原著KeeperCN 篇外引用作者VengXCNE3 {5 t4 Y: j: @! J
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
& k& X I( _( u9 `! S以下内容均来自www.goodbj.com
: Z: E5 p, U% k; `8 B8 O目录:0 o8 n4 a9 @8 x0 D% e: Z
1-2L 战斗机装备解说
5 _7 }! E$ E) d# _- C& z6 b8 k3L 武器的修改
6 G6 i. T, N& {! ^4L 武器的贩卖设置
7 ~0 K0 |4 F8 _4 h5L-9L 建立一个新基地' t/ l8 `7 }+ Z! A$ r% q9 C6 r
10L --11L 建立一个新派系3 f+ ?3 x5 k. k7 e# p2 T
12L 更改npc的护盾' k& L; K0 @* i# {8 q1 S
13L 派系友好度的变化修改办法; i& ?3 k- G+ Y. q
14L 基地建立补充说明
9 P% S d5 j+ U" g. b- d15L 激活无法使用的跳跃洞
5 q! N7 o+ y9 V16L 战斗机座舱的修改# K; l4 y, @! ]: L. L/ b
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
6 F a- Z) p% f! y3 i5 G, P18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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装备
- G' J0 x' }! D4 i3 _; Y装备意义解说
; Q7 S5 D7 m* S! T% M$ v S9 M, R! w8 C" S* }
" v' N, v! x( ?3 [ z% {推进器意义解说* Q4 a' f8 R, p$ C+ I
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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; Q, \/ d# ?! ]7 ]; bThruster ; V7 m m- }: R/ Q2 V8 W
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它- b0 N2 M5 j: r6 p" Y& F' A2 ^0 E
ids_name = 263737 ; 这个不多说
: O' {8 `, N' T, v( gids_info = 264737 ; 这个不多说
2 o3 x) v" { ]5 WDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
4 S4 v5 S X5 {6 l! Fmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
" y& c1 i. s' o! ^1 M% @( I( ]HP_child = HpConnect ; 连接点
( ^4 U& v4 c( X3 S4 k# w% jhit_pts = 1000 ; 可承受的打击力+ x& V& _. ]* ]3 @8 A) g% Z
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入6 V& R+ }& x) a" u% h. ^
debris_type = debris_normal8 @9 l# r# d5 l! l: B, s
parent_impulse = 20
# G, q/ U }, u; `child_impulse = 80
+ p/ P( O# v, Uvolume = 0.000000 ; 占据多少货仓空间' K- {+ g0 C2 c, S* Q* L
mass = 10
# H% T+ _3 h. |max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
, H, ]- h+ O5 Q/ Z1 j4 f& y( Wparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹' H; P/ V' A7 O# i; y
hp_particles = hpthrust ; 推进器的尾焰轨迹
% ^1 H3 ~2 K, T4 Mpower_usage = 165 ; 使用多少能量' Y* w2 d! J4 J; N# K: k* f1 W
lootable = true ; 可被丢弃在太空( m0 v+ V& l: ^6 F3 \9 z; {* _/ ?
separation_explosion = sever_debris
9 ]( ^+ `+ E5 [LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。4 [- V$ t1 j, Q* O- O: h$ k
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护盾意义解说
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" H N7 M. `$ k1 b- }% n/ y( GShieldGenerator
, ^3 Z i9 d/ Y5 \# K& e. ynickname = shield03_mark05_fr ; nickname,不是新增就别改变它
- Q, ?- {0 ]" E: f/ V4 hids_name = 263873 ; 这个不多说) r( B$ K# F G! e" B- A/ V
ids_info = 264873 ; 这个不多说" T# E( ~( i% Q
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
6 t: L- L/ J3 Z1 R; nmaterial_library = equipment\models\li_equip.mat ; 护盾模型/ ?9 Y O& M6 B+ ?
HP_child = HpConnect ; 连接点( s* e" Z) F- V/ J- {
hit_pts = 1405 ; 可承受的打击力
1 E, h# \1 E! ]9 K1 O' lexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
, N7 o% b7 |- u) F" \( Mdebris_type = debris_normal( |# t& q0 H) ~/ E0 L' s, L
parent_impulse = 205 V/ _# x1 A/ j4 m" e. _7 w( L: I
child_impulse = 80
+ T! m' c; s# d& s6 S4 ivolume = 0.000000 ; 占据多少货仓空间
+ ?: K3 v+ L8 E- R# _mass = 10" F3 S( s, Z3 G6 o0 s& B8 |7 ^, u- W& K
regeneration_rate = 44.900002 ; 护盾再生速度
P+ S: b `3 \max_capacity = 2020 ; 护盾容量
8 I5 w& D1 a+ D0 p9 }toughness = 20.2000019 q0 |: [9 U1 T$ P/ T/ l& ^' |
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级5 P/ N: U) i. p
offline_rebuild_time = 12 ; 再度恢复联机时间
6 h; r4 b0 l. E$ joffline_threshold = 0.1500003 W- M- s* K/ J
constant_power_draw = 0 ; 使用多少能量$ r2 \8 D$ Z2 [. L4 b7 U8 y
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
7 l, A: O6 r7 u' y4 {1 ?shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)
% I% a- m) d+ Ushield_collapse_sound = shield_offline ; 被击溃音效& h7 g+ M- m+ z
shield_rebuilt_sound = shield_rebuilt ; 恢复音效1 Z; G4 s; x2 [$ T) c
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效3 T1 M: P0 S; }
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效! ^- N1 |$ l3 E7 f x% V/ W
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
/ r3 |6 s4 |- v) B$ Cseparation_explosion = sever_debris2 _, y9 \+ G1 `7 G* B/ r7 v
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。8 u& g/ a+ c( A2 Y
lootable = true ; 可被丢弃在太空
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: s. m6 h+ b9 b; b% ?7 \; n9 T如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:5 U$ i" B% o3 p+ s
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
$ |# \6 a4 a2 t& yMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1. ~8 D2 h* }7 v( n ]; h0 d( w
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
; E- f& h9 o" d* T& e, NMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
- i+ l; }3 ]8 `; N4 i& `MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
+ C+ r% h B0 u2 V/ SMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 11 Q1 r" V/ D5 u; m
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1+ ?4 O( {, W! b. P/ e$ |
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
3 N" O, p! c& u! n; CMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
7 b# N. e9 u6 A$ L X$ G6 \; u4 JMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 17 m# F% @, S" Z1 F5 R6 N6 p' E
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1! p9 x3 k' ?6 z6 P' f2 J) G
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1+ `) D4 }) }1 y- C- E
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
0 U6 u+ }8 }( jMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1( R8 M/ h4 f' `' V6 v
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
& {8 z2 |6 d3 Z6 V; g) m6 yMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
0 U. A. z+ ?7 [; S; UMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1* j7 y" R: S( a3 j3 e9 o4 ] z. y& A
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1
" G2 d3 N' _3 z, C6 {MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
% g* C! u, w* i! s( E. cMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1( x: l Q7 F$ @0 _7 O" x& X
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1/ _' m$ c' a* n( z
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
, K. ]3 y* N# |8 h5 J0 Z4 T9 LMarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
4 Q5 {- M0 h- J; {1 TMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
9 I# @$ F6 b6 k$ @$ k9 YMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1! y7 o; m) S, [& l
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
D" s) q) K; l$ `- O4 ~3 KMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1' l! }. N0 ?& z8 C7 a
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
: p8 a" o0 r7 p6 _MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
. i, y! n y) j3 H; p; u6 ?( gMarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
# P$ l" ?) H# [! lMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 10 C; V6 @& v! O& R3 h8 m
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
8 O# F) Z. \4 I! |% GMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1; a: Q) L% [* w: k3 @
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1& m. ~9 O. H' F5 X6 h( Y
MarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1- s; R7 v3 [% O, E; O5 T
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
+ y6 e0 p( [4 [; n5 OMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 18 `& w; v/ b7 u# W' R' Z6 Q
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1( _9 L$ ^, ~, i/ v
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
$ d" ], g( n# ~9 r; i, b& M* p# NMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
$ F! @& u: z* C' q* I* [ ?MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 10 }( D; x0 c7 j* Y$ H' c
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
. s6 D/ K+ s# F5 w7 @+ yMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
4 h# t4 o5 V; W/ V# l. q$ SMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
( p3 A/ y8 J- b: c* _0 I I0 e3 EMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
+ `. x' R. j' [$ U' a) DMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
( ]8 e$ X* G5 Y" c( D& GMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
0 l% N8 e0 j5 ]( r+ \MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
^. A; R9 l- [MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
0 _+ N& F, F ?MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
/ z0 N, D* ^7 Y3 @9 pMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1& `2 }) k; L+ |- g7 }
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1$ R" h) a5 k" L% ?) x
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
% B d1 u+ R1 p8 k& r- h* eMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
) X, C* w2 x0 IMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
( |9 H. j" N& p* iMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
) Y+ A( [" y8 u- t. s2 \+ m3 [MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1
3 @! f. Q" r0 v! n& a4 L! L) wMarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
5 s4 U }+ @. R* F) m1 fMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
) k' @7 M6 g8 Y" RMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
/ `9 P) @: J7 @4 c# {/ jMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1" {: t. @9 q% U: o1 }, O5 c
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 16 ]5 B$ [; k4 M- w# x
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1' A, |- S, r3 Q' U. k
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
: u: L6 G P; u: |3 mMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 10 }7 e- _/ i$ ~( w( S! Y
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
( s% n2 U3 u9 V/ V) R+ sMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 10 ~7 w+ f5 {) F7 h: ~$ n
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 10 F) g0 p; L+ ]; M+ |
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
8 e* U Q5 U0 W) g$ R& e% H2 }MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1; T6 w9 j5 ]1 {; m) w) j3 O* Z+ q) F
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
, \, {2 j. T. r9 m7 BMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
! S1 A z; R. G. u; y( I1 W$ iMarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1( i: o4 ^" K$ L' A4 T; |/ O9 v
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1( Q1 J2 D1 d0 Z! b; z; f1 i# j4 _) N
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
% f8 h' l2 y- a! o ?* N ~MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
- Q% H) E* d: t- c/ oMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
- C2 C% s/ o. z! f% aMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1' J8 q) j: e; h, i
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1; c& A( ^6 {2 [
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
. E+ c k. Y D1 ?1 f1 UMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
% n) o% e" Q" `, UMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1! K4 ^5 r% V7 `4 g% l+ s
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1' o7 a7 I7 T5 `& z$ n; f' W/ y5 ]
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 11 B6 `4 m9 e' U7 o B
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1/ K+ {: c: l8 P, B
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 14 M& u b( _2 ]
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 19 c0 c7 e6 X2 K% t+ d' p y
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
! y+ c* `# I$ q! PMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1$ F( X# l4 {% L1 n1 K
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
/ B8 O1 p5 J, ?" Q$ O: T* BMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1* M0 c0 q& O; z5 X* @- p; d
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
/ n4 M$ s1 Q* j3 C4 l( [+ C) n/ GMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
2 M# F) e% `7 t( K: aMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。4 E6 R& a2 S- P U6 m- n- Y! u# c
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。" Q: y* W# v/ J8 c; \
; h8 |/ G* V `) x% G+ j看看下面的叙述:4 F/ j' W4 A |1 Z7 i8 E
9 H( `+ {. w8 u j6 M. QGood
( a% C7 y6 E9 W: J% R9 I& Mnickname = ge_s_thruster_01 ; nickname,不是新增就别改变它( U" t- I" d9 m+ Q& U
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它+ h) S7 f: J8 D( G* O- V0 t9 L
category = equipment ; 所属类别
^! R0 v; Q, Q3 ^price = 500 ; 价格6 a7 S: [. s3 G/ [# B$ }6 k- M' W4 p
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
9 M3 [8 q6 B+ ] A3 fcombinable = false ; 不允许你买一个以上2 F7 x4 E5 v5 \ Y0 o
ids_name = 263737
5 O% F- I1 f. Uids_info = 2647370 x5 H9 ?4 B4 D6 m" f6 |
shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
6 x* L" Z" t7 dmaterial_library = equipment\models\ku_equip.mat ; 推进器模型 s9 P( A$ N. l: j0 g+ \# d
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) T: i, R: X$ r$ Y9 f8 d, R; l护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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搜寻下面的叙述:" ]% u3 }7 ?+ m& N7 u3 k _- z
7 J/ D, Y: t1 TBaseGood) L, V2 A: ~4 V; ^- G7 X7 [
base = Li01_02_base ; 这是 Pittsburg
. e; O1 p' A& S& BMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器$ ~% O( H+ \" ]# q
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
% r7 D0 S& N9 `/ f2 M" SMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 19 Z @1 i% r7 _7 C* {
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
0 ?- Y5 n9 u% H' C! ]' G* {5 ?; B. x5 @MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
' {3 q! m0 _2 V# _MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药& ^. S7 j! ~" s3 R' t) U' k! _
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
& {6 ?( s# [; V& }2 n/ Q' cMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1( r$ _- Y" @8 S5 Y) H
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1 H( p) j8 K6 f- m: s' J% r
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
: S7 K/ i+ K; @; SMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
# U% r% @% G* Y4 @: @( XMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
) V) w2 y4 R2 Z1 ` o5 `; nMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
- O7 e' @) R% L. g* h( YMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
# w$ w P9 z! YMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
: |5 Q- L; ^) }MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1* O* f2 ~- x2 U0 M$ y+ h
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
! w" [- x8 M& K# e" i' Y- N0 fMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
3 C! S1 w# W5 U/ t0 r3 U. n$ W* G. V" h" ZMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 18 [" p' d% m! a
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
$ R9 N) v+ d1 r/ ^+ tMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 15 S. Q9 h* S. y9 E+ I, z
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
* i. D/ J5 V+ H) N; uMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
( F6 a) y1 e( e+ A" _' S" Z. YMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药" w9 K& w9 i: F, z; C; ]
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药8 x9 {0 ~: P+ ]! I; X( X
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
+ y: ^) T6 C6 R! I! O6 S* RMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷- w5 `# }8 K: A- p2 L
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1* n2 ?/ ]/ k, _. j: ~2 X
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
1 I: s7 H$ J% q5 q G) iMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1/ g( ?/ ^- U, o: o# h) i7 S0 O
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1! O& [3 H# B, w4 j \2 H
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 15 h% G! ]! o" x" G
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
+ X% B( n" | L3 W2 `. ]MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1* P% i; C& ~, |) G& t0 ^: h- d# J* M
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1& g% W5 t6 ]; J0 W P. K
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
" U* k) w0 M% u5 b0 B# nMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
2 j8 p1 P1 J" M" bMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
8 n# F% q. ?3 y3 H. M dMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人 u: V/ o# @% t6 a# G" a
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
" y! M( Q% z* }MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
5 Y1 N3 ^1 \. m% H$ k/ Z4 ~5 I3 e2 r7 wMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
3 g) H7 b; ]* q0 r8 [! fMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
1 K B: I4 H* d4 X& o! ?MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
5 x4 h/ U( }. J% y+ K: W5 E mMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1! i% n* U# G% ?
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
4 @6 N {% I- W1 V& F9 Y0 HMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1# t) [, @% }9 G/ O2 c
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 12 V+ }3 j S9 m
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 17 N$ o. p& g0 C" F
MarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池- Z9 r0 T& O0 F( }& R' ~
' V F) ~9 j, t" j2 n* ~
我们解释一下每行参数意义。 N0 ]6 l0 B6 B8 p3 T
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 ?! b; _: }0 Y3 {
1 b# t* C% ~" R* ^% p& ]1. 第一个参数是表示可购买的玩家等级4 e* ?1 n' W- i/ u
2. 第二个参数是表示所需的玩家名声' M( z; Y- c5 b _2 C
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)" }. i6 e! B" d" }' ?
4. 第四个参数是表示一次可卖多少
7 ~3 E) v& f u7 k( L5. 未知6 ~2 i' P0 g6 `+ c' @' p
6. 把原设定价格乘以多少倍数
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' A- m7 o7 ~8 ]1 A9 c增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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我再把相关知识解释一下:
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! s( j9 {5 c t9 D物品的等级通常以 mark## 部分表示。- u9 E" u# ^- v, u* Z. ~
& K6 c2 |5 b: Z. m! ?
lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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& C: L# L5 Q3 C***************************************************************************
8 N. M" J& U4 O( A 9 \3 ]$ b. P" K' v5 B" Y
商品部分解释
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market_commodities.ini 档案里表示商品的有无贩卖。
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+ S# u4 J& {6 o+ u+ r$ G例一 (没有卖)
2 {& u0 H% R0 @# |* x0 r0, -1, 0, 0, 1, 2.250000
+ K: C k" u( `, j9 w/ f n $ ]- @* Q7 A& u( c- D3 `: ^& V; p( _
例二 (有卖)6 z8 _- m7 Q# B3 F+ Q7 }
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)' H& m: C% R6 ]# x
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现在我解释这些商品数值意义。+ C8 n/ F8 |1 U. O- o
' j3 d, A/ q- ` n4 L( Z8 g6 A% B3 a..0,... -1, .. 150, .. 500,.... 0, .. 1.300000, F6 E9 R% y1 V& U& H, F
..1 ... 2 .. 3 .. 4 ... 5 .. 6
4 {, u+ M0 ^+ _$ w8 g' w. G: s; ~
$ q' u/ P/ D" f4 y' R) O1) 通常都一样
8 o# G' H( D2 Q5 m4 j' W2) 通常都一样! ]1 z: F4 h6 u* |+ ]8 b- ?
3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
( n9 Q$ K& X& f! O0 P; `4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。/ Y5 y* z. S, f$ |% Y; E# c: \
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。2 h+ p# s S3 g& r
6) 这个基地的 买/卖 价格百分比7 b0 P8 s3 \; @! U
( R, R! Y7 Y# Z1 g1 e7 \所以你只要按下面的格式即可更改该基地贩卖的物品:
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1 T. M4 I0 C0 j* y f7 Z* yBaseGood$ A! c( S! y) @: ?( t2 ~ i+ ], ]
base = (你想卖的基地名称)/ [+ \2 q- x. O% {' g, I
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####8 X& p. u! { N7 G: C% v
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
' k1 a( \& K# l' J x# B1 eMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####/ y: f/ n8 a& ?" h2 T$ c3 O
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |