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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
- P3 s, A1 |7 ~/ S9 v* p, E5 ^配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死. C9 M* `, ~. f+ l; k
驱动:均为官网最新驱动, J( k( T) i, Q2 c9 k1 X
死亡模式2 @% i, z2 [: n/ e
资源:标准
$ ]4 b! x$ U4 z/ T4 E. F, d单位:低
4 _+ }5 S  z: Z3 j2 w7 \2个AI正常干(他俩护干 不敢我0 t3 o! h* _, K0 P- D$ N2 b2 h
4、5或6个AI就在5分30秒左右卡死) E1 F+ D& u, z  w9 K7 h! C% x( Y
以下为报告, B" ^9 {7 y) b" W* D( O5 x  \
Sat Oct 18 22:29:36 2014
( G# ?* ?" m, R& x- F Loaded Archive: 'Homeworld2.big' 1 y) l1 M' y6 ^! ?2 o/ i, @8 [
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' / t# f7 v" ?0 K: Q/ G% y( \; D! f/ F
Loaded Archive: 'English.big' 4 h7 P: P! S9 D
Loaded Archive: 'yaoduMOD.big' / D' M6 k/ ^. T! V& g
Loaded Archive: 'yaoduMODCH.big'
2 M* e- ~2 t" y) M. g; J, d* @, w LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs
8 [, H7 p: Z7 h LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
0 M$ Z! d4 v$ R. E' z/ M/ B; [  Z LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 8 t. D- J3 e  c- F, e8 X
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
& G& }: d) |; P LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
+ Y; z( t8 ]. R- j& q- F8 | Uing ..profiles\ for profiles folder
! q3 a* F/ {" U- l5 l1 X Cannot overwrite function OnStartOrLoad
+ j8 P4 I' d3 B6 e8 S& C# W Cannot overwrite function waitForEnd % z- Y( w( Y( f$ T
Cannot overwrite function OnStartOrLoad " x0 B0 y8 l7 Y4 {' `4 s& n
Cannot overwrite function waitForEnd $ `! Y8 E4 n$ j0 n
Cannot overwrite function OnStartOrLoad
& h/ [* G& r" m# a0 s3 A1 C" A Cannot overwrite function waitForEnd 9 {9 ~3 W+ [+ }
Cannot overwrite function OnStartOrLoad
0 R- l) [$ O$ s) u5 R  f1 |$ _1 k9 X Cannot overwrite function waitForEnd
& w& `# E( q0 v& H3 o; n' Z Cannot overwrite function OnStartOrLoad
7 g& P% H! ~& t Cannot overwrite function waitForEnd 0 L  i% \, t, C4 _  ^7 n
Cannot overwrite function OnStartOrLoad
/ ?: ], H3 q7 x% V% H/ c& y( D9 N0 o  P Cannot overwrite function waitForEnd
; ]- H* \- H$ B8 q7 f8 |) x Cannot overwrite function OnStartOrLoad 2 q' d/ P( U0 a7 w6 K2 i) \. {
Cannot overwrite function waitForEnd $ W& k2 K+ n# z) D$ S$ s
Cannot overwrite function OnStartOrLoad
1 ~& A/ K  U0 o5 A+ T( g: q7 L GAME -- Using player profile
9 ~6 g. m4 d; X7 j9 I Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 - o; {" s  D7 i
error executing GetAssumedLatestDll() in driverConfig.lua
& c. Q' t: f  C error executing GetAssumedLatestDllVersion() in driverConfig.lua
9 Q) X% o9 s' @- B+ } error executing AdjustForBadDrivers() in driverConfig.lua % l) u+ x% e5 R3 X. j% m; \
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) : \. A1 w) ^1 H( H8 i& z5 A
Loaded Archive: 'EnglishSpeech.big'
& a0 E" {" J  `; y6 Z0 O0 Y  m Loaded Archive: 'Music.big' & n  P# N4 C. ^3 k. f4 f( q5 t. g
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
# y. y9 y. b4 b1 d- H, d! w+ S SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
( J! c& K( j' ~  t* K+ F; k# h! W Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
9 X% B# t  @& R/ Y# a9 `# T Built by  : mrbuild 0 g2 Z# g. D% w( A2 C. ^  m
Data path : E:\家园2\HomeWord2\data # i3 W0 w$ Q! |: Z* Y9 y: W
UTIL -- filepath failure, missing alias '宋体' $ ?8 g4 S: w) F9 F/ Z& O
Cannot overwrite function OnStartOrLoad " Z/ A4 _2 D2 B  V
Cannot overwrite function waitForEnd
! l7 g- O5 j+ ^ Unabled to find data:animatics/combined512x512x30HzNS.avi
4 v" @9 [( F% u- m: |; R3 Q Resetting fp control word. ' x( B1 s; i8 _
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
+ Y6 u  q4 H/ q Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL
- t5 n8 ]1 O8 J" U7 p  g ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
8 w% y* @/ ~7 O ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! ' [% Y6 [  L1 w1 O  a1 N9 ~
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! ; X" ]  r' ^4 H% J
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! 4 N2 ]0 h$ i. }0 r
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! 4 A1 I8 V& `( R7 t: ~% u" ~
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
- G/ G8 w2 u9 t; i MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
7 j) p, z. {0 q4 f7 \; R  p. ^ MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! + E0 T$ }6 {6 z; C
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
& k4 Z" M/ I+ S MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
# U1 {' x( f  X8 m$ m9 Z MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! 6 B4 p6 w: m4 a9 ^, E2 @  E
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
7 J/ e! w; s* O) c MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! 7 [6 K/ s4 O4 I
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
# T0 O: d# G) K* T MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
4 J" k& j3 P. C MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! 3 T7 i' o7 h3 f% x; ?( p* P, y
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! - f2 R+ K# T# o) A4 J: v/ m
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! $ J. m$ f: v1 G4 Q, N
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
* i; S# n) d0 \: D) X% {) V6 X MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
' _1 T5 q" a, @% G3 b1 K/ y/ K9 G8 `* Q MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
9 `) r. s) w: { MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
9 D9 P2 j5 t# r& m MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! ; t+ n. d2 n7 `, a* o0 U% q" s
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
% g' _8 F: |4 Z) m( a1 } MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
, A2 w5 [& b  T  {( s+ z: \9 x HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
# q# P% d7 N5 ~: o( l, W  V( s HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! ; Q) ]# m! L5 q- C
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! 5 T) b5 d2 o/ [
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
! U$ T7 z) B- N. _ Cannot overwrite function OnStartOrLoad
7 b  r6 ~* F5 D Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
4 g  ?* H" R5 J4 E3 q build available 2 @1 d  B$ x3 l6 X9 S4 O# T6 \
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE * O; q3 A3 @8 p' z; `
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 / c8 [: c" x* D/ R. F
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, P( \( v9 L0 q% L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 L+ x, m0 E0 V
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # C* j$ Q: @% k  w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; g/ Q/ h: P) u* W( ^
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. G9 s# w" h! H( r1 G6 L+ E *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 @4 _) n% P- s5 }" x1 @' _6 C' G8 l
binding for hotkeyId:9 not found
, c. }3 i% J, h' h binding for hotkeyId:19 not found , p9 B* O2 K5 @, x
binding for hotkeyId:9 not found
7 j, X. F$ [9 f" _ binding for hotkeyId:19 not found
7 ?$ X) x% n/ t3 g" Y2 r7 W *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 ?9 _3 N3 w! Q* P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# u% `* |8 p/ d) \2 E *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( i. G5 S! K% I& y: S; z- Y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 i- C  _% e0 L) M/ e+ p
build available 3 S5 u9 F0 @2 |" X3 f) B+ V  a
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
( q  C7 C/ V+ A4 ]' g; X7 Q* p *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ m6 ~$ f7 d* z6 u
build available 2 o! J& ~8 E  n6 Q- N
generic build available
2 g: F2 A, n) I" { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 v3 k* w" @$ e9 S6 V' q3 W: D *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) F) V* b  x$ C8 V1 l3 t *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & \) e$ G: v; A; U8 o9 P5 q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! y! n1 ~* F+ \1 p( @) l# w *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 d, C, `7 t& V" |2 ~4 g6 o
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 M. t$ r. j$ B  Y" R* E# G; q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 ]$ X' k1 @3 _1 a6 ~. Z/ W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . p7 V6 \2 u* P& a+ P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 V( r7 E0 `: n$ ~
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 p# D) ^0 ?7 ]) L1 ` *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 Q- u  N$ S2 X  }9 Z4 b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 t! `" @4 f* l" r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 O8 k) s* ^, j& }% B5 J8 p *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , a8 u+ z/ Z8 _7 F2 ^
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + H, q/ G' U. C) C+ Z/ Q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 e& `. r; p  d2 [' X2 w6 ^
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , Z+ B! Z) x  Y; G0 }  L/ f! J
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) b3 t6 `, z0 F" e
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 ~# J% e+ ~- \8 M* M *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
- H  G- Z! d4 S; H) q2 r) @ build available
' k: Z' c) E8 `1 _ generic build available + r0 ^6 S4 A  ?# F+ J! w9 U2 z) i
build available
3 Z$ K1 u: x. G6 ~0 Q& P' y9 O" G generic build available
% P( w$ y' T5 U; f5 C; o+ O9 J build available
/ ?2 R& D  V" `5 C2 e2 I, @ generic build available 9 B5 i! J& M" E( b
build available 9 |' W/ \6 N  E0 [1 X$ e. R
generic build available ; g5 H/ z, S) V2 t
build available
$ q4 n' s5 H0 U; z! \, \2 A generic build available ; F* |6 l$ s. Y0 {8 ^+ R
build available
5 A& L& V$ B3 ?5 ]/ v* f% M generic build available . n) T' I4 X! l/ W8 _
build available
4 T7 x* y1 g  s4 ?8 v+ q- l generic build available
: A2 b7 ^+ r+ L" U8 ?! s build available
3 s2 A2 J1 S& H generic build available % j. }, R* ]# q% R) }3 j2 x
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
& N- T( x- h3 {6 |# `% j5 B* R MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!   y* ~3 x' [% Z1 E- H5 G9 ~

, S( B* Q8 h2 D$ _* A2 x" L- f# d" d  E, ^8 x& L" u
  c! I* T/ c' c: w
$ V0 v  R( v, [/ w: K

2 D6 K/ [! D) x: h/ J还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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