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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
& @% Q* R7 Q& m配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死7 ?7 s! c5 f/ e9 {
驱动:均为官网最新驱动+ o! G8 [: p; c- L8 p4 n
死亡模式
- c; E# M0 @( Q( {$ Q6 \资源:标准
/ d- r% J" E0 d& ^& f. @- D6 n单位:低- N, z7 H; x; `
2个AI正常干(他俩护干 不敢我
5 f5 W% [& W' o, b/ @4、5或6个AI就在5分30秒左右卡死) r* y6 d+ O: {4 O& X% d) Q) y
以下为报告0 o9 C) h! O$ n+ |. L, v/ W
Sat Oct 18 22:29:36 2014; |4 Z2 z! y" L  Y# H
Loaded Archive: 'Homeworld2.big' . M! m  R, s9 ^& ~" _! c2 U
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
: S9 g/ V' K) Z, E  K0 O: P5 B( L% F Loaded Archive: 'English.big' 1 O+ J$ f) f: o3 l6 H; E; b
Loaded Archive: 'yaoduMOD.big'
/ p% y7 V) l: Z9 [- ?: Y/ L Loaded Archive: 'yaoduMODCH.big' 5 v) _$ J$ P4 W+ i1 {' X- s) I. f
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs " N& d7 o. v4 Z6 a& R
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs % B# \' U: J5 u0 Y  M8 E/ ^
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 7 p) J! x$ k/ q+ g$ X- E
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs " ]) F9 u7 S& ~3 S* I6 ?
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
8 j- i" M6 q+ I6 Y* C7 f Uing ..profiles\ for profiles folder
$ |' ~+ b3 x6 \' ^ Cannot overwrite function OnStartOrLoad # v  B0 U; Q5 G3 k, r; j0 ?0 o
Cannot overwrite function waitForEnd * Y" Z9 M- L+ O- P2 V- e" S" ^
Cannot overwrite function OnStartOrLoad
* W5 h0 n/ [; O$ p Cannot overwrite function waitForEnd
, p, a4 v5 s' `* i1 O% D; q3 l Cannot overwrite function OnStartOrLoad " x* Z# h) U/ u2 Q; }
Cannot overwrite function waitForEnd
* b2 t: a5 ^4 P% x' T: G Cannot overwrite function OnStartOrLoad , ]3 \- s* O9 _# S) @, r7 I' b5 }
Cannot overwrite function waitForEnd & m/ }9 u' C6 ]* L' R0 B
Cannot overwrite function OnStartOrLoad & c- D7 r) _% e9 e' }5 @
Cannot overwrite function waitForEnd
  u; q" ?5 d( g* f9 R Cannot overwrite function OnStartOrLoad $ W! X5 m& Y% ?1 E8 ~
Cannot overwrite function waitForEnd
$ H& l% w- g1 ?! Q" V( s Cannot overwrite function OnStartOrLoad 1 ~" z; d8 V+ r6 g# b; p
Cannot overwrite function waitForEnd % ]5 a7 j4 v: H
Cannot overwrite function OnStartOrLoad 6 M2 a/ ?& s7 J! X) H
GAME -- Using player profile $ ^9 E* X2 t9 q1 R
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 % [8 f: o! M: R6 T5 c
error executing GetAssumedLatestDll() in driverConfig.lua
- _7 ^; U- ~) a5 V& M% g error executing GetAssumedLatestDllVersion() in driverConfig.lua & x# p6 N8 n! ]$ k1 B. b
error executing AdjustForBadDrivers() in driverConfig.lua
( L' M- U$ F) ~4 l Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) 8 `+ c& f. p: u
Loaded Archive: 'EnglishSpeech.big'
: {* A& M' m5 Y7 s Loaded Archive: 'Music.big' ) b+ ]" D2 b9 A
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
8 f: |8 {  C& s( Y9 f, {# u' i SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created & O6 O3 \9 o" I1 @0 d2 [* W+ C
Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
: p  j. O, i, K0 Z* {5 A Built by  : mrbuild
5 p  g/ U  U/ m! A" F Data path : E:\家园2\HomeWord2\data 0 K. _$ ]+ ^: G/ Z
UTIL -- filepath failure, missing alias '宋体'
- L9 f) ~& H$ b" s6 M# V Cannot overwrite function OnStartOrLoad % w% ^2 V4 T; z' C* Z  G
Cannot overwrite function waitForEnd
* x' Q5 L4 N; X Unabled to find data:animatics/combined512x512x30HzNS.avi
( n6 U5 z2 V9 k" X( M Resetting fp control word.
0 [$ s4 l3 Y0 _! o- p  Q2 }" x CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
; j0 u" M  G- L Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL ; [  ]1 M* g+ R% l" G8 \0 T
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 9 d& F  ]4 h! X+ E+ ^& B0 P' g, U7 M
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
! _' L$ @3 L: W# e6 `4 A1 r% L4 ^4 f MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! " l. S1 z- M. F4 Z7 {" r' r
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! 0 P7 b/ K- S1 u
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! 6 R: V7 F1 r/ a! A4 U9 m0 ]
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! 6 t& A' V  g0 ~0 A4 `
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
% N  ?/ i8 C8 Y1 Q  l MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points!
& W& N& F1 ^% Z3 r3 p, \; V MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! 9 w- K9 e. z- i# p
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
4 w% v! g7 \  T3 e% Q MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! 7 }) H" w7 ]7 a" j& a3 F* r
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points! - |& ^9 j6 B% x; K- n0 c* Z: c2 i
MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! : a5 s' p9 z4 T' r* W9 H
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! 9 u3 E: {% [0 D( [/ Z7 |% y
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! ) O0 \3 |$ m2 m
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! 0 D% J! f, Y. \2 W+ M. F
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points!
* \3 C: O( m- K7 ]8 l, J MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! . s$ H9 U& a1 `/ v/ [; {
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
" S) \. F7 O$ ? MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! + z4 T" R8 [+ a
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
. U! O1 u9 P9 a MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! 3 _7 X/ Z: P# |' J$ V# z
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
5 `" }% D; c. W. W( H MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
  }8 s1 x8 [1 P MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
9 M6 o" P& b! m$ d0 [0 B' | HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
: o; f) S" T  U; L HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! ; @4 x. u: V+ @& d9 p8 a
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! ) X4 V# s1 J" R$ H, O
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
% y. I/ k+ o- N/ Z4 M- d& y' R Cannot overwrite function OnStartOrLoad 6 q5 F) O; I% N: x6 J: U1 I
Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强6 f9 d& A& n" Y# N7 r3 ^5 E
build available ; q# d* r. P* V. ]  c
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE 6 ]0 u/ u, q$ k. u
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( n* v% n! g0 _; Q4 a *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' F, \2 W- O8 q; y7 `, c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 d: |% Q3 z" `; [) I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 m3 N) z& {/ R1 D( P; d *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 A5 z" b$ j% C; s% O2 W *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" R- F8 j/ t" m! ^/ _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 F6 |- K5 `+ U% r7 j* z binding for hotkeyId:9 not found
0 Q' a5 A! m! ~" b! M6 B binding for hotkeyId:19 not found
; |2 F7 O: u/ Z7 u9 Q+ i: F binding for hotkeyId:9 not found & X: a2 t. n0 G( v
binding for hotkeyId:19 not found
3 t# U  k9 u4 C7 J *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 T, u) O3 L) H% L7 E8 w' ^% W, s* A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 M! W6 D2 P( d
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 / e& I4 _0 O9 j& C: i
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ M: m/ R7 a6 Y/ P; E- I build available
5 B# y. v. ?" r; K1 Y- s frigate build available ZGN_SMALLFLOWSHIP  FRIGATE # c& t. `* |& [% m* L" q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
& a5 m  a: R3 J3 V( s build available # Z2 q/ p/ [! L9 F: E3 g; f; x
generic build available ) X6 s: K+ n* j2 u/ @: A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , O4 J$ W! W6 r- ]5 W8 y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- V% V- }; i2 l: y3 A* Y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 B9 ^/ p) ?0 v& T3 }* z, a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & |' W; k5 S0 G+ t6 G5 o9 ^, |- h  h' r
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 P( d4 c, v; h  v8 [7 p2 b8 F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: `; A" S6 v" G! I *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " k' }$ p5 ]. l, Q' f! {
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( G% N9 h& q( J/ ]! A2 k# v
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' G. m: m! o3 z# b' _
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- L" ~, t) v; X0 k *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' A4 }2 G# \. _6 D, f6 u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 Z6 L* C  e  x2 M! W/ l
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 / O; I  y% ]8 ~2 L# F8 L
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. V7 f$ T7 F$ g* c: N+ @8 q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 " s) \3 x) |$ h7 q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 m! X, D; p0 i0 ^5 {5 @
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' m  s, u2 r$ \; I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
7 v& b: u8 v2 X) R *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! L6 K8 ^" `2 a* @3 l# G
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 8 S" y! h  s" a( c3 g3 @
build available : O5 Q: q  }0 X3 p4 ^2 V+ k
generic build available
3 D4 o8 a! O8 x: @, { build available 7 w( q0 N9 B! L2 ]. N  G; Z
generic build available
, g/ I/ j: s* @% t4 w/ _ build available
) _+ G( V4 J8 f/ k generic build available
% |* E! j: s4 E& }! N2 [* r2 X build available
* A( A& c# j+ B. X generic build available 0 E3 i1 g. w' a: S7 S5 N' h: Y: _7 G
build available
0 O- E8 W0 |3 C0 l4 i* E' H0 @ generic build available 6 n6 u! o# p8 t6 T# T
build available
. Y% E2 m8 W: ?" k8 ]. v generic build available
+ n' l- m' I* d% F/ I( H* I build available
; D9 F2 E: q* N0 N/ ~# z. e5 i& x; r generic build available 8 l- ?6 O3 `: D% k
build available
3 b$ N% Y. {/ o+ N generic build available ( U4 b5 R6 |4 C/ H  N' s
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
' i" X2 c$ J/ {3 ? MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
6 @- X2 k- a& T5 Q$ D# {( a
5 X- N$ L6 Z5 A* ], s0 E2 K  i* x# @( q9 }: O9 c4 F9 R* P
, g& B' n7 A; d
5 i5 r" @" \, x! n% j  r9 |
& _' D3 c9 v$ A, S8 E
还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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