原著KeeperCN 篇外引用作者VengXCNE
- S8 R; K9 z- ~; s. l! T3 U9 O本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
/ {: n1 V/ k, N. O以下内容均来自www.goodbj.com 8 k- ?& Q$ x* B/ ]( j
目录:
" p l( t% g# h! t! V" S1-2L 战斗机装备解说! |" O' m5 B& O! Y
3L 武器的修改
6 f* F# ?. n$ V0 N4 r: X+ }; c4L 武器的贩卖设置' i0 i$ a' Y r- A* h" r3 D$ Q! F
5L-9L 建立一个新基地* `$ K# K0 u# B9 q2 M) c- k6 B" A
10L --11L 建立一个新派系
! e4 F, D) f2 b/ C. {; A" @12L 更改npc的护盾
6 W% J) G% t/ v7 T w% r13L 派系友好度的变化修改办法$ D2 U. K0 ~$ }& I Z$ P# N
14L 基地建立补充说明* i! F4 F7 F3 V, C( j2 h( K
15L 激活无法使用的跳跃洞8 C0 I! p/ X4 @/ ~; Y0 V+ l" ^
16L 战斗机座舱的修改" l1 w8 C- I4 r3 ^2 d: f# y
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 1 p$ }* L% C; _
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程+ h% K8 S. b3 }) _7 u
0 F: z' A1 g$ K# [$ a. {. Y0 ]) B9 m装备 / `1 a0 I/ F* L: j
装备意义解说/ a S* Q2 Q7 g5 b0 W! K4 r3 S9 T
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# T$ C: H; h) m2 h& \推进器意义解说$ m2 p. \' T7 C- d+ K B6 j
' t' `" \+ K+ i% c$ a打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:/ }' w* o h8 h* \1 r9 v9 r* E4 J3 ~
$ T7 ^0 ^8 Z. ]4 g/ qThruster
; D h0 j7 q) o+ s3 b- K6 }nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
2 b( ]/ b! |; J2 B2 Uids_name = 263737 ; 这个不多说
: [4 L- ?: ^9 B" Oids_info = 264737 ; 这个不多说) Y' G1 u$ i7 n7 f7 }! K. w
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
- E$ k0 W8 m& t* e" C9 Amaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
: P( z0 r; B: I. p" P/ yHP_child = HpConnect ; 连接点5 _: s. }- R8 H! L
hit_pts = 1000 ; 可承受的打击力
# p2 G$ Q( b' J; V& k) ^0 r) Vexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入0 S- E( [; x# P0 d# Z B" B6 V
debris_type = debris_normal- P8 d% V1 v( e" R- ~
parent_impulse = 20
* T# S& k1 P; Bchild_impulse = 80
( M2 Y9 C5 ?6 d4 y# k2 C! rvolume = 0.000000 ; 占据多少货仓空间" G6 Y/ L3 a f5 q8 f6 k
mass = 103 ]+ e+ `7 Q( U# `
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
( X x1 G. D* U% U! [$ X" h* [( Q, ~particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
% y8 @% G4 R$ @6 e2 Hhp_particles = hpthrust ; 推进器的尾焰轨迹
0 K) ^5 q! B! R' S. ]power_usage = 165 ; 使用多少能量
+ D5 [! o" J4 h" nlootable = true ; 可被丢弃在太空+ T' r5 _+ u! ^, b
separation_explosion = sever_debris2 L1 k. q! _* e2 M
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。9 _2 |; C/ R5 F. k3 }. {
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护盾意义解说1 l6 S) i! b( o% M2 W
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ShieldGenerator `. `* x1 {* y: T6 L$ b
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
7 q1 X! o5 o( B; x; C7 yids_name = 263873 ; 这个不多说+ y# d1 ^$ a& v- g7 v4 E
ids_info = 264873 ; 这个不多说
, y1 F9 y8 M, i' Z1 V6 w0 k2 ]DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型3 N. ^4 M: O" f: f1 b
material_library = equipment\models\li_equip.mat ; 护盾模型. U0 h o( N) i e: T- N
HP_child = HpConnect ; 连接点+ ^4 ?" w% l! K* Y' j8 A, l7 T
hit_pts = 1405 ; 可承受的打击力
# ]; w9 B5 N1 j5 ~+ M; [1 Vexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入, y5 _8 N4 Z6 K, U: s+ M+ V
debris_type = debris_normal
0 j+ M! ?. D5 E' R( pparent_impulse = 20: h4 r, Z- G, H* |; ]. E
child_impulse = 80( O/ _- S6 x0 C: d0 [
volume = 0.000000 ; 占据多少货仓空间
% _" W1 E3 S- G) p- \; umass = 10
R& ?: O% e# `0 W1 I! z, e5 x0 Mregeneration_rate = 44.900002 ; 护盾再生速度2 d6 u) m6 W" c: z$ Z
max_capacity = 2020 ; 护盾容量
[+ r/ O- g( A% A( v# vtoughness = 20.200001
( A+ e: ^# F9 w: `hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级# k1 j+ q4 Q: f; P: ]
offline_rebuild_time = 12 ; 再度恢复联机时间2 |# |. s2 F. }1 o8 U) M/ z$ ~% j
offline_threshold = 0.150000- w1 R' ]. o K, J& g; i) f: N
constant_power_draw = 0 ; 使用多少能量
6 p4 y1 {" s/ Krebuild_power_draw = 10 ; 当被击溃时使用多少能量回复% ^8 O" c& T8 `2 V
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)) m/ V( G7 M5 ~ P
shield_collapse_sound = shield_offline ; 被击溃音效3 m, q( q# a, H/ Y. ]
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
# u2 Z" |6 l! ?7 v( G s, rshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效; Y: _9 a. k, O j* | e% c* d
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效& s0 s7 N1 J& o" N
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效% z* A" S: P" u
separation_explosion = sever_debris8 S! m# X& t- n# A
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
4 y/ Y! k* H7 d1 O' l4 h+ Ulootable = true ; 可被丢弃在太空' `* f8 ~9 ~+ Y" l1 d: T. s
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。) R* B6 U' P) Y4 t- t; o7 B- \& A) D
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
3 _: P* ~( p& J& |' y! sMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1; }- u' j5 F8 j" C
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
& k# H" @( _; O5 w& _0 UMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1# K/ L3 H' H* ?
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
0 ^* {0 A: D% aMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1" F l, ~4 f3 K" L+ w! N
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
- J" M- o4 l9 Z% ]0 }MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1/ S4 w+ r# [8 i
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1& ]( _( U0 g: F5 e# M% e
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 17 _0 D: I1 s) Q; ?" n1 a; P5 g
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1+ Z" b; J5 Y6 z/ U4 I
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1. ^0 I2 T, z( _7 V
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 13 {; S% C6 J3 v+ a) b5 i* w
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
# L l# ]6 l `- ~/ b$ nMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
5 [% C: l* _: q% T$ MMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1/ e- ~2 E9 s) S- H
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
7 N3 d$ J6 Z6 S: D7 M4 b' ~; E, \MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
$ ]* O1 k/ b6 mMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
" C( D, b& s" @ L3 a' V2 \ ?MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 18 ]6 G% L5 g0 ^+ R4 g, V& t, A& o k2 K
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1* j: M3 m$ e# {5 }9 W0 o+ ^4 Z
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
7 [7 P- B. ~6 y( bMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
0 p& k9 R7 e, M7 OMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
8 }2 n. Y% v: \: k1 M' Q( aMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
' Y i v% o( T5 x0 @" s5 W iMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1( `- Q; D7 h2 B
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1" O) Q1 }2 Z9 Z
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
6 `: r, R6 W1 {% r1 z. _; ]MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
4 c2 p. ]; K- l" J! KMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 18 w8 L& K# [& T X( P5 R0 x# T9 m, |
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 13 T i% [9 b$ x& B$ }" v
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
/ p3 l. [) {6 N( zMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 14 h {1 u& V( v5 r5 }3 z: O% ?
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 14 F. \. Z8 O3 }. p) q9 i- K4 ?
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
, {7 H! e8 k. R/ t8 hMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
2 _, t# Y# z! V8 j, i$ U. q/ _2 _MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1+ Q0 x4 h L: D3 n/ G; u' W d
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
8 p. F* H7 ]+ t9 `MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 15 X. k5 x* a* T! h# J
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1$ E5 F/ h' ], Q3 Z8 K# d
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1/ M* U" y& u3 r; a1 A9 ^
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
: \5 r- \1 f3 kMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1. @4 c2 s1 T9 b: p/ o
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1! Z, ^% y0 \ T
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1# q5 l7 G A0 ?6 z& f% m# c( [8 G
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 19 M8 `6 _5 F3 a9 I' u `
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1: C+ l7 f& \3 F
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
U+ u# Y) \' v! d9 t5 YMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 12 r) w. l$ y- K/ y3 u5 t
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 18 ~+ ^/ [7 B- k
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1* w( V% H6 W5 K _* [4 ^
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
& j/ f2 w2 U. x, G. x4 QMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
7 J1 ~) D* K7 \9 S* s7 iMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 10 E$ f% O' _" H2 K7 U: o4 J$ M" k
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1* M+ a3 w) j& s- a% s [5 ?5 i( o
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
5 e4 k( \) P) N! U5 w aMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
2 Y* p" w$ S W$ m5 s. GMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 13 f2 Z$ c+ j8 ^/ Y0 F: z
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1% w8 n; G3 N8 U, T3 c- S( `
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
7 G& u' F. v5 M- ]: R# z* Q- ]MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1 V, ?, j I( q# P8 \: r- k
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 19 a# H4 r4 a4 R) b4 {7 Q H
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1 r1 P3 g- |! X1 S6 J5 Y
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1$ u( G4 w) R! E
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
$ p0 n. R- S" a$ c+ P: dMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
, C& v! f$ j( \1 i6 z; uMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
# c5 ~' U- p8 N7 mMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
, O' V4 q( R( G5 s4 M, TMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1% l* w# D0 |) q3 r" q: L% c
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1$ g c7 @6 f, I! H& t, i5 `
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 15 b$ c$ d+ {3 v2 d+ B$ D
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 13 ?$ B' F$ G( |# n
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 18 l$ P. e3 K+ B0 ]' T
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1$ G& a1 {# y2 ]6 Y6 L
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
* Z1 _# ]4 C0 z: h) n5 g+ aMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1$ E. f- C8 g0 n; I, L
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 19 N7 n& M- e6 W* e
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
' P, c: C9 l: @' T; D5 X- pMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1) H5 E+ Y, b% | l! O
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1: d& ]- [2 U/ ~) R
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
- w0 }2 g w$ m# ~0 A1 wMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1- \1 @+ S5 k. r) C2 x
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
) p3 Q k2 P. O# O# S) v; nMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 18 i# d) S& N7 A/ @ \# }4 R
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
* K" a. ?. _2 }3 [4 CMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
( |6 a, U0 M" q$ G8 F. OMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1% `) u0 r+ C( m& T
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
5 i/ A7 J- [# o& nMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1$ P) l% Y" j9 n; s( O
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1+ q" A2 Y0 I$ d' v
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1: k" v) h+ B' Q7 e @% c
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1! k3 F0 n7 U4 `2 \
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
4 c# G1 T+ I5 o/ F. BMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。6 K8 l2 B. [, f6 P: g2 j
& D8 ~* C+ v; w4 |2 j9 a" a现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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Good
8 t1 l$ [ P7 i- |' S' {; Znickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
( b7 M) W. M. V' R% Uequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
_/ g5 t$ f4 R$ O7 ^category = equipment ; 所属类别
1 P- T4 t9 r/ i ^price = 500 ; 价格/ O2 R# z# T, w* z0 `
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案+ j" X6 g S, }) `9 o t
combinable = false ; 不允许你买一个以上
+ t$ c0 d B5 qids_name = 263737
+ q$ D% `1 P# B" Qids_info = 264737 i7 }, x, B; \7 \& Z2 v+ m0 T% k
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型# r$ U: R3 K6 h3 @8 Q
material_library = equipment\models\ku_equip.mat ; 推进器模型
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% t2 Y% U; y& _7 n1 X护盾与它非常相像,所以你必须有这些基础知识。
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; Y+ a7 d' i" n ?; O8 F要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。- t9 c9 g. _: A0 X7 c
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搜寻下面的叙述:( l& Q6 D& p" D6 F# k. m! P
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BaseGood
o2 l* P) w4 }) N: S: sbase = Li01_02_base ; 这是 Pittsburg
& S" y# k! S# W- `! RMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器: i- l. N1 E' R3 {8 w% e6 e' @# ?
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 13 p' b+ f( [9 K# P# S
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 18 X9 d1 P/ w# d/ O) z: d- r. {5 ^
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
3 `- Z. Z" i" h, q0 iMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
/ ~; `: v" n: e- ?4 t9 J3 U# MMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
( R) c% E' o1 T6 Z" T) J. j& \7 |MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 15 J: D+ i9 s3 Z! N1 F# |. ~
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1. L3 C' u0 ]8 t
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
1 a; l' ]8 u! g. Y! ]6 Z7 C ?MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
" e1 ^$ J; g# N5 R8 nMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
8 E. q5 G9 H. ? f! |MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 11 r- I+ {! [4 M( g$ E/ y' L' [
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
2 J3 Q z) w$ m N" D7 F% R) UMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1: ]4 N& }- h; m/ F/ g8 _
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 18 a6 B1 o8 ^4 a6 {. c$ l8 @) @
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
3 b- `; {2 i! I4 b! OMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
Y, ~! k n) S" j3 v3 L/ TMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
& O: z% v0 V+ BMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 12 _8 C! i9 _8 L- l& e: {
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 15 B; w8 I0 ]' n: n* }5 w' A' n
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
, V+ {2 W% v% Y( MMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
2 N# f0 o! c5 a$ t8 a8 v/ z3 A& w# SMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药4 K7 w, P: v5 a9 t Z* x9 Y
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药" d7 a V6 _1 T: L
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
6 Q1 A4 B* h$ `+ lMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药# L2 i7 _2 U2 U, B
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷" P; u8 f/ {" h
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
3 p9 r2 Z8 H- k( h+ s Q+ ?MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1- u4 W& @' j% T
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
]* t+ x1 g, C% }, |4 aMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
3 b+ e7 L; J5 P. p8 v: H5 OMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1+ Z1 m. ^; W" K- {& k5 M, _
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
5 _; @9 M& a' BMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1( I' A2 p. ^1 v+ m1 k
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
) {9 B7 K& }4 ?7 W# Q. v- f. X# ^MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
' E9 c) }) t8 T2 FMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
1 U! z; z) F G/ P: v8 oMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
& o1 Q5 X, k/ e% k% l+ y6 SMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
; z) V- o c4 n' rMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
5 E. S8 @3 L" K" a% IMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
" @0 B+ l" D0 x/ R+ B$ U- @MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
" m( D# v4 e( r1 HMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药! b9 a+ b6 f6 Z+ ]8 j6 o3 T" C M
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
3 j: S* \, u$ d0 D+ kMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
! j5 Y! f7 p1 I; {MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
' C. B9 ^3 s, x" aMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
# K+ J" w0 w( JMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
9 Q. m3 R! i! Y$ eMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
, s) o2 Z* N1 E% s' c2 ~' }* M( N( BMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
/ G0 p7 Y) m! n' s9 E/ U) U + f5 l* S* b- W; F" N$ t) ^
我们解释一下每行参数意义。/ `# t1 `# S% @ o, m, Y1 g$ v
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 5 ^1 F0 {8 f( A
1 N1 r" }; E, U- X1. 第一个参数是表示可购买的玩家等级
' B8 K0 X; {% M( i1 c3 L2. 第二个参数是表示所需的玩家名声
9 _) X( v2 R! ?5 n, K: ~; O3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10); A1 X5 f: k7 }# j s
4. 第四个参数是表示一次可卖多少
7 p' a. p; u5 f* B9 N( z$ D5. 未知
/ o; S5 m8 q3 @0 z" Z6. 把原设定价格乘以多少倍数
7 V. c+ T/ _, ~, ^3 ?5 ?. I1 F 7 z0 B. m* w$ a* \8 v& y, h1 x
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。+ a# a- m- {6 x7 W: ?- F
" q( p6 h5 r5 z: m e8 w* ^: `我再把相关知识解释一下:; A( T- b6 ^( ]) M' d! C1 n
9 g* X/ l( T& K( r; {. q
物品的等级通常以 mark## 部分表示。
! @& b+ t& p9 }. G0 S4 e) b
8 A8 b5 s6 v1 d0 Elf 表示轻型战机,hf 表示重型战机,fr 表示运输机。4 L6 B) J$ b5 g( _' N7 |3 }1 R
: T5 H1 L. s7 F1 w
***************************************************************************, z7 Z# v) b& ?
1 W7 ?4 _0 N+ j" b5 j: x- L$ c w8 G; P
商品部分解释
2 X+ a: A# O/ w+ O. j8 v/ a0 h
0 e( l2 j m7 B$ rmarket_commodities.ini 档案里表示商品的有无贩卖。7 `: W" X. J& b) J& v
- _/ ] v$ Z2 [
例一 (没有卖)
' [/ [0 O' a7 G! G$ p$ c0, -1, 0, 0, 1, 2.250000
& e t3 @8 W8 d/ Z7 K+ A+ m+ q
2 y: @! n+ I6 d) v例二 (有卖)2 G; P& X6 y' `- z) T8 c
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的): s! X8 x9 q6 W& J
* u/ o9 ~1 Y( h; Y v3 T现在我解释这些商品数值意义。
7 G, e8 l% A/ [, E+ ] - `" u0 w1 s, Q4 n5 N3 P) z
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000& N/ y$ s u8 ~+ e) }) N) f; E
..1 ... 2 .. 3 .. 4 ... 5 .. 6! r. K0 `* i: S! k! L
1 j+ b9 k' m4 |* f1) 通常都一样$ c' `5 ]3 ]" x; C
2) 通常都一样
8 ?# I3 `$ W; U. Z* l# J7 |! @3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
. y, R. _3 A) P' o6 h4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
@; C4 Y$ z- \- {5 u$ i5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
. L- r, ?; F$ w8 k6 h: U7 B6) 这个基地的 买/卖 价格百分比
. `4 b/ M! t/ K8 _& c3 x# Z
( |9 r2 f( |# y' |/ a0 [所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood
/ [: x' a! [0 sbase = (你想卖的基地名称)$ M) I* R4 D$ M5 N) ~: A
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####. u0 @! Y9 P4 `( [" ?6 c8 ]
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####9 Y8 I$ M( ]; S8 R$ K
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####1 V5 y. ~6 l3 h3 D% z5 Z
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |