原著KeeperCN 篇外引用作者VengXCNE' N6 P; u- [" }7 P0 j; B7 O" D
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
6 `7 q0 V# Y: R8 P9 h- S1 a以下内容均来自www.goodbj.com
9 K% E0 u0 v/ H目录:8 L" W7 g7 v* Z @2 T0 b
1-2L 战斗机装备解说& [: o0 o$ |+ f8 ?, _
3L 武器的修改+ _: t& @+ o, W7 s) Z" X: C' n3 N
4L 武器的贩卖设置( t' k& _- i+ V3 @4 B' h
5L-9L 建立一个新基地 o/ N% W" s% q6 n* p" C1 V: s
10L --11L 建立一个新派系, L& \. `* O, a9 ]& y8 h# S8 h6 c
12L 更改npc的护盾9 h- d# z k' B2 @
13L 派系友好度的变化修改办法5 ] S: e# L9 o. V( Z" W) U
14L 基地建立补充说明
& ^3 \7 n$ ~9 d6 y, i15L 激活无法使用的跳跃洞
0 T9 k( T$ F! t) W; Z16L 战斗机座舱的修改% s; a7 \7 X1 z# {- _1 k
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 - t% B) C, |5 Y
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
& B& x: f5 g2 I$ y8 |# q * v, H% T' e, K q$ c! G g- a- [
装备 1 I8 I0 r; L, `6 V2 N' b
装备意义解说
8 K6 v6 T- V( Q/ O ( S* `8 c4 [+ q! t; r2 V
0 a4 q0 d0 Y7 H# W5 g推进器意义解说' b( [; N( G5 m. m) Q% R3 c
$ O {& m6 A1 w9 R7 q! u/ Z% g7 w打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:* s B/ B; n7 \/ U1 L2 {/ `
4 [% Y# t- a/ }/ l- pThruster
$ q+ x; T! E. }& Wnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
! p1 R$ {: a% E9 fids_name = 263737 ; 这个不多说
Q9 [" I+ W% Kids_info = 264737 ; 这个不多说
* r# d8 o( `% V2 kDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的) E5 o7 ~& }5 P7 R% F( `# X5 P7 Z
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
J; v; V5 d* i& V( IHP_child = HpConnect ; 连接点) e: C+ }8 w, {( f
hit_pts = 1000 ; 可承受的打击力
& T& O. x% q% Z: kexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
9 |8 X" p: ?7 Odebris_type = debris_normal
. H* n; P* Q" Q; ]parent_impulse = 20
7 @! G3 V+ @# O# a% W) qchild_impulse = 80
, ?2 V+ S2 [" D& Z2 evolume = 0.000000 ; 占据多少货仓空间# u$ c6 H& a1 J$ u! u% o4 O* _
mass = 10
$ b2 b5 T9 b, K3 H# o3 ]7 Z0 C% U: Amax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。& l6 p6 X! z" g4 `4 t$ I2 W% @/ ]
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹1 O r/ U( p; r7 N- J
hp_particles = hpthrust ; 推进器的尾焰轨迹
- M5 f/ \3 N& J: ]% a' epower_usage = 165 ; 使用多少能量
7 Z' z2 o3 X4 a/ @% Ulootable = true ; 可被丢弃在太空4 J/ H0 {( O$ I
separation_explosion = sever_debris6 V+ b3 l1 Y2 V$ j% z
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
6 w6 [0 z& [$ G3 h, x8 B4 F
' f7 N3 e* k1 A. B* V/ x/ J护盾意义解说' h6 N* F6 d6 k" a& u$ N4 p; I
, z7 Q! @ w6 M6 D9 w" l! U
ShieldGenerator5 V& S& L( l9 c0 K
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它) O K; h9 g5 S4 v
ids_name = 263873 ; 这个不多说
, k% p l2 A' Q4 t4 k5 o9 A! Tids_info = 264873 ; 这个不多说
9 j k% b; J; d* KDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型4 r7 ~' G. ]2 G& B
material_library = equipment\models\li_equip.mat ; 护盾模型
% G; l# x$ R7 Q) U$ e& FHP_child = HpConnect ; 连接点
9 k1 i# S# W P; V5 fhit_pts = 1405 ; 可承受的打击力) _! m o/ ~5 }
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入' k0 D1 f" E/ R$ ]
debris_type = debris_normal
/ B2 x- |" i C" }5 tparent_impulse = 20! y5 E- V$ |3 r7 a
child_impulse = 80: h; i1 N. }* H7 w. j! _
volume = 0.000000 ; 占据多少货仓空间1 l+ [2 ~& a, G! V) r o. \" `
mass = 10
( E9 U0 s# D ]! e8 ~regeneration_rate = 44.900002 ; 护盾再生速度- m0 ?% L# \1 q/ D7 b# Z, T
max_capacity = 2020 ; 护盾容量 $ |, D( }! x. x" m5 d* q
toughness = 20.200001$ Q- _- h2 w# B$ A# L
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
" e% G. J( e7 u/ u8 I" g, moffline_rebuild_time = 12 ; 再度恢复联机时间
; F# x3 [- d+ g7 j* koffline_threshold = 0.150000) W" I% @- k1 ]2 a& K) ^
constant_power_draw = 0 ; 使用多少能量: B8 [( Q, i1 w6 S2 S
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
M0 w4 b, c, \shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
# x" I9 _' I+ q% i& hshield_collapse_sound = shield_offline ; 被击溃音效1 u9 j3 X9 a6 p9 Q# o! b2 f6 h
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
. \; L8 U9 _; L: yshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效0 Q9 G7 S2 c! O; u/ B5 Z
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效! ]. T( l3 A' r' @9 E% d
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
8 ?6 ?+ O( Z% F6 _separation_explosion = sever_debris
3 b) y6 H9 s0 [2 s3 ^LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
1 G% {0 D, r) I# xlootable = true ; 可被丢弃在太空
0 |2 R) q5 K0 D) f+ n6 K
" N) b0 p, _9 d) Q+ W! m
6 m9 ?) T. Y2 N8 l$ B如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。2 D% m6 N, c7 E8 s
6 W0 I( o+ \% ^* S3 W; i; w
让所有上述物品在基地里贩卖必须编辑下面的叙述:
! S, s4 g9 ~' T! H' _
& ~- @3 c5 Z* q7 O. X2 XMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
' f& m( Q+ v7 wMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1# t( ^2 S/ d* ~1 [. A% a
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1! k, R1 E- V5 I6 b- e) w
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
) ]: X, n3 Z! _* _7 M: @' I: sMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
0 Y7 n# S4 s, dMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
! ?1 x1 [' S! s( w W: z) K) fMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
T0 l: a' x9 G' @/ J. TMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
9 x* A* a( o7 U2 bMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
- l8 @/ |% U, D% Q+ X5 n" }MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
2 m. W; m$ I- wMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1$ M" f5 b; @/ x7 \9 h* Y" e
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
$ K* o" N; B4 i$ V9 ]5 Q1 { mMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
$ A- c4 L g+ aMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1$ S+ Z$ C9 B* {1 @, y
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1* ~% m# c: p2 i3 N
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
7 L5 J0 {1 S# h' X9 v- HMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
/ }% K0 r: ?* S& h! n2 [/ ?MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
1 ^+ m8 k; j5 | g& N$ |# SMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1- U6 Y# f/ ^9 t# O) d( W
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1% m; r6 o% h5 w R) Z8 i; \! J; }
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1) R c# M" T+ C0 t E
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
5 h2 E0 D0 y6 LMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1+ F" m. ]2 o6 ~& b
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 17 K# b) A+ @. g+ w$ ?! g% l) Z1 h
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 16 \' d6 W- |% |0 ~0 f# B5 L
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
; C& E$ S1 @* o4 `, f& NMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
: ~( E4 g/ S4 Z* qMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1. e. q# ]6 b* z' \8 I8 F8 I
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 16 a& ^# a* q3 I# @
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1* X" W+ n3 @' s; \& V0 d4 a
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
9 ?7 y; ]- q" QMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1) L! S, S! f# m- D3 j
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
# N, s# T1 A. M% c' |' z. d( RMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 17 b% y: [5 m- K7 g3 i0 c% J
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
1 O. U) S/ H( A3 jMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 12 y5 ]6 O7 P* m1 U, R$ a7 j& M
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 10 C2 [ t! P/ G; l
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1 ]0 g) u+ Z; }, s1 L7 U( E% r! e# D
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1% o8 [9 o- T& p; ~- o
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
+ H; y# V7 k# w; ]- E0 A- C9 ZMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
* }* e: {: H+ [1 u8 j, B k }MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
+ S& j4 s' s Z. e6 ~8 N: L0 K, UMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1% ^1 ]' _* }' L( ?& f
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1) f' E) H: u9 b3 _
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1& W% D! B, m7 Q0 s4 N% l
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
; n$ p& K& Q z) aMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1' X% S3 r; j" O, V
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1 R" }- U5 S) V6 x5 n) E- [
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1) S& G$ L" H4 r5 I% i* @
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1' `! B2 z4 f$ w% Q' T: m) d
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
; N/ ]; t: b; D, TMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1& }5 b# E- W4 s/ l# W8 q1 @% l
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1, J: t% R% K& N2 i, q) m$ n
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1% a3 e; |) |# B, j
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
) Z/ M8 ^# x6 ]$ z9 k8 G! UMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1, E* f8 t. J5 Z4 M
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
: E' d% B* D8 {; gMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
4 ~! o7 p/ Q% O. Q9 V, d$ OMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 17 a7 O) C" [5 t1 H0 w
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
) X9 Q8 m) O# b5 K: o6 ]! H9 R! vMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
1 @! g: J. R5 J" r. |7 Q8 KMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
: r3 j1 L' A4 tMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 14 y$ S4 N2 j$ G+ W" h
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
5 \; d1 k( W! Y2 P; |: b' W: aMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
5 {! r2 ~& N5 A lMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 10 g _" m) l1 J ^( T1 d/ z' G0 F
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
# ?. C+ \2 \9 `8 v$ H7 r+ a$ v" KMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
7 N2 P* i2 l; p' _MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
2 j! e3 h3 B1 E% U& ^MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 16 Z' x* Z4 W' W! l3 i9 q2 f/ w
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
1 E6 ]' E9 U$ B$ }; v" oMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 19 Y8 K8 ^1 d; W' C
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 13 h. D3 K' O' f. p" S, Z0 |
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
$ m$ x$ T5 w3 E( t9 n7 u' bMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
/ d! `3 J0 ^% \6 Y3 E. p. bMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 10 }, Y& `) F+ Z- t" j/ R y) E5 \
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
0 l2 b L! i% YMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
5 z" |0 n/ B( [: z, GMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 19 R" h9 F8 D0 V& R1 b
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1' e. ]* S4 b' T1 E6 l) i1 [
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1$ J) s' `. @: `& W5 t
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
& d4 m: ^/ q5 S- GMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1& X7 r1 ]' v7 e2 n0 h& Q
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
5 y# Y" ^0 |% p9 aMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1 H1 @. T1 u0 f/ b, Y$ \ c, V
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1; a- J' b+ d2 @7 a# J: [2 t
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
: n% p: T! b+ uMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 16 | V% Y) U; C# i/ _, w! h
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
) M7 w: g7 i ^; ^1 _+ AMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
# i4 V7 I+ |3 \) F5 EMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
9 g- T, s4 E8 R! c% ~0 IMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
2 o) `2 e) ?4 \1 ~9 y! QMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
4 l* c4 [; d! ^' `MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1! y* c6 I6 `+ H d
3 x" `& Z% h+ h- J, |" V
2 w3 ^" I' s/ ?现在我相信大家应该能够了解这些必备的知识了。
% g2 }/ l* g0 }! [! x( S( f- V % _# o0 S( g( a2 R
现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。4 b8 z4 @, L1 `: c( G- V
6 _ t, [! u; I9 d, P" t7 y+ B+ S看看下面的叙述:
, V1 O) ?+ e: }: G5 F- g
; J2 J8 _& K1 m5 e) ?% h, HGood
/ B4 ~1 U8 [: j1 t; } `nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它% G- A8 p$ U; N9 r
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它! e- U) p: O1 y
category = equipment ; 所属类别
: ~: m7 H6 j0 u3 @) }8 T& ]) Qprice = 500 ; 价格7 G2 K' U& E( f) E l$ P" I
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案; h: [1 Q7 |! K5 y6 `& t/ ~; U
combinable = false ; 不允许你买一个以上' F% {3 r& N' I
ids_name = 263737- J9 U( K; g9 j5 L; N3 k
ids_info = 264737' F3 o3 f* Z7 z. _! O
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型+ B9 o2 x% C# |5 a
material_library = equipment\models\ku_equip.mat ; 推进器模型
# g7 V+ W; b. \
6 I) o" T; t- K7 ~9 D; c
' v4 n" X) Z7 s5 a! R4 J+ i护盾与它非常相像,所以你必须有这些基础知识。
# Q1 J3 r9 q; D* T% S+ x & I! o9 f% i. w& c
要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
( A; T6 p6 m. V& v) ?
6 [3 s; s/ U& D$ J每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。( m4 k& [! v3 [' T0 h
3 {5 G/ ~/ \% q; }搜寻下面的叙述:
, \: v% x( l9 S1 k( n4 \' ~8 p/ Y7 s
0 v! G* P6 t# u" bBaseGood
S5 I2 g4 _3 j& mbase = Li01_02_base ; 这是 Pittsburg+ _. b) j; X7 |# k1 V- N6 r& z; w
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
$ U, T4 k; C S& A! ^$ H7 R& D/ bMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
& [+ H$ f3 Y# ~) J( c4 X# lMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
" V0 }0 T8 V$ q' R5 C" fMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
' U" V; u' N3 W. Q1 G% x; `1 mMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
$ u0 h, [0 x( }* h5 @# o* f9 ~% hMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药' D% Q. h' R" R
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
9 D+ J% {3 I1 z- u) yMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 18 G$ [6 J0 Z' _- G2 J f/ J, ?" R
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 12 J/ S8 _0 D2 I+ p; e) K/ d
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1! [# ]$ R! C& V6 O: ?" a4 K
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1+ J1 E5 ]& p% c3 g& F
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
' r! ^' U9 ]" O) u! L( |' SMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
G5 Y! e" Q% H- ~# \MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
3 {* L' v* ~* W2 xMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
- w+ o* B) }) jMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 10 E6 {% z2 @, _9 U5 L# B9 R$ C t
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1, V& ?& w) D1 z: j- Z
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
2 \1 r1 d6 p2 F* ?& GMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
8 V1 ]) `( V0 u5 ]! r) Z. F: tMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1# M6 V. {: m2 c& P. x: d7 K+ x
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
) S( S- b7 n# w# tMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
9 K$ N. x4 H/ M6 ?) B: I* KMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
- w6 w. Z$ V3 Y0 E& g& D/ K9 }MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
# E/ d3 h. }2 }% [MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
1 B. @$ |5 t, w( PMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药: W) U3 D7 W6 v" `' V0 D- Q( o
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷/ B% }% p: o7 X
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1* R1 ^" c5 K b, D7 u/ T
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
6 \" L5 D. A# ]. }2 q8 a5 FMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
4 B, T' [% N" I' u$ y; d' F1 CMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
7 ~* Z% D7 i5 V& m/ zMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
* B: p; b6 U; g* Z% T' f4 VMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 19 e* m1 c/ a3 T
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
! G4 a# U0 B6 b" L2 F5 a1 sMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 12 w; o0 \3 v# _* Q9 N% R* M& L: s+ i
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1 h# I$ X6 t9 a
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
+ _# L7 W" B- g+ ]4 pMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1; P* J& X# ^' C0 Q" r" P
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
4 {% r, h# b$ c+ L5 K3 K' ?MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
% o/ D5 l! u+ L- x" ^' h/ O" Y+ DMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
/ d4 Z6 Q+ K* Z- {, ?MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
$ d: i& |9 Z4 Q0 ^MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
: q: [0 J2 `3 tMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾4 b$ `& ] o7 O8 S
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
) f# n1 O8 t1 J; i) }, OMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
* |9 ?2 B7 A- r2 Z; R% GMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 19 v6 b/ Y2 |: B) ^5 l
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
6 m. [$ F0 P1 m5 E* GMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
# L0 H# z: E+ z- z5 J. TMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
C' J; B. X- y4 ]! N- ?
( \( ^$ X' k7 l# H我们解释一下每行参数意义。
. n, ~* Q" Y& ]5 A* P ! ]/ W" }$ u0 d
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
& O; j3 Y) u- W) L) u1 h+ M + }6 U$ G; c0 ~9 F2 g. q" O: a
1. 第一个参数是表示可购买的玩家等级% `; p6 R$ r S# v! w. P& x! Y
2. 第二个参数是表示所需的玩家名声
! F" K& X0 j; k; R2 \3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10): d" Z# t C* c% q6 V
4. 第四个参数是表示一次可卖多少9 H" Y7 o$ x0 `: W
5. 未知3 o9 Q) D* J2 Z& M0 q
6. 把原设定价格乘以多少倍数) N* {$ d2 S) g" P; g
* o' u# t. S3 T* ?# N) o2 ^增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。% @6 R9 U" \/ D5 I, o
3 d9 f' F0 U. f我再把相关知识解释一下:% ?+ @* `2 A- Y6 l8 n1 z
, e7 Q) J5 G# z0 i& V. o0 O
物品的等级通常以 mark## 部分表示。! g% R5 @, ^2 B4 s) M
$ d& y& i' N6 [
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。: C5 c4 g; l4 x. _/ h4 s) y" y
/ L; I& \5 T Z+ m***************************************************************************
& {, X2 |' P" u2 H& F7 x4 H
8 N/ u" s5 r9 C商品部分解释
" A5 P. E8 @# V5 E N # {1 ^: n5 N. E2 ]6 P! H
market_commodities.ini 档案里表示商品的有无贩卖。
/ @; s% K; o; N0 z, V% i
/ g/ S; b* d; f# e5 U例一 (没有卖)- d! P& X8 H8 m9 j0 \, U
0, -1, 0, 0, 1, 2.250000
* t% z' _4 S3 ? \9 R$ h
3 n5 t f0 }6 z. y" R4 R' n例二 (有卖)
- H' e3 }2 K% x- Z7 c0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
% B% h" d# F! K$ e( C: C . I7 z- C5 E4 `. J, p! j
现在我解释这些商品数值意义。9 N0 m$ j1 t! G1 c4 s7 Q9 r( Z* K2 L
& c$ ^+ d7 Z* O
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
7 j: V A! D4 m( H/ q' Y..1 ... 2 .. 3 .. 4 ... 5 .. 6( w% I) j! E4 ^! {8 D
7 a9 E/ S: ?8 Q5 M0 l1) 通常都一样# i. h: s" C1 p+ ?6 b
2) 通常都一样
5 F2 p1 y6 o+ Z3 }- ^3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。6 u N L; |2 Q! P. L: ]. v
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
# ^5 b6 R7 W6 d$ Z. v5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。8 z2 r5 s" [& B6 G
6) 这个基地的 买/卖 价格百分比. d6 i5 w) c- f o
9 A& v L2 s" } T/ _: B- |+ i; R
所以你只要按下面的格式即可更改该基地贩卖的物品:
( A, T2 i1 d7 B2 h% s$ M" X : W+ q. }* N0 K; i/ J
BaseGood
: s7 w! @ ~' @0 A r; p. n" ^( qbase = (你想卖的基地名称)
8 a! z: O) o7 b) eMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
- M$ d1 V/ b% N8 kMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
) f% \& K- G3 t" H- v% I, NMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####' w5 f. t/ s2 K: T4 z% r2 W
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |