原著KeeperCN 篇外引用作者VengXCNE
. I' v) g) n! ~% |, M本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
' p# j& S, Z8 G. |% l0 A! m以下内容均来自www.goodbj.com " T7 l# }2 O. I" w: O7 t! `0 g
目录:
) C5 N. l3 z. C- L1-2L 战斗机装备解说
; q/ k1 ]; K4 x% u3L 武器的修改
. {, f( s& h+ P4L 武器的贩卖设置+ w9 ~6 s: Y9 q1 n4 F1 K
5L-9L 建立一个新基地, B" a3 l) z9 g9 Y; a9 }4 n' W" k( b
10L --11L 建立一个新派系
1 k1 j8 Q1 q7 M12L 更改npc的护盾 E7 c5 @. |3 I4 j
13L 派系友好度的变化修改办法6 J3 y, c: d! e! _* t8 g( |
14L 基地建立补充说明
; }: h' G$ ?3 Z' [( G+ F15L 激活无法使用的跳跃洞* A1 a/ L4 [4 r3 Z3 @
16L 战斗机座舱的修改* J/ W) _% c2 S. P2 }. d
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
# Y' D; P, W4 t; j7 g18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程1 S) H2 e, H- Y0 _- N
2 K7 `9 Y/ ?' s, v装备 ( L& l [" J( p% d: j1 T
装备意义解说
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推进器意义解说% c( W: x( J: }4 z! V2 }- }, y
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:* R3 K4 t8 \5 T$ `3 ]
( {# s1 a+ J+ u: f: S# T1 o
Thruster & Z6 _" C& E' [0 |; q+ ~1 c
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
& D9 R' @! G( \. f* K. i7 mids_name = 263737 ; 这个不多说' g- {* @; l$ B) [1 c% u( b0 M
ids_info = 264737 ; 这个不多说
# H/ R' h- O4 m0 ?" L) zDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的 c0 i5 s6 k6 u; q% a
material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
& R9 U5 D) }1 b; }( X- F1 K( H, S6 CHP_child = HpConnect ; 连接点6 G. s: I+ T% D! u) i
hit_pts = 1000 ; 可承受的打击力
* a7 P9 G1 O+ \8 [, A3 o/ m3 Oexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入' {/ | D: u* {8 d
debris_type = debris_normal
! p- {, S8 w8 s' ^parent_impulse = 20
; b. S- [# T: x! \child_impulse = 80
+ G7 ` f- Z) \volume = 0.000000 ; 占据多少货仓空间
6 Y$ G; N- ]0 G5 a. Hmass = 10) X, G: Z7 a- _% Y9 b
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。4 X: k0 \7 E2 p! }: ]) k, ~
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹4 \, J! M, |: b2 F- `" \% B: Z
hp_particles = hpthrust ; 推进器的尾焰轨迹9 {! t- H v" S6 J# q0 g- L3 d& L
power_usage = 165 ; 使用多少能量
) A) d8 U" m4 g* z) ~) [lootable = true ; 可被丢弃在太空
9 u/ P, i# g; X; L2 q/ gseparation_explosion = sever_debris
" v7 [5 O( m% }$ o, l; b2 Y* VLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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- Z7 D) p2 z d/ q) M# F8 qShieldGenerator- m4 M+ u3 k8 q. h6 e0 E Z
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
$ A) O' K5 P' L, Bids_name = 263873 ; 这个不多说# w; R" f0 h. T3 h7 F2 \0 e
ids_info = 264873 ; 这个不多说* n* q# G. u4 H5 {/ P, _% j6 C3 x; x
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
: a7 j" Q9 W. c8 |0 tmaterial_library = equipment\models\li_equip.mat ; 护盾模型
; o h: z3 z) k/ @( x9 m) B7 KHP_child = HpConnect ; 连接点; L6 f/ O& i2 X# d' p$ a. n, q
hit_pts = 1405 ; 可承受的打击力
+ l' V# q O) l! I% o0 @1 g' `explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
! ^5 ?: D2 @! ~! S" r' ldebris_type = debris_normal2 k9 F: J% Z9 J+ x+ d
parent_impulse = 20; z. _5 u$ ]; N. C
child_impulse = 80( u$ P0 v n: t
volume = 0.000000 ; 占据多少货仓空间
* a; O. o% A6 f; R) V' c Zmass = 10
+ v; |9 l+ [8 Gregeneration_rate = 44.900002 ; 护盾再生速度
: B# S# t2 u, _* w0 m3 ^max_capacity = 2020 ; 护盾容量 ! ~# F7 ]1 |6 T
toughness = 20.200001
. u& w7 [5 ~% ?: i7 N& W8 Hhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级# [; J6 N/ ~9 T/ ~1 l8 M0 Z% i! h
offline_rebuild_time = 12 ; 再度恢复联机时间
, W. z1 o( ^& W0 \offline_threshold = 0.150000
- a- Z4 e2 S9 p5 t! C# X h rconstant_power_draw = 0 ; 使用多少能量
; a% M9 W2 I% D grebuild_power_draw = 10 ; 当被击溃时使用多少能量回复. a- y' f p* E2 @5 O* F+ }3 D- E
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)! i2 `8 A, X, Y, N+ c8 c8 @
shield_collapse_sound = shield_offline ; 被击溃音效9 h% c9 n/ [' m. V% M0 \
shield_rebuilt_sound = shield_rebuilt ; 恢复音效
: e" ?. y2 L: qshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
: V1 X+ N6 M$ {& ?9 M# ~# xshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
" |' j2 J, t9 R2 t: }; cshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效% M$ |" @$ ^' F/ r5 _
separation_explosion = sever_debris
; a0 _, ]. j) ] K6 p Z5 Z LLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。5 a, P. d: L7 E: N/ j; T* y0 X
lootable = true ; 可被丢弃在太空
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' h/ m+ _5 k3 c' ?, s& o1 Y( B0 A如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1+ U* v1 [: S1 ^6 a, [1 _5 I
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 16 W, w C% h* y5 `3 A! k
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
' N4 s+ c8 P( F/ _- yMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1, L+ d* G3 w& @
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
3 n; ]' n+ r; x8 B% @MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 14 @9 t- I) }0 Z- n/ P; K
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1* B$ \$ `! P4 z1 Z
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
# G; d$ y6 g3 X2 ?1 |7 LMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 16 z8 b5 M; C, D6 v& ?
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
" K C4 ~/ N" m( ]0 uMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1( l7 p4 \" L3 A5 T; J4 K
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
9 Y8 p2 S$ G% S a& Q2 n" v2 PMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
3 R4 V' N7 R' ^$ F- E) I6 Q7 QMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1* N0 C, t; H* h9 Z
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
" F6 B4 d: }# E3 [, q5 a' ?MarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1# ^1 s. k* {: e* z" Z
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1& H: O& f0 |+ s( w& f6 Z& g$ T
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1* ?5 g$ |# d( ^' p
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
6 x$ S6 {5 @$ z+ X( q$ [, o/ KMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1 ]% ~9 I1 T+ P
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 14 Z# X- i. E$ M7 z$ I Y9 q" v
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1( }( D7 I* \2 @! T/ H
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
: f" F R0 {4 \1 \# hMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 16 m W: J6 |' v. i6 C: \$ l z; W
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1: p% [6 D0 S3 l3 `/ r
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
! `0 `& i3 g! `# X& D/ M; w) n" hMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1
' _- j! U3 h6 |: t2 M! nMarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1, g; M3 X/ X# L5 n* ]& O
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 17 r4 w" P% I1 O+ f, S) `8 r w2 m
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 18 k _% V$ e- ]! w
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
( c! B. Z K2 O* N, g JMarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
" W( g1 w- |% b# UMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 12 w' o- @- y N+ v
MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
3 N1 o4 h" ~, ^4 ~: ?0 aMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
+ t' P6 e% [8 I* d4 d- K" j1 lMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
3 a8 q. Q( E; f- S* z' z- ?9 n4 oMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1& H) [- g: Y# J( ]; {
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
3 R8 j5 z8 C8 a7 U9 [MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
! d7 E- h' g2 {; ~. c5 z3 oMarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
' k+ B+ Q$ |0 _' _3 }MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1
+ @, o6 I" _4 d8 ?3 |MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 15 {1 ^9 _; @' V* @) s% g
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
. F' w' P% R, y* A9 O1 UMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1$ J2 X! v( H8 Z2 |
MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
R5 K7 z6 S7 P oMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
% N: }3 m f" j7 |3 B' CMarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
6 L! l' k# I5 N! t+ WMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
, D) @0 `2 l% o+ b' nMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 12 ]3 a$ }! r$ @# h0 P l2 I
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
: [; K3 q0 z. Z& w: L) L6 CMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 10 n/ t4 d7 l! k% B# E2 R3 A' F
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 16 D2 ]. M5 j3 z" c9 w; G
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
3 ~9 }/ ]# A- k- k) SMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
; D' u/ a6 x9 ]( KMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
+ @, I3 z3 {% b& ]MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1. Q" j/ Y9 X' Q5 w1 [
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1- @! ]9 G/ V. q3 B! U. V. ~0 x5 b) c' O
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1, r! U' z# E! s# u3 t% y2 F, g
MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
( e: a. M1 A: u: h- ` l4 L8 ~MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
, O, Z$ D' i& T! s; z0 YMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 18 M+ m* l" c$ u8 V
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 17 S8 V1 \" b( ~4 W
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1( C' I) d Z: x6 Y
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
4 w; ^ _/ W# ^7 h3 V% n( `MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1* C+ b' P V/ j% N3 D( b, }+ P
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
; ~' i0 ~& S+ z4 t+ W, L* eMarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
% p& z# j A9 ]# t5 lMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
G9 M# _3 u! @4 rMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
# c# V3 l1 }* }2 d# dMarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
- y* R G# C( P& ?$ f4 TMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1- S ^9 g, Y+ K& |
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
% Y: b7 }" `; X- k+ l% e% ~MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 19 E* ~. ~, g8 O/ Q) C: w, ~; U
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1* b7 \$ p8 u& x6 B2 M
MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
+ r$ M2 P: d4 y' x- RMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1( g# T9 f$ C. j
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
1 U6 F- }. G e0 W, t7 w1 qMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1 R3 ` U2 T! y R; l0 E( Y
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 11 p _0 ?/ I7 K' z' H$ _6 U
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 15 a% `3 b4 P% p( z) A
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
" L9 b+ {6 z* M; H# p9 ?7 X/ L: cMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
: g2 s: J2 n, EMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
% ~0 X% {3 w1 Y1 u& D- yMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 1$ f8 k2 p2 j' h" d
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1
) x" j# L4 j8 h+ p! D, P$ H8 _5 bMarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1* ^3 g2 l/ L! j8 |! J
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
3 C# A- A" ]) ? D5 _1 {5 mMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1- W; }! C; F& m7 M2 h
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 18 D2 _5 u! t& @) e6 H% T6 `
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 17 b( Z+ [3 ?, k: c, b% U( T3 L
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
) y; e; O- `8 k0 B- ~MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
|" A7 ~1 @) L5 Y0 QMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1
4 g: g0 H; a2 {( p, g0 P$ MMarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
3 O! O; O* q1 p
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' d. _' V8 {9 }$ n, _, e现在我相信大家应该能够了解这些必备的知识了。- T4 {% J _9 \6 ?- Y' @
0 ~- v V, L3 c1 z( _现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:
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Good
9 b: b( I- Z+ v2 X$ @nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它7 }9 }8 A% W4 s6 ^, F
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它+ v! z* @$ E5 T2 ?/ [) y
category = equipment ; 所属类别9 _' Q5 S4 \, J. Z3 M C; V7 o
price = 500 ; 价格: B4 M) z0 F, A0 {$ n% w+ @
item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案7 \# \7 ^3 B( A8 b5 Q0 r9 m' @
combinable = false ; 不允许你买一个以上; d1 ~4 x0 \. g" Z
ids_name = 263737, |& N$ x7 B9 k, @4 L3 j" y
ids_info = 264737
0 f Y3 R: N2 A- Bshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
" q4 i* f3 D- U I Z9 j) x7 Lmaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。4 D; B5 k5 z3 j9 X6 H
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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9 h! W" Z- X/ g& C每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。4 i. p; s& a& i% J$ |
2 S+ s* f7 x2 n4 T0 a9 Y5 u4 j搜寻下面的叙述:
, G6 f2 W5 B8 Y( W/ _. }' o$ z
6 g0 z/ ^# ^7 l4 v0 ` ]9 TBaseGood& q" h! C$ n2 I7 G
base = Li01_02_base ; 这是 Pittsburg
3 v: T& d3 j6 B1 _+ V. Y* {' AMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
( {: T9 T1 k- E4 c* FMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
" p O- T% D* C+ k4 N+ d' eMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1 X4 @) p+ a7 n2 p0 h K6 Y) K
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
9 V: ~( E( T) W8 }MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的). w0 S* p5 `7 t1 t" i+ Q- O7 u
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
$ [8 Z# x2 B' h) V' w$ T' K3 FMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
$ _( `7 n, j/ N1 I: [MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 16 J) v$ z& ~2 O# w
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
+ k; ]3 n! R2 R1 H- l4 TMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1+ Q( r& M& [# l7 V4 `1 X( O& h
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
# g- [ ]% A2 W, zMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 15 M4 ]; W% X6 w9 u6 y) L3 E8 k% N
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
2 a& O: {6 {1 I9 Y; W3 n/ w5 b NMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
" g! Y. h1 r6 V& n! HMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1! t# o5 o, w+ V' j; J
MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1& D" |( q8 F" K0 y& k
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
: A7 X3 o8 c% I& [3 e, x1 P UMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
: e( E7 w0 ? e/ CMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1: V, ^3 k2 x. C3 I3 g
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
1 M" d1 {& M0 } q2 Y$ V' E& PMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1# \2 e- y/ {8 |
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1- S9 p4 {; P( [: ~9 p: v. X
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
. q% w! y- H: r% h/ t* {* z6 o4 k/ bMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
/ y( }9 j$ p) M' w( ~! l# q4 lMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药( o3 y8 b1 b+ n* o: @
MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药" D, ]+ `' \) O- M
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷1 e0 O, r6 _# ?4 ^) X
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 16 b* I- k0 c# N& L5 y$ q( I
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
: y p* C: W5 t; XMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
3 _4 H: h7 Y) @9 U8 x* IMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
% w9 l& H: J3 R" DMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
. g% C' M5 F5 w/ _6 A& MMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 16 C7 w$ {$ z& p, k' @
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1' b/ L) [8 t" B
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
2 q; C" n5 F- X3 ?2 J) ]! TMarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
; }, _: y' @5 F# [MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
5 Y, ^4 O$ F8 Q9 b" z5 o/ C) fMarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
W* Q) V3 v9 x$ S$ j- ^* RMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人4 u- p$ @- D. B d0 f5 C/ V
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器
0 j i8 e: u$ k, {; v! _4 R5 mMarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
$ }1 `3 I; W, B! h, j7 G+ ~: b/ VMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
$ ]: n% w* J3 l4 j0 H3 R" D! D; nMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药6 u2 v: D$ Y8 G
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾 @" \+ R' H7 y4 l
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
S- b8 O7 H: F9 K+ x3 }. VMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
2 D; i3 w9 F: j* |MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1! d) H( f7 u; @( y' U7 z3 x' @- R
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
$ L% p& N w0 F$ r* Y6 ~/ Y5 oMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
: ]% ^; j9 q- _; J+ o8 y+ pMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
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/ e+ v- W% a' Y% e我们解释一下每行参数意义。
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" R" b5 v- q1 _9 L9 A& _6 ]MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 " V' e8 r% n+ I- w: _: k, [
, y$ `$ D8 p% Y% g6 b' @: \- Q
1. 第一个参数是表示可购买的玩家等级
2 h4 H; w& \, ~- a' ?2. 第二个参数是表示所需的玩家名声$ v& r! T4 b4 X/ Q
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
& Q E2 s/ L4 T/ |$ t5 l3 g4. 第四个参数是表示一次可卖多少
* }5 S9 H- E$ n( I5. 未知
& K3 P# d3 D3 \+ c% [, x% V! @6. 把原设定价格乘以多少倍数# R5 ^! }" V4 y$ N
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增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
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7 T$ p0 e! O+ ?6 A6 J- q我再把相关知识解释一下:; E- Q7 {! E# L. u+ e
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物品的等级通常以 mark## 部分表示。6 S( K$ d L' q: ]
2 }$ S4 g+ F: [. M1 ]) p3 ylf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
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( l v" h w4 v***************************************************************************
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商品部分解释
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3 Z0 X7 t# D( @% v/ v/ g& Z5 Omarket_commodities.ini 档案里表示商品的有无贩卖。) Z4 `0 G! d1 A9 X# b3 |% V
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例一 (没有卖) { `( n$ k$ Z, n3 d& F
0, -1, 0, 0, 1, 2.250000
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例二 (有卖)3 X2 `, Z+ P2 {. D+ _
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
K" }+ q A1 N z
: \, ?& P6 U" H4 A现在我解释这些商品数值意义。& J' d, U# i6 `0 k. n+ x! P7 s
* \( [' G3 T* p. E' F5 t/ ~..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
7 a! ?! L8 @/ M U3 t( l" J..1 ... 2 .. 3 .. 4 ... 5 .. 6- g/ s! y! Q) r5 X4 d$ G' \7 [
7 W/ w4 E- \3 W# k1) 通常都一样
+ L5 X* }9 z+ l$ P6 e4 y2) 通常都一样
/ G5 B$ L; ]; N& }' J3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
0 V. l) S6 L0 Z# W( t4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。8 \' ~0 E j% b. J
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
4 O( w9 e8 a: J9 E$ }4 y8 A; Q" p6) 这个基地的 买/卖 价格百分比8 g! T8 \7 n' I8 Z, l1 R+ M- [
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所以你只要按下面的格式即可更改该基地贩卖的物品:
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4 O5 `$ z; N3 j, N: P5 c2 DBaseGood" p- L" k0 @$ P' i! o
base = (你想卖的基地名称)) c; ~+ c9 J+ |4 i2 ?. h0 Z* S
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####5 ~0 Z7 H7 G0 y* Y0 }4 f5 s7 a
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####* D0 F7 E+ Q% q! f% [. [ h
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####4 Q. L( |5 G' H7 q% U9 T8 ]! W
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |