原著KeeperCN 篇外引用作者VengXCNE
' D8 y( n. E: |; e5 e+ M' f本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子8 B2 G; {% G, ~, Y
以下内容均来自www.goodbj.com , V# q' H6 h% ?. N, G1 Z6 t
目录:
1 m& ?+ s$ k$ D8 i& U1-2L 战斗机装备解说5 o4 A2 }9 M! U4 i" v+ t. _/ `
3L 武器的修改9 {2 d$ T! }9 L
4L 武器的贩卖设置7 V: o) X4 j9 y, C% G
5L-9L 建立一个新基地, p3 ? d- B2 k6 S1 v3 P* d' l
10L --11L 建立一个新派系4 {' w( Q, {. |- T6 ], ]
12L 更改npc的护盾; a( L0 K& N% } E
13L 派系友好度的变化修改办法3 E2 Y1 U7 i% ?+ t0 m
14L 基地建立补充说明8 L% o* p5 \* Z' s& p4 s
15L 激活无法使用的跳跃洞& ~: {+ Y T A1 a1 T
16L 战斗机座舱的修改
! x( Y* C" W; `# h" r6 G% A17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 & T8 y' F6 ~8 L0 ]6 E
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备
; x' F- H; ~. W9 I装备意义解说2 Y% w3 c0 l$ [6 V9 G3 ~
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推进器意义解说! G9 H: [- S% s% h. h
) K7 ? f1 l2 x& Y+ G! x打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述: [+ r! Y& S' `! T& H0 l* |& z. l
. x! x8 M& ?2 Q2 ] xThruster
& H# v! N/ B4 ~1 p' inickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
& {- g0 m( M" {7 X3 ^8 P% fids_name = 263737 ; 这个不多说
$ B' t m# ~; \# Pids_info = 264737 ; 这个不多说
* P. H" _# Z$ G- Q z/ [DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
" z$ W+ v) q% H7 a+ w1 ~) Vmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
+ c/ U7 K0 [* n8 T# k4 u$ LHP_child = HpConnect ; 连接点
# A. }+ h% @, u, K- t/ p3 Y/ |hit_pts = 1000 ; 可承受的打击力7 h" c9 O3 [& }
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
0 \9 y( L8 `1 X; F, r3 s7 sdebris_type = debris_normal% \7 ?6 T* m) W3 L
parent_impulse = 20
' P0 F7 t& }6 }/ j7 B) Bchild_impulse = 800 A: L8 Z2 q" R% G% H' t8 i
volume = 0.000000 ; 占据多少货仓空间0 i d8 u7 N0 l+ L, s% {2 S
mass = 10
# q" n- F7 ]/ l! I( U4 kmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
$ l/ Q* W8 |* P/ M$ {particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
* s$ \4 }) {" D3 x) Hhp_particles = hpthrust ; 推进器的尾焰轨迹
+ Q7 H5 t) b* @* F2 F7 Qpower_usage = 165 ; 使用多少能量! J/ j; j! g, r' C6 i
lootable = true ; 可被丢弃在太空: g+ @* C1 f1 ^0 V
separation_explosion = sever_debris; I6 l9 d) `! u
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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Q. P9 d' l) }: q* C) }# AShieldGenerator% @0 y, [7 m, o' V: ?! u( h& n j
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
$ z, c. T4 A8 G o9 ]ids_name = 263873 ; 这个不多说. i( V& ~8 c/ W5 u3 l7 v
ids_info = 264873 ; 这个不多说+ y! P; v% I; K% o+ D- L! g5 ]* U
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
! l" E% A: s. m7 w$ u0 vmaterial_library = equipment\models\li_equip.mat ; 护盾模型1 m( u2 Z q( H2 W% a
HP_child = HpConnect ; 连接点
4 k5 b4 @* R5 ^0 e3 v+ Xhit_pts = 1405 ; 可承受的打击力
% S8 x) t) ^4 n9 C2 T' zexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入% K4 e: f/ X) x: ^7 j
debris_type = debris_normal& U6 [& Q( ~: I
parent_impulse = 202 ^( J5 @3 I2 o" W( Z9 G5 {
child_impulse = 807 B) `2 x8 i# C0 |! z& z
volume = 0.000000 ; 占据多少货仓空间9 s" t* E: e; T
mass = 10/ T) q8 ]* P$ i1 c# i/ ]
regeneration_rate = 44.900002 ; 护盾再生速度+ I s) ?. u6 _/ U4 N& ^
max_capacity = 2020 ; 护盾容量
( d0 P2 S; B0 ]" X, atoughness = 20.200001; x m* Z+ \. f) K6 t
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
9 q/ I. c4 G% |& v7 U6 A- r xoffline_rebuild_time = 12 ; 再度恢复联机时间
+ x' o |/ ~8 N1 s0 soffline_threshold = 0.150000
$ N x3 H. w% D) h) C; Pconstant_power_draw = 0 ; 使用多少能量
: B) m) n- V/ U" e5 h8 Rrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复, _. \+ A! Y/ L" h; f* o$ h7 d
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)# P! s# ~1 C! \; s3 H, c' Y1 r7 H
shield_collapse_sound = shield_offline ; 被击溃音效
' j( Q( f* I5 a8 V. ^shield_rebuilt_sound = shield_rebuilt ; 恢复音效0 Y2 ^$ g& h, I0 k" I/ l. Y
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效" T6 y2 c! U; \' k1 w
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
: a) h$ o: _4 v4 S0 |3 rshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效3 R, T. k' }! f
separation_explosion = sever_debris( D- o5 C8 x3 Z0 J, N& o# a# L0 D
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
$ _. l* s& |( e- E; n3 d* Hlootable = true ; 可被丢弃在太空2 f1 p. l. o E! g4 t
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?" b C$ S7 L) W2 J- [' u如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。# |& o" p' n i) @1 u; n- B) t
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让所有上述物品在基地里贩卖必须编辑下面的叙述:0 p& k. p5 n* J% l7 P0 u
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
2 ~; N5 v. H6 R8 d3 q+ HMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
, X/ C( D6 R% |6 w% Q) g: qMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1, \4 Q s6 E1 _ i
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1* ]% H; K4 x; p% e9 _) Q
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 18 C' a; d# n3 l( N8 t9 z
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
; P4 H* @3 a( HMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 13 A( R' }9 e% N x1 L
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
N# u& \5 `- \5 P6 QMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1) U) B" e% j y, ~1 y1 A& e7 {
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1- W' o) w s6 Z- h5 L" ^
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 14 O0 B2 Y) k, C3 _, [, O' x) g) v
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
# \. E7 h' M1 e/ n3 W( eMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
/ V; Y5 V9 s! N$ R9 oMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 12 f+ Y" ~! C0 h5 E. `, m
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 17 ~0 |9 ^& ~) F5 ?3 ^; c) P
MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 19 X% ~' @$ `6 p* d9 z% ?
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
0 p. Y2 V3 W( M7 pMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
; [9 E3 ~' u7 }! IMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 19 R8 t: M6 M1 b7 d4 B
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1$ `& z, e+ s1 y" h8 R- C; p
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
& @- [& o# R% E( t$ BMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
8 C3 ^/ e/ K( M+ G3 F( ?: TMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1( Y$ ]: t" u5 l( Q- C5 j
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
5 v: f$ O. M+ R2 QMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
0 D1 N1 f, s- p4 ~: c4 Q+ X: tMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 10 {. p4 Z* i) q) p
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
3 U% T+ r+ L2 e; U+ t k p, nMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
3 y4 I9 ?2 u& VMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
E, T3 e; k* a0 ?$ N5 h+ AMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1* d1 e4 x- k/ m$ f+ ~8 m/ G
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1, r9 X$ `+ z7 b
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 14 n% k4 w; ?0 y( ]- y! L+ {
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1* X8 W+ H* c2 v7 t% T
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
; g+ l! v' i" z$ fMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- T. `6 W T8 ~ C9 O3 y7 Q% a% ]
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1# A& f$ y; p2 v" a
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1
0 Z0 H9 a) [4 NMarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1: w# G/ ^% _( [
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
* A) s, r" i$ c! k2 j( o5 b% lMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
# x. P, d9 D4 [8 x+ |1 V; gMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1: G6 f) E9 Z9 l$ x
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
% `) v/ S4 d! U2 x1 D' fMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
3 w; K# F2 O( ^* F8 @MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
( c4 _$ `% b/ K+ Q TMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1( ~% I+ E& h* F, {1 U
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1 ]9 X% J' j/ `! _; b
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
4 r- W' S: R5 l. `& Q0 D) H4 _9 @& uMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1' ]9 O: ^7 }. Q. ^" J9 S6 R# b7 u
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
: }) F1 Z9 H) T% r2 J, `MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 15 g% t. W6 c) S, L8 `
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1, {9 G" f N9 `+ l
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
+ ?! i6 |( Z& a* h5 G. z C9 ZMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 13 `* k, E9 O4 O& P. W. A
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1# C' z# s7 X2 ~8 E2 F. r
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 16 c e: e# l+ Z1 ?
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
# D, @! j3 q# q, PMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
0 i3 _/ Y2 ]1 @/ `+ }: G+ U. aMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 17 f" e3 Q" b" t/ r1 i2 g2 |
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1, M2 ?/ [. M* E5 f" @/ S( Z
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
5 z0 t5 j9 q: X5 r1 U' b5 b4 FMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1* T$ W9 `( S0 N8 Q, D
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 18 E9 a9 v; j: A* [ c
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 11 I! W; m7 Z# T; ?# F
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 16 c0 J8 ]" G! t1 T1 d" w
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
! e5 J8 b, V2 v9 X; E* CMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
! ^4 M3 P' Q. _3 GMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1! l! Y9 J1 m0 c: X; { i
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
% c+ R& |; g: M f8 GMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
/ }' i: c2 r. [8 Q4 _3 XMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1; w0 ?) O5 F$ Y0 u0 ?) q
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
* J4 J6 S/ ~5 o! @0 ]" bMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1) {, W# m2 P$ p2 M9 g
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
/ P" K: e1 @( Y- d! U9 EMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1" ]3 O' G3 t: ~. q2 v2 G
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 18 R# _ G: h* e. r4 D9 Y% n; a
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 15 t4 {/ A: v( a! C6 K
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
; v5 u9 N4 |' f" r# c7 S3 oMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
: F3 U3 f3 C0 h l0 r+ a+ h) HMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
/ b1 ?, R+ U+ B2 x5 J/ p5 j3 zMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1 _. L6 t5 ~/ T- o$ t
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 16 D2 h5 w0 \: A" w' x1 i0 {3 }
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1, }5 M0 F+ n+ Q) y+ P+ k4 j
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
' \" Z; c/ M3 L4 c; Z( w! zMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1$ z5 G' U4 T% Y( |0 d/ [
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1% Z7 s% Z& O: f
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 16 _9 R, _5 O( F( o F8 S
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
7 S; w) x) h' x+ n& m3 C+ vMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1, D- d8 v; l9 ?. b5 h6 M4 `" A
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
* K0 @; ]8 r+ d+ Z( zMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1( [$ m9 |, u/ o9 Q) y& h
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
" r6 i6 p( g7 B$ U% F) wMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1, [- z/ W( T& H$ _3 g- `
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
: r1 B) n1 ^4 YMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。# K" x i z. N
! S& [- c l4 ^现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。1 R' c7 ~% J# r! g, ^
u7 h: Y( ^% z/ w* X看看下面的叙述:+ _% c1 P" K. h( b2 C# Y4 c
9 A, x3 g1 {2 I. _' z5 p8 PGood
; T. W( `' R6 B" ~- unickname = ge_s_thruster_01 ; nickname,不是新增就别改变它2 u) Z b# T) N) |
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它* i" |7 x- G Y# V
category = equipment ; 所属类别
3 {0 Z1 u) o$ ~% t7 h% ~" eprice = 500 ; 价格
: U* ]0 O4 m) Hitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
# h2 U* O5 s1 t; @ h- j! Xcombinable = false ; 不允许你买一个以上2 k* V/ I7 A, t' q! h
ids_name = 263737
; C$ J/ q% H( oids_info = 264737% P- |) E6 O# {; ?' P2 `
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型5 }. [2 S) n9 u) t+ ^
material_library = equipment\models\ku_equip.mat ; 推进器模型/ b/ U5 ^. N+ x( Y/ I+ z) E
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+ u# C2 u$ ]. b# d$ v. {4 r! r# d护盾与它非常相像,所以你必须有这些基础知识。+ H; m3 s" B; z' b/ O
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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# D7 z/ q" I" [/ @1 }每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:) V r4 K) ?& k n
8 c, A) `0 \9 b) [8 M) y. ]: mBaseGood
: i5 k& [! Q9 m& R$ Z5 ubase = Li01_02_base ; 这是 Pittsburg
6 j$ K2 L! p+ \MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
5 _7 J7 T9 I! o7 t: |. sMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
# F5 k! a. u) JMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 16 [2 L8 F, I6 P8 F" w1 G
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
4 S+ W# Q$ C, I7 Z! BMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)! e6 o& |3 r& G) h l q! g0 }
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药4 Q" ]0 G4 R$ N( ~# z& |$ g9 k9 X
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
* \ \: l4 K ~" }' oMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1, Q/ }" S" g( X9 \& u# F
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1& ?0 V& u6 X+ t
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
: D3 L( l* S" VMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 12 Z& e" J# K" a/ S9 i8 ?; k
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
" c$ J [ G/ k0 _MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
# D6 t9 R. Z. f$ n9 S$ UMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
; h1 _7 u2 m' zMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
$ J$ [3 H& y9 p% s0 lMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
) G# I) y, ^. w$ z. aMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
2 b3 ~2 w' R) { P+ e5 yMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
5 h Q8 m: M2 n9 QMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
+ \" t. n) y/ _7 d9 RMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
% l5 [; l/ K! PMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
: e' B5 u+ y& Y X; }& x; W$ Y5 kMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 12 \: Y) `" z, i. ~/ b
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药) j. @( r# X2 Y% z& h! v
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
2 \) {% b; {7 c( XMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
# E4 C. h `" f# i2 P. K3 ^. HMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
9 N# k5 Z+ K$ i/ S' rMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
# B2 }: F. s, Q! y5 c& ~+ pMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 11 c# S# W( h @$ {# @, ]- q( C- i
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
" w% I Q% f8 P0 t# eMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
1 P/ O8 i" @* O3 b+ yMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
% o* z1 B8 U1 F5 dMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 10 q4 B# a2 Y" ~8 w
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 14 u! i1 ]& l1 G0 }
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1* l: N3 X& {1 G e
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1) N1 ?: r: U, e A8 F: Z$ j
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
% ] H- E3 G5 ~( B2 }( i6 r; [MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 14 n; u' W- G4 t& g
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 11 x% ~) z) k, J @/ {) }: T
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
$ x6 y) j+ f! B$ F7 d: iMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
7 T5 Q6 C; ^+ Y0 w! U9 xMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
( D8 j- Z% u7 z/ UMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
; i1 l9 d9 o4 |4 mMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药 y" I; p4 c7 c
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
9 f" Q. Z6 q* Y* O5 \& }MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 15 e& W3 T+ v k; U ?# Y7 L
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1; I% g- q8 T% q" L% F8 \8 T
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
. {& W( C5 Y P& O4 T9 x; GMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1" S6 E, t" D# i! e, _% O4 B
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 12 \' |: c" H; b
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池" |/ Y* k) i, m# ]4 k: V, B& H
2 V7 ] ~. z3 e% W$ Y2 E3 S
我们解释一下每行参数意义。5 S4 q' q# F5 a% G* \
; R* L3 H( N* O- U$ `+ {MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
- m3 O/ G% ~& ? Q
8 X7 t4 P g9 e. w& ?( ?( h U1. 第一个参数是表示可购买的玩家等级
! R% k$ p8 w. r/ w2. 第二个参数是表示所需的玩家名声) Y" e+ H" X3 O4 n& X
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
: x* V* ^- m! ~- a$ q4. 第四个参数是表示一次可卖多少7 h6 J4 N& C) D& H' h
5. 未知
- Z l% n, `/ e/ u6. 把原设定价格乘以多少倍数3 a7 u8 w5 G# w) i D
Q) Q- i1 d" B6 X% R+ x: a
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
0 ~0 ], X: Q; B$ U' w' f
2 |! Q) ^2 D& c我再把相关知识解释一下:3 {# t* `4 H# k. n0 ~( F" R
* x& i; A V( V( W5 {9 l物品的等级通常以 mark## 部分表示。% n( W! C" E+ q' P8 B
3 n+ L" I' c8 u* _8 k8 [& y- T
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。0 c/ I1 x3 k* z
- x) Y5 Q; g8 e$ M***************************************************************************& n. ]) e. Y, I6 P
# G# R" N8 c" A1 n
商品部分解释6 ?: _7 ?; }: G# y
4 z7 }9 ^. \3 g. [, Y, T
market_commodities.ini 档案里表示商品的有无贩卖。
% U+ i8 ~4 @3 c0 P C) }& n- s7 C" f
例一 (没有卖)/ U4 |& c& i: z1 U
0, -1, 0, 0, 1, 2.2500001 V) }# Z4 v: i: S
3 I' e& I+ K: k$ A6 y, A: @0 R例二 (有卖)
. H+ i( c3 m) R" ]$ T# g/ o6 i3 T" A0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
# p# j! B4 R4 ^) d5 c! r; T+ v " L4 t0 D" T, z9 h# a( _
现在我解释这些商品数值意义。
. f* m( M, ~5 ^# F8 X. n7 I
6 I }1 x$ c @0 c..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
- F' @* ]! {7 D3 |. T2 l9 {" A..1 ... 2 .. 3 .. 4 ... 5 .. 6
7 J5 y# c1 f1 ^7 g) J
1 E* K) Q! S' x: m$ P) f1) 通常都一样- |8 G- M$ w% }1 Z
2) 通常都一样& @2 B! Q3 x4 q* z
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
1 [. G6 G' E* L# C4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。& C) Q( C$ h. L/ s, O7 V2 w. m
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
+ k4 J O1 e5 Q% n8 [6) 这个基地的 买/卖 价格百分比
& h. p% A; Z3 I/ h
% O# `/ t. A& U4 c3 }8 t% L所以你只要按下面的格式即可更改该基地贩卖的物品:
* D2 q( r6 Q! N* u9 ?
' W; {4 H) Z H3 Q/ B; W- a9 `BaseGood/ {* [' n/ C1 R& {* }& R; `
base = (你想卖的基地名称)
3 U) C2 z) u2 M8 T, qMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####0 f' r/ A1 F9 @, X* S% F
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####: i7 }9 S2 g6 L0 J
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
: S% I/ Q) c, o- iMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |