原著KeeperCN 篇外引用作者VengXCNE5 [2 x6 Q! |1 {$ g. N
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子% u- p0 R: {4 ^$ M5 N
以下内容均来自www.goodbj.com
) n8 ^- W6 \7 C! Z0 v. n目录:
/ W {2 X2 D8 Y# c1-2L 战斗机装备解说4 \. ^. P, Q! g# P* N" O7 b$ Q
3L 武器的修改
1 n, z7 Y$ B! {, Y- x4L 武器的贩卖设置
% d- A2 t$ j! y6 ]: ~# `5L-9L 建立一个新基地* Z2 b- g0 z5 V2 F' j; t
10L --11L 建立一个新派系- D, D' K9 }. }# M# d$ ^+ ~# D: l6 a
12L 更改npc的护盾
& G% z' e& W C4 E# e/ B# b A13L 派系友好度的变化修改办法/ {& ~) L3 h5 @' y
14L 基地建立补充说明
, `# B& c1 [3 h' A, J1 K15L 激活无法使用的跳跃洞
# S/ M" v% D# p* t16L 战斗机座舱的修改7 ~3 u8 I, Y+ o1 E: }* {
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 , c6 h7 ]9 g- m/ n% A
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备 , `2 A9 B, k3 a" c' o' m% j. l
装备意义解说
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e# z8 K* a/ B# `- W8 \推进器意义解说& }9 i @1 `: I! D
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:7 E$ Z$ f% E" ^+ _4 ?/ e
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Thruster ! H# K2 ]8 Y$ p* w5 c% T, ^0 S! f/ ?
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它$ ?) E- x5 p6 v2 i& v+ d
ids_name = 263737 ; 这个不多说
, N0 }6 V k' H$ hids_info = 264737 ; 这个不多说3 U+ ?6 c: ?$ ]* ?7 x9 Y
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
, F9 J4 Q$ M, ]7 f( Q" L$ @material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
4 r2 k- P- _3 t2 F" `HP_child = HpConnect ; 连接点
0 i7 G/ C# I* f( Z( |" u2 qhit_pts = 1000 ; 可承受的打击力
% D5 Z# v- Q, {# y" f7 X5 Rexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
8 F3 x. P) F4 a! N' S4 Xdebris_type = debris_normal& T4 `( }4 H7 f2 F1 r
parent_impulse = 20! V5 J* n' Y2 X. N; L' k/ H
child_impulse = 80
6 m9 w8 H1 Y% T. \8 ^5 H" f2 Pvolume = 0.000000 ; 占据多少货仓空间5 b6 }" J n. m+ e
mass = 10( a' f1 j0 H/ X, @+ c+ V$ C
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
! E9 S, V7 o. {2 P2 ^. nparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹7 W0 ]7 {! H5 u+ M
hp_particles = hpthrust ; 推进器的尾焰轨迹
: g ~; s! @5 X. j3 E# X0 ]power_usage = 165 ; 使用多少能量+ {/ x+ L" _. l# f n4 G
lootable = true ; 可被丢弃在太空; G" v! A3 n! R* g
separation_explosion = sever_debris
: N [7 z/ D5 d9 \, [4 w3 ]6 K% DLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。, Y7 F8 U, X/ Y- L1 A+ T) V6 O
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护盾意义解说. Q: n/ E5 c; Y
& t: I" q% o$ tShieldGenerator# g# w6 _1 `$ s- _: z
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
$ l; D$ l7 I" x$ E! Hids_name = 263873 ; 这个不多说
) z# i# F2 k, ^ids_info = 264873 ; 这个不多说. c0 k' \* G4 @& L1 Y
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型& N7 I% v1 T1 \7 ?$ s( K
material_library = equipment\models\li_equip.mat ; 护盾模型
2 N6 l& `. i9 x9 |HP_child = HpConnect ; 连接点8 d: o, V2 q6 f( m0 w/ u) r5 h
hit_pts = 1405 ; 可承受的打击力0 J) s' P. a# m6 b7 P" s
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
1 Y9 x0 [5 r* l* r1 _6 t& Idebris_type = debris_normal
' j# ^2 Q5 ~ c- _parent_impulse = 206 l6 K/ m* Q+ _' S7 i% Q
child_impulse = 80
% K% K) s( r8 I3 {+ L4 yvolume = 0.000000 ; 占据多少货仓空间
# [* k# w! M1 ~1 C" w. |+ Jmass = 109 d9 R% j; `0 Q3 L V
regeneration_rate = 44.900002 ; 护盾再生速度3 b6 i$ u# f# P* p" C
max_capacity = 2020 ; 护盾容量
: W2 O+ v- I- ^$ Vtoughness = 20.2000017 x% l. n! C$ g) D( B. m
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级 @, z: Y* r8 A% [
offline_rebuild_time = 12 ; 再度恢复联机时间
0 S, Y5 E) J2 O! B1 E9 `5 ^offline_threshold = 0.150000: `/ T; Q2 U$ x0 O2 N1 @" ?
constant_power_draw = 0 ; 使用多少能量
8 i; b2 e/ n$ I: xrebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
3 s0 a3 k1 f; ^0 u' ashield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
& Z0 Y8 k2 ?( [7 `8 j, |# A- X3 W! {shield_collapse_sound = shield_offline ; 被击溃音效
& C7 W9 V/ l7 E6 @, @' e. y' jshield_rebuilt_sound = shield_rebuilt ; 恢复音效
1 G* N4 _7 v2 }$ A1 R" M& v/ Nshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
- g* A, {7 S; r5 Nshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
, K4 n, Q3 ] V) j9 W8 Rshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效: o) x% l, a5 y3 a3 O: {) I
separation_explosion = sever_debris0 M/ g* N" C3 f
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。: J! w6 u( l1 b! R, X7 ^0 x
lootable = true ; 可被丢弃在太空' B8 m1 ?- v" ^
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) o3 G, V# F# E( G如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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" T% p# ?6 I; u' ZMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 11 D, \/ u: W1 j8 O
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
# ?+ R: `) O0 ?7 t5 EMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
% ^3 G3 ?; \) g, g' GMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
1 f+ y {. d1 v0 DMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 19 _0 g: |4 p# W6 q
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1+ D y& G# R0 {& g; i
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1* e4 P3 B2 O4 L; @. h( c. u
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1. C# T4 j3 I" t7 u; Z# J! g+ @
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1# ]$ z; [9 R! I8 Q2 s
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 12 g' E7 K g! d1 H, E6 b/ X" V
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1+ u: X/ c: n" m2 c) R( R0 ?+ K
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
! w( d! _# w o, |' t4 XMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1! s) N, X, P" `7 I- q! }' V
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1+ }) @( T1 a; I) M
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
8 N: N {! s6 g! ?+ L% OMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 10 ~9 u5 i/ i/ ]( b+ P. i; h; B
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
6 [' ^* d" l' H; ^MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 10 ?) v! Z8 `: w9 `/ m" t
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1% I0 t& [+ \. I+ E% ?
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1( e/ u" t- `. V- T
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
4 B1 m' J- ?+ l; R# @0 `& `MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
6 u* {" |3 s( w$ P, PMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
1 s Y {2 X& r% G/ F6 O8 m0 c- {MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
+ P- P/ s$ X: `8 n( qMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 10 S7 S" v4 [! t8 G4 Z
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
% ~5 T8 {; q7 IMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1) E$ }' T" ?. G7 Y; l: L3 I
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
A9 D" I5 [7 G+ J- wMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
2 D( \' i, a1 RMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 15 J8 K3 O& y- e* A. A
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1: t1 w/ g! S/ X% e1 Q
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
' ^4 c6 U3 c: U KMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1, \: O4 r, E7 p5 Y: z
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
3 ?5 }* _0 q: ?: x4 q* q8 ZMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
+ c% K a; ]3 E$ ^ ^0 A0 XMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
9 v! b3 m0 l0 L J9 r2 ]MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1 W! J5 C# ~1 H# V( J4 d2 k
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
; [, X6 p, E& ~/ u6 zMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1: {; X R4 _( x3 ^0 ?
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1) p; B+ }* `/ K* C6 H" d3 K
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
1 n% E3 h! v% ]MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 10 _% X& {2 n2 i1 s
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 17 ~, ?0 d( L; x* Q
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
! k; o: v+ j- r- YMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
3 w% {8 x, L2 N9 _; Y$ KMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 12 x! Y. z6 O- V
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 10 U9 t* I/ H& h% Z
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
. K: u; _4 n4 C- x6 YMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 19 Q6 L) H& W3 a( e" d3 x7 S
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 14 I, ?6 P; K" A' |
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
2 B" W P j* Y5 _MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
' o/ O4 Z" }% \! a4 J dMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 11 ^$ J/ m' U, ^3 d
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
3 ?, a0 s2 B" V: ^& j& _MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 11 |% e, x6 T5 z* b- x* A
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1. j3 Q5 d5 [, j! I1 s) c
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 19 v2 [' Q+ Q3 v% Q% p) e3 O' S N$ ]
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
, t) D. f8 N) }7 s* A1 w. S hMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
2 v( k9 F& ^, Q) i' K- } BMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
# A& r" t+ q' RMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 11 j" x- p! J8 k9 e" z7 F
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 10 y7 f3 Q2 [4 l+ h. d$ I
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
- s7 u8 w1 ~0 S6 B: A& g+ Z; k& sMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 15 T+ s: I+ `0 N$ z
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1# `; O0 j( x2 X, w! e6 o* ~+ t
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 14 i N( q0 j0 ~# P0 |- R! T1 H
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 15 f% }1 B) ?6 J' z- B, D/ p
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1+ l7 e+ H7 ^9 e6 u4 R, Z# W
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1" S$ X5 K5 o& t L
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
% [( g- G/ ] h5 uMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 17 ], E* a5 ]% C) t: n! Y% T: O
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1# n/ Y. r% j, ]- O( w5 D0 Z; j
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1" v- E7 k' K# I! I6 _
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
! d8 @, A+ l* M0 VMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
; @. R& g! E" n. ?" F; gMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1* @* B4 ^3 w4 m0 @" V7 h4 |& I
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1* N7 l2 U" n! W4 T; u; n- a8 Y
MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1- H8 d2 U+ p( C: _1 h, @0 Q
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 16 c/ l m7 Y9 O. j! V
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
5 j) g, d9 G8 m5 _. g# g! S+ PMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
/ j- k" p* ]+ w" j0 w& x% d, z ^MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
& r1 ~) j8 y1 Z( R& r; sMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
$ r( ~8 D b1 I4 C2 zMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1
& d, c% C3 y$ H+ i, M4 h: NMarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 14 I, m V" a0 k/ @
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
' G& h4 [1 `6 X1 n2 e, V3 K2 k2 p+ PMarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1" L8 ]% h! W3 H! C
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
$ G- T" q. \8 s1 z0 YMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 18 S6 O/ o# T0 u0 c
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 12 ?( y, @+ h, ^1 S
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 18 N4 _/ m- V$ v9 j
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
; b5 m: G" n8 Q5 D' C7 aMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
7 F8 }5 q% B [1 [2 J9 e1 GMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 14 P! V6 s) z& y ~
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现在我相信大家应该能够了解这些必备的知识了。! X6 t& ~7 E2 ~
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。! v: T8 ^6 Q3 |# J; J
" m; g1 a; k( o; L看看下面的叙述:
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4 Y/ i; B4 h. d/ xGood
) {0 Z) I# t4 i# ~, anickname = ge_s_thruster_01 ; nickname,不是新增就别改变它$ S( ~1 z" B4 t ~- T
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它" W7 M' t8 B8 E# ^" G% S
category = equipment ; 所属类别
+ z- m8 [) E, q! uprice = 500 ; 价格
* z* v9 [/ p- N# x1 r( kitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案8 y3 C2 F3 Q+ q9 e
combinable = false ; 不允许你买一个以上
% z; j9 m+ {7 {0 N* X }ids_name = 263737/ `5 P, i& m& y8 [3 l( c( u
ids_info = 264737
: ?. Q. T; H6 L' R; dshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
0 r8 b* ?- z+ q e$ Y5 ematerial_library = equipment\models\ku_equip.mat ; 推进器模型/ i! V1 I4 L1 W- Q
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护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。) g# V6 R4 g' B( h
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:& v, ?( Y3 l* a9 X
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BaseGood
/ `7 X4 j" e" [, fbase = Li01_02_base ; 这是 Pittsburg
# D, X9 O$ f# ^) A1 CMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器8 H+ R3 A4 o* o) G
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
9 Z& a9 P4 J. Q% r4 B3 W0 eMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 12 ]/ }& f" [% I1 w% X
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
0 \/ T2 @) S7 f: A4 Z$ k1 ~MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
' e5 x& {1 A2 [MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药8 O9 b# {, e3 O/ Z; L% }
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
. O0 y2 t8 R% x! x1 PMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 15 t8 k" {/ r. ^0 s8 m
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1* l/ F. e$ z0 o/ Q3 Z4 g' h& G
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1' K5 P* m/ ]$ ?2 Y# p. g# O( x
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
& R% @5 K7 U: R2 n" [. [MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 10 Q9 X: }" o0 [4 s
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1' m6 X5 \/ o2 i7 ?# D- U, [( H, r- Q
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1" T) o% U6 w! b1 s8 N% U$ ^; }
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 11 g }2 g' J2 O% Q O- S6 W. o
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
% \, Q/ I9 g" l c* s* wMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
8 {$ q4 @6 D$ G2 A! c* ?MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 11 C3 ~! U+ l: O5 \5 V. s0 [
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1/ Q) `+ v1 x5 h' o2 r/ e
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1! u1 ~; \6 U6 J4 K2 H
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1! I# X, Y1 O8 K: K- e9 Y
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
4 ^0 V; B/ l5 e( }+ ~, g& r pMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药& k1 ?2 }+ e4 t
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
2 d1 z1 \* I+ R' H7 R3 j# @$ X# G/ jMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
2 \- e# e( _) U8 tMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药: A4 X3 o0 T2 e j
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
3 Y+ `) c( V2 U& w- JMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1( S3 f) M; A( R
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
8 ]3 r. e1 D' \% z1 J$ n+ GMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
4 _6 w% k9 e, ]% V) p5 EMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
2 r, z. R" O: pMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1# Z( c: m8 h: @5 f1 X- H
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
3 l/ k: i2 Q, X' u# FMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
# h5 Y" @1 U) z& a! ^MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
- U+ R3 V+ ~* s2 P: f$ b* FMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
( |; A4 I) O8 W& wMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1' d$ o$ y* h, m
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
: U0 W* `. c4 E* ]1 R" RMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人" R k* a) J& z
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
+ l' F) V( m5 J& PMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药, |+ F7 I9 H8 l3 `# W$ ^/ e j6 \
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药: Z4 v2 C% K) T% N6 P; M7 g
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药, W, h: J; K4 T4 \
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
- `+ ]% w5 T; VMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1# X2 ^! w+ G; `! x
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1% x' O U' i8 `% o5 _/ d, u
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 13 t7 C0 r7 Q6 b( X: n7 z$ W
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
: `3 t1 m; b$ P; u6 o/ n! BMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 13 M) r3 V& d; O* B5 T
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
3 S9 e& M6 e2 C0 H
) I# b: |& p; P+ ]2 a/ I我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 7 W: b6 a @# C" M
4 O7 M, P! Q. r- O/ m, y1. 第一个参数是表示可购买的玩家等级, |& Q4 }: V( V y
2. 第二个参数是表示所需的玩家名声; a2 u) v9 {! @/ b5 V: a- k
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
2 k) C' b0 g; f4. 第四个参数是表示一次可卖多少, g; L% ^* T) W
5. 未知) ?, A; R% X' T& ^) v$ m; |' [
6. 把原设定价格乘以多少倍数
" e2 a8 g( m! t" d+ Q" }
% w& D: q8 c& T' y) F* U+ t增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。0 V/ T( b* f! X' S: W
1 _$ G5 \/ H+ e8 f+ k4 k
我再把相关知识解释一下:
2 M8 D2 ^+ j$ [0 v
4 X* y5 _ @0 ]$ T2 E物品的等级通常以 mark## 部分表示。) K& ~9 K8 W* e7 J
; s# S' O9 ?, C0 H+ y' y clf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
9 e8 T% h* [+ c2 w2 z ' y5 p6 S- P' J9 w3 v* q
*************************************************************************** v% d+ {. H7 E5 F- k7 L
0 V5 Z/ P5 u3 Y; d5 ?$ T商品部分解释
b3 ^# @& n4 g2 k1 R& r & m0 k; R. I0 i7 O4 c5 e
market_commodities.ini 档案里表示商品的有无贩卖。2 B5 `+ Z9 _2 s: B" [$ W
# b4 b8 ]. T% v$ Y, G例一 (没有卖)) s/ m$ o \5 _1 p" {" h
0, -1, 0, 0, 1, 2.250000
% c. z0 r. B3 t$ v4 |$ D
+ o+ M1 R) e- ^例二 (有卖)
3 F/ U/ m( B5 e, t0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
# w8 f7 F9 s9 {( K9 \7 P: B
: H1 }) ~! K' C4 }5 J2 F+ H" G; m现在我解释这些商品数值意义。
% v, \# E' F( f) ?3 x
f/ R% z8 ? X$ D. x..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
* e, K2 ]& {$ Z4 h# G..1 ... 2 .. 3 .. 4 ... 5 .. 6- H& o u% O% e3 {
% T! g1 i" Q3 s6 ]
1) 通常都一样9 @4 c6 H* ~( K4 C, F( U; S% U
2) 通常都一样
, Z3 x; v! K$ U5 f6 ^4 w3 i3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。$ i' z) h, A+ N3 j( T6 |- T
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
2 ]$ }. u4 N5 w, }9 O2 G6 G5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
5 I+ `' |% z. V# u( d7 g: e) n6) 这个基地的 买/卖 价格百分比& x0 h0 @. {; M/ o0 h
# d5 Y U8 p0 n) t, ^& q
所以你只要按下面的格式即可更改该基地贩卖的物品:
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! k( u' V: I0 F% }. IBaseGood
; c- [5 a# [- Wbase = (你想卖的基地名称)% e* J* s, }1 m" y% L
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
# i. H9 S* _) S6 \! `; w4 AMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
# D. F- d' m# ~) |9 }( gMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####; ^! I' u- s7 }0 S4 D
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |