原著KeeperCN 篇外引用作者VengXCNE! m; B! k# P# I
本人为了让这些知识不再失落,花费了一点时间整理了我国FLMOD界先驱KeeperCN的教程帖子0 |* l+ K2 F( p4 o, \, s5 ~
以下内容均来自www.goodbj.com 0 g# M7 S* ]9 s( w2 z' O
目录:
! t, \' i$ @$ C1-2L 战斗机装备解说" h, r" i( _- M0 j
3L 武器的修改
& f) B9 p4 `% K; x4L 武器的贩卖设置. t, V* X& M1 N. x# z
5L-9L 建立一个新基地4 j5 b4 N% H" m7 c6 W9 B& M
10L --11L 建立一个新派系
# p$ k7 b$ V9 v* ~: g( t12L 更改npc的护盾
: {0 _, U* b. \7 r( a& k( U$ O. d13L 派系友好度的变化修改办法
; s" V" q1 [7 z9 v4 h N3 c14L 基地建立补充说明* Z! F9 C7 S8 a# n
15L 激活无法使用的跳跃洞( k6 ]# }# d& ?) }; N! Z
16L 战斗机座舱的修改
! v* r. f% ^. o17L 更改多人游戏中玩家的出生地 初始金钱 初始飞船 8 T, R, J! v6 k4 m: `$ M, W
18L (作者为本论坛的vengxcne) 任务赏金的调整 新星系的添加 在宇宙增添中物体的设置 以及部分战斗机hardpoint教程
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. t( @3 l* q* v+ H. u% t; }装备 0 }, Y' I# ~/ n6 V" [
装备意义解说8 Y8 g- J1 Y' A7 }" j0 }
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推进器意义解说
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打开 X:\游戏所在目录\DATA\EQUIPMENT\st_equip.ini 档案,你可以看到下面的叙述:
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Thruster " |! M1 l7 J8 ?" Z; h a
nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它
( q+ C+ _7 ~/ yids_name = 263737 ; 这个不多说
" P& n S/ u4 G$ D C' b( @9 Bids_info = 264737 ; 这个不多说
6 J* y9 v. F: z( t- d. l3 b* dDA_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型,全部的都用同样的
1 m6 Q( D# `3 R& Pmaterial_library = equipment\models\ku_equip.mat ; 推进器模型,全部的都用同样的
: J2 p' o% U& X5 G. b% JHP_child = HpConnect ; 连接点5 c) x8 ^7 l, F( X
hit_pts = 1000 ; 可承受的打击力9 U, H( G/ _' \& u Z% O
explosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入
! d' a8 E$ B1 v# ldebris_type = debris_normal3 _6 l, h8 o* R0 W: X
parent_impulse = 20- {8 O1 D8 {% v
child_impulse = 80
4 T) Y( i' I6 G3 kvolume = 0.000000 ; 占据多少货仓空间
$ E7 E( {$ T! X8 c+ w, omass = 10; \8 y, D) s+ S+ \) |
max_force = 72000 ; 能够给你多大推力前进,每 600 为 1 公里/秒。
& m* J* k' x% Q2 c: S z6 Vparticles = gf_ge_s_thruster_01 ; 推进器的尾焰轨迹6 I+ Q7 c: ^6 N4 L( C/ s8 r/ w
hp_particles = hpthrust ; 推进器的尾焰轨迹 P3 {) B' H a9 w' `7 D6 x4 L# N6 g
power_usage = 165 ; 使用多少能量
2 x5 N* y/ F8 V& D! ?4 U% t: _lootable = true ; 可被丢弃在太空
- e2 y4 ^" I% k. N8 X( R. Y3 Oseparation_explosion = sever_debris1 f) a: j& I$ L4 [, W
LODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。; _' l+ @/ z0 ~
3 s2 {3 g3 |* _7 }7 V: w: m) r' L护盾意义解说4 I9 |; q9 S6 J
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ShieldGenerator
# Z( _+ }% }6 a5 J' znickname = shield03_mark05_fr ; nickname,不是新增就别改变它
+ k. M4 q2 ?/ p3 S, M3 g3 f- bids_name = 263873 ; 这个不多说
- n1 ?4 ?- k6 u) [6 ]5 Z! x1 j# rids_info = 264873 ; 这个不多说9 [1 E; C( \, J* \ v
DA_archetype = equipment\models\st\li_refractor_shield.3db ; 护盾模型 V* w" j6 ]( t0 y
material_library = equipment\models\li_equip.mat ; 护盾模型* {1 {4 z% {# V+ V
HP_child = HpConnect ; 连接点
. _* @2 ?9 D* t; V% \hit_pts = 1405 ; 可承受的打击力
7 n, Z6 z# G* n% e; y0 n0 D( ~7 |0 kexplosion_resistance = 0.500000 ; 爆炸时会受到多大损害 1 = 极易受损,0 = 刀枪不入* J) {- m4 _+ O5 Q9 i* C: P
debris_type = debris_normal
, o' C" J& F! J" \. F+ p1 |6 Bparent_impulse = 20
8 w( `% V b6 ~* o8 u) Cchild_impulse = 80
( g! m% Z; }, p+ Yvolume = 0.000000 ; 占据多少货仓空间5 Q8 P2 z, e+ p g
mass = 10
( j0 T! d( u0 Q, J% Q; W+ O1 bregeneration_rate = 44.900002 ; 护盾再生速度, B" h+ w, g1 _3 f1 ]2 V6 y
max_capacity = 2020 ; 护盾容量 " b' j9 s/ \) q) g* J! S
toughness = 20.200001$ D& V5 l; L. t+ W
hp_type = hp_freighter_shield_special_5 ; 可挂载护盾的战机挂载点等级. o7 L$ F: u1 m' l, C
offline_rebuild_time = 12 ; 再度恢复联机时间$ _( g" r, @3 T9 K
offline_threshold = 0.150000: c x' |: h, [8 `% M0 L
constant_power_draw = 0 ; 使用多少能量$ [# h. z; p4 B" K3 N& l- p
rebuild_power_draw = 10 ; 当被击溃时使用多少能量回复) U4 L) Q+ H1 J. t4 v
shield_type = S_Positron01 ; 护盾类型 (Positron=阳电子,Gravitational=引力子,Molecular=分子)% ?2 Z" y( b) Y6 O ^
shield_collapse_sound = shield_offline ; 被击溃音效6 |+ r! I* Q9 D
shield_rebuilt_sound = shield_rebuilt ; 恢复音效- E- Q( \) B" P8 e0 n3 m/ Q
shield_hit_effects = 0, gf_ku_shield01 ; 正常时被击中特效0 p, w9 \9 V5 m* C4 m! n s7 o
shield_hit_effects = 100, gf_ku_shield02 ; 下降 100 容量特效
3 r* D4 c: y# eshield_hit_effects = 500, gf_ku_shield03 ; 下降 500 容量特效! X- {/ G$ @& c/ u4 |
separation_explosion = sever_debris
' P) S B2 M9 K& v/ ALODranges = 0, 20 ; 物品细节能见度,如果这个数值过大,3D 的品值会降低。, Y( `5 n+ Q9 Y# M
lootable = true ; 可被丢弃在太空
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/ v- Z: J0 v2 g如果你看到护盾类型是 npc_shield##_mark## ,表示它们是计算机 NPC 使用的,虽然它们没有再生能力,但容量却远远大于玩家使用的类型,编辑它们使其有再生能力会使战斗更为有趣。
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让所有上述物品在基地里贩卖必须编辑下面的叙述:6 E5 H* N( R* j# D1 l- q
0 N" F7 m( V K+ x. c- WMarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 14 P2 A$ M, `5 K7 T9 V3 O5 w* L
MarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 1
( c: X/ g# H' HMarketGood = shield01_mark03_lf, 2, -1, 10, 10, 0, 1
/ \8 ]7 c w2 XMarketGood = shield01_mark04_lf, 6, -1, 10, 10, 0, 1: \8 y7 n: t3 c% h
MarketGood = shield01_mark05_lf, 10, -1, 10, 10, 0, 1
7 u9 ^4 W; v. t w' I( h3 EMarketGood = shield01_mark06_lf, 15, -1, 10, 10, 0, 15 [( x$ _" `8 q2 \, K) H
MarketGood = shield01_mark07_lf, 20, -1, 10, 10, 0, 1
1 W4 G+ B+ `" y7 pMarketGood = shield01_mark08_lf, 25, -1, 10, 10, 0, 1: E5 d/ w. M9 \1 i, T$ t
MarketGood = shield01_mark09_lf, 30, -1, 10, 10, 0, 1
+ N; M4 z3 M& |. w, pMarketGood = shield01_mark010_lf, 36, -1, 10, 10, 0, 1
) m1 F( [- D i; Q) C+ [4 O" uMarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1# E& M* W3 T' D3 s0 Q: w
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1- r( `0 u8 k2 Y3 ~# P3 k
MarketGood = shield01_mark03_hf, 2, -1, 10, 10, 0, 1$ Y4 K J6 b% B& d% h" Y5 H
MarketGood = shield01_mark04_hf, 6, -1, 10, 10, 0, 1
7 U9 M9 V) W- N% ]$ r7 c4 rMarketGood = shield01_mark05_hf, 10, -1, 10, 10, 0, 1
, l* b6 j; ^( H; `5 c, MMarketGood = shield01_mark06_hf, 15, -1, 10, 10, 0, 13 z0 c& m0 d+ f! P2 L
MarketGood = shield01_mark07_hf, 20, -1, 10, 10, 0, 1 F) R5 r9 p7 C5 W& ~
MarketGood = shield01_mark08_hf, 25, -1, 10, 10, 0, 1+ V5 r6 k/ ~. D/ t& F
MarketGood = shield01_mark09_hf, 30, -1, 10, 10, 0, 1% {( B9 c5 N* W# O% Z
MarketGood = shield01_mark010_hf, 36, -1, 10, 10, 0, 1
/ S ]+ x6 ` ?/ j$ c% F5 nMarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1" L* T3 H) u) V y$ Q
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1: O1 y( j6 n* I A& P$ o* R
MarketGood = shield01_mark03_fr, 2, -1, 10, 10, 0, 1' I8 A. L0 a2 p
MarketGood = shield01_mark04_fr, 6, -1, 10, 10, 0, 1+ V8 z' a1 ]+ T2 p6 A8 t/ E0 C' t
MarketGood = shield01_mark05_fr, 10, -1, 10, 10, 0, 1; z7 z- R# }- {: |0 B
MarketGood = shield01_mark06_fr, 15, -1, 10, 10, 0, 1
5 ^# Y; f# G0 a; E' wMarketGood = shield01_mark07_fr, 20, -1, 10, 10, 0, 1% U8 T% k2 _8 l) X% d0 ^
MarketGood = shield01_mark08_fr, 25, -1, 10, 10, 0, 1
7 L* }8 K; x- }6 o" G; J, lMarketGood = shield01_mark09_fr, 30, -1, 10, 10, 0, 1& ?; M8 Q3 t' u+ ]
MarketGood = shield01_mark010_fr, 36, -1, 10, 10, 0, 10 j+ J. \; }1 ^ c$ u4 o* @ J: O+ M
MarketGood = shield02_mark01_lf, 0, -1, 10, 10, 0, 12 p) @0 s! w0 C7 ]
MarketGood = shield02_mark02_lf, 0, -1, 10, 10, 0, 1
( J- W8 _: t4 z. j/ e) l5 S3 ?MarketGood = shield02_mark03_lf, 2, -1, 10, 10, 0, 1
! [/ A" n7 O( a2 c, uMarketGood = shield02_mark04_lf, 6, -1, 10, 10, 0, 1
( S& O/ \- r; ?" }' c; R yMarketGood = shield02_mark05_lf, 10, -1, 10, 10, 0, 1
7 t3 g0 a, _) j j9 Z* A* XMarketGood = shield02_mark06_lf, 15, -1, 10, 10, 0, 1
5 Y: w, B/ G2 {$ { B. S" f! GMarketGood = shield02_mark07_lf, 20, -1, 10, 10, 0, 1: D* ]- p: j% ^. S5 k5 I( y
MarketGood = shield02_mark08_lf, 25, -1, 10, 10, 0, 10 ~- N& v! Q9 s4 K* W
MarketGood = shield02_mark09_lf, 30, -1, 10, 10, 0, 10 t; U6 S$ G" V5 J+ B/ q' Y
MarketGood = shield02_mark010_lf, 36, -1, 10, 10, 0, 1& F( T7 ?# i! f& ]
MarketGood = shield02_mark01_hf, 0, -1, 10, 10, 0, 1/ \* v( [1 a& N% f5 S' g2 D
MarketGood = shield02_mark02_hf, 0, -1, 10, 10, 0, 1
' p5 I3 Y! u9 k. V- D7 oMarketGood = shield02_mark03_hf, 2, -1, 10, 10, 0, 12 y& o7 z2 b$ l) a% f n
MarketGood = shield02_mark04_hf, 6, -1, 10, 10, 0, 1
+ t! o1 x/ I+ @% D& ^0 A9 q9 Q NMarketGood = shield02_mark05_hf, 10, -1, 10, 10, 0, 1
2 y4 g5 [; ^& EMarketGood = shield02_mark06_hf, 15, -1, 10, 10, 0, 1. O5 ?3 n# I$ Q: L7 u% K
MarketGood = shield02_mark07_hf, 20, -1, 10, 10, 0, 1
# r& z* N/ T( Y! w6 @MarketGood = shield02_mark08_hf, 25, -1, 10, 10, 0, 1
) U# j3 E& e) P& U; z3 @) C8 A8 x& e, yMarketGood = shield02_mark09_hf, 30, -1, 10, 10, 0, 1
) x4 l ~1 ?3 m8 V3 R4 YMarketGood = shield02_mark010_hf, 36, -1, 10, 10, 0, 1" m8 C' q( |8 [/ b. U& l: f e
MarketGood = shield02_mark01_fr, 0, -1, 10, 10, 0, 1# v6 B7 Y4 b$ B1 G/ y
MarketGood = shield02_mark02_fr, 0, -1, 10, 10, 0, 1- Z5 W* q: @$ t3 _! m
MarketGood = shield02_mark03_fr, 2, -1, 10, 10, 0, 1
% t. l+ q. ~ Q* r% ~' d$ DMarketGood = shield02_mark04_fr, 6, -1, 10, 10, 0, 1
2 ^, w$ T& b# E7 |8 W) `* H* qMarketGood = shield02_mark05_fr, 10, -1, 10, 10, 0, 1 e3 [8 U% u" A q
MarketGood = shield02_mark06_fr, 15, -1, 10, 10, 0, 1) ^4 p# [+ f" H, @
MarketGood = shield02_mark07_fr, 20, -1, 10, 10, 0, 1 f/ E8 s' \3 `
MarketGood = shield02_mark08_fr, 25, -1, 10, 10, 0, 1
4 x5 }" y2 u: O- V: Y/ z0 ?MarketGood = shield02_mark09_fr, 30, -1, 10, 10, 0, 1
) M9 C2 W, e: l: V _" V' QMarketGood = shield02_mark010_fr, 36, -1, 10, 10, 0, 1
6 D- ~ ~ i, }! QMarketGood = shield03_mark01_lf, 0, -1, 10, 10, 0, 1
" o4 L* l, ]- |1 T5 m3 mMarketGood = shield03_mark02_lf, 0, -1, 10, 10, 0, 19 m4 R' O# |5 S
MarketGood = shield03_mark03_lf, 2, -1, 10, 10, 0, 1# S n( c$ a0 y, r& e$ N# K; O
MarketGood = shield03_mark04_lf, 6, -1, 10, 10, 0, 1
+ u0 v! U: W+ j5 { GMarketGood = shield03_mark05_lf, 10, -1, 10, 10, 0, 11 j* ~1 b' }4 i) B i; y4 r
MarketGood = shield03_mark06_lf, 15, -1, 10, 10, 0, 1( U5 C: j( S/ K. e% P, N p8 V
MarketGood = shield03_mark07_lf, 20, -1, 10, 10, 0, 13 c4 Q% ]4 Q% Z o4 Y+ Q
MarketGood = shield03_mark08_lf, 25, -1, 10, 10, 0, 1
- _1 q, ~3 v& \4 @: `! o3 oMarketGood = shield03_mark09_lf, 30, -1, 10, 10, 0, 1
& z& i7 u9 x2 c4 A7 i( q) @MarketGood = shield03_mark010_lf, 36, -1, 10, 10, 0, 1
" e, t5 \5 ]# A9 cMarketGood = shield03_mark01_hf, 0, -1, 10, 10, 0, 1
6 h& v6 w/ w! j( a0 Y0 qMarketGood = shield03_mark02_hf, 0, -1, 10, 10, 0, 12 b, J' a2 V0 l* j+ F( Z" W* r1 E
MarketGood = shield03_mark03_hf, 2, -1, 10, 10, 0, 15 {. n: E# t9 R) w7 P* Q6 [
MarketGood = shield03_mark04_hf, 6, -1, 10, 10, 0, 1
, p+ P7 D8 @) p4 Z/ n' lMarketGood = shield03_mark05_hf, 10, -1, 10, 10, 0, 1& b/ F9 L% `8 W$ k0 F1 O$ l( R7 g2 }
MarketGood = shield03_mark06_hf, 15, -1, 10, 10, 0, 12 a; u7 l. }( B
MarketGood = shield03_mark07_hf, 20, -1, 10, 10, 0, 1
( Y% N1 R, w2 O5 p( r: Q& H% ?MarketGood = shield03_mark08_hf, 25, -1, 10, 10, 0, 12 w$ c7 e! m( Z X
MarketGood = shield03_mark09_hf, 30, -1, 10, 10, 0, 1
6 Q! U- X/ y$ |$ R5 B$ o. T7 I% z: u9 o3 tMarketGood = shield03_mark010_hf, 36, -1, 10, 10, 0, 1
# ]$ W4 J } q" o' T" ^% RMarketGood = shield03_mark01_fr, 0, -1, 10, 10, 0, 1( F+ N# l3 a& e
MarketGood = shield03_mark02_fr, 0, -1, 10, 10, 0, 1
4 n8 x2 Q. j1 aMarketGood = shield03_mark03_fr, 2, -1, 10, 10, 0, 1
+ u1 N0 L9 }$ @& L/ NMarketGood = shield03_mark04_fr, 6, -1, 10, 10, 0, 13 w. D4 K4 s. H# F/ t) m
MarketGood = shield03_mark05_fr, 10, -1, 10, 10, 0, 17 M5 g; p0 B) ], R+ X5 I" w* G# p
MarketGood = shield03_mark06_fr, 15, -1, 10, 10, 0, 1: v {" t O. X5 J+ Q! A7 C
MarketGood = shield03_mark07_fr, 20, -1, 10, 10, 0, 1( R& x: d' h. y2 g0 [7 G
MarketGood = shield03_mark08_fr, 25, -1, 10, 10, 0, 1
1 z3 ?! h) H' s e" |3 U7 [2 DMarketGood = shield03_mark09_fr, 30, -1, 10, 10, 0, 1
0 h0 S5 y6 B" d3 I9 ^6 ]3 d6 MMarketGood = shield03_mark010_fr, 36, -1, 10, 10, 0, 16 y/ W ^0 ~. q1 C( }+ X7 Z/ P7 r, m
MarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1. {1 u- Q3 |" Q: Z1 y, \
MarketGood = ge_s_thruster_02, 2, -1, 10, 10, 0, 1
1 x* _6 V2 Q1 G; WMarketGood = ge_s_thruster_03, 4, -1, 10, 10, 0, 12 t4 v, ~9 W. I- v0 C3 c8 g
MarketGood = ge_s_thruster_04, 6, -1, 10, 10, 0, 1
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现在我相信大家应该能够了解这些必备的知识了。
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现在来编辑它的价格,打开 X:\游戏所在目录\DATA\EQUIPMENT\st_goods.ini 档案。, Y4 m( J0 y T( G) w
/ Y! X; f; \1 B1 k6 o* u0 D" H看看下面的叙述:; y. \+ C5 C2 V. G
3 L# n. T2 r1 z4 BGood
* X! t" ?1 Y+ s- N* N4 ?nickname = ge_s_thruster_01 ; nickname,不是新增就别改变它: U; s8 z: @9 Y
equipment = ge_s_thruster_01 ; equipment,不是新增就别改变它
+ ^; P6 O4 Q4 Q: b* ]0 w$ kcategory = equipment ; 所属类别
) w6 T6 g: _. ?; z( e8 }' V& g# Pprice = 500 ; 价格
- e: }9 o% i- y. Uitem_icon = equipment\models\commodities\nn_icons\EQUIPICON_thruster.3db ; 图标档案0 o) v {7 h2 I4 p5 X
combinable = false ; 不允许你买一个以上% Q( L, j! \8 \
ids_name = 2637376 M! ?( N: N, k) N" y. q5 O1 ]) `
ids_info = 264737
4 _6 L, }: f, z% a: f" V yshop_archetype = equipment\models\st\ku_thruster.3db ; 推进器模型
1 k6 s0 V: M. p* b2 Ymaterial_library = equipment\models\ku_equip.mat ; 推进器模型
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护盾与它非常相像,所以你必须有这些基础知识。( @0 H* x: n3 |" @; ?; @
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要增加它们你必须打开 X:\游戏所在目录\DATA\EQUIPMENT\market_misc.ini 档案。! C$ `6 s. R# D2 [$ H
. |, B0 U% r( m5 Z每个星系跟基地有它自己的名称,New York 是 'Li01',而 Pittsburg 是 'Li01_02',现在让我们看看 Pittsburg。. p/ @( Q0 p( b M. R2 o {
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搜寻下面的叙述:3 ?6 q+ @4 ]$ R, P, b" P- @' T$ h
% ~; {7 G8 J2 k& c% z: ~/ p X' _
BaseGood
! x [( C* R) [# X$ Xbase = Li01_02_base ; 这是 Pittsburg1 g. l' R' p6 Y v. o, S) o5 B
MarketGood = co_gun01_mark01, 0, -1, 10, 10, 0, 1 ; 卖的武器1 O; t5 J, ~( z7 v4 l# u& t
MarketGood = co_gun01_mark02, 2, -1, 10, 10, 0, 1
5 Y" C* n+ X3 p) _& k; n) i5 QMarketGood = co_turret01_mark01, 2, -1, 10, 10, 0, 1! j, w6 F, Z& a$ M& _
MarketGood = co_turret02_mark01, 0, -1, 10, 10, 0, 1
# B9 h9 m6 t e/ Y, NMarketGood = ge_s_thruster_01, 0, -1, 10, 10, 0, 1 ; 推进器 (一般的); H" P1 z. L- x& n& C+ @% Z
MarketGood = missile01_mark01, 0, 0.4, 10, 10, 0, 1 ; 飞弹发射器与弹药
5 e8 u+ W" L# S' s4 ZMarketGood = missile01_mark01_ammo, 0, -1, 50, 50, 0, 1
6 @+ z$ u$ `6 c Y9 Z/ Z( Q# n- V: oMarketGood = missile01_mark02_ammo, 2, -1, 50, 50, 0, 14 L9 [9 i% j1 m: u
MarketGood = missile01_mark03_ammo, 10, -1, 50, 50, 0, 1
" r, V/ \0 Q- F! tMarketGood = missile01_mark04_ammo, 22, -1, 50, 50, 0, 1
8 I% m& i! J0 H$ x; _! i' vMarketGood = missile01_mark05_ammo, 30, -1, 50, 50, 0, 1/ i. q9 N& a: g" `3 N+ ^
MarketGood = missile02_mark01, 0, -1, 10, 10, 0, 16 ^$ R5 q9 G3 o2 k& W" h& j9 y
MarketGood = missile02_mark01_ammo, 0, -1, 50, 50, 0, 16 z5 `" F% y6 U( ?+ u$ A
MarketGood = missile02_mark02_ammo, 2, -0.200000, 50, 50, 0, 17 P. W8 v4 j7 j1 x! j
MarketGood = missile02_mark03_ammo, 10, 0.200000, 50, 50, 0, 1
# J3 V: K6 k: cMarketGood = missile02_mark04_ammo, 22, 0.400000, 50, 50, 0, 1 d$ e- b" O: O1 \8 e8 \& H
MarketGood = missile02_mark05_ammo, 30, 0.750000, 50, 50, 0, 1
7 e$ z+ V R0 v5 p6 @) YMarketGood = missile03_mark01, 0, -1, 10, 10, 0, 1
* F7 x4 @/ a9 zMarketGood = missile03_mark01_ammo, 0, -1, 50, 50, 0, 1
; c/ C$ X( b2 W0 \' N' oMarketGood = missile03_mark02_ammo, 6, -1, 50, 50, 0, 17 f' s/ i9 g! C o& H9 |
MarketGood = missile03_mark03_ammo, 22, -1, 50, 50, 0, 1* X% S* U) r' [; g/ ]. s, R
MarketGood = missile03_mark04_ammo, 30, -1, 50, 50, 0, 1
9 X4 w$ M+ J3 L. o, U: wMarketGood = cruise_disruptor01_mark01_ammo, 2, -1, 50, 50, 0, 1 ; 巡航破坏器弹药
: q3 M5 i( q/ k- V' M- O8 o; w7 YMarketGood = cruise_disruptor01_mark02_ammo, 26, -1, 50, 50, 0, 1 ; 巡航破坏器弹药$ w+ D: Z* G% J. t$ b
MarketGood = torpedo01_mark01_ammo, 10, -1, 50, 50, 0, 1 ; 鱼雷弹药
7 p v* \3 S) sMarketGood = torpedo01_mark02_ammo, 30, -1, 50, 50, 0, 1 ; 鱼雷弹药
: B& W+ V/ p* h2 N2 h% VMarketGood = mine01_mark01, 0, -1, 10, 10, 0, 1 ; 地雷! Y' X O9 w4 Z- d- a! A
MarketGood = mine01_mark01_ammo, 0, -1, 50, 50, 0, 1
) b; K/ R# ~+ g; mMarketGood = mine01_mark02_ammo, 2, -1, 50, 50, 0, 1
' X# S; h7 g$ h5 wMarketGood = mine01_mark03_ammo, 10, -1, 50, 50, 0, 1
) w' }! u( g5 i7 f$ P" X; Q5 K. TMarketGood = mine01_mark04_ammo, 22, -1, 50, 50, 0, 1
; E& ^+ E' `! T6 z6 WMarketGood = mine01_mark05_ammo, 30, -1, 50, 50, 0, 1
* ^2 s5 f% b2 T+ Y: VMarketGood = mine02_mark01, 0, -1, 10, 10, 0, 1/ w1 i/ R0 ~8 h2 _
MarketGood = mine02_mark01_ammo, 0, -1, 50, 50, 0, 1* R% L1 r5 i1 r) I! t
MarketGood = mine02_mark02_ammo, 6, -1, 50, 50, 0, 1
8 u( h4 A& e. T* }MarketGood = mine02_mark03_ammo, 16, -1, 50, 50, 0, 1: Y E1 ~3 b- `7 M2 _
MarketGood = mine02_mark04_ammo, 26, -1, 50, 50, 0, 1% s- F2 ]9 T X4 H6 Q! ?: i* `; m) |6 z
MarketGood = mine02_mark05_ammo, 30, -1, 50, 50, 0, 1
4 Y5 w% y- p. u9 u& R4 y" IMarketGood = ge_s_repair_01, 0, -1, 100, 100, 0, 1 ; Nanobots 修护机器人% o' j1 ^( z$ D( ?) v7 `8 E y3 t0 G
MarketGood = ge_s_cm_01, 0, -1, 10, 10, 0, 1 ; 反制武器发射器5 U7 k0 X Z& X8 U% b7 S. H! n
MarketGood = ge_s_cm_01_ammo, 0, -1, 50, 50, 0, 1 ; 反制武器弹药: G) S1 a2 Z6 K% O/ k7 ^: k: Z/ L
MarketGood = ge_s_cm_02_ammo, 2, -1, 50, 50, 0, 1 ; 反制武器弹药2 J1 @$ }! j4 x+ x$ a/ F) L6 [
MarketGood = ge_s_cm_03_ammo, 6, -1, 50, 50, 0, 1 ; 反制武器弹药) j3 f* I/ k0 D' {8 V# U) ?* d9 r
MarketGood = shield01_mark01_lf, 0, -1, 10, 10, 0, 1 ; 护盾
6 f9 _6 }: s( r. S6 o8 A; rMarketGood = shield01_mark02_lf, 0, -1, 10, 10, 0, 14 v5 X* b7 i: a2 x r4 I
MarketGood = shield01_mark01_hf, 0, -1, 10, 10, 0, 1: r" s- l1 g4 u$ k6 h6 E
MarketGood = shield01_mark02_hf, 0, -1, 10, 10, 0, 1$ N5 P$ O# r9 {" [3 b
MarketGood = shield01_mark01_fr, 0, -1, 10, 10, 0, 1, H; W: ^1 D1 S# X3 w
MarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1
6 X: a8 I( n V `, Q5 WMarketGood = ge_s_battery_01, 0, -1, 100, 100, 0, 1 ; 护盾电池$ w Y- ~% w; c
0 K: T, R% U+ E c1 }. Y我们解释一下每行参数意义。5 A/ ^* H4 N6 c
9 v9 o% o: R6 E: q: t2 y& \/ fMarketGood = shield01_mark02_fr, 0, -1, 10, 10, 0, 1 3 }# c6 X9 i1 {. ^/ h
9 C. B8 r$ j0 F$ ^& ^- J1 ]1. 第一个参数是表示可购买的玩家等级
; O1 O' X) W# z2. 第二个参数是表示所需的玩家名声
4 `' F4 M0 [$ F1 `6 e5 J$ M, K3. 第三个参数是表示一次可买多少 (弹药 = 50,武器 = 10)
4 Y/ F. {- G* [# x4 Y8 @4. 第四个参数是表示一次可卖多少8 u- K a9 F1 q1 E) R+ v% W
5. 未知: a1 _+ q% G& K4 K% Y* u G
6. 把原设定价格乘以多少倍数9 o" ^- u* a0 E) ~2 x2 y9 ~
! M& ^3 i7 P7 Z2 K, H; H
增加一个护盾你只要以你增加的护盾 nickname 覆盖 shields01_mark02_fr 叙述在护盾上,推进器一样。
, x' g. Z0 g, B3 x5 n1 m
1 b0 p5 v5 b+ z8 @ }$ ~# q我再把相关知识解释一下:; x1 _. D8 H$ C+ h& v
6 N* g. O9 i6 K4 Y/ @
物品的等级通常以 mark## 部分表示。
q7 Z2 x" Z2 g
5 K: b1 x5 T' X9 o9 [, P; ?; ]lf 表示轻型战机,hf 表示重型战机,fr 表示运输机。4 J# c# A; E) u Z
7 Q, @: X9 ~+ m, S4 Q2 c+ `1 V) `***************************************************************************7 h/ [4 Z1 S4 Q! T/ L1 r- f
3 C( S8 T5 o) r! H5 K商品部分解释
+ H3 q/ k% B( }2 b: b% s3 q; O ' g' S4 l. e( Y! F+ O6 {- x' w- w
market_commodities.ini 档案里表示商品的有无贩卖。
1 K2 g* i6 f6 a. V4 ^0 L
* s4 p9 F: B- b& q例一 (没有卖)3 i H# m" `: z I9 t
0, -1, 0, 0, 1, 2.250000, r* X# z2 F: ?* k, h& `/ p
% C, E7 D7 ?' o& @$ @4 O例二 (有卖)" ?2 v( D4 a* t( J z& y' T( d
0, -1, 150, 500, 0, 1.300000 (这些数值是在商品名称之后的)9 W! @- ]8 A/ o, N* k5 e
5 U2 U5 L) Z8 O% B. o# |现在我解释这些商品数值意义。
& u; |* A0 n, n! e6 {
8 Z* S1 V: L* }9 O..0,... -1, .. 150, .. 500,.... 0, .. 1.300000
7 d% C N' G. p, D# _..1 ... 2 .. 3 .. 4 ... 5 .. 6
. { m4 l& B* E( t; E/ N
4 Y9 B" r: z% a' f2 U1) 通常都一样
# I4 Y* X, L/ v; W2) 通常都一样
* v0 I: B7 Y# E B1 D. y, r3) 如果是 0 表示这边没有卖它,如果是 150 表示有卖。4 M% Q/ C, w- A' |/ n( j& T
4) 如果是 0 表示这边没有卖它,如果是 500 表示有卖。
6 i5 l. f' E5 G5) 如果是 1 表示这边没有卖它,如果是 0 表示有卖。+ X2 s v* \$ h) r) M0 e
6) 这个基地的 买/卖 价格百分比+ Z- ~! P2 u8 Y6 ^6 D
9 v2 o- Z0 J I3 W* H
所以你只要按下面的格式即可更改该基地贩卖的物品:1 L; e: R( [! S" u+ t9 d2 W) Q
4 L5 b5 W& H3 |1 z3 H' X7 l: j: vBaseGood3 g4 I9 ~0 K- T6 u
base = (你想卖的基地名称)
, O5 w6 R& A- R/ eMarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####! u1 B7 C. U- U% n# i# {1 r
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### Q& E: t* _$ Q, ?! J- Z
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.#####9 q( ]7 s0 P. x
MarketGood = commodity_(商品名称), 0, -1, #, #, #, #.##### |