原著KeeperCN 篇外引用作者VengXCNE
+ |$ M4 k9 q( L本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
8 ^: M6 d* s2 l' a3 m以下内容均来自www.goodbj.com # S4 C/ o4 `7 e- b6 b8 ~
目录:/ l$ w9 I/ Y. E( P, p9 F o( R
1-2L 战斗机装备解说
7 u( S* y) {" X3L 武器的修改
8 g* Z* O" N3 j* K2 L# X4L 武器的贩卖设置2 I4 w7 s0 j. A/ M9 ^
5L-9L 建立一个新基地& K# ]/ ]; G5 x" m, }
10L --11L 建立一个新派系6 O7 k( `+ {" [) I! u' s
12L 更改npc的护盾3 S3 x1 f$ r, L$ ?) C
13L 派系友好度的变化修改办法' C3 @1 L$ N7 c, N" x" n
14L 基地建立补充说明$ E7 \6 O U8 g0 j9 u. B0 W( o, N
15L 激活无法使用的跳跃洞
% m9 T; H9 [) M! Y' N" C+ ?16L 战斗机座舱的修改
) |4 q8 }4 V- L+ L3 b# E17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 % G3 X4 Z9 a( ` K1 w: a5 A
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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& K& ]9 J; R& C; l* j: e装备 : Z* s# d6 N7 o- E# v# d
装备意义解说. R& I" C* e! r" l
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: B( n- a0 L1 u: m推进器意义解说3 T, s5 q& C/ F* @' ?+ m
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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]) Q# X- _2 @$ d |; O$ ^9 t4 _Thruster 1 B9 `" f( T S) `; U6 o
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
9 J1 r6 k% K8 U8 s# z6 g! yids_name = 263737 ; 这个不多说
, z* W2 D$ \% P" n3 G" Tids_info = 264737 ; 这个不多说9 L: d9 L% Y5 Y+ |2 l& h' R$ X7 ~
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的% y- Y" Q5 b$ j+ ^7 \) j' |
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
- I( F N5 e0 O9 PHP_child = HpConnect ; 连接点, M4 M& m& P, o7 k, M' M$ V
hit_pts = 1000 ; 可承受的打击力
0 `7 O( }% G/ S. eexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入$ ` r5 r4 i3 Z. i/ U. V6 j
debris_type = debris_normal. U2 x) j: x1 N6 e
parent_impulse = 20, v# W. Z4 y- V& R( u X: ?' n/ H- K% p
child_impulse = 80
0 d# C. C" K4 Vvolume = 0.000000 ; 占据多少货仓空间' K0 S* s8 o* _+ v' {
mass = 10
( _6 u5 p# P) {2 U4 M" Ymax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。% M) W& N, \. x( Q P1 I
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹; [$ D c/ r1 n `' E4 R' d
hp_particles = hpthrust ; 推进器的尾焰轨迹
: I- o C( E) Y2 j% h+ b \power_usage = 165 ; 使用多少能量- |* i2 p/ B4 O E; N
lootable = true ; 可被丢弃在太空
3 Z4 {8 }3 P# n- Z0 e* Mseparation_explosion = sever_debris3 R4 ^: x" \5 G. t- ~
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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& W# D* ^; P; K9 M J' qShieldGenerator
" Z8 @ s P N: q2 R3 }% Vnickname = shield03_mark05_fr ; nickname,不是新增就别改变它 A6 x. u( e+ p( x6 l. D' T
ids_name = 263873 ; 这个不多说6 \( q2 J: F2 l! Q$ n
ids_info = 264873 ; 这个不多说
- \$ k# l9 G4 d }2 d4 L% hDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型# X2 Z& f* [ {- g5 t3 r" i
material_library = equipment\models\li_equip.mat ; 护盾模型
) {+ h. Z7 ~* `1 R0 m; vHP_child = HpConnect ; 连接点! v' a$ m6 G5 B" [" Y
hit_pts = 1405 ; 可承受的打击力6 }& i0 |) K) X1 D" J2 i4 }
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
2 [& y8 n3 t8 i) ]! O/ N) f1 T# b1 Kdebris_type = debris_normal7 s4 Y8 R$ C: O P( {! E
parent_impulse = 20
' Z& l: `! d, u+ i) ichild_impulse = 80
' F1 `( [' y3 ovolume = 0.000000 ; 占据多少货仓空间
' R2 l3 Z% X& K9 n. P& N. Nmass = 10
* u5 Z& |' g+ N! j3 ~regeneration_rate = 44.900002 ; 护盾再生速度 i9 L5 p- t9 ]2 G- W, C
max_capacity = 2020 ; 护盾容量
5 l+ ~1 [; \. q! S3 C3 qtoughness = 20.200001
! l: p0 P r8 V6 |% T2 Vhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
/ F7 N# _5 H) F Y$ V) Eoffline_rebuild_time = 12 ; 再度恢复联机时间
/ c$ _' v% I3 n0 Y. ~offline_threshold = 0.150000
* v9 o- N$ u6 x( }8 ^constant_power_draw = 0 ; 使用多少能量
; H, T9 r, T! u6 n, J7 |, v# Krebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
% t- Z( p. l" w g Y0 F1 b+ \- jshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
- Z1 W8 R. t1 p% c) Lshield_collapse_sound = shield_offline ; 被击溃音效
; R8 [! L1 X9 M: D1 W( m* Oshield_rebuilt_sound = shield_rebuilt ; 恢复音效. f6 [, M& h7 A
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
5 D( y7 A% q3 d! tshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
. q8 W( U) [! P0 ~9 } Xshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效. U& N( R, @2 z' q8 V
separation_explosion = sever_debris7 b7 v4 E9 o$ T1 h: K- d
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
# X) T+ k1 a) vlootable = true ; 可被丢弃在太空/ z' o& t" |$ h- ~
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。! c' d9 q( d# A# ^1 k
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让所有上述物品在基地里贩卖必须编辑下面的叙述:: E& n# }/ r; i" I" f) s
: X' [6 b3 F3 K3 @7 @3 b, ZMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
9 X9 v e' H# P" a' R- RMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1: ?: M4 [. d2 n# p8 ~
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1; F( P1 C0 i1 w
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
( a. N9 d5 C; s) K7 l' s0 lMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
- d+ y% s, L N! u& ~7 m& UMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
" a/ r$ D& b" L. a) `* o' QMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1& b" q: k; p$ G0 ^( f
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
2 O6 O' y3 m* \) W. ]1 `" S( KMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1# A c( y, Z& Z
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1, P& t! S1 B0 }. X
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 15 A" C8 @7 K! X( H( ~% y9 Y6 R
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
! N2 G% ]6 F7 T( QMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
3 I2 k& o; i. _. W+ c, lMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
5 K. j3 X( _/ f5 y2 yMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
1 g! R9 Q2 S/ M% g* {MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 18 O3 {; l+ M) H" p" e, M% G7 J
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
' H5 g9 x; ], w4 jMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
' R7 I) p1 X; C! d5 uMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 11 G( m) C% P# ~( e! T+ B S
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1* X9 ~) e+ A _! Q% H# J8 b
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 16 w! V$ M5 D5 m, |3 z
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
8 b( C2 T/ m2 ^0 eMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1% h' D. ?4 t4 V R/ \2 q1 g( V
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 10 s3 E- R* m' [# l, _* k
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1+ r' ]: l- s8 M! L
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
7 c9 l% k6 T" s# d! ]MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
: |2 j$ ~# Z) C- w& KMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
2 Z/ V2 i. t. S8 [% [) {MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
$ L9 ]' n# ]3 |& `3 jMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1' N7 A# |0 D5 n; ]; ^
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1* x4 w! H- j4 P0 E
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 13 ]6 N5 H! b3 E4 X5 L0 q/ O
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
4 x/ S8 N' g" f& @9 e) j# W% \MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 10 t; S: M( u2 a
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 16 l& C% h$ U& }. j8 I R) Y8 O
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
% e% x# h+ q1 q* ]MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
. _- a8 E6 h$ f/ _% Q( YMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
( i; A8 B, w, t1 jMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1; v4 R9 M. D! \
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1, S+ m, \8 m6 X! P! {$ H, y; j
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 19 ?) b. b! i, U% d3 k
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
" O3 J1 q2 b' t/ z }2 O: w T XMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
4 ^. G9 M* V' l4 \, k5 i! g' c$ sMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
1 d$ H) D3 I8 a. ?8 CMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
* m- T P. X/ r O" ], EMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1. c6 f8 t) d" A& M
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
' c5 c1 {( [' P/ Y; sMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1- j# Q, {* E5 Z& v+ g
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
. G) b& J. y4 }7 S1 VMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
7 ~5 \; p8 k3 @, b9 PMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 13 m0 B2 g% T6 y# e. S D
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1; Q3 j' E! v9 w& C- R
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
# _7 v6 ^% X3 I! p5 LMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 19 k" |1 E* i1 G- ~
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
% B; r: T' K/ V% N- wMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
R- g; a! J/ m: o$ d& s: ^- n- UMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 15 u' D# |$ Z; ?+ W
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
* |+ K F8 t* j6 A" BMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1; B& f3 v) c6 E d
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
" m$ m( c7 u3 s' I( L6 n# v) H1 b2 `MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
( [, v$ G% ~# q' W2 c8 WMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
+ [) d" G- f9 C, s/ r4 S4 GMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1. t- V3 a' T$ m4 H `
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1: m: O: }3 j; E* y' {# B) g! Q/ t
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
$ p, i2 u' @$ [8 c% l; D3 H# L( BMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
4 Y, b& M4 Z$ D. ?3 T) |1 F# L0 lMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
. M/ V# e# \$ \, X1 o# {" S+ K |MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
: ]' A# ?0 O2 x2 VMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1/ i$ e/ s: L% j4 i" r" j' F
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
( u9 W1 q: t. q) fMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
2 U1 j, w3 ]8 P" t @( H, ^ KMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1& w$ j3 Q! ?: E, X1 w
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 19 z U. Q: ]( J( }0 z5 J- G
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 18 Z+ A" M; M! \# g5 t
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 15 L. L2 v/ s2 r8 Y0 X
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
! A# R8 x; q2 n- Z2 l' Y! gMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
" Z. g3 X' V3 i7 B' e. @MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 10 {" k8 [! i, e3 i2 I
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1+ O6 w% q- y- p: e: U7 X4 K
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
0 d9 e) I: }+ U" k/ z, j- t; ZMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1& M F% K j3 W* N! M
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 15 G" f$ \ |4 p
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1) `- Z/ V. X8 l
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
9 f$ f4 R5 {6 y- t% aMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1' |: T. B' ?' ^7 z4 T5 |4 n- Y
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1, S4 v$ i* N e, g
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1* a' Q8 R. U) `
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1: C+ C0 o, ~* I
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
2 G; k, L( u% n! \4 `; |MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
2 {- W) [% l0 a4 n1 OMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1' g6 X* i1 b. @' W& [1 W
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1& x. Q5 a% A, r- g
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
+ z- T2 H* \ U! P9 m6 W3 zMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。) }5 n9 r4 K- U; @' W. J
( T$ K8 K1 e/ S; o6 i/ r现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。" q$ {( `8 h: O& C( }. a- ~
% p( S# a% A3 t看看下面的叙述:+ U7 G. l4 X/ i, e1 B
* C. I. Q2 ]8 m) sGood# P& g* F( b8 N! @* F7 O4 A/ Y
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
" B, R( k6 r# Z* ~0 M. Iequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它( L1 C% @6 r) h7 j9 U9 e
category = equipment ; 所属类别5 Q1 J& W7 a R& s6 T, ~
price = 500 ; 价格
/ g: z$ d/ d# R6 C# o1 sitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
# ~2 u) {2 y& Z0 ]: f, Z+ d2 m' Gcombinable = false ; 不允许你买一个以上
1 w3 }9 k; @ t% {, m) Oids_name = 2637374 i/ \3 C- i2 P& T
ids_info = 264737 @9 Q5 ]7 X0 M. h
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型& E* E: c: t# g8 B/ f: S' e
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。9 W) `# n$ ~3 C( N; e) m. \: ~2 _4 n
6 o- U7 ]1 [/ i" D每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。 J2 o4 j( O" g$ @5 l8 Q
; \* X' d0 Q& d搜寻下面的叙述:
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BaseGood
3 j" D" a. k5 H0 V; g* Zbase = Li01_02_base ; 这是 Pittsburg
1 y! M* b/ c) }% NMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器$ U* }/ C- ? @ t
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1/ c# H5 D2 k% l" R, N- f3 q' {
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 16 n: }8 H5 p( u
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
2 M: Q4 y& o5 o5 P; T! e" Y6 xMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
% ]- y: j, i1 i! yMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
9 t6 @& q* Y6 q8 U _( y" pMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1/ y9 n& A% T! a" G0 Q7 y2 N4 |
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
3 {7 t \* }1 [- f8 D3 PMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
' Q1 C9 F' X/ \' a6 LMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1( a' G, j& y6 J0 c8 l
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
; W, q* G+ k+ ^+ q' I. T: H/ L! mMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1; _) f4 B5 G) S8 E7 Y$ o# P, n
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
8 |+ N4 j7 Y0 a; dMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
" ~* \2 J1 ?8 r1 e$ WMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
6 i- b" Z% U3 E+ s. V- A) F0 w: xMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
' j2 w' V/ T4 q; M, a# R. QMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 12 }* l- ^# B/ v! L
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
0 {0 G( b r, e' Y. B7 LMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
) A3 {& X9 U: D, n# j3 P& TMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
7 S5 o8 M) X4 l/ {MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
" {7 O& j; ^5 m4 O% p5 g$ vMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
6 e5 @/ o* |( m9 U& W/ vMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
( b* o' m0 ^6 oMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药' Q& H/ \7 a( `
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药- f3 u: X1 e! ` f: T1 D% \) P
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
% Y$ N h3 }9 m* ^# WMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
6 u6 b7 p; p6 q, JMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1- E; ^8 Z1 D% a
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 11 @- G8 O* R- A& U5 B
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 17 u- J4 a+ v$ E) k* R2 k8 r4 i# G
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1$ ]' u" ~/ N5 a
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
* T# z0 ?/ b3 {6 [7 f4 KMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
; F% |/ y6 e! j* `/ h+ LMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
* _' Z0 T1 |4 i; A/ T! |MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1: A3 F, m# F5 [$ Q8 n+ Y
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
. f8 W2 J% x& o D/ K8 q( }MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1; Y* y5 X# l! }$ p
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
. s! ^; q5 p8 W8 @MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
0 R' I/ o) `3 ]MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
8 k( b4 o* {( a# M" aMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药3 x6 S& H+ b* j2 } k y9 K
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
% Y" z1 f$ t6 x- M$ g! EMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药% `+ ?3 T9 a2 b& U1 S
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
: ]2 X1 H+ v/ N* AMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 14 i$ l3 J0 a( x( H# [6 i
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 18 }. U7 m l7 t5 _9 R* ~6 N0 b
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
$ K% r' F& L# K& M q* |: b/ AMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1# J1 W1 t) `/ f8 r6 ~5 I
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
! ?/ l* a$ A: M9 t, KMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
$ S W9 ?! g Z/ W
4 b4 i+ x; y* ^& T8 M4 W* Z我们解释一下每行参数意义。! B3 A. R) G) R+ U8 t0 l
* F/ ^- Z) j) S: I8 p3 M6 `; j HMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ; J: m l* i, c+ r# p: l3 b# k- t, d
% E7 ?0 D, ?! `! K
1. 第一个参数是表示可购买的玩家等级1 V9 n* J$ q5 U$ p& u: M* E
2. 第二个参数是表示所需的玩家名声$ I2 @# B: d. D- h
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
( T' C" o V: H* L! P. N' n4. 第四个参数是表示一次可卖多少* t% c' J' y j4 i
5. 未知
3 H2 K2 H4 ~. v+ B! X' l6. 把原设定价格乘以多少倍数2 B7 @" k0 ]+ k, t* K7 g1 v" c
7 ]; G* ?2 n) t增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。3 p- l1 f0 p2 I
9 o' W2 B9 S. t, t& U2 H! P
我再把相关知识解释一下:6 W9 m; E* u- v
6 a' V0 D7 N X: Q$ m; g1 N
物品的等级通常以 mark## 部分表示。! f1 d Z9 S8 | A
: Q; C) |6 A+ [$ }
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
# x0 D$ h* B6 } 3 U; b) m" U8 X1 \/ I6 t
***************************************************************************) C" K1 v. D5 g2 d
0 `. K$ z; f9 T4 U& ^商品部分解释& x2 ] e0 r$ T+ ~$ |9 Y
6 w' x4 O- s3 F" v* c. ^3 B+ Z7 xmarket_commodities.ini 档案里表示商品的有无贩卖。4 ?4 [3 X! D- {* `
3 B: T% Z( x+ b! v( z. S! X" a4 c
例一 (没有卖)
0 i6 U L P) n7 |$ c" H0, -1, 0, 0, 1, 2.250000
: b% q* @4 Z: M0 i V7 I+ F X ) ` q9 c4 r/ G( f; Q% }
例二 (有卖)+ y: P0 [3 \3 W' V0 V+ l; w9 [
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)) F& C* ]2 R8 W$ w5 z" A
1 `$ i7 L* u1 `. `* L" R8 Q( T现在我解释这些商品数值意义。
% z/ R" m$ Y. r0 P5 J
3 f- L# d; w' d; I3 V3 H..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
! \: |/ Q' ~* E P+ R& T& K..1 ... 2 .. 3 .. 4 ... 5 .. 65 O* j+ s$ E- I8 G; x
$ [+ M4 g- `, U8 l- v' E
1) 通常都一样( P! o G' |6 v& l% {
2) 通常都一样1 ~% m. F1 C3 ^
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。7 m. G; K2 t0 d0 D, G% A
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
) ?+ F4 L" c% x3 w2 \& U5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。 o4 a. \) A6 k' i+ C# I
6) 这个基地的 买/卖 价格百分比1 C) ]' n- b- D& }! R& [
; g/ ^7 x: J% R9 t( ]
所以你只要按下面的格式即可更改该基地贩卖的物品:$ }. y6 q. z0 _2 V2 @& a
6 {; h; {. e6 J. [" D O) U+ f
BaseGood8 B2 d9 F; g! b3 o; b- K! t
base = (你想卖的基地名称)
# f5 o% f, E9 s7 k- FMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
4 f' P4 c0 s, W; yMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
) R* a, p, x1 T6 D) R9 ?: u, k4 h/ DMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####8 z8 O7 O, A1 c: ?2 _0 A J
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |