原著KeeperCN 篇外引用作者VengXCNE
8 J9 O- P- r3 o7 g0 X q5 u本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
1 q Z! o; z' {' g5 `以下内容均来自www.goodbj.com
* P$ G; ^$ [( l( Z1 x' Q目录:. V% C3 O3 B; k/ N8 u
1-2L 战斗机装备解说
' i: g s8 B p5 D! _5 Y+ e3L 武器的修改: n8 y+ N* P$ \
4L 武器的贩卖设置
% n9 A% o# H- b4 p5 R6 `' q5L-9L 建立一个新基地5 W! U" z: D2 p) [1 L- K+ E7 X
10L --11L 建立一个新派系' o* U" @( D* [" d3 J& E; U6 l% O
12L 更改npc的护盾
9 Q" g/ a9 r% n6 a13L 派系友好度的变化修改办法
4 p& P6 E# p, c1 z5 s3 R7 y7 t+ q14L 基地建立补充说明
5 y+ k) D9 K0 T* s0 w15L 激活无法使用的跳跃洞
6 V1 ?6 O# q2 M16L 战斗机座舱的修改, O R8 g- ~* P# {' l; M. F
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 3 o# V0 k" V: P* a, E* u
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程9 V- \3 d3 F9 |& l
5 U1 ?2 I" \* J" Y' r装备 $ ?6 C& {# j# ?3 `9 H, e$ {% }
装备意义解说
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1 x5 s5 p. T h7 Z4 ?" A5 ~推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述: M; V' Z# _% H( \0 M& _+ b
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Thruster
0 _, V( Z1 q V! ~9 v1 Ynickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
* d0 C% @; h+ A/ _7 d( e4 qids_name = 263737 ; 这个不多说
$ T: A/ o1 ] o- u ~ids_info = 264737 ; 这个不多说* T d2 n" o0 C, f5 a+ U0 e. \0 k
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的. `1 {( o5 |8 @
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的; Y7 \1 L+ H# y! x* e
HP_child = HpConnect ; 连接点8 Q, h( a g$ K, C
hit_pts = 1000 ; 可承受的打击力- @4 [" e. x8 q$ B
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
( K0 V4 z+ k" C; mdebris_type = debris_normal" | s* i8 d2 C3 V( L0 U" R
parent_impulse = 20" o4 ?* _1 s1 @- g) _, M
child_impulse = 80
: L. x. b# n, j6 z. Q8 ]volume = 0.000000 ; 占据多少货仓空间2 i6 f r2 U8 V( i
mass = 10
/ o6 c: s/ S4 {8 K4 z+ z, _' dmax_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
/ Z6 K8 E$ ]5 m4 z, Tparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹/ F; y+ o) K/ t4 c; N- m
hp_particles = hpthrust ; 推进器的尾焰轨迹
/ j- j) e6 X$ k5 fpower_usage = 165 ; 使用多少能量
. f3 z0 n( S% x# |4 nlootable = true ; 可被丢弃在太空
5 D# R; s: |* W$ q0 Nseparation_explosion = sever_debris
# s4 S8 \* R( C; J# u: tLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。1 i3 f6 ?4 [/ t# q& o* X+ y
9 m7 Z9 f6 y0 _. k# I. o护盾意义解说
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ShieldGenerator9 l) I# [4 i! l/ g9 \3 }! _% n
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
2 i7 _3 w7 q) N; i" jids_name = 263873 ; 这个不多说
( c; d c2 J4 f. Fids_info = 264873 ; 这个不多说- ?- o. [: l# I0 \: e; D }
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型 S5 P ?3 u* A
material_library = equipment\models\li_equip.mat ; 护盾模型
& E0 k& E r5 p& @ |0 Z" iHP_child = HpConnect ; 连接点
# ]! A9 C1 b5 r2 bhit_pts = 1405 ; 可承受的打击力
7 n: d# s. ]9 G# cexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入" d y& v$ }. i7 @
debris_type = debris_normal1 o7 i5 E4 v+ j/ `
parent_impulse = 20
2 k3 X. ?6 j" F5 u+ Y. P+ V/ t# hchild_impulse = 80
7 u3 L3 B1 D4 ^ T7 u+ K; F- H( {volume = 0.000000 ; 占据多少货仓空间1 W4 j; S+ i! `5 _' s r
mass = 10
! D& _0 g/ ]7 g) j% t/ }regeneration_rate = 44.900002 ; 护盾再生速度
$ l! B7 L: _7 Kmax_capacity = 2020 ; 护盾容量
4 k# X$ O5 S2 f, U, }6 t6 X+ |toughness = 20.2000019 A. w* V0 f" r( \7 K4 N' F
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级3 x' }/ e" J4 w
offline_rebuild_time = 12 ; 再度恢复联机时间7 Y3 b( g p) a; }7 d% s, @
offline_threshold = 0.1500006 a) p' z% v* ]; x0 v
constant_power_draw = 0 ; 使用多少能量 U `( s9 s& a
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
W2 {* z/ w3 z+ Y: e' Bshield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
3 V3 S3 [+ `& Z& [4 T+ Pshield_collapse_sound = shield_offline ; 被击溃音效2 r/ ^4 o- Y: c5 f# {( e3 m
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
" k) N: v' H! M1 }shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
! s8 q3 m' D: |. j3 H8 _shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
6 W0 o* }7 ~0 W" Z0 O- e3 Jshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效. L% m6 ~+ i' ~* Y ?- j
separation_explosion = sever_debris; T9 g2 D( q( |) w2 I
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
) n- L) R7 c7 p8 L* b( }, xlootable = true ; 可被丢弃在太空
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) D4 `) Z" M2 G. Q如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。$ E' F8 X0 M1 N
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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# C4 Q1 L. f" }: V+ S- ?MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
$ O1 d t% u" m& ~) W" \) L0 WMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1) u, {0 D4 V6 L+ r
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
n1 v! F0 v3 `8 rMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
8 T7 }, N4 O2 K# z9 \MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
9 z! G% {8 S0 N$ B3 VMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 12 e. x. F- C- Y, N) ~- p
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
% V& ]9 I8 C4 ?6 z+ }MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 10 c+ V8 V( D9 d- o6 y2 P2 e7 @
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1# s, r. j( t, l4 I! j
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 17 m6 v+ Y2 X8 I8 j$ b% F/ X) I
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1" {0 o2 r; P9 R9 D7 d5 q7 S
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
5 t5 L% u8 H/ g8 UMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
' ?, ?. C/ }: c) y j0 s" ?MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1" D$ [6 U& u4 ]# f
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
( }, O7 q# z0 V( A, aMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
6 {7 {3 {; `5 Q; {2 a% b5 D. PMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
+ N) Z' E! x. z {MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
) P8 G+ H1 N# z4 ~* u! n% b+ vMarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
+ ^9 ^1 c0 j2 ]& n I2 P2 w/ H7 S, KMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
/ }$ l* W9 x5 |' X0 a' V; v0 \MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
9 n) q: U, m9 {" c* u5 g2 |5 iMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
/ f1 j; x F: M$ e: B" s( \MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1: o' _$ S4 O% }: z; Y
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1- m& [- y' U5 [7 Y% b
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1& E/ i6 j& j5 t$ [4 h" D# x
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
! ^1 q8 s- O2 g1 H$ {% [: pMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
6 b# ?+ F0 V" zMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
) q0 R3 e# P0 E+ P# PMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 11 s' b c. e" G8 B- X- i
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1% F7 ~' G9 j+ n$ c
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
4 u# I5 V& n# B6 o1 vMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
9 {: G1 r" G M" xMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
+ Q8 `' d+ ]# b6 t' T4 zMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
' x3 q X. P: b, H/ h/ zMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- b; B5 Z; |, u
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 18 e/ C" ~% u+ b9 l. z
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 10 R, V/ [' S9 V# i. b- B, }3 F9 r
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 10 i9 A- U, G2 E# j* a# |$ q
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
1 M8 {0 |( o8 Y( WMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
7 }# J8 P: D" K- {- c! e( g YMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
+ ~) K- b. u0 Q8 O2 uMarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1/ H' g0 Z+ T6 t$ G9 \' x
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1& H4 t; h6 m$ \
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1( u( z7 p3 E( q: J3 I& _
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1! ~! q5 ^+ K: A/ r! L2 f
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
; V3 w$ X0 b! [( k/ l6 |7 OMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 14 {( ?+ D( X" f. {, E* O
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 17 h- {/ C) o+ u! v
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 10 E2 X' Y0 M* Z# V* u; b
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
6 m1 n2 s I- @2 l1 ZMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
! @1 M% v1 d; kMarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1 L) H2 a- ~1 _4 _5 I$ h
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 13 h0 Q5 k# _4 O7 u9 z; o! v
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
" b1 n& ?( o" U% uMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1' s0 v% |# ^- ^! y% J/ g0 d/ D
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1, L0 ~( K6 K+ L% D, n% o
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 10 b) ^9 T; J/ A4 J
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 15 q) h6 X6 @1 d( H: R. k" I% W
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1! {1 P; R7 k) j/ _" t. V
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1( x9 b: p( F& f) u; Y8 }+ R, e; O
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1) ?* l* [' j- J. X3 Y
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1/ t6 ~: z+ A, s
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
$ ], O; a8 d3 g- c+ M1 h8 rMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
* r i1 I9 u/ U5 m" p8 RMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
4 O* T% [" K" w' WMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
; u: {# {3 v' u9 [8 LMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
1 A. h. M9 u" \' d! h3 U$ d% ]MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
' y8 h" Z3 W: FMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 13 {: Y8 S) r8 z
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
% k1 v3 H1 X) t0 ~* h, uMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1- C* w3 B. a2 S' |. n9 T/ Q( {
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
0 E' |! l9 ]; i% _' ]: W ?- N/ ~/ mMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
* G& l3 i+ L# M$ [& G2 c" [MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
% A$ Z8 S5 O- F, N, S$ |MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 14 _! W, E7 z& O$ F2 \+ }0 a
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
" H) D. f' @+ W8 a! {" [MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
/ f. j; r1 v( c8 m5 nMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1& b4 }2 y% D4 ]( |7 P. v2 a, g a
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1( Y% T8 o9 I I) ?! A4 `
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 14 O5 e/ Y; P1 ]) a3 v9 A
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 18 j* H) M$ D! q; E
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
$ U V9 A% @' W3 s1 G! j, _MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 11 l0 ^& M' C& ? t7 B& f
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
) D) s8 `! F' x; E0 B0 ~$ r, @! vMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
) J) o: b9 P" _MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
8 u: w E" j! V) j- K5 O3 [4 OMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
3 Z) q; l4 k0 d" y" XMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 17 G9 m |7 u! N# F
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
" w5 {- ^3 W6 o9 ?MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1: a2 m( b/ Q2 X7 G; K$ C
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1' p( ~6 \0 z4 o; p0 Y: v, J
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
% s; P- c( ]- }8 u, `, @+ rMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
6 g! `/ \ x) Y& h UMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 19 \- T' B# G% K6 c& b M
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现在我相信大家应该能够了解这些必备的知识了。' q5 Q1 p* ~2 G) H4 Z
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。, O% Y1 [9 a. S. U. @1 a
7 U1 [/ F, h j看看下面的叙述:
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Good
) c, ~. H. [/ a U Jnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
# s. Q: g! X+ J$ Mequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它. Y. V5 h& q! ~/ q2 v" w- H+ R; W! S
category = equipment ; 所属类别1 _& E6 q/ V" D( E" ?1 j
price = 500 ; 价格, }4 F9 R; r' n
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
" w0 z$ ^: U2 o, D) Ecombinable = false ; 不允许你买一个以上
n2 k) ]" e y; d' ]0 fids_name = 2637376 F! F. A! j K/ u9 ?' x
ids_info = 264737
8 ~+ }( d3 W0 B4 l8 Tshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型& K0 @3 W7 E$ n; m' K& N O
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。 ]5 Q# ?0 R6 e" O4 H! ]9 w3 W
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。 E! [4 G& d3 @
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:
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BaseGood# v' S2 O2 ^- U. p- M4 h/ y& ?
base = Li01_02_base ; 这是 Pittsburg# f# u6 x% \% j4 k3 A% u! I
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器" G8 x: S% w9 i3 _* W8 }3 q
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 14 _3 i3 v2 y$ X
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1
2 F/ U' D# B0 ~9 bMarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1, b4 [3 Y6 l4 Y2 P
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)% @% D9 Z6 B; Z. S. V
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
0 c$ M" t3 x P& v7 zMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
5 X+ \1 V0 U' f5 GMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
' x/ y. ]8 i, s% r" s1 ZMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1' ^6 r& ~* T; i0 w0 H9 u1 [
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
. b2 I' p* b# X2 W* H0 Z( |( Z6 HMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1& F, B ?/ i2 @0 `8 s( ~2 x4 ^
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
" Q' S# Q# f( i0 ?MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1' g' l: b' s F. R6 u5 ?
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1# _8 G4 N8 L& J
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 13 C q. L0 u3 {, T; q, A% P% K$ f2 _
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
4 {9 j$ z1 F, e4 t$ H) G! GMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
& Q' d5 P) B) q6 l5 d5 d2 ZMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1; Z1 {, ^ R) x; [/ N3 y4 U
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1) l; J; {6 d }
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
$ @4 I- ^( C) G7 MMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 18 w/ o; u8 K |5 a+ d6 E
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 19 U3 Y5 |# G. c2 g) a9 o
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
5 C; |7 m" ?1 N' b `' I% F9 YMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药6 a- K( J0 u# y
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药0 c% a: @% C; ]
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
8 {0 f ^/ F# r& U8 J0 TMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
& A, |7 `, T% a$ R( C; r SMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
: C6 c8 L N C; BMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
' _. E/ Y: u1 [MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
% ]# a) G: P; lMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1/ o5 ?& }) ?' s1 T
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 19 x' k/ w3 ~4 Q4 q
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
; `0 g$ H5 P' c" N; h, y. Q! m( M, pMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
9 H& @8 C1 t7 a' O5 SMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1 g y0 M4 S& ` y c
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
# c3 _$ n- ^6 G+ ~MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
! o' \3 ?/ I: ~4 AMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 10 A+ W2 s2 }7 V! U
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
+ \8 P) ~. J% ]* Y0 X3 s" KMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
$ a& G2 _0 }$ K0 AMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
9 u% c8 T% r. j: @7 ]. ]* |MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药) t4 i0 s4 E0 ^8 K; B
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
1 |0 s6 T2 B+ c0 ^2 _3 R; ?MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
( H7 \% n) ]6 {2 v1 n7 \/ e% tMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
6 u+ I% h) u% ]7 S* dMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1- d X) R! b0 e- b+ F& G
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
0 O( Y5 _+ Q, R$ r$ [8 FMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
+ n; p" _' S- R5 Y- f6 h+ tMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 11 v; ~7 s4 [/ e+ Z; U
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池) q7 d$ Y' v2 `) N2 x
% m4 G6 V( R4 _. x, m我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
; y+ i r, N; ?% ^6 \4 `) x0 ]
% ^3 L1 l r/ E3 m! \/ E. `0 j: {# Z1. 第一个参数是表示可购买的玩家等级
h* ^% s3 Q B3 D2. 第二个参数是表示所需的玩家名声
( `% i( t& M4 C3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10), [+ M7 V }5 z+ z
4. 第四个参数是表示一次可卖多少* C: U, F$ e8 x, s( Y' Z q' @0 `/ P
5. 未知
; L a% ?6 g) F6. 把原设定价格乘以多少倍数
2 @$ M3 [* p, R
& L, a# t% c7 I/ q, q3 b' e增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:6 o& s4 w7 E& g2 _( \: e* s$ P% c2 J
* I# h" ^/ Y2 q/ H$ c0 U; _
物品的等级通常以 mark## 部分表示。
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lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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商品部分解释& d' J1 M+ C f) Z
$ `( ^3 d+ j0 }- t( F+ O
market_commodities.ini 档案里表示商品的有无贩卖。0 l% {# U7 u3 ?- G5 \: J1 t
' E* e8 R7 H$ S例一 (没有卖)2 L5 { E; t& `. i" c# }8 V1 c
0, -1, 0, 0, 1, 2.250000
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例二 (有卖)4 c% e8 v0 n$ o3 B
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)4 e l# h1 {5 `
! V( T# |" ]* r8 o' I" l5 F) o现在我解释这些商品数值意义。# m/ z6 i+ X" j
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..0,... -1, .. 150, .. 500,.... 0, .. 1.300000* t1 A! B; V, J" L' a: [
..1 ... 2 .. 3 .. 4 ... 5 .. 67 ^3 ?2 Z0 y9 ~ J5 E' L
: H4 [5 l* l; D( w# W. T1 X1) 通常都一样
7 X0 e4 p& j2 \0 i/ ]- u8 t% c2) 通常都一样" [/ i) F; A# h9 D: y
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。4 X0 ?2 q7 e. s7 _
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。( o+ K# g3 |/ D5 | v9 V
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
9 ^$ ]& z8 T3 d6) 这个基地的 买/卖 价格百分比
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4 ~5 d) P9 h2 Y( H- R所以你只要按下面的格式即可更改该基地贩卖的物品:
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BaseGood4 f R- {3 F- @ r' e7 q7 _3 r4 V
base = (你想卖的基地名称)
5 Y( z6 A4 q9 I- R! |8 wMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####: p: G/ x2 C) |
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####/ a5 ^% J0 O; L* d
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### r) }1 e# z- D/ A& t# o$ n, P# [
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |