原著KeeperCN 篇外引用作者VengXCNE/ `7 U! g' o# J+ W! i7 q
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
& t, L- O& B- N( S' o5 u0 X+ m以下内容均来自www.goodbj.com
( h, H$ {) }- I目录:- Y* b" |( r* t- ]) _& ?
1-2L 战斗机装备解说
y& v- B: C- e9 N3L 武器的修改
0 O" { T7 Z5 j7 c( ~4L 武器的贩卖设置- ]9 @, S) _( ^2 q @( w+ B% m, B) n
5L-9L 建立一个新基地 i9 R$ q4 Q# w) E$ y" z
10L --11L 建立一个新派系
7 F$ ^( o7 s4 E0 P J3 z9 L; \12L 更改npc的护盾; B. I1 T5 P" X
13L 派系友好度的变化修改办法4 U- A3 n( t9 i9 `
14L 基地建立补充说明4 |5 P* A1 f5 C% j
15L 激活无法使用的跳跃洞# o8 L: l! G M1 O/ _( r
16L 战斗机座舱的修改
' g& U$ h( ?* L% M17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 3 a" d# P3 A( T* {
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备 9 s2 n+ Q" Y/ g( Q# f) k% h& _- f
装备意义解说; l& X; r6 Z$ e# F, n$ U9 C
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* \5 J! B+ a) K- C- ~: l推进器意义解说
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7 ?7 a' Z1 o' t8 n1 H4 E3 l9 p) x打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:, M& Z7 } x" ~- |
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Thruster
7 x. Y9 g9 g' O# u" V/ Hnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
5 m3 q! V4 |8 x0 G2 X7 H+ b2 w% O: @ids_name = 263737 ; 这个不多说
* I5 ^' ]4 q& |% F+ j5 @ids_info = 264737 ; 这个不多说
3 @+ j/ y! ^5 T. KDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的0 X0 s! b" w2 [1 g9 V
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的 m" s# @& I( H# E3 H" n
HP_child = HpConnect ; 连接点- R, S/ U0 s M& Q! U
hit_pts = 1000 ; 可承受的打击力
; A+ H( r3 O$ j0 |0 Qexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入) Y1 X# j! U) ?$ o6 ]) L- Z* `
debris_type = debris_normal1 W5 u) R. b+ E. X7 l# U5 o- j* _+ v
parent_impulse = 20
* n+ P5 _" `9 qchild_impulse = 80# n$ r7 W9 n0 L2 P8 v
volume = 0.000000 ; 占据多少货仓空间
$ B1 Y) v$ S' smass = 10
4 J Z8 w+ D; umax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。0 [+ r) j0 b+ \( y3 T
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹( r) \( ^0 A6 J5 |9 W) @# v
hp_particles = hpthrust ; 推进器的尾焰轨迹3 Y% {+ N& q3 ^; [; v d) F3 Z, w
power_usage = 165 ; 使用多少能量. t. r1 V5 t) _% I3 B
lootable = true ; 可被丢弃在太空
/ \3 z2 J$ c! b1 x, n- A4 Dseparation_explosion = sever_debris
6 L( w* Q E$ I% qLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。" H$ |9 s- ~+ y) z6 y. ?
( j" K9 {# ?& l( h. w护盾意义解说
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4 N4 ], O. j$ ?1 @ShieldGenerator: R0 ?# H: D# K& m& ?
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
, B% N; d3 b# J: _/ `1 U: }9 |ids_name = 263873 ; 这个不多说, x7 k/ v: `: D( Z1 g
ids_info = 264873 ; 这个不多说7 {* e m' c' k! g
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
3 j/ e l% r& T9 `* b% x! pmaterial_library = equipment\models\li_equip.mat ; 护盾模型
: C8 L" v7 }# W$ e$ ZHP_child = HpConnect ; 连接点: O4 I# j. p# o
hit_pts = 1405 ; 可承受的打击力' \$ G& i( \: Y, [7 p2 t& ~( z4 C' P
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
# S. j' E7 r. v& X; H! i& Mdebris_type = debris_normal
" W) d5 _; H; x/ w7 zparent_impulse = 20/ d3 \' \ c8 q
child_impulse = 80
& W' K6 v3 }5 X# T1 N" Zvolume = 0.000000 ; 占据多少货仓空间
, H N% {# b& Q7 O" j% Kmass = 105 N0 }+ E1 v; @( w
regeneration_rate = 44.900002 ; 护盾再生速度& D" ?" g/ T. W6 n# R0 |8 r+ ?9 ~
max_capacity = 2020 ; 护盾容量
9 x+ g" ~8 c" K' ^+ |toughness = 20.2000019 Q) x) z! p$ M
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级' ]$ s4 V! J, j3 h8 q% O' n3 z
offline_rebuild_time = 12 ; 再度恢复联机时间% Z/ Y- h% N' P4 f& H4 i+ y, ]
offline_threshold = 0.150000! t z: E: D; P4 m. I' m1 I
constant_power_draw = 0 ; 使用多少能量( G' w( t, H# c0 X$ b/ t6 _5 X3 y
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
& A/ L0 l _' `: ^' Cshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
& U. e/ d4 G6 `& F8 N5 ]! u& T% K/ ?shield_collapse_sound = shield_offline ; 被击溃音效
4 P3 _2 W8 R7 V4 X1 F5 Z) rshield_rebuilt_sound = shield_rebuilt ; 恢复音效
3 T t+ ]$ K) X8 b" `( ]shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效8 k; C; b# d, S8 P- ?1 N
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
- J; a: k3 `& m$ P! e& ashield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效) K$ o0 s7 _; c3 F* R* b
separation_explosion = sever_debris
+ [ r$ o. [- h/ a3 sLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
% _/ {+ j1 K9 ~) R6 i# d9 n, x4 Hlootable = true ; 可被丢弃在太空
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:. N7 M: G' Y9 s J9 b5 B6 ~
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1# l3 n& s; c- T G5 K' _2 C
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
; a) K- z, p4 IMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
$ u+ W" G i* Z; G' I/ FMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1# E- z0 _3 i' e; W6 V* I# B6 q' z- @
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1; e" ^7 Z7 T V R N" t
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1& B5 b5 y5 T K- H2 d" `' v/ o7 _% ~+ V
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
: D1 h8 @+ w2 A* ~7 H# {( v; }MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
1 d4 f! w& p% C! q$ i% i2 OMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
: { h& ^5 l+ Y! O/ E0 P4 qMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 17 e7 ]( Z/ t) O6 O5 \. w; a
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
9 s5 s9 l4 B9 R8 g3 P( JMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
2 N3 O$ P) h- {7 |) W7 FMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 12 E& \, d1 P/ \! p7 e$ ?
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
7 a+ I5 ?! Z7 j) [MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1) v. l) p2 b% I
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 15 z) P# y; \ o% |3 x
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
2 B6 h( g0 n; c" V' P% `MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1# |0 A2 {: }1 ~7 D& }6 H, w
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
- ]# Y9 |& y0 j7 z" ^. AMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1& h3 X; j& F8 U. u
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1) p0 J3 u8 ~7 V. }$ D: @7 v7 n7 _( ~
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1/ ^8 m8 p4 B" H% C' _
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1& r; b! | R7 b, V) M
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 16 a3 s; j2 @0 E0 [7 W
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 16 B) b" S8 O4 T6 B3 a! _( r5 g
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 15 {' R- P# U1 e% X+ d+ }
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
& s: q, F/ ]$ K# IMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
# v" ?) C" A" S5 `MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 13 k# k! z1 W/ k0 O
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1) x3 R2 A: x7 R( E; o2 m
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
1 ]% l6 G( z3 v6 I2 |2 SMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1& q/ v) I) u$ ~7 L) u. G K
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
' J: B$ x) z1 V' @) vMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
0 S% J# F! P- WMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- M+ n$ q" f" e2 k
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1, x6 h7 {& h% V' b6 _+ Y0 Z# r+ s" R
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1% V$ q! G9 |# H. x* l4 k
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
% \+ l. v( C2 x- `MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1+ j5 x5 V9 ?8 @
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
+ _+ j) |8 }0 D- XMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1) X! _, u; j+ J1 Y2 T* v
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 12 \; O5 n* T/ L
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
7 ^/ }/ q) ] b! s& ]MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1+ J6 n8 R$ S* g, X9 D
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
' h$ P& j, s0 {5 P! K$ WMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
: ?$ n8 \" e" wMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1! c1 d$ e- y/ E; P- H9 p
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1, t+ [; f/ f- l0 E/ h( i# o0 B5 ]
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 19 X# Z- o+ V; G6 H" q. p! J
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1% q; @* x q1 ?' W; }
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1; m8 y' q9 |" x, ^% w! _
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1& z" m6 I- ^, j% e7 Z, m
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
: E2 h9 j, y# ?3 B2 u' ?( {3 ZMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1, ~6 ]! ]! b6 T6 z/ \* E8 h' |
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
6 C! V9 h$ o" F: mMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 19 J; W; v5 N8 M0 o: @/ o _+ D; [- ?
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1( k' Z% R8 }9 }
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1% {3 Y8 ], E0 L) {4 u) c/ R3 i4 u
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1' J/ V# t! {4 N# o
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 18 x" q* q* w6 W4 t; X. ?3 P4 Y
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
: G7 L, }' k$ L0 v IMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 17 m# A p0 ^8 O0 T
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1$ |" R& Z/ P0 x* X5 P* h
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
. D* h# n3 h1 y8 _7 e* p& \MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1# [( e9 u M! N$ U
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1& K4 k( d8 h- G0 B5 {2 V
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1$ @* I5 z6 D+ O7 G& F* _6 t C7 p
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1( [0 A7 v4 [2 I/ e8 u
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1' o4 t/ ^% y: i4 l
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1& |3 E& `3 c& m7 b* T
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
! R& f W) }1 g# a9 P9 o: LMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
; }4 _1 {/ }0 v; S/ JMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 14 }5 Y1 [" y5 c) V; W* Z3 ?! Q
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 13 Y( a4 s3 d2 d, R# ^: l3 b
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1: U5 J* N5 K T0 Y0 s; j
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
" X2 Q( D) h8 Y0 F2 SMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 14 w1 o& ]6 o+ J" J/ A2 ^ S6 b
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1* U- P; n' O& |( O' I
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
' x7 Q, \9 S) R% t/ ^7 ^# m* U- Q/ mMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 10 z' C& ~: f! B8 L& G) D6 C
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1# @6 Z# s5 O1 Y U- O& t
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1+ b) |, s; i! m- b
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
6 \/ J9 i8 k0 g ~9 Z9 q9 D8 _; TMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
+ s( M3 r) N: {+ \MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
* F9 K9 L, W2 R$ l; XMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
* }8 l$ C& _3 E; |' lMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
2 D) m% P' a( l( F m9 A, w! B9 @MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
/ @7 q. Z/ m9 s0 E2 |6 ^MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1& d* `& H3 e0 f- ~
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
9 f9 K* z4 E [; s: WMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
: b7 x, T. m2 ?' ?3 O1 JMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 12 x- |+ z6 g8 U3 D
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
1 A* b8 R, d/ y1 u( z* e7 K8 JMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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! t; L1 x4 ^3 f" e5 q7 `6 Y# r现在我相信大家应该能够了解这些必备的知识了。. d& k' ?# T/ i8 y
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。# H: l5 F% E; }) {. b0 Z: o4 R1 T
( h6 Q% t. x5 x8 m" F! {" ~0 h9 T看看下面的叙述:
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# `, s4 { l7 D) A1 FGood
4 o* E, W4 b% O$ o, g& inickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
) b* U5 M1 k( B# Y, P$ ?- i. g5 _equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
* z9 g& |' X1 ]5 kcategory = equipment ; 所属类别' ?4 x, U& J8 X8 P
price = 500 ; 价格
- I; I, `6 \( g0 w$ `item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
* \1 E+ [4 k+ F7 q2 zcombinable = false ; 不允许你买一个以上
% Z. j- ~- o- w2 t& a2 Yids_name = 263737
+ G) o- {& }; Q5 B2 Aids_info = 264737
) _* t9 m+ e0 x# V8 F" P$ sshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
9 T' i0 C$ R N# x! x" _# Xmaterial_library = equipment\models\ku_equip.mat ; 推进器模型2 y) i$ j. a4 D1 `# z" L" J7 |+ R
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+ Z: A S, U7 k$ Q* `护盾与它非常相像,所以你必须有这些基础知识。2 Y% f& M" F* M+ Z
' \( K4 { D) G$ ^/ {5 `* K& A Q: F要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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# i \; I# l* N8 }, d* ~/ ?' A, d k每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。: I% K3 ]. |: m) D
7 w4 V: o' ^1 ?1 d+ f# F: O. M( ?搜寻下面的叙述:
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: |* ^0 P. k; y4 T3 \' E; h; r WBaseGood
; ]( l/ b+ H7 [" }0 y: r2 ebase = Li01_02_base ; 这是 Pittsburg1 P/ E6 M4 y9 e% E( p* j
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
& G$ t6 A8 w0 hMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
1 B n: u/ z% K: m- r p, L: FMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1# G0 `* e* I; ^6 _7 m
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1 B& n! f2 {. i& @+ k& A2 P
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
t2 a" B3 w r4 W# t' CMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
5 q! {8 B0 {7 ?; iMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1" A3 r1 M; y6 X7 T7 c7 U- G
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1+ q' q# z+ p, {' a
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1: j. A) J7 j+ E R. v$ L
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1( I# I. R, {4 M$ s. ~7 ]9 P! P$ V
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
- x3 Z M* u" {8 @MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1' J9 f3 P4 |2 ^
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1, m: T; k5 v$ ^( ^' d" K1 H
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
2 v [& C8 N9 a/ wMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
/ p, O+ s7 _$ v' K5 S3 n6 kMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
) A, I! v% s! ~$ _5 D* s$ l0 tMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1 p7 d+ x" N$ d8 p$ \9 _8 m* K C
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1+ i, }! G% l" g# b1 h' M" V
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
6 B3 [0 A9 m [' xMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
: P2 n0 C! t! d3 EMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 17 P4 W; A1 h+ z) L& C* {: y7 g: V
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
9 m, a) C: T: Q, b, h2 m/ n8 T7 rMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
9 |; n4 H$ o8 f) e% eMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
) T0 l+ n! v! Y( u9 Q* MMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
4 a4 F J1 t: C+ B- {MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药! H8 ?; Q6 x; ~ F
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
( @6 e a+ l+ X( T- n2 U9 H. v) jMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 14 i- n' Q# @6 |4 ?0 j4 r
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1 `1 I/ j; S$ f7 ^$ y! ?
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
! Z8 p# \6 v: q/ N9 |MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1# _* y* f: w" v* c. k5 A" R# H
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1/ D1 @ Y, E" {, m
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
. D' E& O2 M/ HMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
% W5 ^8 B; b! \- [: W7 gMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
" _. S3 Z" ^# N- i8 `$ E% aMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
e. _" o2 m' U0 w$ GMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1: ^/ A0 V3 s: {! L8 e: D
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
. J j; ^! a% h7 ?8 dMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人2 O% h3 H7 T* O" u5 {5 J
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器 o$ H: B, x, w. K8 n6 Z# n
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
% K' x, S: i" w8 o+ @6 |* fMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药8 C% Z7 w$ b8 S' N; p9 r2 U) s6 I
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药9 P: N: `+ A/ f+ n
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
' Y4 V5 W+ i. ?- J) z3 a3 B2 \MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
) t V) k( ?! c. [0 T0 F8 QMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
& q0 A3 ?& E2 h; y% uMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
) A) s" _- h3 Y' nMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
4 \2 z0 ^$ P- `* ?2 QMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1# `: R" t% K) T% O8 \: P- w
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池: }2 @7 {3 B# {) G- G$ c2 q/ N% i
% k+ h& g" r, X
我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 % K6 C, z. ?# K" {4 I( ` [
9 i/ G4 V7 z+ w. Y( D X
1. 第一个参数是表示可购买的玩家等级 s$ R- e# s0 q L V9 G
2. 第二个参数是表示所需的玩家名声
& j5 n) @( l% u& z$ \0 z; E7 Q3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
4 a1 P! o: u' g' R- v+ O2 Y4. 第四个参数是表示一次可卖多少
' A" W# Z& X! n0 ] p! N; |5. 未知
* A2 s( }" g8 c$ z# h: k6. 把原设定价格乘以多少倍数4 {# H' ?, V' V, o8 H, \( J
: S F: C% O4 t: M0 G增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。" i0 N. e( u2 T' X
& E1 [, X& H/ i) D4 h) S我再把相关知识解释一下:
6 D D- }2 `) ^
0 @; g" Z" [ O5 e! `物品的等级通常以 mark## 部分表示。6 P/ t- Y6 l5 c! d7 A# \
' C* I1 h3 H0 P- Vlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
" ], Q1 J$ P8 i% m ) ~2 }: `+ K% N# ]
***************************************************************************
+ e r( o* U( T+ W9 H 7 j- J/ D! c/ T( t
商品部分解释
3 z- w3 p, z T) W& S/ j+ k2 j
6 N, O' x) r* Q; h7 |: s. Smarket_commodities.ini 档案里表示商品的有无贩卖。+ X! a8 J! u% d, ^! z/ j" h$ A
/ i6 R! t& f9 a$ h# |) J例一 (没有卖)
: A4 e ~8 p" V4 H1 i! _" N4 {0, -1, 0, 0, 1, 2.250000
A* J' n/ r9 Z2 n
/ `$ V4 j! |) y2 ^- H0 {例二 (有卖)! y! p0 U% g# M, z- E& f$ i* ^2 V
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
/ |9 g" i0 q: q% ^ 5 E8 c" Q* t$ `( D; p+ i/ S
现在我解释这些商品数值意义。! J8 z7 E" P9 s# b- \
( n" p2 B- X1 t: u7 T..0,... -1, .. 150, .. 500,.... 0, .. 1.3000000 }# J5 x7 X5 ~2 ?( L
..1 ... 2 .. 3 .. 4 ... 5 .. 6* o8 |* Z" y% [* ]' }
: r$ n3 N4 K! _& x& z: _5 V
1) 通常都一样
' Z8 @: M4 d' j9 |6 f2) 通常都一样
4 _7 G. b: k6 z) T3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
& @( }% x5 L$ ~- T% F, O" l3 d4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
. `9 @* g, [( R/ `5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
7 @) o. {. l7 T3 p6) 这个基地的 买/卖 价格百分比
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: M0 {" ~0 `3 r0 q9 f9 R3 Z' j所以你只要按下面的格式即可更改该基地贩卖的物品:, a2 i* D A& H, e T! R: V
2 j$ ^% z* x/ n- gBaseGood7 J4 a4 s }( u6 t9 r2 X; e! Y# t
base = (你想卖的基地名称)' }8 { h2 j X0 ~! F- C( z
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
$ a/ d7 Q' m7 t: p8 TMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####& z1 R6 ?/ o9 r" m3 ^* F) C' l2 a
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
" p7 N% z2 M" m; g) A0 g; q7 ]MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |