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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下: w$ E4 S. ~+ {; u" S' G  q
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
8 z! n) H( {$ m% b1 ^驱动:均为官网最新驱动
$ ^/ u" u# {0 @2 o: H死亡模式
4 T! t( W2 ^% J0 M. @) S* G- J资源:标准
: M! m# \3 U& h6 z  n# I单位:低' E1 _3 U% x; p1 w+ v
2个AI正常干(他俩护干 不敢我/ o" ~3 Q4 _( g7 U
4、5或6个AI就在5分30秒左右卡死
: V6 T6 w) |( o) v; Y! G1 `4 O4 {# w以下为报告4 t3 w4 @5 [  D. Q
Sat Oct 18 22:29:36 2014
9 ^9 t$ b- \+ L) ^2 {! l. X, Z Loaded Archive: 'Homeworld2.big' ! P; T1 Y  ]) P8 p
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 3 f; Y0 d& K+ f
Loaded Archive: 'English.big'
/ M; H8 I, \: ?# T* m. i% X Loaded Archive: 'yaoduMOD.big'
; d' k3 g( t; @8 n+ ?, \- U Loaded Archive: 'yaoduMODCH.big'
5 `8 o# X5 L: J0 x LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs
& B9 Y% Y  f6 Q6 J8 D7 r& c6 V LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
) z: Q# }6 Z2 B LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 3 t/ C$ j/ \7 ]" c- z# T
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
* `9 B9 a& K$ u, o# `- L- V, C) o LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
% _6 L) C9 ^* \3 k* j$ R/ i3 G Uing ..profiles\ for profiles folder : Z1 y6 q! f) F6 W7 W
Cannot overwrite function OnStartOrLoad # h4 u( {# e; I3 x: S2 c
Cannot overwrite function waitForEnd ) F2 ^+ J  a7 P- T
Cannot overwrite function OnStartOrLoad ( g3 K" m, T; ?& Z8 q/ e
Cannot overwrite function waitForEnd
) B- `2 {) \6 R- W Cannot overwrite function OnStartOrLoad
6 X) V: ?# D  u8 ` Cannot overwrite function waitForEnd
1 f- K( R7 j  O Cannot overwrite function OnStartOrLoad
  q+ _0 F1 O" e Cannot overwrite function waitForEnd * i! @" H# `/ _6 c* H: a
Cannot overwrite function OnStartOrLoad $ w+ ?9 a7 V. x0 B/ Y8 r
Cannot overwrite function waitForEnd ( M* {0 f* S0 L2 q& a7 V6 ~
Cannot overwrite function OnStartOrLoad
, H* X) f: f+ Y) H Cannot overwrite function waitForEnd ) e$ @9 w& V) o( R- K
Cannot overwrite function OnStartOrLoad 0 l- e" r2 E# e3 m# a5 h; J& e
Cannot overwrite function waitForEnd * p& X& A3 `5 K
Cannot overwrite function OnStartOrLoad ' n9 \8 @: {3 y/ A
GAME -- Using player profile + w, J1 x2 z+ w; ]' q( L3 R9 R
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 ) ?% e% ~& }) g% C2 i2 c0 W
error executing GetAssumedLatestDll() in driverConfig.lua
6 b. ~! b) j$ O' N8 s0 e7 h8 }4 C% c error executing GetAssumedLatestDllVersion() in driverConfig.lua 5 C$ g. N9 U9 z( B1 K) j( D! I
error executing AdjustForBadDrivers() in driverConfig.lua
( k2 _# I; P" m7 V. K Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) * ~1 H( k& ?+ a% k* `+ s2 [1 u6 |
Loaded Archive: 'EnglishSpeech.big' 1 ~/ V' @8 f( N
Loaded Archive: 'Music.big'
; l2 W/ q" O. D. W) }! L. } SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
2 B% d8 X7 M. p7 K3 s& a7 N SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created % {% H$ M' P, Z
Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte ; O& Q3 D& K" W7 W; W8 g9 ^( V& p
Built by  : mrbuild ( A6 b) K) v; x) y
Data path : E:\家园2\HomeWord2\data ( }" ^2 ^, O% ]' p8 v& M, k( @/ u" }
UTIL -- filepath failure, missing alias '宋体'
/ n2 N$ y& C7 d, f( O9 y Cannot overwrite function OnStartOrLoad $ l: |, m/ ?' {! e, ~1 X
Cannot overwrite function waitForEnd
0 E  c5 I& x! g+ M  C Unabled to find data:animatics/combined512x512x30HzNS.avi
7 I) M" ^$ d+ a# e$ r Resetting fp control word.
2 Q7 b9 a% _, I6 P CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
& l4 U4 a4 A# G1 E Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL
0 |6 D* j. A) Z1 a ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
8 X0 R& B0 [8 d) E8 T# Z ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 2 U- n% k; |: }; v, y6 V
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! % F! `) ^" Z9 `; S. C( _
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! " w+ t5 C2 p) L% \+ E4 v2 Z
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points!
6 N7 K- E0 N. T) c MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
$ n# G! |+ I& R MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
2 @- U, t3 Q6 }; H) A/ `, A$ v5 M/ K MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 1 q+ U' z+ M( u) n" s
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! ; S8 W0 x. h" t- U
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! # j' u* S( k* N, g
MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! " I, ^# ]: D3 R) g# b/ {
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
+ T# E9 |& Y* C6 `( |1 N! U9 g MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! & e4 I/ [( b9 C. x; k+ {# v% `
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! 6 p3 B0 ^/ R* m9 q
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!   V. O8 t# R- B. E  M
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
1 K0 U, J- S$ w MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! 4 l7 j4 H& y7 i" g: @! @- |1 M
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
8 k7 T2 h( G/ d7 _: Z; S) V  c MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
' q. D1 t& @/ R7 _+ ?' h& @ MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! 4 W) U2 A8 @+ C
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
! g3 H% c/ @* B! T( O MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! 7 e9 ^, h8 ~! U: D2 s
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points!
9 _& V# z- H$ n% Z$ ]4 L MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
/ L: L0 D  ^  F  I MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! 8 b8 W, s6 T/ ]6 X
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! $ p  L, u. F# p; p4 t9 ~
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points!
! p# c) e8 m9 L+ }5 w( H8 j) Q, b HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
! K2 N* }, R7 }' q3 E+ T HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! 7 k" ^- p1 g4 D# X- f
Cannot overwrite function OnStartOrLoad
; Q) @8 x5 N! T4 \0 ^) Q- ] Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强! \4 `4 g, A# p- E! j
build available
* [& O8 ~8 W! W8 M+ k0 q" W utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
( s3 s. z+ k  J* s) [: ~8 N+ g& z5 g *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' t6 Q( T5 z- ^' F: w5 d0 k *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; X- p$ |8 r% [- j1 {
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 B! @! V8 K) Y( J& _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 D9 ~- u; k+ z4 M4 z& X
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, _. D  n# E$ O) |) I0 c8 u) M6 ] *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' Z' h+ w( Y( ]) |
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . x( t; O; F4 I. i& @9 v$ R7 ~2 s
binding for hotkeyId:9 not found
2 z  L% N/ L# @ binding for hotkeyId:19 not found
& `6 K1 |, L) z6 j binding for hotkeyId:9 not found
3 M- @) U5 A: R5 k binding for hotkeyId:19 not found
6 m/ x! P/ Y; a- N6 m *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 N# j8 u8 Q: ]: m" J% g! w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ j/ @5 P$ E6 O' }  Y( J
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ h& j8 c( f9 M; |. m: S *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; [6 n$ J  H/ l! p+ r
build available - R8 g! l9 {) R6 o& i
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
. h  R8 p; u8 R  v *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" k- \1 m) }9 Q/ ? build available
  U5 ^9 g7 f' l; P' @! }1 F generic build available
2 x, x  f# t: A% [ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( ~3 W3 N8 W0 b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) o7 n) q' p: ?8 W/ L0 { *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! P2 H: y$ V# }& N3 D& f4 Q: h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 I7 e; a5 x: T0 w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 i" t, B. ~# t
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : X2 f7 }! c5 G, [3 U- Y# `1 e* M
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 A8 k+ J+ b% ]: S9 e7 A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
* S5 I: J1 n+ ? *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' [) {, k% {0 t *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + \9 Y, G4 R( A, [. M( I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. ?) |( K; n  ~; U *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
! y" [! K" h  l# J* l5 v *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% M  G& ~1 ^4 o( n; ` *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - l& k  w% M+ [' ]% [3 {( k" H
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 r. ^6 x6 b/ l4 V *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: l  b$ r1 ~8 W* P' X& g! t' |9 [+ _ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% F* [* E# H, U0 z  ? *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 X% R0 v+ ?0 ^; E1 G4 ]
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 S8 \: C  z5 \' Y8 x+ t *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
; E8 y3 {) Y3 F8 ~4 J6 A. _6 Z% k build available 1 Y0 ]: ^  k$ h. }( G
generic build available
, C9 a5 l' a$ C1 r) x9 a build available / I+ t% T+ q, F! M" S' V9 U7 g/ c5 J. v
generic build available
& o2 X5 Z! m, U' {+ h! L build available
! Q& z! }- p' w generic build available
9 a2 P; O4 N2 u# G build available ! S5 [1 L: d1 Y5 z  Z  s, c
generic build available . Z% F* ^$ s' t; u$ {& C
build available . m# Z$ v# |8 C$ q* i
generic build available
! I/ \) d  h, K4 T build available
; \% B8 s9 L- S0 P* J' K generic build available 2 G( f& ?% P) L% X+ o* I, v
build available
+ c8 U5 A( G3 l/ u6 Y generic build available
- o1 {2 O& |( ^, L build available
( s  d% n. D# N) @: ^, A0 L0 ^ generic build available
9 l5 Z/ l" h8 j5 k6 E- E9 O MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
( D( ~( a- P3 o3 M: | MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
8 n- ]  w- w6 W5 V* _# r& A* E9 @. j& G, B( e

. O# ~* V+ B6 F, C# U3 u" R( @; n& c * x) Z& ?1 O. y4 Q& D4 p

) {& A1 |& j! u" a: h0 [( N  i
+ ~* T, I, P8 p  \( p, o% |还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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