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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
( ~, f1 G# }4 f* S9 R配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
2 Z) S* a+ I9 D7 j0 ]/ X驱动:均为官网最新驱动
7 W' C+ d' q+ H& C1 Y0 c死亡模式
6 H6 l3 j( r& e% ]" v6 d. b资源:标准
. X' v5 L6 B* }* w单位:低
. z; Z/ _$ R) K4 e0 V& ?2个AI正常干(他俩护干 不敢我
5 p( ]4 u' C) m$ A( }6 k( D4、5或6个AI就在5分30秒左右卡死
  o. o# A9 O0 h7 Q- P$ b5 p以下为报告
. u: Q0 g8 W# C7 F) g5 SSat Oct 18 22:29:36 2014
; B. @- O4 r8 l- h* J. u* j6 v( z Loaded Archive: 'Homeworld2.big' 4 `$ @6 U" C9 {8 O
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' ' l/ e. V' r( m/ X7 Y  \+ Y6 [7 Y6 `
Loaded Archive: 'English.big'
0 x8 [6 ?4 l. u% @2 ?/ I9 T9 M Loaded Archive: 'yaoduMOD.big'
& p" s2 |; M9 a5 I7 T+ D Loaded Archive: 'yaoduMODCH.big'
! Y3 N7 e; Y' v- {" C0 B- `( O LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs
* b8 ~1 x' I$ G9 `6 K2 y7 L: \3 g LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
8 ]8 o" l& Q7 I0 i0 t' R- l6 i LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 0 R9 ]( k7 |8 C5 I) P% X+ z4 `+ B
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
5 }: v" w  s2 h  X LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs : }/ A* g* h7 g
Uing ..profiles\ for profiles folder
( w' y' b/ y$ d# w Cannot overwrite function OnStartOrLoad ; u9 W+ y, J( L, i) F, p
Cannot overwrite function waitForEnd
9 C2 t( e) t+ p) ]! `% @7 K Cannot overwrite function OnStartOrLoad
8 J5 G, N' Z' ]; i# T: ~* L6 S Cannot overwrite function waitForEnd
2 l: @# P6 F0 H0 k Cannot overwrite function OnStartOrLoad
4 }) O! f, V+ W, e# s/ h( b Cannot overwrite function waitForEnd
+ y0 U, ~/ P( |/ ]; G Cannot overwrite function OnStartOrLoad . z# U2 Z7 U2 T, c- v8 E
Cannot overwrite function waitForEnd % k6 {8 o6 ?$ Z
Cannot overwrite function OnStartOrLoad / n! A- ^1 ^7 k5 t( O; o
Cannot overwrite function waitForEnd $ g- `) @& X3 j" A' I+ X
Cannot overwrite function OnStartOrLoad 1 A" W  V# |  C" C
Cannot overwrite function waitForEnd
1 z; {7 |- b! L0 G# i& s" A9 F Cannot overwrite function OnStartOrLoad ; A4 B# _4 k+ ?3 b2 b( P
Cannot overwrite function waitForEnd # g6 G9 g2 a* D" R: G) C, c- ?3 q
Cannot overwrite function OnStartOrLoad 9 s7 p  ^* n. T
GAME -- Using player profile % L& v  j6 }9 e, C7 A
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 7 H8 z' t& y4 q
error executing GetAssumedLatestDll() in driverConfig.lua 1 r7 Y  G) \8 J- Q8 ~2 Y1 x3 @1 U
error executing GetAssumedLatestDllVersion() in driverConfig.lua 1 L* ]: ^6 p1 m) L  I. k; R2 c$ M; s
error executing AdjustForBadDrivers() in driverConfig.lua - ?- M! \) }) f! `! [
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) ! U# B- l$ W4 I7 [* `# V6 D0 E3 h
Loaded Archive: 'EnglishSpeech.big' : m6 o  b" B, d' l  l
Loaded Archive: 'Music.big'
& _4 @6 @. F5 {, F- _8 b/ v SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created 8 M, j4 U2 ?# u& i$ w6 N  L9 T3 D
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
7 l* n" ]" b2 t* s$ { Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
, ^, J$ z9 E  H& }" n: o, Z5 B* g0 o Built by  : mrbuild - i: K8 D" c" E, h. h, V0 K; ]
Data path : E:\家园2\HomeWord2\data ; c! _7 P. d7 d! k# q) p% H
UTIL -- filepath failure, missing alias '宋体' % X2 L; F. ^$ h# R
Cannot overwrite function OnStartOrLoad
1 {& i4 Q" B. P5 u" _# h Cannot overwrite function waitForEnd
" w8 _4 X  m; M* T Unabled to find data:animatics/combined512x512x30HzNS.avi
/ Y/ R' L: g- t  i4 A, G, \ Resetting fp control word. 0 R' q6 X1 R; `1 E! l7 y
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
8 |4 G9 G: T' k# o( ? Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL
# b2 d7 s; [  x# Z; Y ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 0 L5 J8 o* ^8 E, i  ?  L0 m
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 8 A# F' C- Q, ~8 L% Z3 W9 r
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
# K5 P* ]/ |5 n5 R0 D MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! ) v2 \# C$ a, N, W) Q, J/ H9 G
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! 3 t5 ?2 r8 d  h" L; w
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
. R- l3 R7 H/ G6 y MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
: `5 Q* c/ [& I2 a5 ?* r, |* s MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 6 o  b5 E. W# r8 i
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! 2 g7 H! j8 M2 ]5 ]: x7 _
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! ; Y! u: ~5 l. w& Z
MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
* @# K$ P6 r4 ]6 V8 m1 X# D- |! I% F2 M MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
+ j! }% K* ~; S# r  Q6 D MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points!
5 y, e' m& x: I" h/ g0 h; I$ I MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
( _3 z( ?2 l, N0 D4 F5 B* N MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
; s+ E! M" ?: l2 J# z MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! % P0 _% Z3 t3 `; ]7 R8 @' i! F
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! # e  h% |  [, L+ D" l  l
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! $ t: N* H: N/ o' F
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
/ k: n. U/ o) u# K' U. ?! y MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
3 r0 t0 {" p( {/ P3 b6 f MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! % F: I) n+ [3 O5 B9 K+ ^
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! ' w. J- G1 M9 P. S
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
2 N* J& c; M9 z& u8 f5 a( ?- J MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! , z( p# N1 H# I3 N
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
. p) a2 n4 s# w* A HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
2 ^4 t3 g+ F# v9 v3 G HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
3 d  R* u1 n, ~6 @$ M& D0 E HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
) s+ w. \8 E. B- }8 ` HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! ' z# i+ l+ u7 r( N2 l
Cannot overwrite function OnStartOrLoad % t7 ~) Q' R( y8 C- d1 C
Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强' q; k% W7 m" E9 E0 y- w* j$ N
build available 8 a& ?; L5 f6 h  a2 E, x  i
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
; Y- @" |* X+ @  d1 P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ _0 E$ E3 s% s  e  K- @2 B *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . {" f2 }- g% Q# }$ a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  q; ^- D/ x# {; N5 `) M( U *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
8 Y$ N, K7 Q, l0 y- G3 s *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 @9 p% |0 \+ \. z7 L% c* u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " d1 k8 T+ f& T0 D+ ?& R: ?
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 M4 `9 A0 B' f0 ?. n: g" s binding for hotkeyId:9 not found ) Q- g/ H. d+ Y2 {, j' S: B
binding for hotkeyId:19 not found
* R' ~: g8 T! Q0 { binding for hotkeyId:9 not found 0 W4 B9 z! [6 [8 k& R2 M  {$ ?
binding for hotkeyId:19 not found 5 A; ]" Y2 Z6 }: T) \7 m
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; X/ V! G& u6 l$ e! M; y# c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" S5 ]; g% E+ l! l3 t: ?* u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # N% ~. V& k; L
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. V1 a5 t: {* }, I! _ build available
1 A5 W" k) Q) r; ^0 E frigate build available ZGN_SMALLFLOWSHIP  FRIGATE ' e6 U9 c6 v% b; a: ]( W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( Z( f& K5 Y3 y& j3 W8 t
build available
4 y6 d/ ?' r1 ?, }6 _ generic build available
) O( o: v. D+ a4 W3 z( B *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: J/ m6 H3 A3 R# `5 o2 C5 C  p *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( v$ c, n4 y2 @5 I2 I( y% G *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - z' g1 E/ G/ L: v/ O1 z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% u  u" j0 u, c  x& w9 L7 L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 ?: g: N# |5 Z+ J& m+ w- W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # m$ S$ ~1 q0 c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 {/ p/ |  n$ b1 E
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; F  t7 P8 {: H/ b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ t2 X9 r5 _6 o6 Q! ~ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ g! \, U1 K4 B+ w8 H; s3 ]( g *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% ~8 F3 [: ]' D) z' w3 j- C. d *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 t0 b& T% m" k4 W& e6 O8 @
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 V! Z: d4 P6 ^& x$ w9 X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 W5 s$ x# U& `, O. p
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 D" t4 ?* Y6 o4 X/ a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
8 h! V& N, Z+ Z, | *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# }5 v0 a( ?, w* j *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' L: Q* q6 ], }& } *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " A$ ?5 `2 N$ C: V. c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 0 l' h, H( G% V+ A* Y
build available ' I- O1 Y- N8 `5 G4 v* C5 }- P
generic build available
( x0 Z& h% w0 {5 @. f" E& u6 t2 }# w4 g" X build available
& v9 P" @3 R* X  I/ p0 y/ n) j generic build available
- S. X& }7 ?; \6 i1 V% S build available
0 D0 c8 ~3 {8 [( b! u$ B generic build available 5 K, B8 w' O" K5 s# y3 U
build available ; D9 X8 Z+ ^. `1 F( g  b4 D6 [
generic build available 2 V' L; y5 G: ~+ R! e3 Y  D
build available # M: @; u! j6 h  g$ V. e" K3 `
generic build available
6 Z+ q5 L9 t7 l( p5 K build available
2 e) Z, a* j9 N/ T generic build available
* G2 I& b- W& i  |5 X build available
3 [' |5 Q! A0 i# }; J( e+ _ generic build available
. w+ h; @) z2 v# p& H4 p/ l% y build available
, ~0 b: }* S6 ~6 w2 ~' Q generic build available
/ n8 N5 d/ Y  ^% i' B MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
3 x( l$ k& r) F5 K, \# [ MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! 0 d5 Y8 m, |0 z% @  P; I- D
+ _8 |+ ], J" V4 K6 U, N4 ?( Q

9 @! |0 j% M7 g6 g4 y- L. q$ ~6 w$ Y
% f# N; E. L* h- N; h& r
1 w& r7 R! G  e
# `$ S( G, O; B6 ^8 V还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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