原著KeeperCN 篇外引用作者VengXCNE1 W3 D' e% p( b6 N7 d+ E0 D9 c
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
* N8 V3 I# A/ Q以下内容均来自www.goodbj.com 1 n, s& W3 E1 E3 K5 w: ]/ b
目录:4 x5 d/ F& G; L$ u2 D
1-2L 战斗机装备解说' n1 M* f. @7 o
3L 武器的修改4 x$ Q, j+ N8 n9 Y3 l, u- i
4L 武器的贩卖设置
9 q8 w4 O. j& n' ]1 l5L-9L 建立一个新基地! ^9 w) g% a& C, o6 t7 Z# Z
10L --11L 建立一个新派系; H E# w4 c7 f) x4 F8 _6 q
12L 更改npc的护盾% F5 P3 @0 o! _4 V
13L 派系友好度的变化修改办法
( x1 k& j4 y* B14L 基地建立补充说明" `9 n3 i: m( C8 x
15L 激活无法使用的跳跃洞7 L: w5 o q3 v8 p5 C Q
16L 战斗机座舱的修改
1 I P9 Z! \" a3 d* D( M6 u17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
! ]; r- X' D& \+ F3 P. I18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程0 g' w7 E$ Y8 d* R1 u) p
) G, z3 R1 o9 k, \ e" x装备
% `! @6 E% f9 B. A装备意义解说0 d$ |3 ~2 k7 w6 t2 L
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推进器意义解说
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- q1 h( i2 z' V3 v: H4 {+ A打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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, g' @0 T8 ]: x4 NThruster
6 d; y3 y8 a8 D9 _# o @4 e) anickname = ge_s_thruster_01 ; nickname,不是新增就别改变它7 r* n4 h) H! `9 F9 J1 J
ids_name = 263737 ; 这个不多说4 n: N1 g9 b, U
ids_info = 264737 ; 这个不多说
. p$ q1 F6 N( m i J7 _DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的9 l! Y% \' Y4 ~
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的 H1 k! ~ n. P* t5 n+ y% n+ Y- B% p
HP_child = HpConnect ; 连接点5 G1 N# x" H( m i4 C( E
hit_pts = 1000 ; 可承受的打击力) w2 y! n+ t# a
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
# q! L- Z& z6 s* j3 ?( ?debris_type = debris_normal) I, ^2 p. F; V8 P# [/ t( B
parent_impulse = 208 H' z2 L4 J8 A" b" a+ ?
child_impulse = 80
* U3 e8 {- u: U- Q0 ^6 Q- }4 Qvolume = 0.000000 ; 占据多少货仓空间
% i% |0 F6 j, R5 a; nmass = 10
$ u& S5 p5 `7 E i/ I& T$ l. Tmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。. O" }, F: v# d; h
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
+ I2 [5 _' ?# j) Xhp_particles = hpthrust ; 推进器的尾焰轨迹
/ p! H9 q2 `" a- x5 Bpower_usage = 165 ; 使用多少能量
1 a% \; Y" f3 c4 d1 olootable = true ; 可被丢弃在太空; I8 t9 _# H! G3 h% g6 l. T5 ?0 j# r
separation_explosion = sever_debris
7 I; K1 z9 e/ [3 X6 U4 K1 y7 ?LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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: l8 B+ b3 i9 L3 Q r6 S$ yShieldGenerator* P) |8 k7 c) p$ G
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
8 i5 |8 }) i5 B! B; D. eids_name = 263873 ; 这个不多说& I8 ]$ W# f4 d4 m7 Q+ h" w
ids_info = 264873 ; 这个不多说
* s- y3 o6 A& J$ d$ e2 ADA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
5 Y0 a! D' b5 }1 P" x" Kmaterial_library = equipment\models\li_equip.mat ; 护盾模型1 ~9 B3 W, N( I+ H+ {5 Y
HP_child = HpConnect ; 连接点
?: h1 ^4 \$ }7 s7 q' `5 Ehit_pts = 1405 ; 可承受的打击力1 p. w6 ?& t9 \. v1 E2 |
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
* U6 h' P" n) Q6 ddebris_type = debris_normal4 v% w( U! s8 ~' Y, V8 v
parent_impulse = 20
0 L% Z+ O! w cchild_impulse = 80' G* \2 Z0 q5 F8 }! \/ M1 {) Y
volume = 0.000000 ; 占据多少货仓空间- u( w' h- }+ L+ _
mass = 10
j- P$ S; a+ J& j; oregeneration_rate = 44.900002 ; 护盾再生速度+ V U% Y7 O' O
max_capacity = 2020 ; 护盾容量
# o- j+ V. r0 K. ]toughness = 20.200001
5 K7 d; U1 Q, D; Z! F$ r& }hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级1 @4 C0 a. r9 _+ B) q" w
offline_rebuild_time = 12 ; 再度恢复联机时间
4 C: S2 x5 }# woffline_threshold = 0.150000# s v+ |% z! T
constant_power_draw = 0 ; 使用多少能量
; m5 r2 [# l" x" t" q1 Rrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复+ S; N* g6 K8 Y3 G( r& R& X ~- @
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
k9 E- ?. S6 n' n* Bshield_collapse_sound = shield_offline ; 被击溃音效
, ]6 e* J1 G3 J% U4 |# |9 Qshield_rebuilt_sound = shield_rebuilt ; 恢复音效' l; ?' P6 @! [* n9 |* A* k: [
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
m q$ L" J# V. ]& Mshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
) x/ u4 u9 K/ Y* |shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
7 l, g3 n$ [! ]! ^7 bseparation_explosion = sever_debris, X3 U3 g( {# R6 R9 K4 _
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
) l' o* Y: c8 Ilootable = true ; 可被丢弃在太空( L* l& @) m2 k2 [6 W4 p. T
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9 e& F& {3 W- z& u U" N如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1* W! P' P0 y' p/ @. ]/ r6 B5 ^' w
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
9 n$ U; r6 t" I/ n4 k1 X% iMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
+ f5 [! v3 i4 N9 D6 y8 iMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
3 |" r( f0 i( tMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
1 ~: _7 _6 e* oMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1 B% Z, n5 B. _1 [: `& C1 u
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
! {5 Z* Q/ ?. h3 r1 p$ yMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1, a& Y w9 w( L! W
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1/ B- z# g3 R+ P0 g6 s6 }
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
3 l" W: ]& M4 Z* V% WMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
4 j% w; C5 _. YMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1# r7 [, N" j# r# E
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
[4 R* p3 v, I7 [# FMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
* U8 q W: O, L* I, l: mMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
. y$ R0 R" ^, G* Y* _MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1$ l! E) b1 t+ ^. @/ R5 `
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
6 w. \1 N) I- K9 j& {$ A4 o; lMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 17 D' q7 X7 N& u& p, ^0 t# a* k
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1$ Z# @2 m5 D( E) {4 h3 H
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 10 e& Y7 C. T4 Q" k
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
9 P: p$ n( F4 [- SMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
8 x3 P1 @; s# y( ~MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 16 d. @# E, ^- v9 r6 G' E8 [
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
, E1 Y3 F# [. [* k* m! x6 S4 s0 PMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
% s4 \& [+ B3 O; y9 V- G7 e6 xMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
6 C& S" w, k) @/ J' h. zMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
) a- f2 |- [8 [8 F% sMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 12 o# _& j4 H0 [/ A2 R' e2 l
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
, `8 z' }- I, O9 L( e7 h2 u3 S; X' `MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
9 O U( K+ B" C' b5 n' ~& wMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 16 z# A; r+ n) M/ |' j4 Z
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
* e0 |$ h, y0 |1 V9 ?MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1: T# `6 P# H) q/ R# Y; C# a2 L6 R/ J
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
- [% v& c- D, Y+ e" {; EMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1( J( t3 V9 C1 s) s1 {. n
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1, B3 ~3 R$ q& r9 f" w( f" N
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 12 a* ~" U2 i* l& j0 I2 O
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
) U; l9 ?1 _) ]. rMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
. G/ d; F2 z, W6 R3 GMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
$ V9 o3 {# L5 X B' l h9 t: a8 [MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 12 A- @4 z1 _2 S
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1, m3 b# ]/ z/ E/ ]) F/ B2 {
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1! E8 ? `' T' ]7 b. K) k* P' L' p/ Y
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1- Q2 Z J- h; ]* p; N% m1 n5 ?( b5 f
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
: J" t( I9 p7 Q+ c& oMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
: M% j( B+ N6 r$ }3 m: B' VMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
0 F6 j+ f5 u4 s' s, j, C' gMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 18 E3 \5 V" Y* V8 n+ n/ P
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
+ F+ T7 k; i# Z# E7 U0 J9 S5 DMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
- u- y3 a( e2 S9 p& |MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1: B3 `0 y3 }: E
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
! P& J# G, S( ]* x, p, H, kMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
" ]2 g0 l9 w* V# o, H9 LMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 13 ?0 G' {. w2 H" v0 ]
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
: t" n8 c8 }9 a' c9 n2 e% Y, r UMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
Q2 z, ~, ]0 p; K6 P/ ]6 pMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1; N. a. S2 C0 i* @# u) y* a
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
7 y# ?! L# j, |, eMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
9 ~6 ]- a, ?) w1 _# r" G P) C# `MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
0 \$ w3 L" X5 m5 u' Q# {2 y- ?& mMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 10 O& U4 @ k- c1 ^
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
# t* J) _) k, E1 o; R6 KMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1- W4 \& Q" u7 K
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
! D; I1 r; L8 W' r/ TMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1% K: M) u& X/ L1 u) K/ E
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
' G9 U, M" m1 T0 { T0 E: dMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
) |- y& h# h5 ~: _4 d, m' NMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1' l( q$ P- U5 @" t& A# ~! T
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1: y: z7 Y5 i0 I( K' J% { C$ Z" b: n
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
; [8 ^( g. y9 N/ V0 B6 [$ z1 {6 uMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1, }$ w' _$ K# I9 B7 X; J
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
) N" |) A/ T# j7 UMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
5 O; a/ t8 _' R$ S# F1 LMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 12 i, k0 s1 t3 B; k& h6 `1 A
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
' r6 ]( B. o1 q. P" ^MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
1 j9 p4 W$ c; n, q" b3 [) c9 FMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
+ ^! V8 ]% \3 ~0 j! r/ w1 N6 N! xMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 17 z/ i: j6 O4 P1 N- v# ^
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
# g, v6 f1 e; j9 ^) o5 h GMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1- q7 u9 Q/ C. l/ v) F& S. n2 x' x
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
8 \/ z: Z7 t+ g& DMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
& P" ?* D$ e6 v2 P" KMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
+ F" W% a0 h! M3 J8 oMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 15 h/ m- N) z; {( b7 }1 ?
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
/ W6 ?% j1 k' e) ?MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 15 `; e9 N7 h+ L4 O* Q
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1: i* z0 {$ n9 g1 n- N& k+ d4 W
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
/ s. \) |9 Q5 cMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 19 g! M9 p' e8 w5 c: B% q1 C! t
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1+ j/ H4 {6 f0 ?# L
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 17 f3 J( r$ u+ i' t
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 14 l: l- ~$ {- W2 J8 o: }; V
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
! r" d0 E8 ?4 q+ _/ Q- gMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。, F' F* U4 t( s; h
+ X$ d, |2 t- `& I" m7 V现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。3 ~( y* L$ ~8 n4 k2 m
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看看下面的叙述:
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Good
7 S* S2 C8 b% M* dnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
- m6 t7 F7 [; ]" zequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它9 t S: J% L9 m+ e) W5 w
category = equipment ; 所属类别
- k f# [" f7 k0 pprice = 500 ; 价格
; W9 b, B: B' h; ?" _' q1 Nitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
" k; z; Y! b; x! l3 s; Dcombinable = false ; 不允许你买一个以上
' Z2 ^: T. l9 M8 S' s2 aids_name = 263737+ ~! U6 |3 x. U+ ^# B& Q
ids_info = 264737
) j& o1 }' ^& w0 o Y/ qshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型' Q8 @7 [/ v7 z. ]2 F
material_library = equipment\models\ku_equip.mat ; 推进器模型& I# q3 h) K i8 h; \; d( k* v( q
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护盾与它非常相像,所以你必须有这些基础知识。: }1 q: H3 `/ _" R: W* Z8 x
! g) v* N- n/ q3 b( I要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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9 ^; N2 X1 w2 L9 |+ L" M- {' Q每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。( V' q1 L/ ]1 H5 K# C
! J: ?9 r6 G* E3 M- b( ]搜寻下面的叙述:* J [5 c8 Y' A" v
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BaseGood
/ `7 s! H- x* \* r( P; ?base = Li01_02_base ; 这是 Pittsburg
$ L( t# Z# c% y, w7 n' PMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器; c4 |5 m; U9 L
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
D' H: q, [, n" C# qMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1" e* v4 n& q' B3 y+ O7 n
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
* T2 T7 W9 P9 i2 F+ D. EMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
. L7 `4 N5 V" H" mMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
2 |! ]1 m% A/ \9 TMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 12 Z1 o. P; B( ~. Q q$ h
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1: x1 d& v( j2 J/ d( d
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
7 ?" g) a4 ?- H, T& z, dMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
8 m) a! q* }6 V+ a- U8 ^MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
% o! |6 Z( L5 F1 a. v0 Z" fMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 13 i4 z' V' |: y) \- J
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
3 r* K) G m% R/ N4 |# n2 a7 p; JMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
( _9 ]- A' ~$ {% t% j" AMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1, _+ Z5 q3 ]+ B- d
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1( g6 h- E" o& t4 m0 m
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1. \# I3 |! {, C5 [: d) G- n
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1% W+ D/ {6 S$ ]* l
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 19 Y9 D( r, _9 g" F7 M5 a4 n
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1. i$ y3 {! q1 @, m% R' E
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
7 W" ^/ A: A* ?3 j1 m& j" _MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1- J- A3 l A+ H
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
; `; o1 W: K6 g. r( }) _6 G+ mMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药8 J; B* n9 V7 T& C
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药$ S4 C' O& o" P3 Q7 z7 ?9 l" F
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
# Q R3 A& p! s0 D8 ?( |MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷7 B: o# q7 D& k
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
) t! i5 z+ h n+ b+ {& `+ z9 `3 MMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
' h/ t) @- s( \4 n. iMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
+ v1 e* N9 w+ KMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1, o9 T) D3 A+ T" Y1 u
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
- U1 r( W$ J; X% X# G7 ~1 ?, fMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1% p% S. C; H1 J7 A. U' S
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
: u; h7 d! \1 z, ?MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
j1 Y5 R B$ B. fMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
: d4 [: Y7 E" D& PMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
6 A/ e2 l) N/ b* ^, B( h6 j$ L4 \MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
) i+ X8 P8 q8 P- U$ [! \, _% |5 L# xMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
% F" g& R5 ^8 ]MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器% d; r" v3 L, i: v5 q/ [
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药) G/ ^! L1 Y$ U7 Q
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
3 Y1 P; m3 m3 K$ l: R& I5 N& |MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药0 ~/ C* Z# X3 V# u, J
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾8 C, J- [: h. Z3 V: H6 y& |
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
4 d1 {" v8 K# T. vMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 19 |" a3 o3 m2 h7 w T4 a3 ?; T: a& v
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1* | O9 N+ y- Q
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
$ V$ i7 b7 {2 ^3 FMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1& W7 m9 N% {; Q3 u0 g8 E1 D( P
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池; T6 Z. C8 U( N8 _4 P5 D. ~
# u! E: }& D8 V7 j3 a& ^# h I我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 3 `4 [4 l1 _1 x. S% p5 W
; d9 \, k$ Z$ p% M, d1. 第一个参数是表示可购买的玩家等级$ y- j+ i }! z5 w$ s
2. 第二个参数是表示所需的玩家名声
. V4 h7 j2 @) K% x8 A3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)7 h: n; l! u" J4 P
4. 第四个参数是表示一次可卖多少8 _5 e, u. F; b; P8 }% `
5. 未知
' h, f( r3 O' o. R) N& h* A+ S; `+ c6. 把原设定价格乘以多少倍数
5 C' j3 b0 m0 j. R- Z7 x9 A 6 B: M- q0 O% D! W, d4 h! C
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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, p0 j$ }. @' w5 M我再把相关知识解释一下:
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f$ O8 I) W, Q) E物品的等级通常以 mark## 部分表示。
% g4 T% S7 I# n: U: P/ @8 V9 V 4 O" S7 m4 j1 N9 ^
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
( r6 X+ m0 O6 ] U8 A1 E7 z( @ / `% E ?3 k( s7 }' {
***************************************************************************
$ U% a7 v7 N0 a 1 E. T% K5 N- }
商品部分解释( I+ y! I1 q( V0 L# E2 P
. ~/ O) v0 K" a1 a
market_commodities.ini 档案里表示商品的有无贩卖。
, `2 [) `$ W7 d
8 k4 v3 y7 D# z9 A4 ~例一 (没有卖). u2 Y2 ?( Z4 M
0, -1, 0, 0, 1, 2.2500005 x! N% h" I2 ]# C- \% @/ v
5 K: N1 C5 O3 u, j+ n
例二 (有卖)
% c( x, U/ i8 D. q; X( C- a! {9 d0 K3 W/ s0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
2 A" `5 x, W1 | n6 s % w/ Q- C2 l/ ^; i( t# V# h
现在我解释这些商品数值意义。% q: _2 g3 |0 t5 k) p: x
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..0,... -1, .. 150, .. 500,.... 0, .. 1.300000; I- S1 D0 _% X* |' z( C
..1 ... 2 .. 3 .. 4 ... 5 .. 6
2 _7 n; ]# o3 x1 U& V/ z( D+ t- ?2 ?4 T
% @' j, u3 Z9 O6 y4 m2 r& e6 q8 P1) 通常都一样5 }% A+ x. g, u* a$ h! J' i: h
2) 通常都一样% Y2 x3 H' h* f7 |! S: F
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
% Y3 t5 j' p: @4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。" ?! Y% t4 g- C/ j9 I) g8 \" W
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。2 B; C; \& {3 t7 f& N0 D
6) 这个基地的 买/卖 价格百分比
4 t# L: _" Y( U* W
8 i ?+ |; z5 i! G. j所以你只要按下面的格式即可更改该基地贩卖的物品:
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8 l: X1 D0 {) R Q# g3 y) [% LBaseGood5 N+ C9 L. Z% H& g T
base = (你想卖的基地名称) H' k4 ~. X4 Z- w
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
. V$ K8 a, e' {9 XMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####7 y0 N. `3 S, L
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
! D7 s: o' \# V$ A- T n0 k5 IMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |