原著KeeperCN 篇外引用作者VengXCNE6 e G2 s8 Y2 \$ i# }9 S6 c
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
0 d; S8 H+ k. a/ q以下内容均来自www.goodbj.com " f& @' F3 B1 ?; N
目录:
' e6 p C1 o) m. ?) f8 Q1-2L 战斗机装备解说
% x/ q$ r5 A5 ?% s) m: U L3L 武器的修改
( c- ^8 L' U! I( U$ F' O4L 武器的贩卖设置- ]( f- x% @' K" E: K
5L-9L 建立一个新基地1 Q! k1 I6 _8 Y' h4 l
10L --11L 建立一个新派系
1 p" k0 t7 b; \4 }- o: Y( a5 l12L 更改npc的护盾2 S& S8 x/ Q7 |0 ?8 c& o! W2 F
13L 派系友好度的变化修改办法2 ~+ R2 l2 E0 _7 q0 q2 `
14L 基地建立补充说明
+ K k1 |, ?# G" S7 Y! x15L 激活无法使用的跳跃洞
# Y3 K. O8 U3 C# V16L 战斗机座舱的修改; L) j6 d! ~8 m7 s+ U
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
! ]! \0 I" j& m* S3 {18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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6 [ [8 |- K4 u3 U1 h装备 ; z' p: v! c9 f. Z3 d2 N
装备意义解说0 ?& @6 N' k! Z& @: D$ G$ L: o
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& M& _& [) N+ L4 R* Q, _9 C推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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# u7 U) q! \3 I3 `Thruster : ?' S( Z% p8 u& A& Z
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它4 l/ Y2 i% Z2 n4 p! Y
ids_name = 263737 ; 这个不多说
- I* S. d5 \& Eids_info = 264737 ; 这个不多说
2 d7 l2 n6 U# \) YDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
! m% h) G3 |0 Z: Xmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的3 \+ d2 G6 @7 [( X( ~1 B
HP_child = HpConnect ; 连接点; I$ U) i: u0 m9 u, k1 i& K
hit_pts = 1000 ; 可承受的打击力
% b, z& U$ w" \ G% a9 ?explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
8 \6 g! P2 `$ l c+ z. T( C) Odebris_type = debris_normal) p r* t, O; G: f
parent_impulse = 20+ r N* F- m: n6 S
child_impulse = 80- a1 {- T$ b2 o6 I2 C1 j
volume = 0.000000 ; 占据多少货仓空间
- Y1 G- S1 f; b8 U) G6 S: Vmass = 10
* N9 S& A3 L( g8 A0 P' Wmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。6 I) N/ ^+ w, w- a3 ~# x2 ~% Y
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
1 P5 G: |; U1 D+ B$ {/ P" @' t- ~hp_particles = hpthrust ; 推进器的尾焰轨迹2 [ U6 z- F$ f- U6 L# l. A, i
power_usage = 165 ; 使用多少能量& o k2 e8 w# q0 R
lootable = true ; 可被丢弃在太空
4 a7 m% U! V' y. S1 u$ Bseparation_explosion = sever_debris4 d' K) x- f, P. C
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说: _4 [+ P" w' H/ R3 N
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ShieldGenerator
1 H- Y- {1 p# @" {" Z+ Lnickname = shield03_mark05_fr ; nickname,不是新增就别改变它 |7 d9 f5 M/ u- Y- [5 ]
ids_name = 263873 ; 这个不多说, t3 s0 M" U8 [ C: V
ids_info = 264873 ; 这个不多说+ \+ I' x, l) K0 c/ |! A) s
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型9 ^6 I( ?# |. E9 Y
material_library = equipment\models\li_equip.mat ; 护盾模型
8 K! m7 i3 Y3 O2 C H6 EHP_child = HpConnect ; 连接点2 p% T, @& I( J
hit_pts = 1405 ; 可承受的打击力
! A& \' y2 j. Y/ e6 _explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入" P3 ]5 B0 }! X& W
debris_type = debris_normal( o0 {: _7 M' G5 _( v! u9 j
parent_impulse = 208 L3 Q, Y) p) J- F+ {: Z
child_impulse = 801 G; J9 d* ]. I
volume = 0.000000 ; 占据多少货仓空间
7 I; Q! y1 `2 I: Umass = 10 O2 u1 F. z; T7 H" w1 y1 V3 m
regeneration_rate = 44.900002 ; 护盾再生速度* S* A8 o, s I* M
max_capacity = 2020 ; 护盾容量
; f3 {( g2 Z+ Itoughness = 20.200001! Q6 @- @# o& }/ `3 ^+ ^& \. [
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
. ^% ?4 Q4 O9 A8 C/ s5 g2 Toffline_rebuild_time = 12 ; 再度恢复联机时间1 O3 X/ f7 t {" y2 V
offline_threshold = 0.1500001 k+ o+ s& k' O# Q5 r9 R2 V- r
constant_power_draw = 0 ; 使用多少能量5 Q8 w. n' k- ], O
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复+ s' K a1 D' f/ V; U
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)0 [! J a) f! D& z" n
shield_collapse_sound = shield_offline ; 被击溃音效7 O5 ^0 l) X' b( S. k9 O
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
; [+ ^* b% b2 Nshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
0 P e' d! T8 B' e- dshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效1 ~* a8 N3 F- y, L# T2 L0 L3 A
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效# I: e, [3 f; i& {8 I
separation_explosion = sever_debris
6 F7 s' P" T3 r/ z. M) VLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。3 w- j. x; Q$ z9 H/ v& K
lootable = true ; 可被丢弃在太空" P) j/ U: B8 D+ w
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' Q [: q& _0 D" a! p6 o如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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* W/ V7 w! V; h; w. JMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
8 S) a- b* S* O; A! j+ o0 g. _MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1/ ^5 ^( z' Y0 Y8 ]
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1# A5 |! G! ^/ |
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1# d/ a) C8 X5 f% e
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1. Z" N9 q) D$ r8 {3 e' g. h
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
; I5 w0 w4 C1 o% yMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
6 ^- T' Y& `* \0 v; `MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 19 l @' h& q; o. ^
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1& t8 H- D. ?9 j8 i) O6 G
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1' B; Z0 {0 h, |. d. W
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
0 h* _, G! R! B% ?( MMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
) R8 C+ z/ B5 WMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1# O4 [! r" z3 F, d% N
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1' I6 z- H+ u5 z- J' `) S& l
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1! H" z3 b u5 A6 A. I, E2 h5 ~( u
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
; f1 Y. W1 R3 {+ i) i: k* e0 O+ kMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
: w9 A$ N o$ w! h2 fMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1! y0 L" ~9 |3 M% C8 T$ H
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
7 s% D$ Q5 ~3 D' W+ aMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
8 \0 T( l5 I1 x1 p' k% O/ EMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 11 H: T# [: u8 J, ~/ e7 }
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
# G* H* i8 I" wMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1' ?; p9 H/ ?; b: p; A/ a7 @& y) C; m
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 17 U6 p5 V3 x1 q* M* O2 ~. K
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 16 N0 E% h( p0 h+ X0 `
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
8 Y# m3 o4 r7 r' v4 y- v" r7 \MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1* ^" J! t6 C6 v% Y* M+ [+ }
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
, d( @1 ^/ A1 `: `9 v# J, x8 yMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
) |* _. g: B6 L" {3 \MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
7 j k0 `& J) P% J+ B: N! X) gMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
/ c# Y6 J5 a% l9 Z+ L% y2 rMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1& {9 W- b- C9 A5 n3 s
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
8 d2 e* L7 g+ b, f+ X( Y: s* XMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
, M# A6 m9 a) y3 wMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
: k4 y' x% e) fMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
4 p) I" Y. E9 n$ ?MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
) e5 g1 M+ S4 d2 FMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1+ y" l( w- m/ G0 O
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
- D6 s$ q1 a; T% {3 N: yMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 19 _5 _6 D7 c E, k( r& N
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
/ k' \3 g) f6 q# D* j3 VMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
/ {7 R7 |* M$ y8 }MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1- l8 s3 B1 Q& ]/ l2 i/ Z
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
2 ]! M6 d! Y8 ~1 X* rMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1& Z! |$ {- X" X5 @4 J
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
5 k7 ?9 k& }+ `9 n; g7 `" UMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 10 @2 e' ^/ Q* k, v7 N2 \5 ^& _6 ~2 l
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
7 M$ R/ O+ x) {+ l7 ~MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
$ l1 m# V9 O4 z) l+ c$ d9 jMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
/ @; K+ p1 A6 b2 B, l2 f) \MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
, {8 x& B! [" b0 a* @2 EMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1+ o0 b8 C& z, F! b( U) ?
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1% _. ?3 Q; @1 I& g' @# R" F
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
- ^: h+ \3 ~8 C4 CMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1( Q# w3 P; k1 D! e9 N5 [5 c+ d
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
) L, z) y3 ?: [- _: ~4 WMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
5 S# o! T8 s U y9 yMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
* C& ~' m8 p4 p: M- dMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
2 k. ^, c. q7 xMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
- S+ `: a5 N" a; Y/ w( o) r: C8 L7 F* tMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
! f( q: F* d! M& UMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
# m& [( F' | AMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1% S; W. u' u4 }) W( C& z7 g, e
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1! Y0 |$ a- {' z# y4 s) I5 s/ e9 P
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1& X5 G+ s3 w6 T, z! b' D$ J4 b
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 10 N) U) c8 R0 y$ [1 ]
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1+ B* f2 T5 p8 R) P9 E, S
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
/ _2 {1 P2 k; v/ NMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1& U( N) a) G3 v, L! m0 z6 g, X$ s
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1, Y& s s5 H. U" x3 s9 N+ H
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
% v6 x, Z& I2 N( E/ sMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 18 A8 H; O+ p- ^9 k9 e! |( v) s$ i
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1& d* o+ W1 R1 v( `( \
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1; x4 \. z+ u( J0 D
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 16 ~/ c0 y% F* G8 m7 C1 L
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1/ A; S7 P4 c9 N, ? X
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
: k8 B& b& I, C/ O& X a# z) wMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
5 e) Q; V( R1 J HMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
S( e: |2 z% } EMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1! |& b, l& h4 S/ J. B8 F
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 10 s9 W& G4 Z( E O$ i) N' I( d9 H
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
) _& Z* w2 M- o. Q7 p( SMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1: J. w" i* a% g. v+ N* e. M
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1. f1 b) G5 n. y% K1 {
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
Q! y5 t4 v' S" p0 QMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 11 C; w+ }% C* P. Z( m1 L
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
7 T9 f. L* d* A! gMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 17 |0 G; q5 y) q- p; e5 I
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1 C: \$ m' q5 C+ q: H! m% l7 s
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1% B$ H5 n. ^/ E1 c1 s& t2 y4 D c
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1$ z/ H3 |3 K4 r# L9 I0 E( f, l
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1& A. i. E1 t/ `, L. \9 @
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 18 ^1 }) q* R9 a
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。
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1 y$ ~5 [( m. g, C8 J& Z现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。2 d2 Q3 {; `7 a6 v6 [' P, @
3 A4 G) \/ o0 X* y0 Z8 n4 z看看下面的叙述:
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* ^# {9 M3 M( l3 w9 PGood* {$ X }+ }2 n3 k* ], P# V. j7 h* D
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它- m9 l2 ^7 g2 {# C
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它5 s9 s9 K# R4 n9 |, A2 p
category = equipment ; 所属类别
6 V4 c3 M* B, a& Jprice = 500 ; 价格
3 p1 D" K& T# ^9 O8 u: E* B7 vitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案' i2 ]; h4 e% F% n3 L- K
combinable = false ; 不允许你买一个以上$ V' ]' t% z. }: U1 M/ ?$ r& _) N
ids_name = 263737
0 X5 J& G, V P0 Qids_info = 264737
, `, V3 r9 O9 r+ g) f% Dshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型" v" G- w2 p- |; V! o5 G
material_library = equipment\models\ku_equip.mat ; 推进器模型* h) C2 }* T& e; m* W
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。3 R+ v- B7 I5 y+ O9 ]% o
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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3 E( n8 j& @ u9 O; j搜寻下面的叙述:/ S/ c# W- q3 |9 u7 q
5 ]& K/ d' [" S1 uBaseGood3 {/ s$ o& U6 g2 D+ s# P8 E9 U- L4 h
base = Li01_02_base ; 这是 Pittsburg
" {" A) q6 i1 V' R# B! ^0 qMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
5 K/ l& d( [4 ], a' j. Z4 D( ?2 KMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 18 f; l" A [" }: v
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
$ u6 J3 ^. s1 Z1 s- r9 rMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1/ s) F1 \! L& m7 f, A( W3 k5 [+ i
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
5 {: Y5 ? Z+ i ~2 A7 U6 sMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
" y: m/ q1 F7 O, A+ r7 [0 VMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
+ H. S, O; Q; {# r; k: G5 l4 i6 o0 DMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 19 A; Y! M" n6 z; I
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
8 Q3 A4 q( b$ G c. R+ K$ {, jMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 16 b! ^# [( k. A, {) c+ ~
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 11 X$ r8 K9 V. W, r: ~' p
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1+ n2 E/ Q* e! p: ]. L- t* _. f& x
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
% q3 E. ^- j5 j/ @$ ~9 `MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1* R; n, ]. e' O
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 16 v; L' O# \; X, v) Z
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
8 F3 `5 E. g6 W: bMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
7 Q: ]+ o2 N) l+ `MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 12 x- F+ V2 O/ _( |$ [, Z) t: }
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1. N9 f& I& s0 ]* R' z) d/ F4 h& O
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
/ X7 [0 k5 r/ }& _3 {" QMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 12 V6 U' B0 w) f- ~0 ]9 c4 I8 ?5 K
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
7 D2 B5 g: q) E. f& W' H" D: YMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药; ~. K5 |; ~7 q; F; ?
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
' x% V7 Y' ?0 I" D4 m( m) c8 @MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药* J" z$ U, g- q2 H0 V& y; J2 I
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药. ?) L- d3 k8 P! l
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
9 y$ m- m3 ~7 J3 o' IMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1; O7 _) o1 h8 V" o {$ c0 x
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
* P, @0 k( s" U& JMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
9 M4 t) R+ S4 @- R6 }) S3 d YMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 12 o. d8 Z: S8 _+ @5 ?
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
- v/ X4 e* J( }/ v: ]9 a0 xMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
, N( O: E! }( j! kMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
: F) Z) M: |. T( ^MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 19 c+ `: p. |7 o7 v, N8 P+ y9 y
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 15 V+ @1 [- T: n% c3 d
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1! ]) g8 P7 E$ @- I3 m6 t
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
2 F8 {& Y0 k: p+ M5 c% RMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
5 D/ u9 o9 W' E( R5 h# r ^MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器" f3 i+ w- v2 ~) b9 a* Z. _. |
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药# h4 X1 T' m% d3 p
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
) g# h/ M2 k7 Q* e& r8 A5 cMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
; c& q2 I& d8 g8 k. EMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
3 r; ?7 k1 T- q) r* G! _7 g6 rMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
. b' m$ e+ g0 [* |; IMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
1 T2 x& m. ]$ eMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 12 O# _% G: a; U1 m
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1$ }8 _- c8 R! ^
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
- f3 H8 q! `5 L7 UMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
8 T8 k$ q" l! g
5 g8 F- i) n) \: }5 H* W我们解释一下每行参数意义。3 r2 Q, I/ Y# |4 G
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
/ q$ y/ w- G' G' b
4 y% }1 A& Y4 z* D' x9 o# D1 k4 S1. 第一个参数是表示可购买的玩家等级9 }0 _- C2 s# B6 v9 J/ `0 @) a
2. 第二个参数是表示所需的玩家名声
' E$ T0 ~# N$ \2 R7 H) j+ ~ O3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)/ Z: z) d' ]. F9 f6 @ ]
4. 第四个参数是表示一次可卖多少* `8 Q* E& [% W) Z8 s' H
5. 未知. y0 j k: t3 I% h2 C4 T
6. 把原设定价格乘以多少倍数# B5 ^ W2 |5 ?9 W! [1 I
! I% C" ^0 F' c4 C! ~ [
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。5 k6 \: C+ t, C+ r
8 b& Z* L8 H1 _) ?5 d$ ~( a. T. J
我再把相关知识解释一下:
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# k$ C3 `0 V- E# I物品的等级通常以 mark## 部分表示。! S! E3 o4 x/ H/ s; w; ^1 u
; f# ]+ P; G( t/ A
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
3 o" }/ ^6 `& P, ^7 A
( ~$ [, v: [: u***************************************************************************' m( P/ c' E! f& ?
4 V$ q6 L9 ]6 h商品部分解释
) i% S) X( Z2 Z8 W1 v
2 |' {1 `/ z2 E- amarket_commodities.ini 档案里表示商品的有无贩卖。. L. ~6 j5 n6 ^1 }
5 d0 ]0 m b/ q# s( Y例一 (没有卖)
+ z2 o U' I. G8 J3 l6 W0 \0, -1, 0, 0, 1, 2.250000- H5 n I0 b3 B2 M# s3 k
5 v: l5 b% T5 _: a' A1 Z
例二 (有卖)
. {9 O+ {( @* ^4 U% J% N0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
, N8 Q' |3 N* z$ Y; {& P
* C$ E; q1 I3 @现在我解释这些商品数值意义。
. {; B1 l$ d) q/ t& `
4 Z0 A! C4 F$ w2 V0 c9 h+ ~( R..0,... -1, .. 150, .. 500,.... 0, .. 1.300000) _! M4 I% M6 g X
..1 ... 2 .. 3 .. 4 ... 5 .. 63 P* P1 Q, a' V4 {+ |
3 [$ h" \7 K4 N; N- d1 j
1) 通常都一样( j, e; |$ _* o0 f
2) 通常都一样
* R! g% l: Y( F9 D3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
( g4 \- b% y$ Q4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。" ~, n! F8 I- T6 l3 e) ^# N' n
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。) P" K3 S' K! C* d' S6 v" D; R
6) 这个基地的 买/卖 价格百分比
7 Z q$ `' I4 u3 K 9 l% M. V8 ^. f1 y; R3 t
所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood9 O" y# C4 u( F) Y
base = (你想卖的基地名称): z3 ]( H# K3 y/ @9 i- r2 p
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
" R, |. v" D7 n' G" g( h) |MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
7 o# S' @& C8 Z( E( M `MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####% [2 `2 ~' d" @/ Y$ m& _
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |