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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
! J; I. i, v' E; |5 J配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
. g2 N) \0 n2 A7 T驱动:均为官网最新驱动
  W* @7 n6 i. ]" M. s3 W死亡模式; v6 J$ d  [' H! H8 G6 f
资源:标准3 l6 D4 k( M1 R- \6 _/ q
单位:低
$ X: j" k9 t/ r  b) d- J( {/ J2个AI正常干(他俩护干 不敢我6 A* L9 e' ?8 Z
4、5或6个AI就在5分30秒左右卡死9 T, D& H( O* @# ^/ [
以下为报告
; \6 g/ w) m3 LSat Oct 18 22:29:36 20148 _$ F; x9 @: V3 y' u8 `- L6 i/ }& j
Loaded Archive: 'Homeworld2.big'
7 H" _- z# Z  Y, [% a* t9 G1 z UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
/ |1 i. ?% ]2 X* i6 D Loaded Archive: 'English.big' * n, {" M9 V4 x: x0 L" G' j* b
Loaded Archive: 'yaoduMOD.big' ; Y6 [0 O" S9 y; n3 ^' {
Loaded Archive: 'yaoduMODCH.big' 4 Q$ H3 [7 c; {! Y& \, ?" Q8 ~
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs # J& ^, `' J5 z8 N, }$ d
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
. A7 v* h8 f* R: |: c* F LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 6 j6 V  R2 V, t5 g+ b8 r
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs $ w6 ~0 @: k5 r: e9 g# i
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
+ P2 o" y; y- b% Y( ~3 x* S2 m* y Uing ..profiles\ for profiles folder 8 i+ E: g/ d- @& g1 g  S* U
Cannot overwrite function OnStartOrLoad
+ C. F  }) @& B; x9 | Cannot overwrite function waitForEnd , s, b4 O- D$ x0 l: S+ M( }7 l
Cannot overwrite function OnStartOrLoad
9 i5 s% g. H7 R# Z1 r1 K Cannot overwrite function waitForEnd
' s7 q, U5 g" d; ], T8 I Cannot overwrite function OnStartOrLoad
9 }( O- D) ?  w1 N- [0 A5 I6 ~ Cannot overwrite function waitForEnd
) r, h$ w4 y% o. Y8 ] Cannot overwrite function OnStartOrLoad ' d- s9 M3 g, g- R, h9 l
Cannot overwrite function waitForEnd
4 ]$ h7 a3 ~' ^( g7 B Cannot overwrite function OnStartOrLoad
3 E5 L( |3 Y  N9 p  V Cannot overwrite function waitForEnd
/ l: `3 x0 p/ D( q6 C7 b! ~0 f Cannot overwrite function OnStartOrLoad 7 i& w% U: o( [! q
Cannot overwrite function waitForEnd
4 {+ Y! Q% X; k% Z0 R Cannot overwrite function OnStartOrLoad
+ c3 |; ]& a9 B2 i) c3 I: j9 w Cannot overwrite function waitForEnd
; J9 N. b2 L* b) V Cannot overwrite function OnStartOrLoad
0 B9 ]# j1 B/ N% n' B; Z5 X GAME -- Using player profile
: M5 g3 j# Y, E3 e0 Q2 r1 A! }3 a Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
% r4 t& v* `0 W& B" ~: X& ] error executing GetAssumedLatestDll() in driverConfig.lua
/ O0 J  @) Y, u4 o, S/ u& M' k error executing GetAssumedLatestDllVersion() in driverConfig.lua
3 p% N; b7 _$ A1 J: L7 R error executing AdjustForBadDrivers() in driverConfig.lua   U, c! Y! D+ O8 H2 I! q1 `
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
/ q, m% K+ _6 H Loaded Archive: 'EnglishSpeech.big' 3 F  X9 z9 Y; l: u7 }& A4 B
Loaded Archive: 'Music.big'
* Y, T! o1 d0 F SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created + G  H8 J1 M8 l1 A) u  o5 u" l: |
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
$ c, ?$ v! B: U% X Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
3 E* @0 W% m* _" Q) L0 n7 f; `0 ?( W Built by  : mrbuild , C. t; k: V( ~: b
Data path : E:\家园2\HomeWord2\data
( U( g  f; F& C) u7 ]* n. F% l UTIL -- filepath failure, missing alias '宋体'
2 X% k" Q: q$ U1 t9 O" z Cannot overwrite function OnStartOrLoad
% V. k, w: Y0 i4 f Cannot overwrite function waitForEnd
2 ~3 N% `  J9 U" @1 i# ^; B Unabled to find data:animatics/combined512x512x30HzNS.avi
& X" {( Q' i7 q- ? Resetting fp control word. : W/ ^! o  v& V, Z) {
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace 3 k5 W9 u8 t2 l3 q3 R
Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL 2 t. h) _9 _7 U( _0 _2 q- {) g6 z
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 1 b1 E& V6 g- p" B+ y
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
4 s% u) H1 ?* v* ? MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! $ D) Z+ S" @! B# d1 S
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! 6 m" y5 m# X: N4 W+ W
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points!
( N6 z" c0 X* C$ K* }7 ] MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
) I' J& c* W9 l# m4 M! R: w MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
0 p/ d* j. q" P+ Z: C8 K MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 6 N' G4 a0 T) ^% c! T" ]! X+ b+ S
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
, O2 t& O; g. i% i7 u* Q MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
: D; T" q$ g% u5 a MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! ; Y7 k7 H# o0 K2 ]6 r
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
) L2 |  D" B6 ~7 M! `3 G9 V MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! ) m1 p, n* t' ^* ~
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! 4 b$ I; \# W5 P4 L
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
! S! j# Q  O( p! l MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
& R5 |$ B& a0 p, L. J; T( x MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! " s  |; S# M* X  O5 Q  u8 m# p
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!   S% Z5 W$ U+ u5 V) D
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
* y) y& C) F: j1 ~5 n/ b MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
* ]. J1 |% _2 g' j3 s2 B MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
1 R4 L+ b. J$ H$ Z" g. {+ r4 h MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! ' j, e( X5 s5 w$ G7 Q$ S& {# W; H
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!   L. E. ?5 }% _" `8 J; |& A
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! 7 M% G( }- \( k. `( {2 f
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
( A9 E8 q( B+ s3 j$ @ HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
3 R, m2 d0 s# T) ^! J4 |7 S HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
" v' J" o2 e$ K HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! ! A' L2 Z9 C, V2 O8 U
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! # W$ ]7 U! h9 ^$ g  M* j1 ?. {2 z
Cannot overwrite function OnStartOrLoad
$ p" ~) ?( ^$ P Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
6 E5 d, U- p) u build available ! U2 M0 J) \* x0 m/ U  r
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
5 g- Y+ |2 L4 x1 m# w6 x. @, z *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 F" w7 ?; b* s- ?0 d* Q7 V' o7 n
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 \$ n+ _* k4 i  e+ m
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ E( L( c. ]) G+ ?3 b) Y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . B, _8 ~0 ~- ^9 [- x% Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % [, ^  R5 T5 d" y/ c3 q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 r* @% L0 [$ ^' L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( f" e: _5 J) i* _* _) v: \# x
binding for hotkeyId:9 not found
# E/ `# l1 k; ?  R, m/ w" o* O binding for hotkeyId:19 not found
" W8 b1 K, h& _1 Y! h8 _* f: L3 O binding for hotkeyId:9 not found
! \* d- c( r- f4 x1 u: s+ c7 j- z binding for hotkeyId:19 not found
4 {8 {9 z: k' O *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 _" G$ ?' J# Y% F* _: k6 h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
* C+ A1 y. g1 F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 V+ }9 P; ?6 T* n3 D4 ?: D
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 r$ z' S* G2 N1 q9 F6 E build available 9 M0 U$ m0 {, p: `" x9 H3 ]
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
8 M0 G5 C! |3 c* ] *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: m3 d! h8 u# U2 f! ` build available
  o; b1 D) Z7 z( c( i generic build available ; d) x! l8 @# E& \8 q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 Y3 n) I0 |+ ], M6 I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( v$ X1 q- E) B& A( l *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " f" C! Z2 ]# v: n1 W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & c& J8 C/ H' ~. D
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- i; J9 l! [2 [/ l: m* K *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( P; A1 R9 R7 x7 m/ Z" i+ \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : C. d. Z" j3 i+ z8 U, T9 O
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 S6 C1 }5 C' J8 q; M3 X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , T6 k/ J1 S! _: ]' W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% X9 X% y( E$ J6 } *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 a4 ^" d& H! c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 i' v( n, f3 e; Q% A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + @# ^1 B; X: K/ G" n& N! C: o
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 b% `" D: P, n; S6 _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * H5 i7 V; b% e( l, C2 [( N
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  p2 S5 ^( W9 `7 V1 o *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 o  V5 @: a9 e, v6 u; V
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
7 N/ z# K- R9 ^- G# A3 C  m *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . e( M- W% K( G9 [8 q1 ~/ q5 R
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 6 n3 f. c% a, _4 ?; g
build available
- O/ ]% v; i2 X9 Q2 K generic build available
, `5 R) M8 _+ T# {! N build available
4 ]8 u% l) Q4 g+ @  [ generic build available . O3 Y1 g8 j" \# \. o; {% u1 X
build available , I1 Y* j/ k  f# _3 U0 ~4 V  C; B
generic build available & R  f. e; P  W1 F7 a
build available
) |. j& c1 W) U2 L* y generic build available # Y: |+ h- V! k
build available
5 B. I  n# m/ E% j8 H generic build available ( Z# |3 }, S$ Y" v# k8 e3 L
build available
* I& _) N% `6 Y" c. p. T" {- ~ generic build available 2 c  x0 b' S# c& z/ T- n( J: |% i
build available
5 X7 P$ I/ _4 n7 h" N generic build available
: {( T5 v  `% U- A1 D* d5 C build available 2 v6 p) f. w4 H4 t
generic build available ( I- @: T% N- _$ {1 _( L4 y
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
! S9 c: @+ R& @0 a! }) W+ D MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
# U2 X5 x5 E% }9 x4 ~" ]
4 C" L2 H) I) b, e) N
" }* J+ h% ~% r' u ) r. S% `2 S' @* t* o7 w1 p9 n7 ~2 D
; b8 V3 r* ~4 {' B8 o6 Y. ]
5 `2 X3 G  U3 v) \. R/ P
还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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