原著KeeperCN 篇外引用作者VengXCNE# Y4 i( `7 x( A9 r
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子0 U f& N! A8 X) b8 {; @' E/ S
以下内容均来自www.goodbj.com ! T' p) w2 e; \: \
目录:. A% |! Q& @ ]: O; U% M
1-2L 战斗机装备解说
% ]% O+ ~3 W- ?+ w$ ^; u3L 武器的修改
$ G: m7 y- S2 y5 G& j' i$ u4L 武器的贩卖设置. k; h' s3 ~- D
5L-9L 建立一个新基地1 Q# k6 A8 J( b; v
10L --11L 建立一个新派系/ P1 X8 h+ f$ ?) g4 b }3 p
12L 更改npc的护盾 D8 X% G9 L- R2 S9 W- U3 D
13L 派系友好度的变化修改办法
" O" m- o, U5 [* ^. @14L 基地建立补充说明5 \! r. R: z) T4 z1 r0 U) [- G8 e
15L 激活无法使用的跳跃洞$ a" Z. `& D+ t3 l4 U4 u
16L 战斗机座舱的修改
4 m0 Z% j: h* N" n. A8 y5 G. L17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
; ^4 w. a/ h/ H" w- w; B4 }18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程- A+ @. X- \; u& x" o- U k1 z
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装备 o5 W/ ~2 l! O; u! Z1 T" ]
装备意义解说
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5 m9 L; s/ o7 B4 c8 U' X+ S6 `, H推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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C y. R6 }0 M7 T" IThruster
# \0 x3 }6 T- T$ q$ D9 k( |( Mnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它* h7 {5 Q% ?/ h d8 p4 }
ids_name = 263737 ; 这个不多说
$ w3 c4 j& d# o6 [, G# k- J' cids_info = 264737 ; 这个不多说1 P" B4 Q# X3 ^
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的( Z8 b8 Z' [, F+ ?) ?) P, Y
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
. u6 }8 O5 ^: d- W5 l. `1 o4 zHP_child = HpConnect ; 连接点
2 c/ q4 \& d! w c: t# o2 Zhit_pts = 1000 ; 可承受的打击力
! n' k( J; n# X+ dexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入" e' B7 P5 c3 }
debris_type = debris_normal
" h2 V- v+ }% I. bparent_impulse = 20
. q2 U6 _7 b( Cchild_impulse = 80
6 E9 V3 D5 `" @6 O5 @volume = 0.000000 ; 占据多少货仓空间! z6 I) D& H4 F, D4 D6 z- \
mass = 10$ E/ q$ q- [/ N3 u8 T, K9 N
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
- o* i/ a& x2 V2 Vparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
" P0 C3 r) q3 Q, P: q- M5 S% xhp_particles = hpthrust ; 推进器的尾焰轨迹% v _" w# S2 X8 I
power_usage = 165 ; 使用多少能量0 v i/ [1 W2 J" z ] B
lootable = true ; 可被丢弃在太空
0 l3 c5 s' q+ d9 ^% p/ Z: I: w- oseparation_explosion = sever_debris% `4 X+ N, `4 ?0 g" `
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。0 v% e6 |$ K3 j" E/ `0 p
9 v- f# I9 c( f# E7 z护盾意义解说! R6 d4 y$ T3 y/ @: m; @; ^
+ N6 A5 }! V/ T. }4 q; cShieldGenerator/ G g. f9 e t7 {0 K U' d3 j
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
2 M- B+ H8 D' ~1 m/ iids_name = 263873 ; 这个不多说
' f0 _2 L# r( ~4 U- X& Fids_info = 264873 ; 这个不多说/ }# Y7 e% b1 O# S& F7 c
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型+ K9 s# X* o. U9 w% v5 `) }
material_library = equipment\models\li_equip.mat ; 护盾模型
2 |9 `. m# G/ p: y, T9 ]4 hHP_child = HpConnect ; 连接点
% n- q+ U( ^& ]1 U. `- yhit_pts = 1405 ; 可承受的打击力, N0 I, ^$ [! q" o: Y
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入0 d, N# ~4 @1 J1 n0 J; x
debris_type = debris_normal) R( r- r6 u# \5 o( F% G
parent_impulse = 20, d* @! e, ?- Y! ~+ V% q- A
child_impulse = 80
. T/ v5 Y7 n1 h- R0 j3 v1 }: rvolume = 0.000000 ; 占据多少货仓空间
4 k# E+ f' U' _7 R, G3 n' Zmass = 10
) V' g$ `2 h5 Vregeneration_rate = 44.900002 ; 护盾再生速度
. A& d! v K$ q1 L. Hmax_capacity = 2020 ; 护盾容量 , _& K6 o. o4 G* D
toughness = 20.200001
. I8 \( r+ }- J! T2 C: \, Q4 }hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级9 _- W6 F+ Q: n+ n1 G+ C7 z9 e4 m
offline_rebuild_time = 12 ; 再度恢复联机时间/ R7 x. ~! s, I9 j: m R" t x6 Y
offline_threshold = 0.150000: U1 w; N9 E& y1 |
constant_power_draw = 0 ; 使用多少能量2 v; {$ M" p$ d) R X
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
- i* b/ R& P" t! z. N# Y# @shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子) o& n. [# }! f) I f( S. F. Z" S: _
shield_collapse_sound = shield_offline ; 被击溃音效
, |- X+ W% f( \. D. N4 tshield_rebuilt_sound = shield_rebuilt ; 恢复音效3 ^' _4 ?; W1 p
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
4 I& D6 B ~7 y0 g" F h7 Oshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
! J7 y- j; q* x% P. K! V: U, \shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
" r; g8 B7 Y. ?* yseparation_explosion = sever_debris
3 ]+ [7 s y' L; T9 M# kLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
* ^3 ^/ i; K* Clootable = true ; 可被丢弃在太空
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4 C- n, K7 ]: B如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。; S6 l& O5 Z/ X# w
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 12 z8 K( A8 X% y7 k/ s F/ b
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
1 L8 T7 Q5 H/ o2 o$ J5 RMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
+ i; D% d1 Y2 _0 {: TMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
7 Z; k# z. R/ {- cMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
$ X. P5 c7 m$ r' m" Y. E$ \MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1, Z! V. o' G' j- f0 ?
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
. d) a4 F0 t+ w& b0 r% H- P5 VMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
3 a) L$ V3 }/ B1 h/ d% oMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
# i9 Z6 X7 Q$ t& q+ fMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
1 j# h% R+ j/ b& o$ m/ ~MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 E1 P( S4 h% q2 k0 c
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1$ M) K4 f# M9 }& W, L8 @) n
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
6 j) y. Q( }2 @ c, A1 _, T* ]0 JMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
0 W( ~7 K* J: U1 S% dMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1" l( A2 M* J9 q) g+ r/ ~& ?$ w: s
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
- x" N( ?* \6 P3 t) A1 D! BMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 11 U# C* z* g# G0 y/ A
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
# C8 v2 P# E. p3 d. U+ dMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
: g- l$ o3 P: n6 x+ L& nMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 18 x3 S8 l8 t* B# [
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
* L% h) n( x/ A2 SMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
9 S, E5 o2 \4 i" i* K- J. C, GMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1% Z6 v" e* E! ~5 T
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1% Z9 r& ?( I4 F4 c
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
' z& O8 x# s7 _& `MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 13 X2 U; [1 C. w, p
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 13 {; K9 X' Y8 ]2 [( q2 O0 t/ [
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1. i2 Z0 q" l, i
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
/ O. B5 ~3 k* X3 ]MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
) X; r1 C7 d7 G0 Y/ j1 CMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
; V" m6 z$ G# }4 |4 uMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
/ s1 H; j6 j, o+ P5 {: O. UMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1$ Q5 ?. }7 r* H. F2 j
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
% s4 F- ]. L* a; O% G/ g4 cMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
1 T) B: H: s( C4 |8 A# k. nMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
' I( h/ _/ D/ e& iMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1' }, Q+ n! i2 U0 Q- X
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 12 Y8 w5 D. q" {: `7 a
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 16 _8 I7 a4 t. b' s$ W3 v
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1) ^- D2 U. J: |5 f8 t7 f0 N: m
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
; Y4 f x0 \* u. |4 @& ]+ R) {MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 14 {& Q9 [& e( O- W
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
1 W: G1 G- W0 g2 M- ^MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
. v& G$ \" k8 ~2 {& uMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
- Y7 ]3 _3 ?- x0 U, f& TMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1* f- D7 t" O7 h1 D7 g5 V3 g& A
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1- }( ~4 h( X# @% V
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
' H- x; ]1 o% ]) BMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 18 ^& T$ I5 [2 u4 J4 C
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 15 q( z& V) G7 q6 Y, Z
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1! l8 o- S& P2 s/ h6 C
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
4 |; l; D& P) S3 D$ _# S2 tMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
7 |6 L/ T$ }/ g7 g8 O6 UMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 19 j* m3 B7 ` O9 ?( w g6 Y& l# A, [
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 10 I% A/ T Q) |: z! F1 a$ S7 X" N
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1& s6 @! |" h+ Q( L" C; z0 b
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 14 ?8 v+ O$ }2 E* E
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
0 [ S. z/ @& U w0 G0 iMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1+ L2 N3 Z% H$ m, B* {
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
0 U2 q6 i7 A: f# K; j4 H3 QMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
1 c; h# g& C# @- ]' I& F- |MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
' z x+ t0 `3 O6 }: GMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1- Y" u3 [& M# M
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1; ^; ]. P: X1 A: G3 B! U/ U
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
. B& t& ^, C' `+ jMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1; X0 q' i1 U! l f5 C$ D3 h1 F
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
/ u$ m+ `3 l1 u( aMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1" L' K8 [4 ]- d R, O8 F% J
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
. v, n3 [; F# P3 D$ z$ NMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1; W o) E6 Q) d* i5 l" n
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1" Y- ^6 Q9 G9 M' ?7 |- l( d
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1' K, b6 M5 H9 ]! i2 N
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
@ @8 u# | C4 PMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1& |8 x6 }- l) Z4 i! P- R
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
% ~0 i( s+ ?8 `; {, hMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1* U6 X) I1 i% m7 ?2 f8 m
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
) ?# r9 L# ?1 N+ t: S9 w/ D( i% N9 F! `MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1% Z* h0 E5 q1 a/ N' X
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
2 L* F8 M: Q$ x' A* V* wMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
# P, a/ a7 ^$ G" B KMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 13 x- z& ^# _! l4 C0 {
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
4 t$ o$ c: F5 r+ xMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1- \* I% O+ p) ~9 K' [( [) @0 n2 \7 l
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
3 g; \ b% @4 V" j: [MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1; J9 l5 t" Z8 A& d" ~
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
8 k9 [+ ^) ?5 C+ A) x# z5 _MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
5 C' M% q2 g0 s/ R. u6 s7 e0 |MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
# a7 i5 t- `4 d9 C( SMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
# T( p: a0 F$ Z7 t, L" xMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 13 C- |7 Y& f% w9 u: A
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 18 K. y3 f8 s- P% [
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 14 w1 T1 T% P- ]
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
+ n) o0 o, x3 j5 cMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 11 k7 n, {& c8 g+ _' d! J; X& W
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现在我相信大家应该能够了解这些必备的知识了。
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* A4 C! b [) J. F, s& u现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:- _" i( B: g5 T( r3 y
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Good
* F' l3 I' V2 F' K. B* H$ m/ ynickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
+ j/ J7 ?; ^ f+ k: J! O0 Hequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它6 y, h6 g) s: u* H8 `$ a" V- p
category = equipment ; 所属类别
( t. f# _! E1 Bprice = 500 ; 价格
8 y2 Q6 b; g# |) \2 {+ Citem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
: O' j* N2 U1 D/ h! a5 t! mcombinable = false ; 不允许你买一个以上0 f+ L6 U# G( L2 ]) V$ \) Q& v; K
ids_name = 2637375 ~& I4 a+ o( F% @
ids_info = 264737$ Y8 {; k5 u! H0 V5 y1 H1 z a8 j
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
8 L' d, F9 o1 Y. P% a7 z' cmaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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+ `0 v+ c j/ x" p' E护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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& n7 ?# l6 _6 O" Q2 X8 V每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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, L- j& F k0 f; N, b7 w! N" r搜寻下面的叙述:4 a5 E% i5 v, r( n, _
( E ~& p- X9 ? yBaseGood
7 z! V/ B2 K# {$ D( s1 Rbase = Li01_02_base ; 这是 Pittsburg
$ V2 a2 Q% O* yMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器& O; |% w! U- u+ w
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 15 [ n6 L4 J% N# z8 t7 a
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1# N6 ~6 {1 d5 p
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
2 m0 z$ @( e) @& s4 z! JMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
9 ^ y9 P. i3 a2 r- U$ {$ `MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药5 ?# Q2 H& K# `! N2 r% U
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
0 Q3 |7 [( ~# E) a0 Y" ?MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1' v' C! q7 D1 \" I: H
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
, U& h# T' x W* G* s+ x, i5 hMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 14 v: W- Z5 D! d5 V, Y3 [
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
' g: A* G/ q( zMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
4 S% d* p6 @3 ?6 C& q# m4 v# T1 F4 c) JMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1/ _2 a6 S3 x, J: N' l1 k
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1% a3 E" Y5 x2 d4 X
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
$ F2 P5 U6 O6 _- I0 `MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
6 q+ x+ G1 x* Y8 f ~/ C* M; AMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 18 Z4 } C# F3 q5 C% k! }# J/ D7 C
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 14 C/ V* k* \+ E: A2 J
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 12 ^+ j6 v$ I! S0 p7 N3 S
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1 E- C& `- s( V3 }1 {, u$ R& s
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
' v. T$ R) ^ e0 N& xMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1, |* B% J# o( \* q- u3 T
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药$ D& U7 @% t# x
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
# F, V- a4 {# m( m1 WMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
" x- n( v4 S: |$ Y$ ZMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
, J! t8 }. l( f1 [MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷9 ]( y0 F0 S3 c1 B9 F: @
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
% \, ]# ?. u8 E6 I: X2 P. lMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
8 R) q; f1 ~7 Y2 D9 U+ k: TMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1+ L2 t, f! b" [; }1 @
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1* X0 t C" l6 y( `
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 12 m4 a. P$ d: t X+ h6 [8 @% v
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
0 _6 L" O0 o+ ?$ iMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
7 A! W/ | H' u7 N; K& xMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
6 s& `) }/ u/ \8 P( RMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
! [1 F7 w6 |7 dMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
: y: B6 v) A5 p% AMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
" S$ X. }$ F- m# l# W- E2 b7 ?' zMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
9 Y& [3 v, k' PMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器1 `* S! }3 g3 U' \
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
! m4 i1 L. U6 {0 MMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
% s) J; x' l' W: V- ?MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
$ q6 M7 O3 _: I( o. S) wMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
2 ~/ i9 Y0 y7 B g2 q- h5 [MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
% c/ `8 r9 f5 }$ bMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
+ L7 ^1 x$ ~! K0 i* A% e. gMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 10 t1 E) D1 a8 J E7 d$ U
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
: b' B8 i) P7 j) D% |6 d. |' CMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
9 g* F, z0 F4 `" |) b: g$ v* dMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池. W+ i3 W( _1 s% J4 A
$ m) Y0 J! O) ~7 B4 U( ~4 S
我们解释一下每行参数意义。
7 V4 L( f* {4 r
9 E4 S/ t5 l5 sMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ' h8 {$ N. @* j8 z) h) P- U: ^- S4 S, ^
4 w& w9 W8 @7 p* l R5 O
1. 第一个参数是表示可购买的玩家等级2 k2 j) S: K$ m1 [3 r" ?' E
2. 第二个参数是表示所需的玩家名声
; x% b2 `% L: K `$ L0 N7 @2 h3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
8 Z5 A/ W! ~4 J# f; d# P6 [8 q4. 第四个参数是表示一次可卖多少. L7 U# y2 \6 g& R
5. 未知* E: [, j" e; }6 k
6. 把原设定价格乘以多少倍数
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
" Y: b2 E' x; Y/ r( V+ b
* R g" a' W+ j我再把相关知识解释一下:* \! G; E. o+ a: W# L* h
2 K9 ?: p) D b/ ?物品的等级通常以 mark## 部分表示。7 k2 Z x& S" ?0 a
5 I& e; k5 t blf 表示轻型战机,hf 表示重型战机,fr 表示运输机。! h8 c) m p) X, E9 w+ C8 _
3 U( D# R* A1 t# |& f6 C6 c***************************************************************************3 g! C3 B% N% Q' d* R6 j" C1 G% U6 H
' H) g% B+ ^3 d# ^" z8 o商品部分解释
8 C" U& i4 U+ V$ s# U
?9 U5 `% T& V- Kmarket_commodities.ini 档案里表示商品的有无贩卖。
& A3 C4 V, m/ \' r" L7 W5 ~ M" l $ V1 x: A# _ p
例一 (没有卖)
) b0 b2 r1 P# M8 L1 Q6 I' X0, -1, 0, 0, 1, 2.250000
. n/ G: ~( V$ Q4 R1 x/ \
2 Q% W3 D* X% p9 l例二 (有卖)
2 o# {/ }% v1 j+ T1 K0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
' P1 H* a G) u0 g6 P4 m* `
' k7 T& y0 m) f4 Z, H; n现在我解释这些商品数值意义。$ {) W, q# I- v# a, G3 P; ~
f& ^3 t' H+ ]9 A2 ~
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000& F3 U& M2 \8 w& Y
..1 ... 2 .. 3 .. 4 ... 5 .. 6! |/ z% [3 v1 b
; b/ P' o7 i6 k0 e1) 通常都一样9 Z* X! F L, e6 ?! z' f
2) 通常都一样
2 \% p' k0 d6 x) w; H% u; L3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
7 y# j, _) [# O; ?( Z* L4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
$ n7 h: y3 T4 ?: R5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
: e0 c! `: s P u# X6) 这个基地的 买/卖 价格百分比; J) `% C$ A8 B# j. T ?
( A( x# U4 ]- B! x
所以你只要按下面的格式即可更改该基地贩卖的物品:
$ `3 \$ i _9 x2 c/ p
9 U; S4 A8 Y$ H2 i Z* n: o, h# xBaseGood# Q2 u9 L" U: k* K" F. s" A
base = (你想卖的基地名称)
3 _5 H/ H) t9 R6 pMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####! `3 C- b0 E( F1 D7 c4 d! A
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
+ j) h1 b& J3 n4 V4 E0 K, tMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####$ i) m+ k! _+ V+ V- u2 P
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |