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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
$ j5 z! `; M8 H9 L7 m配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死3 q6 e' M6 ?$ Y; K
驱动:均为官网最新驱动
9 f* h0 s; |+ d) F7 I  f6 `( T死亡模式. S. c8 i7 J9 @3 m) Y* g
资源:标准% r$ |8 t7 u6 [( q+ P3 F0 X( u8 h
单位:低; b& R0 X+ A" T/ V: b* E* Z
2个AI正常干(他俩护干 不敢我
4 P# {# ~) T: e% B4 R) \" i! ]( y+ ~) ^4、5或6个AI就在5分30秒左右卡死
/ J( q% c1 [" ~1 e) |/ L以下为报告
" t( S, q) q' [Sat Oct 18 22:29:36 2014
: m! r# \" X1 W. F! ^" K' Z Loaded Archive: 'Homeworld2.big'
$ ^6 |* t' |" w( s7 Q& x& Z5 W UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
) T9 {) [6 r! O4 D& J: D Loaded Archive: 'English.big' # q9 a" W0 A. E7 U* F) @' t
Loaded Archive: 'yaoduMOD.big' 3 a" V( g" E9 S* v
Loaded Archive: 'yaoduMODCH.big'
/ a8 a2 z) b$ t0 b LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs 3 A5 d& s5 w6 x! }5 O
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
9 P& D, B6 V& {3 W1 V$ D% H LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
+ x* `5 ^8 U" R: i! A2 K LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs $ e+ G0 T. ~1 G9 K
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs 5 S( I+ R6 ]2 S; n- m4 X2 E$ t
Uing ..profiles\ for profiles folder
0 B$ Q' z! g# p. R4 M Cannot overwrite function OnStartOrLoad ; E$ S9 H3 S. U  w+ s/ S
Cannot overwrite function waitForEnd
+ u7 C- |( a' b# R8 L$ W Cannot overwrite function OnStartOrLoad
: q3 @$ F3 n  ]2 |2 u9 v( a% @% f Cannot overwrite function waitForEnd
: d, q$ m2 A! L4 Z5 Y" A8 d0 m Cannot overwrite function OnStartOrLoad
$ c- f4 H2 Q& B2 k; d+ B9 i Cannot overwrite function waitForEnd ( d  S# T# ~8 k. V" V) G
Cannot overwrite function OnStartOrLoad ; P. d8 M' n0 m% J& s! K
Cannot overwrite function waitForEnd
  O+ b  p: y) m0 Q' b" d Cannot overwrite function OnStartOrLoad
0 V" f/ b, B- j8 P; N3 Q Cannot overwrite function waitForEnd
9 R6 z6 E, h2 |: G) C9 X5 p7 F& u Cannot overwrite function OnStartOrLoad # m' H; D$ `0 c8 c: y' F: w& ^5 d
Cannot overwrite function waitForEnd + d: o% _8 u  h- K
Cannot overwrite function OnStartOrLoad / K, v& f8 f1 w  W& t
Cannot overwrite function waitForEnd
% \1 _- L5 v3 F( @$ m4 X  ?: x% V% { Cannot overwrite function OnStartOrLoad 7 M. m" Z; K: O7 c% ]! G
GAME -- Using player profile
1 L  p3 J& c% c1 W  X2 x' P Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
3 ~( W2 `! ~' h% T error executing GetAssumedLatestDll() in driverConfig.lua ; B- R+ E# f) G' y6 B
error executing GetAssumedLatestDllVersion() in driverConfig.lua
1 A! r  R" B9 x8 E: T error executing AdjustForBadDrivers() in driverConfig.lua % B6 V5 b7 j& p: J6 ]6 a$ B7 u
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
1 R1 w/ E: f, b, F8 }5 H7 g Loaded Archive: 'EnglishSpeech.big'
* x3 @- J1 U* T0 a+ F4 Z; `$ e* B Loaded Archive: 'Music.big'
1 N! X( w0 L. P7 m3 T- p0 V SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created # ?  X6 D5 m# R; y. C
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
* [$ L. V+ Y  g) j+ q- ]. Z Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
9 `" w! m2 D9 X; L" I2 l Built by  : mrbuild 9 N0 G$ Z  h+ _2 v5 F  y8 q& o3 l
Data path : E:\家园2\HomeWord2\data
( ^5 M" V/ f7 N% t$ @, C UTIL -- filepath failure, missing alias '宋体'
: K5 A! |6 V0 a" A. r Cannot overwrite function OnStartOrLoad 5 [* M) s! u" M! m
Cannot overwrite function waitForEnd 9 i, Z- x' l* v  w
Unabled to find data:animatics/combined512x512x30HzNS.avi & M+ `; J" D7 q, F3 g" p& O# s. a5 o
Resetting fp control word. 6 V2 Y  z" l, V( H) n6 |9 G  ?
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
# J! b9 d* l  _$ p* _5 M Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL 7 e7 }4 K( a9 T  i% Q0 {
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
* V- i* P$ [0 q( t8 e ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
$ P, M% [6 X5 m, |' V/ l+ o: ?* E MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
7 m' W$ a& a- |, D MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
, y# y% k1 a$ f0 k5 r MODU_CRUISER is marked as captureable in the shiptuning but has no capture points!
8 Q7 W% _8 Z. \ MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! . J3 _1 Z; p) h" ?) r  v: c
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
+ @8 v# ]2 B6 B. w1 j5 L3 c- ] MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points!
* I9 d3 `6 ]2 l/ t4 g MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
8 O5 Z) A+ G+ k, u MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
$ q' t0 v( L' a2 A( I- n1 C MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! % K! o% ]# V9 S# ]" g5 i& U# O+ e5 S$ T
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
9 v5 F& A# C/ `. } MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! , h/ u: Z' t7 d4 V9 A
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
% a, I. l, {. B5 C% A* G) ? MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! 1 i/ `8 l' O9 V0 K- m& u
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! 0 ?; d- ]$ x( B, G! q
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! . c4 o- @. I. y% l! I  e
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
/ [, J5 B9 z% Q4 F" {5 |( X& c) R MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
9 k! o4 V$ D7 l$ a MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
: W, U/ K: D! s( d( Q MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! & `  i% _  f$ M, @! p4 [% U
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! * ~  k! [# i6 A, X
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
, i( y! b* @# S( \& Y' E0 q# s2 z% G MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
7 k4 e' E" n+ x MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! , o% R, S/ K) p( g
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! / H, Q; ~! M& \' a$ F0 U3 B* }
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! 9 m" U& G9 q- @; C
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
9 V" r. {4 S' u$ n HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! 9 L! T: K& f/ l/ e7 f( l5 Y, ~
Cannot overwrite function OnStartOrLoad
# F! D8 J* Q# y( f Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
! G8 c+ \6 j, ^- v# D build available ' V4 U1 w: [; _; ?) Z4 Q
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
) h, r5 D1 T0 Z7 u( | *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * m$ r8 c9 p% v' q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 I$ F, l3 Y: z. S5 E- m+ [
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 b. K) T/ {9 g8 ^ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # d6 x9 {3 L2 f
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # Z% C' v2 C8 O$ M
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 % X1 Q9 }) h+ g: |6 Z8 M# P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. G" p7 a+ p5 b$ k, S6 m7 C binding for hotkeyId:9 not found
- {3 G; d& B3 i: y- E) F% d binding for hotkeyId:19 not found
2 M; n+ u: v0 ]) R binding for hotkeyId:9 not found + O( i& N7 b: `0 i* `
binding for hotkeyId:19 not found
& T2 b9 C" L) }$ ?  \4 k *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- B! J# {" l9 c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 ^: s6 d& T3 W; b" A *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; ?9 F8 m# I2 n *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# r3 i4 s$ Y5 s" C$ }" f3 V build available
' m( K8 _, r7 }& e frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
  a" C6 G6 y3 a! f, q' r) k *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . K: b( w# k8 D( o. @
build available
$ L3 g  x( @) l3 E% T generic build available / i! q0 e/ `8 y6 e  Q; B
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 O6 q8 y: P! y# N( u, u& E
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 b  I, U) t, h *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 t* u) w7 a+ U8 Z2 I6 f# M7 c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' R7 {2 S; D/ B' i" q+ C
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * y* L3 H9 h) w6 S
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1   A. p; G9 ~/ ?
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 G$ [. p! y9 G
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 _/ H0 w2 ?" Q% n) z9 o7 z6 H* n$ k- a *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 o! C" m8 U$ n8 B3 t7 A4 U! d *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & r2 c# ^- x# A2 |+ K7 u1 P- L
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 Y+ @- p$ j. Y  D# s5 ]1 o. E *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , @1 W- w& |1 \; R* H% G9 j& h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 x/ C8 x% O1 l *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" w8 A+ m8 B' k' o7 r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. q. g3 C$ V1 I6 \/ Z' n& T) r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! f& H0 V9 x# `( ]- O# N- `  D *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - M2 \" C) M. Q! e
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 H! t4 [; ~  G: |6 K! e
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 X3 q2 A4 _; Z& W1 X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
+ e4 k/ a5 [" C! p build available & V2 [: l9 t3 l
generic build available
$ ~6 m+ h( r* e1 w8 R& ? build available
* T, E8 B- s5 i7 i9 H1 E generic build available
% D, P4 o2 }& w, T build available 2 f6 V9 A2 V0 ^# \/ L
generic build available ! ?) d9 s5 Q3 F) x6 c- c' e: ?
build available
4 D% u5 b: h. t generic build available
* X, ]4 j; {; u/ v- O6 @4 S$ ^2 F build available
" a4 }1 H. U. p. ~2 U5 X& ^2 R generic build available - A* F5 q0 r4 E" H# D6 |
build available
: f- u7 y6 ]' Y( O! o generic build available % @( Y& P% b. ?: q
build available
. x" I% \& R: ?; a generic build available
# j% N1 C/ P. i! q1 c8 _ build available
, ]1 Y3 b% J4 _% C5 `) V6 C2 b1 ` generic build available 5 D* X: Y1 A  Y- a: E- y0 W% M- C; U
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! ( K# R3 U" e) S6 R
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! 2 n! a# E6 F9 J0 Z5 l5 a" ^

, }! B6 A7 Q2 I  I; [. _% u3 p! |; v# c  r
& u% m' u/ x- h/ H5 `" \
! K1 a$ w* a1 _3 Q3 w( G) s

3 ~! b3 f! I* n- W5 B" e还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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楼主
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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