原著KeeperCN 篇外引用作者VengXCNE
( h$ m) `+ _+ c, `3 h; |本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子1 b$ P, S8 Y, u% w+ b# e- q
以下内容均来自www.goodbj.com
) ^# [. d$ a. \- z7 o! q5 ~目录:
' l6 ^4 `- }/ V! [: m1-2L 战斗机装备解说
) t, @: N) X. d; t0 Q$ \& n3L 武器的修改8 h l f4 ^+ { b7 ]! E8 Y3 \& u
4L 武器的贩卖设置* t) w" z. s9 q
5L-9L 建立一个新基地* ?- N: A4 o7 D: E V
10L --11L 建立一个新派系; v' J2 e2 L6 t5 @4 Q5 [2 S4 s2 l( B
12L 更改npc的护盾
- X9 T- T9 ?- F* H. K$ q) j" y" `13L 派系友好度的变化修改办法* ~, @/ Q- r0 D0 L, [- m
14L 基地建立补充说明
0 A1 S9 `. _& W' L& l \15L 激活无法使用的跳跃洞 w# D$ J9 S/ }6 ^
16L 战斗机座舱的修改# H# ]; }- P6 j0 B8 `; N
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船
( y$ x0 i9 S) v18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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, @; c2 p O/ \6 ^4 {装备
, X" Q) J' s: a4 }9 j( Q装备意义解说
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2 ]! E$ t3 o2 R; n: Y推进器意义解说
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& [' ~: a; p& | m$ e) C打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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2 y" U3 K7 ]; _6 J$ xThruster 9 Y+ N0 p* F4 w$ K6 d8 R
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它8 s* T; S( v1 m, ~% @$ e' P6 j
ids_name = 263737 ; 这个不多说
5 m# v8 b, }& G- S% Uids_info = 264737 ; 这个不多说% \0 P1 E7 f- z1 F {) {9 x
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
: f4 Y8 w2 K! J+ H$ L9 ~5 [* k0 a- ^material_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的$ h3 g" w% M- H- e2 |# q8 v! {
HP_child = HpConnect ; 连接点
" w( q: ~0 {" i' s& y2 Chit_pts = 1000 ; 可承受的打击力
* z) i' [: t9 ?) Eexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入" ~1 S4 k+ T8 |5 c6 V* b
debris_type = debris_normal9 O; S$ ^- @* p+ E8 L0 v
parent_impulse = 20
" w3 f9 u2 V' X1 O0 l0 G* Echild_impulse = 80
# G* U% U; C% ^) h5 ]9 evolume = 0.000000 ; 占据多少货仓空间
) U/ A0 f3 p" v( B' j M. j& Lmass = 10' T# Y5 f* U3 `8 V+ \3 |
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
+ p& y0 h8 y7 }. ?( D. Y \3 f. wparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹
+ ?/ J8 v/ K/ Y6 i j1 jhp_particles = hpthrust ; 推进器的尾焰轨迹1 a7 Z+ x+ ]' |: v3 Z: S3 e
power_usage = 165 ; 使用多少能量* O1 ?, @# A7 U8 f* |
lootable = true ; 可被丢弃在太空
) R @! w" t+ h; Q; qseparation_explosion = sever_debris
- w Z- j2 i) \' Q2 J( dLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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ShieldGenerator* a/ ^3 x6 W% \* I E; g2 c
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
- `/ @ h$ U+ k1 t, v: eids_name = 263873 ; 这个不多说
' ?/ ? P, _" u! m/ g/ N6 X" Jids_info = 264873 ; 这个不多说3 c5 J( L; h. `! i" n ]2 ~
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型; I/ t; \' T' E
material_library = equipment\models\li_equip.mat ; 护盾模型
: z# d* P8 a% r. U0 T$ iHP_child = HpConnect ; 连接点
3 Z6 K% N7 E8 ~) O% t1 w' I& Whit_pts = 1405 ; 可承受的打击力0 E$ x0 ^; s! c0 `6 N! z! y4 W
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
: r; T% e" K5 [debris_type = debris_normal# k2 @, F, ~" ~! B- m! Y1 ]
parent_impulse = 20
# }" `9 F0 I& t' zchild_impulse = 807 _2 C0 ]. G- V3 A- h5 `: f
volume = 0.000000 ; 占据多少货仓空间
; w$ R1 ^/ k) hmass = 10
6 b5 U B. g) Pregeneration_rate = 44.900002 ; 护盾再生速度* j9 a6 y9 P3 x; a2 T
max_capacity = 2020 ; 护盾容量 ) Z: q& q4 j; @$ E
toughness = 20.200001
- R% X8 H$ P5 Dhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
8 M/ j' B0 |7 a! l! loffline_rebuild_time = 12 ; 再度恢复联机时间. v3 N9 {9 m' F0 p
offline_threshold = 0.150000
C/ c' |# M/ V0 s$ ~& Z+ y; Econstant_power_draw = 0 ; 使用多少能量# @% D, y) O3 |7 n( \3 h! m7 a* O
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复5 H+ q# q5 ?1 T2 z
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)+ `) V1 b4 Y _0 M2 ]: O0 r3 S
shield_collapse_sound = shield_offline ; 被击溃音效: c, k% Z3 H7 p: C* x
shield_rebuilt_sound = shield_rebuilt ; 恢复音效% U/ I1 \0 \" b* h, @
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效9 A8 Z, Q+ F# n' q4 c/ i2 E
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
% j( \' m" L$ kshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效6 F( Q2 n/ ?7 [) a
separation_explosion = sever_debris
8 M4 q. `9 r2 sLODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。0 m: {* f, o& @* y/ o3 n
lootable = true ; 可被丢弃在太空' e1 A4 T/ T; e
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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: q% V0 Y% G# P# g; ?让所有上述物品在基地里贩卖必须编辑下面的叙述:
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MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
- l# o; g. R7 f8 Q9 |" M) [MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
) m% o% u6 |: h0 iMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
T) x1 }' k$ c8 a. x1 ?- XMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
8 P4 b$ ~- k6 ~$ R O: ^MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 11 a! \1 i, Y4 v" X. L
MarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
" b3 R! z, z" D j* sMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 11 ]7 D6 {2 z8 c; D& x. f9 h3 C
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
( a- f! P9 A5 Z" W- l/ KMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
( n% }6 z& t0 i' _/ t- jMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1- B5 j1 M* b- j; d' V
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
5 h h `7 Q. p! RMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
g$ C* b1 I; _+ T3 _; R: s+ oMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
- h# v& ~ `# e' D2 U v' sMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
, @2 `% }' f0 i c# @) |* f; VMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
0 R+ O6 P& j. e2 DMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1" p4 o7 W7 S1 N
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 19 J( i R6 a/ \6 }$ _
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1/ P! m( e! M# ?( q" |8 _
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1' J1 a: V2 p$ L8 G2 o$ l1 I5 V; \
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1* \, ?6 g5 Z; o: L% T
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
+ v$ x4 G V5 M5 ?# _MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 15 \8 l% _: O) Q2 B
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1
' p4 P* n0 \% E2 YMarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1& V6 Q6 k0 R7 ?$ z2 a
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1
9 G. j8 i' K8 O2 p3 r* F2 KMarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 15 z9 w3 m. a x1 s: \
MarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 14 `8 U2 i! }. H2 K p( h4 d
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
: h7 n/ ]" i* ?1 Y* E6 N" DMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1) n7 l9 H* j0 Q( f5 z" d" H" |
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1: N B2 K8 ?& ^+ B& H
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1
* p+ |2 h" }; U! s1 K* C. j) [MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1' L# p* J: S' s
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
% D- a7 @) h' uMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
0 V& g1 @2 X5 L _6 AMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
( V/ A, W% P9 l* M3 ?" ? U/ z/ \! |MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1" c4 V6 c2 a% n2 w
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1: T* y% m% o0 F" g6 v
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1: ^3 D) g# O' K+ B0 Q
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1
/ n8 o# e: [8 f; q1 I! o. g7 {MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1 j) `9 m( g/ \$ w! J! f$ Q3 L" h
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1+ R# X! y) Q1 p. S
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
- d" ?4 E( U- U+ M+ T- J5 H; d BMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 17 K/ f8 [8 ` ~7 w8 Y1 H
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
$ Y0 Z/ o& l7 b7 qMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
% Z1 I4 i0 N# L% p' _MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1; C8 e/ Y: r6 d2 P" l
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1. X: _- l/ S, R" |
MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 18 j7 @) A/ v3 g0 N( k; v1 a4 c
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1* h8 w: H! F" G* ?) q# J) o, S
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1- ]( _$ n2 n% ]1 X1 T
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1
1 e0 c! |2 s- j( T+ a, ?6 d1 [MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
! I9 e# [. a$ @9 w8 DMarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 16 C: O& m- Z- i$ X, ~4 X
MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1- U/ a8 x: O0 e' F$ E* W# Z
MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
$ o, M5 X# ^" u: }& q1 mMarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
$ O. o3 h0 N$ b& c7 d: WMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1; L5 @% `8 B, h6 @/ l9 H# m4 I9 n' ]
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
) P) d4 A" h0 kMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 14 k7 Y* I" H |$ m$ Q# X
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
% i3 i+ ]2 w# X l6 y6 U$ wMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
. Q* S1 g2 d( e1 g: I' U+ AMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1+ e" T) V9 @; q Z. `# L& M( U7 R- {9 ^
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1
+ |4 E l2 l0 s. n4 }5 }MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1# |' t: L7 r: U3 o
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1% ~6 j7 [) I1 A5 A% P
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1- `/ }' ^5 x& |
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1- @, H" E' l1 \4 t
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1; o- }( b- p8 p! {2 O9 d
MarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1" F9 X- \& Q/ |
MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 18 ~3 D5 o) A: L* K* t6 _# t6 V
MarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
2 N. | `" E- FMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 18 L7 k: Z) H2 l M4 m1 Q4 `
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
- O' R9 r" }( S. l: h& sMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
5 H# J7 L$ ] }" h& m) {MarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1
; E/ ~+ `. H% ]" u- xMarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 11 |: C- M0 i, W: W: S2 ]* G
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
q) e2 V$ P; E5 KMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
; J$ I. R- g: N r9 ~7 y5 {MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 10 D7 G: A) J# S4 Y1 u3 x
MarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 15 u9 i- }4 Z7 A( G( G
MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1! x3 P% A" ~0 b. _# t
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
) O0 ^7 w+ @% P# A; pMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
& m( d3 a# j% N& k" I1 ZMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 12 S- e) k7 y5 C
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 12 c5 R$ e9 r5 X+ U7 n$ x( N* A
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1
" q2 s5 P7 k2 L( V. _MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1& T! Y% B* ]7 A% A4 q
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
* ]3 T$ ?' U- {/ c$ W6 q3 ^) ^MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 13 j6 A* s- X. [8 o
MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 1
% O* a# J* f2 Z# |- ?1 V+ y" ^' BMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
2 Y/ ^/ `( `9 U: ~8 f( U. PMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1. Z& Y+ h A5 }( W. f
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1: C, h1 m" k" ^
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1% r9 v$ \& C4 W1 ?& u3 a
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。
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看看下面的叙述:2 `; ]: s- Y; J* U" W
4 Q; Z3 m7 N! G7 p- H8 RGood. U+ n: I& w; F& a0 W
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它* u6 `) T) u" D
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它9 O( R! [" l$ [( ?; j1 h
category = equipment ; 所属类别
& K0 H# k8 Q# A5 h- L# q" o `price = 500 ; 价格
5 J n- W7 e9 J' `item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案
5 Y) u3 v/ @: }combinable = false ; 不允许你买一个以上+ I+ p/ l; y, H! i: ]
ids_name = 263737
* |) a4 s! i: I) ?4 uids_info = 264737
5 c4 {6 m8 v M. n" r; {3 V0 w! j7 c; zshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型- K& d3 J/ ?$ C
material_library = equipment\models\ku_equip.mat ; 推进器模型( p9 t8 ]4 @# [; C% c0 H+ o
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' g6 h) ]. l U1 r% V3 D' m1 ^护盾与它非常相像,所以你必须有这些基础知识。
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。: i( M4 }& ~7 u. f K" m+ c, R
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每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。1 s* S& v& k+ |
7 L7 C- ^, B6 D9 ~( F' `1 T搜寻下面的叙述:% L/ d; S) b( Q/ Z
/ }1 d; ~4 s/ Y7 {: h/ S0 eBaseGood0 X& u4 v% i8 N5 Z. l5 X" A k
base = Li01_02_base ; 这是 Pittsburg
, M2 R- `; K- o4 p4 N. Y: E6 AMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器
# j+ o8 i5 ~# [, ~' q' c8 r0 EMarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
$ ]+ A& O* y& O* k& vMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 10 w! W6 C6 W: z# M
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1! ~2 q+ w; l! I8 n
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)8 c( ]; l" \: ]9 ^/ l3 h
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药 ^7 @' b `& d" o- N3 @
MarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
; X3 i& d7 K8 F" S( N3 f! T2 w$ a& M, UMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1+ d# i% @. {9 m
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1# l2 m5 m/ [- U- i& v
MarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
) E; |2 `. e0 O* `& q% `! RMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1# Z1 |8 b( t3 [& i( ~
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 1
* S9 C0 g) v# E; _* aMarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
- \+ q+ C Q9 S# ?4 y( @1 WMarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
& C! m. v- w8 h Y3 oMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
- u9 t7 a( I/ D' R' f! _- x$ BMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
* q) @9 ~* @- N, t, X, F, h5 LMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
0 D8 A6 |/ `. \8 M1 E5 qMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1/ s( ~9 f0 o: O4 h' T. J
MarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1! [7 q* c$ M2 v) ?5 R+ W
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
$ I4 v0 q$ r u4 B3 |MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
1 A5 B! d: D5 N' K4 Y, c: gMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 17 u D* l1 a3 g2 v5 O- o" A
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
% x9 }6 b: D& S! Y& X7 WMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药5 H5 ~$ h) I3 f+ h
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
& X/ p/ {3 k# U" ^# [& ?MarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
- U: u$ @3 d7 Q: k5 y6 ]6 H1 U% JMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
' j, d) U" Y0 R0 i' aMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
. J" i8 D# x) y5 A7 z% z0 ?MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1: Z! ?: V0 @& s+ E( ?
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1; @3 M. @3 l& m0 D3 q
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 18 F/ d/ B- R- @& I
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1" W% E7 s2 O: Y2 @3 U
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
9 t9 [, b7 @. V" E5 TMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
0 K% N3 V; e9 l6 i6 @' JMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1$ `- `! X% \ k: `% f5 Z2 {+ `& o
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
& T8 H" C! U f1 mMarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1! x) d8 N: E% R! |
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
( x |/ j0 C' l0 b, @% dMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人
( l& j& _& {) ]$ I1 A1 t6 VMarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器6 X3 W; C/ f5 m. r
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药+ @& q# j5 \: \3 \4 N
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药
5 p5 I- U) K, f' j+ QMarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药
& A9 `4 } u9 y3 ?4 IMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾0 e8 p' L$ G8 R7 C9 v* n7 k
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
7 [, V& y6 u! v! w- A3 f3 FMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
: ? y5 ^/ T$ ^MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
& x8 Q: [2 e, v+ |MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1: C& ~! q/ J5 f9 q- C$ i3 Q
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
: U* _0 @8 M. Y% W) C r/ X) {1 V- wMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
) O/ X* @# M% h) {$ C 2 q. ?+ G3 v& D" _" Y, m& }+ ]
我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
2 {& Y y( A0 {8 u7 r+ h
8 G2 T, X1 a8 U- }8 ~* N$ ^7 M1. 第一个参数是表示可购买的玩家等级
7 ?9 B" E$ d4 [# K- X7 b( K2. 第二个参数是表示所需的玩家名声
: x. ?! G# `2 w2 E3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
" u; n7 p: S: {) n6 C7 U& I4. 第四个参数是表示一次可卖多少$ x2 j9 [6 ^2 B9 T, a
5. 未知
$ G: Y( J& `7 C0 `6 J6 f6. 把原设定价格乘以多少倍数: o( a4 s+ @; b* U. e3 \0 P' I6 ~
1 `" W) l ^8 w- Y5 H增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
. h' z0 l+ e% p* _! P' }! q2 [9 ] ) ^* H3 P6 K+ N
我再把相关知识解释一下:) P t1 W2 T/ s
4 s6 O- A# o! U% S' R
物品的等级通常以 mark## 部分表示。% [5 ]8 e- B- d w h; E
+ _% x/ K# B. Q9 g8 [3 j$ {- Hlf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
% o# c) N8 O8 q4 F
+ [& {8 B0 O0 D+ K3 t***************************************************************************- Q/ h4 j; q8 a9 a& f
! w# h8 A- x5 s商品部分解释
; x4 Z1 _; b/ p! y6 ^ + X( C& L8 F( U. H$ c
market_commodities.ini 档案里表示商品的有无贩卖。6 |( ~6 Q; f) D, i% A
P( f/ r! h' R# N* }8 K5 `例一 (没有卖)3 v2 `4 q( y* j6 z- q
0, -1, 0, 0, 1, 2.250000
: L. [* ]% i; U8 I! |
" |. A: c+ Z" R: f' t例二 (有卖)" M( t9 V) Y1 s" b2 Y* ?7 }
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
( j7 |8 }1 ]6 ?. x
$ N, e" @/ n7 W: S现在我解释这些商品数值意义。# v8 U! {) {0 w4 W3 Y0 A
; K& ^0 K( d+ r4 y1 x' ^
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
. h9 L4 [1 i! f* }1 H/ I! ]' }" T..1 ... 2 .. 3 .. 4 ... 5 .. 6! w$ |- L! ] t' a( g
( N2 f7 U# o, F8 z1 K
1) 通常都一样
8 p G- v8 p& B# x7 U2) 通常都一样
3 I0 E; ]% p% A2 U8 Q, v4 i3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
0 }; R( R2 [( H/ N' {4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
; K8 q; Z7 ?! ?# m5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。
& C/ f' W9 C* v$ Q( E2 J$ t6) 这个基地的 买/卖 价格百分比) J* N: a' {) E' R
9 b) I z6 n9 _& E; h+ s3 L所以你只要按下面的格式即可更改该基地贩卖的物品:" {/ S) b6 `! G0 p5 v0 L
5 C. X7 F/ ~ o4 B0 P {
BaseGood
6 X5 D& C, ?# A/ [" gbase = (你想卖的基地名称)& h/ ?* _# R @9 L7 } A
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
/ _8 Z* {; K( G7 oMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
$ T4 P4 {$ A; @# I! a/ b' I4 gMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####( O b' j7 _$ q) w8 a7 l
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |