原著KeeperCN 篇外引用作者VengXCNE
- X0 `( r4 L4 o$ ^6 W: f0 O本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
- }0 |( }( G& f3 v! Y, ^以下内容均来自www.goodbj.com ; r1 A# P3 D% E+ S% e* z) B0 J
目录:3 q* @1 n/ _, H0 j7 I
1-2L 战斗机装备解说
6 X0 f: r2 ?& w! ]0 W+ E3L 武器的修改
0 T( C; l" {- x, G* |& H$ F3 C) a4L 武器的贩卖设置$ b7 n. w, ^% q9 h5 {8 m& _6 Z4 c
5L-9L 建立一个新基地
0 |) D( {! F9 d" d5 F6 @: E10L --11L 建立一个新派系; n2 L4 z$ k- o; i
12L 更改npc的护盾
3 e: S+ R1 w* C0 A0 P- w13L 派系友好度的变化修改办法/ y; S5 {' x2 m+ B- f# Q$ F$ T0 |
14L 基地建立补充说明0 p- S0 @" L% Z- m
15L 激活无法使用的跳跃洞) B+ g/ U% W) @5 L6 M: c+ x
16L 战斗机座舱的修改4 o, @' V: D9 S4 u
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 ' z% F) g2 U0 d2 v) [1 F
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程& ]: H5 e b/ U0 D
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装备 3 V7 b( t( i1 j& u, J+ F9 Z
装备意义解说; h' R2 `% x, ]7 V, I" H
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8 {5 U j* \8 Y) O- _% k推进器意义解说6 e9 Z) B1 S& J9 b0 ^$ P
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:* x/ ~5 h. N# [) b, j$ N& }9 X
3 T; s7 U7 G8 i1 h* s' eThruster 2 f7 ?5 z" p9 Q" y
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它3 [' X. {0 G+ [3 I9 W3 r$ K
ids_name = 263737 ; 这个不多说
2 j' y1 V* p& J; h+ _# \+ wids_info = 264737 ; 这个不多说% z% b& U+ p6 y2 b5 _$ k+ f: ?
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
5 q( Y8 p, N# M# A L lmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的+ ^$ Y5 x: h( ]/ l; q8 T
HP_child = HpConnect ; 连接点
$ F" s6 b4 X' X5 |7 ~hit_pts = 1000 ; 可承受的打击力
3 X4 y2 B+ b. S" z8 [! b3 X3 }4 `explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入9 r# d: u2 Z8 h: w# e
debris_type = debris_normal
3 S% C+ r( B! j# Y, h) Qparent_impulse = 201 ]& f: |% ]$ @0 @4 M, l7 V
child_impulse = 808 [& W2 M5 Z6 y" L ~) G( ^ D
volume = 0.000000 ; 占据多少货仓空间
! u1 O& c' s6 H' @ F6 v- q5 Z8 wmass = 10/ K' F) g# M0 s. w& @2 F
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。7 Z& N6 _- z% f+ H- K/ m# z; s
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹0 r# J/ K l8 k9 Y8 m
hp_particles = hpthrust ; 推进器的尾焰轨迹
0 `. e5 m4 D8 \" }4 Bpower_usage = 165 ; 使用多少能量+ I: W! l8 C5 }/ s) \% [
lootable = true ; 可被丢弃在太空' H: ?+ g% A {, e" e6 V1 E# F5 v" h8 u
separation_explosion = sever_debris
9 B( e( ?! H3 p+ G( aLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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$ O+ F( u) x8 _. ?' n1 W e护盾意义解说5 g3 N/ G1 L. X" X/ t* M7 v
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ShieldGenerator: s4 e2 D2 {# B9 n$ b; }% X) b
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
; y. |$ v+ O; V& d" Jids_name = 263873 ; 这个不多说2 a9 d2 r% M Y, v
ids_info = 264873 ; 这个不多说
6 F4 I' z4 h$ O' e" FDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型1 B; ?, W* {# y; q
material_library = equipment\models\li_equip.mat ; 护盾模型
) M3 ]& | F8 Z8 |& `" _( XHP_child = HpConnect ; 连接点
! M5 z8 a& v) Xhit_pts = 1405 ; 可承受的打击力
2 I" v& z' C$ A: p5 k9 |6 ~explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
4 t6 ~3 B6 Z0 J" h% f9 qdebris_type = debris_normal( B% x! J! ~: E1 G; J6 v# x
parent_impulse = 20
' z9 R3 q8 V; @child_impulse = 80 h$ o" i- f$ D; ^& t0 O+ g2 T
volume = 0.000000 ; 占据多少货仓空间9 I/ x( b7 o9 n$ a- O q S
mass = 10
% k9 H. X6 y4 @, m7 H% eregeneration_rate = 44.900002 ; 护盾再生速度( \0 c5 z: ~: ]4 v3 I! j- c! A
max_capacity = 2020 ; 护盾容量
, ~/ P' Q* k0 b3 Z, |toughness = 20.200001
' V" B) t0 W1 Y+ f) X zhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
# B2 d0 |; D& g X. D; k1 l: x% foffline_rebuild_time = 12 ; 再度恢复联机时间
, h! E4 j3 U4 V" |! `$ Doffline_threshold = 0.1500003 V( b5 w& S N% F
constant_power_draw = 0 ; 使用多少能量+ S# `& T( W2 y- i
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
* S6 F9 p X1 L5 q x2 [shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)7 P; P+ m% N$ r& h! p
shield_collapse_sound = shield_offline ; 被击溃音效
) s3 _! f5 F% v. xshield_rebuilt_sound = shield_rebuilt ; 恢复音效
8 u) |% J1 l" B6 oshield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
9 x) l, e# f# l ^; Fshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
- r9 l* l q/ P; |) \" sshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
8 T0 f. x P4 V7 f' [( pseparation_explosion = sever_debris% ~ w- B! X' z& i* D( e- ]
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
5 `$ G! A0 h2 t. G5 @7 _lootable = true ; 可被丢弃在太空- m- e8 I: z5 C; h9 `& e1 Q
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。* z$ L& ], o: }/ k" y
3 U5 M+ f* z! l; ^& L7 U让所有上述物品在基地里贩卖必须编辑下面的叙述:
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" O# f a& k. W* G: B, o9 CMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
; X. F4 e9 x Z0 R6 TMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
* W3 e2 h& r& |MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
+ o6 ]0 o3 d+ }4 fMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1/ p, ?4 f9 G) J/ s& x
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1' }8 `; F( Z6 Z- L6 e- r; [
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
$ [0 Z) Z" S$ \3 o8 O3 ^8 X- R9 UMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1' V2 A B: d0 L7 `( t0 D
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
s: A' z1 j+ z. p1 u1 @1 V# nMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 16 S! t; Q: Z/ I, ^
MarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
q3 w9 ]2 G [MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
/ N g* T% G: w7 LMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 13 U! f2 q: f8 g$ u9 g
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1/ G0 ]* H+ |: D$ |9 ^' ~1 |
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1, r, N, \7 `; @" V
MarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
5 R) P$ I- I- g7 r# PMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
( d/ w) V# u. M3 M0 b% v. B7 q, K; DMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1- D6 E- t7 w! o
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1# f; R, {/ V$ {9 B8 Y
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1
) ~+ K+ A: V1 d$ x" FMarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
' _ s) D# \/ ~* g! PMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
. _' B7 x$ V7 x. BMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1+ F/ P- ~% C& B% r5 i" i
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 11 l4 b4 o- `; b3 Z/ D/ L y {
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
' ]5 T" j* o1 TMarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
. A% o9 N; T* n; h! N2 \5 O4 TMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
: h) }: ~ j0 T8 AMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 16 z* g7 t8 Y4 a0 ]& Z
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
' O; X1 W/ ~! i" Y$ O+ @MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 11 x7 K) `* y6 |- R
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1
% l( p8 a2 u; w6 J; R9 r3 V$ aMarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1/ c) }( Q, h, h
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
3 d. Q1 D0 h x& ^/ _$ f( IMarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
" J' y/ L. ]& P# U1 oMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
* I$ h; |9 F9 N: @% W2 GMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
. ?+ w! o1 e+ N9 w# Z1 oMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 12 X% z a- {+ x/ A' e/ M+ v# g
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 17 v2 s5 |8 n6 n" Z% U5 |9 [
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
6 b8 `& I$ ~+ m+ ^% V3 R' B zMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1; H% S* ^, Y8 I
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
, @5 p$ @ ?* V. w" N. r" ^( z1 \MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1$ _& |5 @0 B0 w8 c# S% t
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1/ g3 {1 D; c: U* q; i7 q* `
MarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
* ^7 y6 C" l% NMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
$ B/ L. o+ z7 A1 G$ X% P( rMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
6 y3 C) }. M/ m w8 r4 W0 qMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1. w% k9 m$ J6 _! I
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
: f' \- Y+ c$ [' c' |, [: [" nMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1' E$ t8 R5 }1 v1 L6 Q
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
w' z# b) L! p/ {MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
5 A- u/ D: o. x! G+ b2 rMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 18 @7 }+ F( m$ y5 o, H8 O; f
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1. ^# I1 G) H% E9 J& e7 `! c! j
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
/ h, E$ G, Q. N9 S8 y" MMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1* {/ R" w1 Z( K) R5 m! X; v
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
+ ~$ w$ p% Y) e! i( O8 i9 Q9 ~2 n: iMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
& |: x6 B; p! c* ?: w# D1 HMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 10 _+ r* k0 P* O. q9 u
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
0 W* ~4 @) r+ | l) h% g9 sMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1+ K9 u' X( Z- v \! h8 F( S
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1' C7 S: \& b- O
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1, H3 I: C7 I. e
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
% @2 Y2 y/ z- \& K0 z" SMarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
' e( Q) J, z" J! gMarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1% j0 @ L- d7 U) j+ `
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1
- C4 o% Z8 k* u2 d( Y2 o6 f& iMarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1+ s: E3 H' |0 O% i9 r+ z
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
6 k, X3 N, D, R7 e: gMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1" L( v4 D% \$ u* \& b; d
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1# _! D a0 [3 g- D: b& b* @0 g* _
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
" a1 \5 Q6 o0 s0 C' H! _MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
% G5 K! @0 k f( R& C( \, \MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1
# K# g o1 u9 r. R" K3 [MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
, G( Y. _, w2 K' c, tMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
: X9 k/ G# j: h gMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 15 ? e. e8 F. Q1 H `' A6 U8 q
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1* L+ u2 z/ ~9 G% d0 i4 u1 \* B6 H
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
2 _0 U" |0 t# s6 g0 A, `. iMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
9 t) v0 J |, w- p9 n8 p$ oMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1# i% E) o) K; H. b8 i6 E
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
( s' _% K. h% z6 hMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1
' Y5 C6 Y" O+ YMarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
, Q- _+ `% f. L% R4 P* ?( Y- _MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1& R0 m7 P: Z4 V' I! A* A# `$ e
MarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 17 E, }' r/ b# ~" ^- e! u+ r& C2 l
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1& b) s4 @+ i3 E' a9 P( v& z
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 17 F( {! Y6 B. O8 \. U8 b1 v- A+ |
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
& r) r; M) ^0 V: h+ }4 nMarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
5 S" x% g8 w# K- a' j N$ B: ?& cMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
, z0 \: S7 \0 Q9 gMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 14 J8 q/ y1 ?* A- A
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
3 h) u9 Z9 p6 |" QMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 13 ]/ z6 ~8 W$ R% e
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1$ j% v5 j; a5 N3 D) x+ |3 }
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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9 X N/ _. }6 R现在我相信大家应该能够了解这些必备的知识了。
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$ j. N) f3 i! n9 Q b+ ]8 G现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。# T4 m9 B/ X! M* V& H/ H. w
0 p; x, o" a; x8 e4 e看看下面的叙述:9 T1 v z$ f% X' c
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Good
# h5 \0 g, q& \5 f3 ynickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
8 @3 X: E. q/ w% \2 Gequipment = ge_s_thruster_01 ; equipment,不是新增就别改变它5 L) }) s- [2 b3 d
category = equipment ; 所属类别- N- g" _* t4 @1 f
price = 500 ; 价格
) \! Q+ w9 U: D# d A/ |5 |item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案" Y0 y( ?4 W# I$ u
combinable = false ; 不允许你买一个以上6 l1 ^/ ^' ~2 `, Y& J2 @: q
ids_name = 263737
6 r, I2 `/ k* }4 L2 U0 ?ids_info = 264737
+ S# k& W7 C. k( M- d! M. Lshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
+ O* t" c* z$ Q, O7 |4 \4 wmaterial_library = equipment\models\ku_equip.mat ; 推进器模型7 `5 d4 [5 v; x" W+ f
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护盾与它非常相像,所以你必须有这些基础知识。5 S' [% a3 x/ R( A7 O/ \
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。9 e. B1 |0 D9 n- I) G8 q$ D# R
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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+ x# ?% X& W, `/ j5 |搜寻下面的叙述:7 _5 \9 U' g# G) L4 p* K4 C
6 _/ I9 U1 ^- K# h( hBaseGood
4 ]; u' Z% l/ f' k& W+ ^, dbase = Li01_02_base ; 这是 Pittsburg
0 i. O7 A' B b" o/ H4 uMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器; W4 ^! L# l) A4 s# B6 l- a! S( N
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1" H: z" V6 r5 x) y7 s" K/ l
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1% r7 r6 F/ s" [2 h' `
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
f# a% r6 r' s. a" }& d" JMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的), i( H7 X3 s2 r8 _
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
6 i! B9 U: B) ]3 r* cMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1) \1 w8 x! a* y( i, X i
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
7 x- w3 n9 C! X H1 z& DMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 10 K1 N" m* `3 [- ?/ ^2 T# b
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 19 |& x9 w* b$ ?. M6 G, W1 \
MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1
" m( n% {# U) @: @8 s, L- }/ HMarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
; J# E: I/ W" zMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
; m- F5 {: Q9 `+ U! ~ XMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1! \1 j5 e- A& _+ p% s$ n' Q
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
8 Z! |% d- T$ p& x2 G, U! n7 {MarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
, l2 a0 R- W% j. f! q$ `/ pMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 14 ?5 m5 ~& }$ N
MarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1: s3 J/ w7 v0 _9 t
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
5 r6 Q. W, [! X7 M/ a2 DMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
; O( d6 V0 }$ {5 lMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 14 ~" D- Y8 t9 R& R
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
0 ~. y8 Q- J, l( `4 kMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药1 D" G* T7 n5 x, b6 w7 g
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
G1 d) \' F1 EMarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
% p" ?7 ?1 o8 M& s. O5 YMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
2 J9 ?# }7 C- e3 J' ?. V! h$ OMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
% ?% X3 f7 d& r1 z7 b6 N1 l+ i1 lMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 15 d4 [9 R9 }% e) ?
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1* S: `+ \! t0 I. w/ R% p/ C* J0 r
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1$ v) n# P9 ?( [3 a
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 14 |# w+ h# S3 f1 B
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
: ]9 i1 |; L; d) o4 U& GMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 15 y4 ?) m: n0 O' C5 t8 U
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
2 a2 q; j \& y$ wMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1/ ^9 M. A% ]- t* _' o2 ?' X
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
, P o/ f3 W4 m w4 O5 f, @6 j7 ?- OMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
6 a1 t3 I& o1 k6 l9 i2 U3 Z2 A1 }MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1* {# X. g' g$ ~$ Z5 S: L* S& `9 m O
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人& E) L! ]8 @& I m* i7 A" h" v
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器7 r5 u m) n& Q9 H
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药
6 x# J# m$ r( u& cMarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
. \& }4 {) B2 R5 {1 |MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药2 @( y" i% x/ D( s8 U8 P
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
- T$ D3 R7 Z; f* _) ]1 qMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
: a4 x! B. z: Y0 HMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 18 {: F5 g, G2 y" P
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 13 c! \# w* Y# U
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1( V1 g' P; p4 c2 q
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
9 C' T4 J2 e3 |" a$ I3 h. L9 L$ g" GMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
6 y' H8 B. V% L( I* j- B: C * T; G4 n) r1 t* R
我们解释一下每行参数意义。# T7 N7 R/ o4 |. `
+ s ^2 Y9 y' q& h
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 6 K: K( T0 S* k+ ^% u" Y
. j5 d. G3 u* t6 ^" L5 h* b9 M1. 第一个参数是表示可购买的玩家等级
: {: X9 |( {) F) s6 ?# b$ n/ M2. 第二个参数是表示所需的玩家名声7 y2 m9 X2 k* i( o# Q
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
( _( Q4 E1 H1 ]- L0 ^4. 第四个参数是表示一次可卖多少* Z4 S- W5 ^/ ~$ H4 e
5. 未知
( M5 m' @/ Y* E2 y6. 把原设定价格乘以多少倍数
" a- q0 G8 l* |6 u 7 v; l0 ~/ x0 V% J. F. q
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。9 B; f9 n: v* V& C! o* B1 d
, `8 v( [- \. S# b3 E我再把相关知识解释一下:
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物品的等级通常以 mark## 部分表示。
$ r6 N( n# g& X: {+ p* j
* y7 [* ?2 K$ Nlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。( k# t* N/ g' R- w
6 T# R: g" i( k
***************************************************************************
7 {! B# s) w$ m' o8 y7 [; g 9 e$ L5 {. F4 Y& m+ n
商品部分解释
8 d- e. q2 }/ q3 s& m5 ? 3 \2 w( {4 S( h* ]- A- b
market_commodities.ini 档案里表示商品的有无贩卖。
$ W4 g% N- N8 R4 X0 i
/ U0 P2 h; g+ {3 ~5 S: c例一 (没有卖)
3 j( ^ Y- G0 o& i' X0, -1, 0, 0, 1, 2.250000
?* t. t# ~/ {; P( K7 c
5 e0 ]3 d1 p- h. @. g. j* }例二 (有卖)
) O; h" x. f" W C: T8 Y3 [. S+ N0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)) x. @0 p9 b1 A& i' @2 N2 \
& S* y6 u/ B7 y/ Z6 ?$ k7 L
现在我解释这些商品数值意义。
- j* Q7 K7 n& \7 N
& |/ L$ H; _4 ]* S- D- G `..0,... -1, .. 150, .. 500,.... 0, .. 1.300000' n/ c: c5 ?& ]0 n, z3 o' V$ `2 ]
..1 ... 2 .. 3 .. 4 ... 5 .. 63 v" _5 @9 @# |
" m( Y V5 A2 v6 u" q+ [ ^5 V/ C1) 通常都一样1 R9 f% S+ R! M( y5 k' O
2) 通常都一样
V* }$ R: M* a3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。 B7 }0 L4 U! s: O2 X. [6 k
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。+ c) |- L; F u" G% x* N
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
& P7 X. m: w" _6) 这个基地的 买/卖 价格百分比' U* z8 T, p% Z
. h$ _) T' ]+ C所以你只要按下面的格式即可更改该基地贩卖的物品:
- \+ D9 C! {' s ' w7 N: R' z, U4 V9 Z# P% e; T/ l
BaseGood
. H+ V3 q; x1 n+ `base = (你想卖的基地名称)
9 A" g- e1 e0 ~0 t& aMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####$ _; }* n8 K4 F% z, o" P: m9 H
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
5 r2 q6 ?& p) WMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####3 a1 {, P7 Y N' k* f
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |