% R
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
7 d5 x2 L& A" q) o3 z3 C6 J' lMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
1 l/ ?! M/ V# [9 M( v/ I: [MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 12 L; z5 f9 x' _6 w
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
- r0 b% Q( g9 s# G% ~6 bMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1- ]1 X; e3 Q; |4 x0 g I
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1- d( ~3 j% ?( B; P% G2 o. ^
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 15 ]1 @3 o* I- r
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1) ]* Q+ ?; ]) o' ]9 g0 [, N+ w
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 11 `/ Z: _6 t- d5 t7 d/ D
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
" Z4 D. R* a' r# |( x6 DMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1- @' U8 j4 W6 K2 ?; c* V5 l! m
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1$ L; L1 @6 O% a! f, A* u
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 12 k2 N) t$ y) a$ @+ F$ a. s& E
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1+ I4 p5 q# a& S2 l* D
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
, n! ^# {% ^1 O' o v, z( GMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1. _! T; { s4 O S3 c; W: g
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
4 `# u6 ?6 @% c- o# _# Q% e: A0 \$ FMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
$ c$ z' s' h" h; o, m8 PMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1! D& G( p r& l9 s1 D4 q
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
" J1 ]! r+ K5 f* u7 FMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
3 v7 x' a- x1 ?( ^0 F- NMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1/ k8 ~7 j& Z5 M8 j
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1, |( ?6 t0 N$ B0 B; Q
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
7 s/ t. b- }7 j% _! DMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1: N7 U0 s# C1 e+ r
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 14 x% k z3 o; r
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
- Z' @! d. U3 T3 l9 ~7 QMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
6 P8 J4 Q( Z/ _2 {4 x9 B3 R% YMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1$ J( @- ]# p, y* A }* H( a3 `
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
* L3 e; e9 W4 G9 g3 O6 K* j( UMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
- F7 P; ]/ t' u9 K5 sMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1+ t1 g4 r0 B/ {& j( X1 _7 \# D
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1; n. V: A& I3 k; X( U l. n
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1" U1 d. a' K3 Z6 G* o& V
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
' n* V8 ?% n1 i7 H7 K8 \& bMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 11 E$ e h2 l; U) |) T
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 13 E- z* l: W, v6 T9 U y/ j
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 15 G8 c- C: Q, |3 B; a
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
. @% s$ X" c. P5 B& m. W9 d5 V! mMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1% ~/ J1 \7 G$ j( f- z
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1. J* B7 p7 K; g% h1 h
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1% O* P w: D4 \. B( ^" ]
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1- u/ D# [2 C; v+ Y( h
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 17 w0 W! P+ `0 [. V
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
; T- |( w Q4 v! `3 wMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1! d! E1 y, \0 ?8 I/ I/ r
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 15 A% b9 [" [' m3 v5 A
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( Z5 ~5 S& o$ F* l现在我相信大家应该能够了解这些必备的知识了。9 u" F5 D: J$ Y
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。5 L( i" S0 v( \ w+ P, h% D0 _
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看看下面的叙述:5 i7 ]3 [# K& J6 |# n! B, T
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Good9 L% o0 o- g. {" }
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它& n; X' r$ H+ [
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
. ~! D: ~- q/ w1 o& S* D) I: j6 Ycategory = equipment ; 所属类别
) m$ j3 L% s: r) S" I1 r/ e$ D' mprice = 500 ; 价格
z( x9 o) r Jitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
9 C u& i9 u3 Ncombinable = false ; 不允许你买一个以上
" g6 b$ u8 a2 N3 g, _) E- oids_name = 263737
: B; R; { k7 d2 P+ y( _, k0 bids_info = 264737
1 O: H' ~: }2 ] _3 D1 l. Rshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型$ D* Q6 O0 G7 A* r! {1 |
material_library = equipment\models\ku_equip.mat ; 推进器模型( F: C; F* ]! z. d% Z, D
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。) `( f* g7 ` k0 r
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。. K! b, ~. d% O+ ]( P! h# s4 B
+ f1 M4 C$ V$ ?- G( @: B$ Z2 P搜寻下面的叙述:8 G9 C2 l; ?" M4 i
4 {0 m4 Y& |* d1 X8 w* v0 |BaseGood* d" S! V6 ` ~2 b7 Y8 X- [( D. j
base = Li01_02_base ; 这是 Pittsburg
7 Z( H) Q( C; G! _MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
' x: s1 X4 ~- O gMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1- E) N% {+ L" p) h, ]% ?2 z/ G8 C2 g
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 13 b( ^" @3 _% I* d$ `! |
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
" |$ X5 ~! N8 t( I3 CMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
( c1 b e; W: s" h5 y# ~MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药+ Y4 t7 t5 D& O+ G+ _1 Q/ f
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 19 h0 _) Y) w- F# R
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
% X4 ^8 p8 |! ?+ m3 {) c4 l9 CMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 16 j: ?0 m/ W! i, A8 Y# U
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1" v. E5 U9 S$ T( a Q
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 19 R$ {% ~' T* Q; W
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 17 J* G! D; c1 G+ _) {1 {
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
8 w+ `$ L9 h4 W0 W8 A3 @% g0 r! MMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1+ v) T- a7 g' d% a7 ]
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 12 f- h# U# [) L! O
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 10 \6 j# o, R6 q/ @8 ]* v/ }; X
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
+ @) v7 O- S6 H8 KMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
- u# B- X& ^2 ~# U* S* vMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
; a" U, N+ b }9 S. t$ yMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 13 ~1 t3 J+ Z2 p8 w
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
" W& E; m0 l/ j1 CMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
) X- R2 |# L/ E6 h/ BMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药' \# e' ^7 U5 m6 e9 K E/ W; i1 A
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药& l; D; w5 Z, m3 v# j
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药- _& F/ b1 j& q; H, ]4 W8 F
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药% X: i. N' }- I! I0 }' n
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
6 z2 u. ]) _7 n% e/ `! QMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 10 k. Z9 N; o4 _" A- K
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1( b" w) ^7 m$ Q' D$ u. n& V! u
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
/ z/ f, q0 ~6 s1 o* ?; [' Y- \$ x* bMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
' o6 F. _# U E: d, {% k, g" |MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
! |, y1 O" ?5 F0 ~- Y" [MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1. P) l5 }9 P2 l; V0 C' C( E
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
: W1 z3 \0 v& g' uMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
' D' _9 r1 g6 n4 ~) R% qMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1# _% C: p6 k% A- b/ _$ L
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
. K' ?; p1 L( h- ~. XMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1) C; f% q6 {$ ?7 J
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人( B4 k" y$ h2 T t6 A5 D2 \$ a7 w
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器) g, g% ]$ `/ [. |1 r, i/ s
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
" d% {+ [- X( T4 c9 GMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
7 Y. ]+ p2 j, S) D0 C2 ~8 m( HMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
1 p- L2 M5 J6 n9 ~/ tMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
' G% d! i4 o$ m* YMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1$ x/ B5 Z3 a& T
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1! d# A5 P! y% `; X
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1$ W5 E# y0 j Y. A5 n6 s& _
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
5 }( J! ^# D% w4 I3 Q5 KMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
9 w4 O$ Y3 e1 XMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池! F4 {; z! \! A, G6 o6 f
, Z0 D* X: [% q# X0 _
我们解释一下每行参数意义。% a- G) m$ w4 \# V2 [
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 8 M7 v+ F+ W6 v2 ?# L" {
" j* `7 _# Z) T9 Q8 ?1. 第一个参数是表示可购买的玩家等级
* A0 r) r/ {, ]3 S- d2. 第二个参数是表示所需的玩家名声, J% i0 P: l- I* ~
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)/ y! i; i. l1 x$ i4 c
4. 第四个参数是表示一次可卖多少
, I4 d, o, e; |5. 未知; v3 D7 j* R7 A3 T
6. 把原设定价格乘以多少倍数* \+ D6 K* @( k+ }6 S+ l* j. a
- o0 w& B: G+ b& d, @! s' v
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。, J2 l8 c& R2 Y
L: Y( G: H8 L$ A我再把相关知识解释一下:% \ S3 a* x! r/ l4 q+ j9 O
; O4 ~6 i6 O, V6 |物品的等级通常以 mark## 部分表示。3 g- [3 X: h7 O/ {+ ^+ w
; w* J( X2 S% }' s0 M* e/ Hlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
* a7 k8 j% x; a& x
3 G2 O0 @" H+ g; B8 ?( h***************************************************************************5 l% n7 ?1 F% r4 z
" J' Y6 ?) f" ~ F- Z
商品部分解释
5 F0 h0 a5 }: o g$ [ , { p: g" z L" T2 v* ^
market_commodities.ini 档案里表示商品的有无贩卖。
/ e; z0 w0 P5 a5 I% h7 z/ o" \" B " w. g {1 y0 @. b4 D# B) |. O
例一 (没有卖)
) z W5 M z% P0, -1, 0, 0, 1, 2.2500007 l0 Y: Z, Q: N: i( V- R4 T
7 @" V2 l$ k( W
例二 (有卖)) f8 q& T: `2 r* ^ v
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)8 m. w* Q8 X: G' @* |! k
4 X8 J/ u" c, ^! ?7 |现在我解释这些商品数值意义。/ ]% n( C" x- ~0 {3 Q5 ?* O
6 T6 L* c0 c T2 m" E2 R$ d) Y. R$ j9 |
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
. b. u( d7 s) I& w) a..1 ... 2 .. 3 .. 4 ... 5 .. 6
3 Z2 a' e5 ` T! d - G; j5 |6 I; V4 Z' }+ N& j
1) 通常都一样, M2 @8 r' d, q# j6 R; T
2) 通常都一样3 a& s; M8 {% t
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。/ t+ p4 X6 }+ g; r- [* l
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
* Y" ^6 s" {6 W8 c+ v) L5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。) M; B0 U. E+ r
6) 这个基地的 买/卖 价格百分比
% r+ l, N$ ?) e" R& L 5 Z: B9 z( W9 K3 d5 ?
所以你只要按下面的格式即可更改该基地贩卖的物品:
: x" b3 e# K2 `! Z. ?1 E
; i7 ~# [( Y! S, U- }$ T. C* G) eBaseGood
& p( X8 T4 t: N* Nbase = (你想卖的基地名称)8 Y4 O8 R- |+ z; w& ^
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####* {7 j' g1 A1 M! l6 ]) C/ C/ f$ \
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####( q% s" n4 u F" ~3 F
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####0 L* G5 q' h( C4 b& Z6 @
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |