改变多人游戏开始的金钱与基地位置$ H0 X' _7 P& \- D! |0 b6 L) S0 Q* Z
4 w x+ h# b4 j3 q9 N4 t打开 X:\游戏安装目录\EXE\mpnewcharacter.fl 档案,这是一个服务器端多人使用的档案,你可以单独编辑它而不需要修改连接客户端档案。
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! j2 g: S! @. u, T$ d& Q* O( a5 Y4 W1. 开始的金钱数目
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) F3 o, u6 R1 C( c7 Z+ R* R要调整开始的金钱数目你必须先找到下面的叙述:2 c& P: g0 q- N2 k& T1 q+ b: V
( @& D* \! e$ R. B1 F/ o9 H* nmoney = %%MONEY%%9 C y3 b2 m4 F7 ?: L8 X
# t% _! Q) m% a/ k% g9 g然后把它改成你要的数目,像下面的样子:4 H% g7 J9 `1 T& d! C
3 m: d; ], `% x3 D; Z: ~0 kmoney = 250007 K" [# H3 n+ Q3 D
$ I/ Y! W. s9 z2. 开始的基地位置
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4 T* w N4 Y3 x, z0 i' E: L" h( a! R' m下面两个地方是可以改变多人玩家出生地点的叙述:! [" ~' c" p ?5 i) r
& E3 r) T2 A; b7 n# X+ B/ L8 Y3 Usystem = %%HOME_SYSTEM%%
! w* u) n! i2 s$ \# q& Mbase = %%HOME_BASE%%
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你可以改变 HOME_ 叙述为实际的星系与基地的 nicknames,像新纽约曼哈顿星系就是 Li01,而基地是 Li01_01 如下:
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system = Li01
0 k2 E( x5 U- \base = Li01_01_Base6 B! r) p- E$ S6 s8 ?) J0 B
2 j& T+ Y* ^& u! |: C$ ?5 M" h7 U相关的星系基地 nicknames 的对应档案说明,你可以参考相关档案。& Q, W9 V- w$ w) o; n z
2 r C2 U. O7 a4 C' ~7 a3. 开始的派系属性与名声
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不用去管档案中最上面的 faction 叙述,先找到像是下面的地方 (这里举的例子是 order,Liberty 海军,Liberty 防卫武力与 Liberty 警察):
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house = 0, li_n_grp& P7 j/ L$ o( X6 d9 ~- ]
house = 0, li_lsf_grp5 ~" l) A' ^5 `: p
house = 0, li_p_grp
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9 s1 V0 A+ E* G你可以看到这边的数字是 '0',它的意义是玩家的名声名单上已有这些派系的列表了。这边的数字格式是有小数点的,从 -1.000000 到 1.000000 都可以使用,而 -1 表示这个派系跟你为敌,+1 就是友好的。请注意,游戏中使用的数字是介于 -0.910000 到 0.910000 之间,所以最好别超出这个数字范围。
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派系的 nicknames (例如 li_n_grp) 是很容易理解的,比如 li_ 表示 (Liberty) n_ 表示 (Navy) grp 表示 (Group/faction),其它像是 Zoners 就是 (gd_z_grp) 或是 Xenos 就是 (fc_x_grp)。
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4. 改变多人开始的战机
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除了 mpnewcharacter.fl 档案外,你还需要:
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DATA\SHIPS\loadouts.ini
$ Z0 D( u; C& W) U9 F; fDATA\SHIPS\ships_arch.ini
) a. Z$ {8 E6 F, FDATA\EQUIPMENT\weapon_equip.ini
" `0 a' r( |4 d5 V& h: A6 iDATA\EQUIPMENT\engine_equip.ini: N% \. a2 ]: o W/ C4 l* g, c: Q
DATA\EQUIPMENT\misc_equip.ini <--战机发电机档案3 B6 w. ~ a! \: `
DATA\EQUIPMENT\st_equip.ini <--护盾
4 ^& ~4 B: _9 g. qDATA\EQUIPMENT\select_equip <--商品
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! y* |% j$ o/ Z" o4 {7 p: i- ~不过你先不用改变上面的档案,只是以它们当参考。
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0 _( J- J5 ~. |8 N, G2 d首先打开 X:\游戏安装目录\DATA\SHIPS\loadout.ini 档案,找到:3 a! V7 _9 @* D" E8 c5 E
3 ]& C3 r; ?1 a[Loadout]
2 O- G a. P' `( k0 znickname = msn_playerloadout2 }- p* s0 C) m5 S
archetype = ge_fighter <--战机的在 shiparch.ini 档案中的 nickname〔从这边开始复制〕0 s* |' b2 s+ Y
equip = ge_gf1_engine_01 <--引擎! k: |: s `! {0 F( |1 F
equip = shield01_mark01_lf, HpShield01 <--护盾- W+ ^1 `4 B" x' H
equip = ge_fighter_power01 <--发电机
$ @0 e% |& m3 _! x \0 Pequip = ge_s_scanner_01 <--扫描仪
0 F" a% ^5 R" M! C1 T- i* [equip = ge_s_tractor_01 <--牵引器
, B5 E) @: H$ ]' F% P+ uequip = ge_s_thruster_01, HpThruster01 <--推进器
" v3 N! M1 x+ ~ M! j/ z/ R9 m; A0 Xequip = li_gun01_mark01, HpWeapon01 <--武器
, g' b9 i- H1 p- f5 J$ Tequip = li_gun01_mark01, HpWeapon02 <--武器
& f( x! D4 |1 T8 Aequip = LargeWhiteSpecial, HpHeadlight <--灯光
- z+ f4 |4 g! lequip = SlowSmallOrange, HpRunningLight01: X: C! c) V, l& X
equip = SlowSmallOrange, HpRunningLight02
$ s0 m7 k2 |' L* F* [equip = SlowSmallOrange, HpRunningLight053 `0 \5 W& W0 e
equip = contrail01, HpContrail01' j6 i5 e' i! Z) t. @
equip = contrail01, HpContrail02
# W- W1 V, W! u* f* I" M7 o/ I Xequip = DockingLightRedSmall, HpDockLight017 {9 L7 @; J. a2 F9 M
equip = DockingLightRedSmall, HpDockLight02〔到这边结束〕5 p# M5 ]: \; P/ d: k- b" |, C4 t
cargo = ge_s_battery_01, 3 <--货仓的护盾电池' H; I8 t' A) O; Q
cargo = ge_s_repair_01, 3 <--货仓的修护机器人
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你可以从 archtype 开始到标记 '〔到这边结束〕' 的地方把这段复制到 mpnewcharacter.fl 档案里,不过你还需要更改:- Q6 b, {' \# K3 C! ~
' {1 r- b/ \" j% |0 o! T3 F+ Earchetype = ge_fighter # c% h8 V7 r' f( J% _ G
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把上面那段改成:
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ship_archetype = ge_fighter 1 t( R: F) K+ N E
! B, l( v0 a8 \) C然后你得停止下面叙述的运作:7 w7 M/ q/ X8 `' v- E
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%%PACKAGE%%+ t& O# G6 z3 d; v6 `4 t
+ [6 v$ B0 ^, r/ R; v8 ]把它改成:
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7 L% r" g. n+ U: i0 s;%%PACKAGE%%
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* A( z& @" Z* p( f x现在如果你开始测试,你会发现还没有改变,因为我们用的是同一架战机,继续看下去。- s j! A( ~2 K, |* u# Z
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现在我们更改游戏预设的战机为海盗的,给它适当的武器,海盗战机的 nickname 在 shiparch.ini 档案中是这样的:; V& ~# L' X) j' L% q
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nickname = bh_fighter2 z; e- z1 g5 X# l
; [$ d q3 g. |7 p ^% q现在到 loadouts.ini 档案中去搜寻 bh_fighter,你会找到:
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archetype = bh_fighter
$ w! d$ d! \2 C4 b, N( x1 _equip = ge_pf_engine_01
5 e- O6 n" W. X. Q0 `: v2 B! I# iequip = npc_shield02_mark02, HpShield01 <--NPC 护盾,不会再生7 y7 z+ h' h8 _( J
equip = infinite_power <--无限能源发电机; S3 s0 \2 s. v+ d3 c/ m" V% }: C5 C
equip = ge_s_scanner_02 <--NPC 的扫描仪,可以搜寻更远& Q$ l' }" b+ ^: [
equip = ge_s_tractor_01
; A2 |2 a. h% wequip = ge_s_thruster_01, HpThruster01& Z5 Y! v5 c7 e# h2 d7 v7 r
equip = armor_scale_-1 <--改变装甲百分比,可以在 select_equip.ini 档案中找到
. _/ Z5 D1 s3 K/ ^: W9 F4 J2 Sequip = gd_bh_gun01_mark01, HpWeapon01
1 b% a' u" C$ Lequip = gd_bh_gun01_mark01, HpWeapon02+ \5 Z, D2 X7 q- n" M0 E0 }
equip = gd_bh_gun01_mark01, HpWeapon03
- @& Q% x; A, ~/ F; ]8 H- qequip = gd_bh_gun01_mark02, HpWeapon041 a. {' Q" n5 v) _
equip = gd_bh_turret01_mark01, HpTurret01: H& O: `2 y F; D3 j/ M8 Y
equip = ge_s_cm_01, HpCM01 <--反制武器发射器
@/ M0 L/ \7 Y Z& jcargo = ge_s_cm_01_ammo, 20 <--反制武器弹药
" f. N/ O4 l! P& F5 \2 H* Aequip = LargeWhiteSpecial, HpHeadlight
) p& ~* ^, {. i; Oequip = SlowSmallBlue, HpRunningLight01+ a' i" n, o; j+ [/ s' ` ~
equip = SlowSmallBlue, HpRunningLight02! T; b0 ?( W$ O! p0 R
equip = SlowSmallBlue, HpRunningLight03
. w3 ]7 t, K7 s+ |/ Dequip = SlowSmallBlue, HpRunningLight042 A: ~6 ?/ }, l0 [' L8 s
equip = SlowSmallBlue, HpRunningLight05
% t3 J6 w( y- c, R* a( aequip = SlowSmallBlue, HpRunningLight06
! N) u( k8 A) {5 ~7 B1 T3 q+ v/ kequip = contrail01, HpContrail01& n3 S- g! x- z2 Z7 a
equip = contrail01, HpContrail026 p) y: d, }8 p9 M" d4 }
equip = DockingLightRedSmall, HpDockLight018 o/ V9 \2 m5 v
equip = DockingLightRedSmall, HpDockLight026 Q+ g5 D5 a+ M9 k, A, R: [
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你可以发现有些地方必须更改一下,像是无限能源的发电机等等,先打开 misc_equip.ini 档案,你可以找到:
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nickname = bh_fighter_power01
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这是赏金猎人的轻型战机发电机,我们把上面的1 A5 o* l+ W. p \/ {$ L7 A
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equip = infinite_power1 c, L0 c! l! Q0 [, v+ x0 G
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改成:
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equip = bh_fighter_power01$ P8 _9 o8 i9 a' ]4 s
/ ]) S% R3 D! K2 k0 _& W& ^; {& Q现在更改一下护盾,你可以在 loadouts.ini 档案发现一些其它的等级,所以我们再参考一下 shiparch.ini 档案,如下:2 e9 e6 \0 |) \, r0 w# c4 c
2 h' B4 l( }, t# O4 chp_type = hp_fighter_shield_special_4, HpShield01
1 @: u. A" `$ v c, o/ mhp_type = hp_fighter_shield_special_3, HpShield019 J8 S0 u/ p, X( p* ?
hp_type = hp_fighter_shield_special_2, HpShield01: g+ z0 d# X+ Y) _- B' {. I% @
hp_type = hp_fighter_shield_special_1, HpShield01
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* o' x W5 l& I ?像上面的设定是告知我们这架战机可以安装的护盾等级到达 4 级 (轻型战机),我们要改变下面的叙述:
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r, s" R( ^1 A" I0 Jequip = npc_shield02_mark02
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6 \9 c; P }% V: p, O. L# l! _改成:( \4 W0 ?7 N4 r4 Z
" _0 v4 W1 G: ^! V. M. V5 Zequip = shield02_mark02_lf' H! I& K; u- `- e- c/ C L
, ?+ ?0 `7 E/ M- f e这是等级 2 的分子护盾。
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你也可以把 mark02 改成 mark04,这样就变成 4 级护盾。
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2 N$ S0 a- z7 C' c2 o" J- ~% bshield01 是引力子护盾
) K' @2 E g2 z Rshield02 是分子护盾
& Z" Q5 Q, }; n+ I) ]4 X8 }4 Xshield03 是阳电子护盾$ `# s9 u2 k, `& q
9 X; Z. u6 J- V# f; g* @1 O后缀的 _lf 是给轻型战机1 G7 f; l( O) ^' f7 t
_hf 是重型战机+ r; b4 Y/ T* y+ ]& j5 G
_fr 是运输机
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这段 equip = ge_s_scanner_02 你可以不动,或把它改动 02 部分到 01。- {: B2 n# {! Q9 j/ C/ y. R
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现在我们改武器。6 L/ ~: H: M9 m1 S. [
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你可以在 weapon_equip.ini 档案中找到 gd_bh_gun01_mark01 叙述,它是等级 2 的雷射,为了确认我们在 shiparch.ini 档案里看看这架海盗战机可以安装的武器等级,你可以发现:; d% z/ j( u- x m
) Q* D5 k! }4 G) ~; ~1 b' ~4 Khp_type = hp_gun_special_4, HpWeapon01, HpWeapon02* O8 C+ H$ U# z1 @
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
& X2 I1 Q5 J! p, Mhp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
* S7 Z( _: |9 Q% L% }% K" ^2 [$ F6 Xhp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
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2 h9 }1 }! |4 h+ j这架海盗战机所有的装置点除了炮塔之外都可以装 2 级的武器,不过 NPC 却可以安装,如果你感到不公平,可以删除:2 K6 o/ R. e- z/ L
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equip = gd_bh_turret01_mark01, HpTurret012 \( w6 \2 H) Z: v* T" J& M
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这行叙述。
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你可以在 shiparch.ini 档案中确认你的战机是否可以安装炮塔。; Y' K" w6 x+ z1 j
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再来我们修改:7 K o- M! k9 X8 k$ r& ] `0 E
# u+ A* V: I; |- ]equip = armor_scale_-1
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* l/ ]7 s8 s: Z* D0 \; I如果你想升级你的战机装甲,可以改成:) x7 L7 W( j1 j1 @( r2 X
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equip = armor_scale_21
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它会把战机的装甲提升 21%。* G5 |. x5 G/ f8 d, h% G- t
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当然你还可以修改发电机等等的,现在我们看看修改后的结果:' Y! B8 a5 t9 T+ z+ z5 P1 Z
$ A9 f Y) M. W5 y6 y9 k' _4 r! {ship_archetype = bh_fighter3 j1 c3 i' G* h7 Q$ j
equip = ge_pf_engine_01
0 q( ]1 w9 s3 J" K# H Z: Sequip = shield02_mark02_lf, HpShield01
. U$ _6 U" A7 k, s- vequip = ge_s_scanner_02: k0 k2 b& G5 `* a, ~4 e
equip = ge_s_tractor_01' m9 _# H# P3 ~: q* N3 g9 R
equip = ge_s_thruster_01, HpThruster016 L% T* T. J* a$ T4 z. n9 @
equip = gd_bh_gun01_mark01, HpWeapon01
2 d' v* t; v; y: {# aequip = gd_bh_gun01_mark01, HpWeapon02
. }9 ^9 v* |4 r& fequip = gd_bh_gun01_mark01, HpWeapon03! F5 M/ |% c# I% t
equip = gd_bh_gun01_mark02, HpWeapon04
* m. W" U) e9 r3 I/ o) ]) Kequip = ge_s_cm_01, HpCM01- H. I8 | e! k- g/ i3 B+ h2 I
cargo = ge_s_cm_01_ammo, 20
. s8 V' {$ K }' lequip = LargeWhiteSpecial, HpHeadlight! e$ W- K6 ^/ x5 S I6 W( B
equip = SlowSmallBlue, HpRunningLight01% `. z( P I3 x7 d% G! {
equip = SlowSmallBlue, HpRunningLight029 K( H7 d" Z* j- l9 M" f% i+ X
equip = SlowSmallBlue, HpRunningLight03& C9 p2 v! ?9 X! B
equip = SlowSmallBlue, HpRunningLight047 c, Y3 X F: @1 e
equip = SlowSmallBlue, HpRunningLight05, O4 i0 t7 O# {
equip = SlowSmallBlue, HpRunningLight064 I: L9 D' H @* G8 w8 }
equip = contrail01, HpContrail012 D/ K4 a8 y; f4 I8 r3 p$ n# F) X& j
equip = contrail01, HpContrail02
! l# z# N. P6 E: N& g( k/ r6 @% B3 Eequip = DockingLightRedSmall, HpDockLight013 D' Q& g! Q3 d' O. j! F6 W
equip = DockingLightRedSmall, HpDockLight02& j; ~9 j2 G! s& B: N* h
& k0 c6 R1 B4 r现在我们再加上 15 个修护机器人与护盾电池如下:' q4 d6 F3 v8 q2 h
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ship_archetype = bh_fighter
2 \( I" ~6 g% fequip = ge_pf_engine_01) H: s0 y' P# Q
equip = shield02_mark02_lf, HpShield01
% R! m. w/ M E# K, y6 a8 Q: }equip = ge_s_scanner_02
/ I+ C5 }. d) p' Tequip = ge_s_tractor_01! L7 R- C* t( Z% P, |( C" T
equip = ge_s_thruster_01, HpThruster01
8 n' n2 y) k {- r# tequip = gd_bh_gun01_mark01, HpWeapon01) b+ y3 z4 f' q( m
equip = gd_bh_gun01_mark01, HpWeapon02' o/ Q5 X( P! D; o% ]$ \
equip = gd_bh_gun01_mark01, HpWeapon030 Z7 r; j9 O+ d5 J$ `/ n
equip = gd_bh_gun01_mark02, HpWeapon04
& t1 S6 y. \# j- W) b$ i( n* gequip = ge_s_cm_01, HpCM01* [( k* v) U& H; @% ~& Y
cargo = ge_s_cm_01_ammo, 20
0 V. M+ Q- o4 O. {( w' J6 {! {equip = LargeWhiteSpecial, HpHeadlight
* k6 v" X* `$ Tequip = SlowSmallBlue, HpRunningLight010 G4 G# ~$ e0 l# W5 P, T# P
equip = SlowSmallBlue, HpRunningLight02
3 R& Q5 N0 o) G6 A+ g. Fequip = SlowSmallBlue, HpRunningLight03
+ [# e8 U) e! Qequip = SlowSmallBlue, HpRunningLight04
& K" P! y% M4 \equip = SlowSmallBlue, HpRunningLight058 k9 ^7 @) B7 D, ^$ p& W: e
equip = SlowSmallBlue, HpRunningLight06
, o# e/ o5 h3 e. Cequip = contrail01, HpContrail01
9 w5 O( r# b7 i& wequip = contrail01, HpContrail02
4 x. b& {3 x7 {3 J: V( w5 nequip = DockingLightRedSmall, HpDockLight01* c+ x5 \" r. Z, N# C6 u; K- u
equip = DockingLightRedSmall, HpDockLight02( e$ n0 C, m( [, p
cargo = ge_s_battery_01, 15 <--batteries added
. M! d) ^8 G# Y# w, ~( @, }cargo = ge_s_repair_01, 15 <--nanos added
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现在我们完成了,你可以把上面的叙述加入 mpnewcharacter.fl 档案中。, @6 }8 S% f- R8 \+ Z( j
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现在注意几件事情:/ w) R( O2 E' P
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ge_s_thruster_01 是预设的推进器,01 的部分可以改到 04,这样会给你一个很大推力的推进器,在战机这部分是没有限制推进器可以安装的等级的。2 N* x/ @5 d4 W* Q, j
8 c% n* I: }! I9 |9 b0 j9 V- Ige_s_cm_01 是反制武器,你可以把 01 改成 02 给它个中等的或是改成 03 给个高阶的,但同样的你也得改一下 ge_s_cm_01_ammo 弹药部分对应。
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4 f2 G4 s2 G5 F下面是我的范例设定,你可以把它们加到 mpnewcharacter.fl 档案里的 [Player] 叙述之后:4 K. I8 K& D; G. B) F* E! f
$ o. Q& f/ ]6 o' M4 |" `name = %%NAME%%+ b6 |% [, E: B! v3 E( L+ e# G: }
initial_rep = gd_bh_grp
4 k) m$ [. z' A4 o( d. Crank = 0
/ G9 Y' p) r5 ^ T1 g- }8 W
9 ^9 B( E) j; N+ D! h. T: |money = 2000. l! d0 `* N8 K! b' a
;voice = %%VOICE%%6 [' q' |1 L# ]* w! a5 k. ^* b
;All must be Trent!! O9 s% }- O. g& A$ ]- A
voice = trent_voice% [' k% {& i4 V
3 N) K% z1 L4 `- Q7 {costume = %%BASE_COSTUME%%
3 p! _8 v9 e- b' y/ }7 Dcom_costume = %%COMM_COSTUME%%
# _4 r% W% @* Z5 Y2 o0 H; Z& Q- E( `( G
system = li01
6 Z4 L e5 x2 }4 {6 k( c! Kbase = li01_01_base# W3 ?( F3 D5 k3 P
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; Z0 n- I& P, Nship_archetype = bh_fighter
0 K: w" q0 p9 D& Aequip = ge_pf_engine_01
, \( _" z- c3 }equip = shield01_mark02_lf, HpShield01, O2 [3 _% J$ |( f+ b/ j2 B9 }" S
equip = bh_fighter_power01
$ t/ y a" m9 T% requip = ge_s_scanner_01
! S3 A4 A" S+ mequip = ge_s_tractor_01
* j2 I, z9 `5 z; `9 B4 ^) L" Lequip = ge_s_thruster_01, HpThruster01
6 @7 v" y4 m+ m1 Lequip = gd_bh_gun01_mark01, HpWeapon03
; ]/ T" G, ^7 ^0 l: R$ ?& f2 `equip = gd_bh_gun01_mark01, HpWeapon041 [8 R9 }. i& q; N
equip = LargeWhiteSpecial, HpHeadlight
4 @0 R: g7 f' P- }! z7 a$ {+ nequip = SlowSmallBlue, HpRunningLight011 A" N% z+ V, h) U+ f
equip = SlowSmallBlue, HpRunningLight02
; @# B J( ?! C, A6 N0 Y. i; i# M, {" bequip = SlowSmallBlue, HpRunningLight03
+ Y. N, k) ?! }" Q; L1 c0 Oequip = SlowSmallBlue, HpRunningLight04! Y& a( l2 Q4 v L) v
equip = SlowSmallBlue, HpRunningLight05: ~# i+ p) |0 g8 r& H* J. y
equip = SlowSmallBlue, HpRunningLight06! h0 U. [, |- e, M
equip = contrail01, HpContrail01( F) x4 `7 K8 R2 e' [
equip = contrail01, HpContrail02
& ~9 a6 k5 t; e- {$ qequip = DockingLightRedSmall, HpDockLight01
7 ?# g8 ~9 S. Tequip = DockingLightRedSmall, HpDockLight02
6 g4 X; @8 i) p% i, Z" c$ J7 [ wcargo = ge_s_battery_01, 54 j" z1 c# J+ \! \3 h7 H( t1 H
cargo = ge_s_repair_01, 5
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# e. O& d j f. L o8 ]
% ~# V K" A! K& E$ K8 |;Li02
! _9 @8 m8 e+ R9 Q& j1 Evisit = 2745692751,1" s' d, b* b# W% y
;Li03
4 O" Q7 X5 z7 R, d- _visit = 2208818767,1
# A2 m9 |" ^5 @, D6 h* O; ?' b0 X# w;Li04; ^( Y/ u* `1 b9 n, Q0 b
visit = 2745633359,18 H }7 N ^4 k1 Z+ h' Q; {& W4 K4 g
;Br01" z4 e( u1 m/ W: Z, U+ V
visit = 2945966082,1; w1 x3 w- c5 f' D2 t- ^% `
;Br023 j; e$ J B; r# t& A8 I% a
visit = 2409077762,1. d' i6 f0 T* J0 G% r7 n
;Br03
: Z$ ~( D; Y9 g* B" O6 Rvisit = 2945943554,1
" r8 J$ x7 a5 C9 Z: A& @;Br04
9 Y1 p/ }, a6 \. mvisit = 2409063426,1- @/ W' d# u1 Z. d9 d$ f$ \
;Br051 U5 O( P! h& h4 @" B
visit = 2945937410,1
a p: p0 c. r;Br065 k4 X" x2 n2 |, ^. n2 w3 `! Y
visit = 2409040898,1# t7 h2 N4 ^ e( y
;Rh01* w7 d$ P, c; {' i8 s$ ]
visit = 2281145474,16 p* c9 C( P* s! t) z& U/ c1 E# {, @
;Rh02
9 O# a' W/ \: G2 y- X4 L6 _) n7 uvisit = 2818046082,1
4 Z' x5 W! Q4 c, P1 @; r# g8 P;Rh03' ?$ K2 c& B9 i% y
visit = 2281172098,1. _0 I, \! k; y* [9 v
;Rh046 K3 b/ F* h& Z1 ^
visit = 2817982594,10 l- w6 c8 T6 r! @" ^0 N. W/ h" M
;Rh05
$ {# \! x# O7 q m1 Bvisit = 2281116802,10 r* I- X1 p' `0 j1 i1 z
;Ku01
' I6 U: ], P4 Q% e2 n4 [visit = 3013596745,1
, W7 \) p9 U* s8 j9 j;Ku02
2 R, K9 R- J6 i: ?visit = 2476714569,1
- K7 O7 z, J6 N; X;Ku031 n% P+ Y \, [
Visit = 3013590601,1! _7 T# c7 }# F/ J0 v
;Ku04! T3 @* u9 N7 D& T
visit = 2476692041,1
' ^% X) e8 j0 E) ?0 c;Ku05* B, X. L" B% k+ U4 a
visit = 3013559881,1& n1 y8 ]- ?. s, [( i- I/ O
;Iw01
9 c( r+ |! H( k m; p [visit = 3146760779,1
/ V4 }8 u* V8 V: |' C' o, t' ]5 A+ w;Iw027 O! D1 |# s N8 S" ]+ l; K
visit = 2609888843,1
% o' O+ W$ u2 ^1 e;Iw03. P' h) }5 @" V5 `: _
visit = 3146754635,1. `) V# ?: R5 f8 F8 p% K
;Iw041 v( L- x2 e9 n) u+ f- ]
visit = 2609858123,1: ^, W1 v$ e6 [
;Iw05
+ j/ T- K2 I, O4 cvisit = 3146732107,1
6 l9 V+ ?# R4 s;Iw06
8 N9 f6 m* q: k R3 @ s% Z- ?visit = 2609851979,15 [9 |4 ?% ?0 t- c7 Z) g
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;%%PACKAGE%%9 j3 K7 g+ J4 s: H2 @, p
% E. D0 O% h, q这样的更动会让你的多人新玩家以赏金猎人的战机在曼哈顿出现,有着 2000 元信用币。 |