原著KeeperCN 篇外引用作者VengXCNE
# A+ k/ C! Z* g- I本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子
$ \/ V; {; C! w! @8 _. I以下内容均来自www.goodbj.com + i2 @7 J$ _* f* }/ i
目录:4 A* w4 m/ f( ~ o7 w
1-2L 战斗机装备解说
& x9 |* t5 A$ O- K& v( e6 C. v3L 武器的修改7 c M9 l* z0 M8 {, N0 Z# l5 |
4L 武器的贩卖设置+ j: Q" T1 ~- O. @9 i* O
5L-9L 建立一个新基地/ J/ o( r8 a$ V, B4 w
10L --11L 建立一个新派系! S# N0 V* u% T( L0 F
12L 更改npc的护盾
4 f' A% r6 s& X13L 派系友好度的变化修改办法
1 {" E+ \! b0 N m8 M% x4 T14L 基地建立补充说明
: L8 d6 H7 B/ X/ f15L 激活无法使用的跳跃洞
% F J+ o( W* Z; H; o3 V; y1 B16L 战斗机座舱的修改( O5 `# r* g8 K2 _& ?
17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 / | b8 o3 p, k+ n' @
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程. Y* p5 g: k* @6 g: i7 q s
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装备 , i8 K" z4 t4 p# v: ?
装备意义解说/ O* w# m& E% p' J3 ~- H
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推进器意义解说 d- C+ ]6 X/ }$ T9 I
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:3 G4 w% t# Q) ?
0 F$ P* N1 S& l5 b/ d6 YThruster $ `( y2 a5 f( y' m0 c6 V! P; D+ ~8 |
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它; q& ] c9 S# T+ F: ]5 r) C( L9 p
ids_name = 263737 ; 这个不多说
8 [$ I. D/ K5 }0 _* fids_info = 264737 ; 这个不多说( I2 D4 N" m( ^4 C' w" C
DA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
" M# D6 M/ v" B- xmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的. S( R3 L+ v! r$ N% X( f
HP_child = HpConnect ; 连接点; Q& n8 s$ P1 G, T; u: O, }
hit_pts = 1000 ; 可承受的打击力
* ]( `: @- z3 I6 H3 d6 }explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入" P2 M5 P! T( K2 N# d
debris_type = debris_normal
( O/ C8 |$ {9 `! R( Kparent_impulse = 20. W6 n, z" j) ~7 F: t1 U! g2 q
child_impulse = 80 Y1 R4 \, h! e7 u$ | K/ |
volume = 0.000000 ; 占据多少货仓空间5 F# B3 r8 A' {4 |3 a7 `9 s5 y
mass = 10" C5 ?; p% ]4 ?& ?; P
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。4 A, s3 N2 b. u% F* O; y3 |
particles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹0 l2 ]/ C+ E6 H" J% A0 m+ C0 x6 O
hp_particles = hpthrust ; 推进器的尾焰轨迹
' b6 S2 z" w$ O; z2 y9 S! T2 Xpower_usage = 165 ; 使用多少能量
% M# S% S( c' C! y( Q1 |lootable = true ; 可被丢弃在太空
- Y8 B4 S0 D Q& rseparation_explosion = sever_debris1 W" j6 @6 d% v- U- O
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
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护盾意义解说
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# b' X% w$ ?+ x4 L: z5 ]/ QShieldGenerator+ b0 [ Y, f/ T2 G6 @
nickname = shield03_mark05_fr ; nickname,不是新增就别改变它
, G g1 e7 U! M& \/ M! e( Q+ wids_name = 263873 ; 这个不多说
u; Y& a, H4 m" \8 ~ids_info = 264873 ; 这个不多说
! e& x9 n5 z8 P2 YDA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型
/ \! }( Z# X ?. imaterial_library = equipment\models\li_equip.mat ; 护盾模型* {2 X* l, P6 _: A
HP_child = HpConnect ; 连接点/ q C3 h5 s, N2 G
hit_pts = 1405 ; 可承受的打击力
8 Y9 @( r& K* [& uexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入4 f! R8 b- H. d$ H8 n2 `* m
debris_type = debris_normal3 S% S7 S- d. h t6 ~
parent_impulse = 20
9 Q" {! |" s5 h/ W* Qchild_impulse = 80/ n8 U0 [) I0 l/ H
volume = 0.000000 ; 占据多少货仓空间% k" W8 G! p8 Y
mass = 10
' g! C. k' X4 Z$ |1 |9 _% Eregeneration_rate = 44.900002 ; 护盾再生速度
/ `% l& s: g; w: Y& Mmax_capacity = 2020 ; 护盾容量 . J6 i. `* l- q' `! J: c6 P
toughness = 20.200001
: w2 T( k+ S$ k5 x' Yhp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级
/ i4 e- i! s$ v- Voffline_rebuild_time = 12 ; 再度恢复联机时间5 c( Q3 p% M# h0 M2 {
offline_threshold = 0.150000% n( | l* K( o% s
constant_power_draw = 0 ; 使用多少能量
$ P1 F! P+ `, ?: A+ ^" ?rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复
/ p. r$ V( V( P5 r+ ^' n/ ^shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)/ t, v( `" D- z" G% ~0 I. b! k: v
shield_collapse_sound = shield_offline ; 被击溃音效& [% H/ K5 w8 @) f- ~
shield_rebuilt_sound = shield_rebuilt ; 恢复音效0 R+ ~, s/ l0 j& ?
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效
( o6 ^1 C3 I: S/ B* ~+ eshield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效$ @& f' ]* c+ L. Q6 G
shield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效
8 _2 w: p! b7 ]. T; p. g" k/ ~separation_explosion = sever_debris8 h- H$ V+ z# @ @- e
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。
1 W2 @6 l- q/ i4 c) C8 o' ]3 i4 plootable = true ; 可被丢弃在太空' m1 X8 l/ P+ d9 T2 ? V# r/ A9 v' e
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如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。$ q% [: Y' w. c+ Q9 ~
$ a! \; ]% c) t5 @( u让所有上述物品在基地里贩卖必须编辑下面的叙述:& [2 G V" R3 X8 a. Z* m/ m
5 A$ y3 K8 z9 J( b& \& z4 nMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1
5 ^- \1 _3 a/ F, a/ zMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1% g# T1 ^" u* ?
MarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 15 _- d" w. l" s6 [/ [
MarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1
2 `/ p( H' A4 G3 _9 IMarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
& |* q- r0 w% }0 t9 `) oMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 1
/ g, @2 m: B2 I- }! oMarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1. t0 `* ~7 n3 X% G+ `5 m# l1 s# d" I
MarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1
8 ^# H4 [/ k: \8 DMarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
% X( ~7 m9 a- M4 LMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1- H& _: ?2 v2 i5 I5 k! w. R3 S
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1+ P4 [& }3 l8 Q" k1 Y
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
2 U" N2 {3 s! {+ j: j; c( z( I0 EMarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1
9 X* V, c9 ~. }( q$ }, ]- O3 u( NMarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
0 K6 U0 ?' y) Y; W0 nMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
) P( P, q% `! j `- qMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 1
L }! y2 V/ D9 UMarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1
# I3 D0 X/ B) e& {( O |0 ]( lMarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1' Z& M; `7 t2 F+ i$ M# u) g
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1( I3 s7 ^9 V, z) e# a/ ?8 @
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
! A8 [9 q9 d% J5 \MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
* [2 s5 l' R6 ]& LMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 13 I. L$ z/ Q9 W. }) u+ S# m) V
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1! ]4 A4 ^( W- g+ b/ P! y+ |" `: d
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1
. D' a/ p ^8 Y9 {9 ^MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1' `- c- `* P! ^+ A4 x7 a
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
6 E9 y6 K9 x5 _0 t# p7 ~7 pMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1. I9 d" b6 {* _* t" a1 h
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 12 S' A8 j- D, _5 E. \- [2 |$ I
MarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1
, v2 g! ^6 i3 C# N- _0 l/ V6 {MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 1; v0 b1 p- {* r. t
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 1/ D2 b) L: ]+ p, {" [6 ~
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1* t6 Q \# z0 q6 Y
MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
& L: i6 A u* R8 m: D; g* S& ^MarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
k' S" `5 p! g) f: N- u3 Q5 e) bMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1( ~$ `6 \. Q' y
MarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 13 \0 V$ _$ z+ s/ c- g% e
MarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1! I2 h: \0 L5 f
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 1
2 e$ I, p I7 W9 h! _0 w' n7 JMarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 1' a( Z/ Z1 @# P# K! p
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1
( C( g* D2 ^: q h$ }% n- GMarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 19 b9 n! {+ m8 ^3 a5 O
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
3 A% G! t* k6 WMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 1
, u' v+ P/ b; j3 F9 sMarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
1 A# k" e" y8 P. D5 j& s4 ]MarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 19 z7 W- ^7 P' D7 O8 q+ m+ Z) \
MarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1
' r0 `& O% F$ f- ]- ~MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
- r& H2 ?( z# u2 EMarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1# ^; @+ z* S/ r! P9 L
MarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1: J* n' ^* G0 {/ c* U
MarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1
Z( E( d: y; {5 h; U# DMarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 14 r0 b" b* C, s e4 p* e
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1
" ]2 l0 i, q9 A2 \MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
" z: a0 O/ q3 `0 I" |MarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
! a" e" V- |6 n2 q: l* u4 _, }MarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1
# K- L$ j5 J5 y. l# |MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1
' }7 P. J2 {2 h7 \2 m: LMarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 10 d7 D8 a, q# s
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
8 m, g* U# Z9 o5 B" DMarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1% H; e9 a0 S; R8 r
MarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1: x/ g; g8 E7 L9 V& x* x
MarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1: R B: w8 T1 T6 ?$ s5 h, C
MarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 1
! }: Y4 A M8 P! J- r6 ^MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 12 K. ]" N( Z% V* p
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1/ w, b' b1 W' ~/ C: n# L. t! }
MarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 1* ]7 S- B7 f* @% _$ F
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1
8 e& I [8 R& ^7 A$ u3 p: s& ~MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 1
. a3 z5 X$ K/ kMarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
$ E9 k7 a$ k- a, h2 cMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
: I7 A4 J0 K* i+ ]- g2 ]MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
+ H2 }% H: ^. ]( L/ WMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1( b6 U6 i* t2 e
MarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 1' `5 O# n b* a# O. j; a
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 1
3 b$ U: I4 v% J6 a6 HMarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
: D( U: G X) D- f! m$ EMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1( e5 L& K6 H# K# R% k& v$ X
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 1
; ?5 a# k5 p$ DMarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
* D8 x, Z( O+ y i* v- q) JMarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 1
$ ^# G* H* v: k) ]2 c" qMarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
, g( h* }* U$ `* L/ j6 iMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
, e9 G7 e# Z2 y* n$ o! A- j' ]MarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1% ^8 j: W+ s4 S$ |6 G
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1- N4 Y7 p1 L3 M# o7 ~
MarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
$ t. [9 ^1 V; A0 J0 r+ \9 hMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 14 H% h" {0 I1 T& h1 c4 |( r
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 1. @( w3 r% _7 `, e$ |$ F
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 19 K4 p9 j0 K. U1 b. U& B# H
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1
$ m. o5 `$ m6 e, q9 D) S2 H7 J3 ~MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1- c$ ]7 _. j! g1 u l, H# [2 a
MarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
( Y( P+ h f/ {$ ]MarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 17 Q4 m9 [6 s0 g
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1
% V7 E6 c, X9 b, V6 f% T# n& pMarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1$ x% [5 I, @1 N, ^4 f
MarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 1/ y& B8 C9 V+ D! O: @* D" m. I
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1! t3 I9 G2 B! k1 w+ j# N! q! G
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* h8 x6 y) `8 G& A现在我相信大家应该能够了解这些必备的知识了。+ B: G9 J" I9 g3 f- u! X
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。- G' z9 S+ u4 E
7 G: i0 j. t+ t3 x) [看看下面的叙述:
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6 ]3 i$ y: @( h0 F5 }Good7 A1 q; Y. l. @0 X- V1 b% c, M
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它, a/ t" j. J1 C& i0 Q0 M
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
7 z) v% H% Q U5 q+ Rcategory = equipment ; 所属类别9 q) X4 j$ p7 U
price = 500 ; 价格
4 q9 g: L% Q8 k9 I: x/ E" y. {1 |item_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案$ ?7 A1 n0 `: ?5 v# ?: ]+ k
combinable = false ; 不允许你买一个以上; C' i5 A8 u/ Q) ]/ W8 r' Z( S+ }0 O
ids_name = 2637370 C' Z7 U; d# W% q
ids_info = 264737
1 {4 p6 R* p& b) F# ^shop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型2 E& u& b/ _1 S% e, W' S
material_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。
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6 b/ t2 s$ |# ?+ E1 k要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。
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3 [+ Y2 Y( A) H6 X每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。
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' H/ n! q) a. Z# M# b" \- A搜寻下面的叙述:
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. q' |+ b( D5 h Z5 P. \BaseGood3 f: q9 y2 n2 f8 g7 e e& t
base = Li01_02_base ; 这是 Pittsburg
7 k6 D( x5 x; e: b, m1 PMarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器; Y# m& V8 f. z5 |5 V2 Z5 k
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1: [7 J! c% ]' p7 Q( g
MarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1* z/ q: t3 B# u4 {
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
( ^" m( `% U7 o; f) lMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的)
3 U6 V; \3 F& H5 UMarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
" }. O- ^! [1 d& I, U% j5 T4 GMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1" R' j6 `- j0 [1 N6 k& T4 `0 E7 V
MarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 1
# I: v. U* s6 j# OMarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
6 A* r. m$ j) A1 w4 zMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
" }( t6 P3 s( V4 ]MarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1# y& u' Z3 F( i' t1 ^* l2 W
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 18 @! r; o" S% z8 e
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 1
* e* @# M; T. \/ g6 _7 K. ?MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 1
* U9 ~1 J/ S" e' l" ]/ aMarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
* Q: Z. ? f, wMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1
/ R7 X+ d$ A: _: HMarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
" M1 c# ?( c, g K8 u, F$ RMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
% Q- @8 V' M( m$ }: X$ pMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 19 J7 V5 |& F& K7 ]! Z$ C; q
MarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 1
) h7 d. s0 m5 W1 Q' i. ^. O3 KMarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1
% c- a8 y" b9 h# a5 KMarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 15 L" t6 r, K& D" w( _: P7 V" }
MarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药* Q/ Q5 F3 V) W0 v. | b
MarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药0 u1 \ l" j" y: d; ?
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
9 o9 x+ `, `1 m: H6 p; d) NMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药- ]4 c7 }7 A" K; I
MarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷
0 S) z7 J- c: z k/ I1 H* qMarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1- }! l5 a& m9 d. }
MarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 15 Y; I1 X& K- H% j5 x
MarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 14 B: u7 o- L0 ?) u; P
MarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1' B1 p1 ?1 o7 Q% o9 Z1 Q: O
MarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 16 b# X2 [6 i, g0 z H
MarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1
# S' Z( W* K- x& mMarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1
4 J }# [5 r( P; tMarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1# u5 S; L0 G6 p5 H. o2 l
MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1
; J% I3 W- u! X% v; `" ~MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1
0 L1 B/ O- @8 u$ F% i" Z1 [MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1" ]1 z. N+ ~. c8 \
MarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人" S2 O: g2 P/ J; N! _
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器7 w. Q2 v8 Q: R( Q0 ^6 \& U6 ?# G
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药! ] e% H# A! D5 }0 T* V, o5 ?
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药/ E- _0 I( G8 Q" d" r6 M; h
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药# u; z$ t, j2 k/ E7 P# o
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾2 H+ N' o" O7 T, z& D
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
( H% G Y1 j: `* H7 e- ]MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1
$ Q: @ C0 P) c5 h4 zMarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1
9 l( p7 ~# c" tMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1
( m. {) W, W% A- z8 N8 GMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
$ t( R+ Q8 H# g. QMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池
; d) x8 a, j% \7 A. D
0 \! k/ @. }1 F- B5 X3 x' C+ P我们解释一下每行参数意义。
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MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 2 Q( A$ K; c, w p7 e1 }7 Z" x
# w* U0 N: Y; ^. {& Q/ h1. 第一个参数是表示可购买的玩家等级! O3 d( ?+ [* ?
2. 第二个参数是表示所需的玩家名声0 E7 F. {3 Q5 o/ p
3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10); `$ E) N% {- w: C
4. 第四个参数是表示一次可卖多少" E' G/ Q. W6 n4 A b
5. 未知
4 Y K4 q) C0 ]. w" Q6. 把原设定价格乘以多少倍数+ N7 P+ `7 i# y/ [8 `3 s
! Q, Z3 F5 @6 w7 P& [0 h- n4 l7 ?
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。' k4 D C6 s6 L& C* s
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我再把相关知识解释一下:3 ^- c: F1 @% [* w! X9 R
4 Q5 p; z' y' H物品的等级通常以 mark## 部分表示。
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lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。
! {: d: u, g% q" f; \/ r) v% E6 @ ( \9 |1 s7 L3 m% J7 I: g- i
***************************************************************************0 ]! b' \$ ]% p- D' h7 Q+ I% s0 m
) M, `$ ?9 Q/ X4 u+ D ^3 O商品部分解释
0 z; W3 h, N7 Q* b$ m
: O& y5 G1 {; Jmarket_commodities.ini 档案里表示商品的有无贩卖。
3 [0 c7 u/ f) n 6 ^/ P9 |6 `5 u
例一 (没有卖)
- x- ^% M1 b* I" b5 d* @/ d0, -1, 0, 0, 1, 2.250000
* d7 Q& m& ]/ {+ h5 q$ a
2 u& |6 q! Z' z& X& M例二 (有卖)9 S I2 J; y1 l) E3 N
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)
# Q! g0 T/ H1 w/ L; \6 n" D
8 v+ k3 t9 k9 c) V& f0 r# N现在我解释这些商品数值意义。" `! h, A5 J$ S' i
$ G# m, }9 q& L N% K" @% O
..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
+ a6 y2 [4 i) s) ]3 C6 j..1 ... 2 .. 3 .. 4 ... 5 .. 6
z9 z4 ~! @7 n5 d) p. o3 ] & E4 G+ L; a' D7 `4 Y, j+ J
1) 通常都一样
1 X& w. }- ~' C3 ]+ p0 g( f1 J3 a n2) 通常都一样
) t4 G3 [% {. C \, {+ e: K4 M3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。
+ c: c- `2 p/ U- e3 @4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。6 D* Z! U& [6 d6 J
5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。: v# _! S' t5 U* e9 D( q2 s
6) 这个基地的 买/卖 价格百分比& H5 n Q) u* t0 O1 ?# n% I& h/ W
! Z3 s$ v' e* c: @! `5 R
所以你只要按下面的格式即可更改该基地贩卖的物品:3 C4 u! o. D# u5 u3 c: R1 v6 r
7 D% s# |9 l2 T
BaseGood3 B5 V0 F+ Q. }( E' V6 @6 X
base = (你想卖的基地名称): H9 y" }9 W. ]5 |3 }& K
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
. m7 ^, i" U% g9 c5 e( w# IMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####2 G8 d4 e5 J$ [! D9 m0 F3 T3 T
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####
% ^3 d- U* O3 h1 s: Y4 b8 yMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |