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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下& Z7 b3 p7 U2 p0 Y' o' d
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死" |, R# u5 U9 b( E0 z
驱动:均为官网最新驱动
) [; C9 _6 d4 _% J8 m  ?, N+ i死亡模式, E+ J/ p1 b' D  o
资源:标准3 h& e+ ^7 m* a5 `, Y8 Z9 y" P5 x
单位:低
1 {& ^. j+ z' m9 p2 x9 B( @2个AI正常干(他俩护干 不敢我7 |5 Q, @# W& `: L" m$ H. C, h
4、5或6个AI就在5分30秒左右卡死
" W2 ~) G4 S* h以下为报告( H* |# }6 q* C2 E! x9 k
Sat Oct 18 22:29:36 2014
- X  T6 F5 f7 U8 d% Z3 {% k1 d Loaded Archive: 'Homeworld2.big'
. B" B. \9 G5 E/ m  b UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 4 z3 j8 b9 ]2 W' K7 d1 v* u4 Q2 i
Loaded Archive: 'English.big' 1 M4 s2 R" T6 t. F. N
Loaded Archive: 'yaoduMOD.big' " b% b( ]( H7 q6 |" [
Loaded Archive: 'yaoduMODCH.big'
( m' @9 |4 [) |  j$ ?% S- U LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs , V! H' z- _5 |) v
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs % U/ z' [) F- {2 ~$ ~
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
. C: F2 D$ c, {8 i, Z3 F LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs   x( c( k% `  M' s) J
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
4 C% a7 ^' W6 l2 h Uing ..profiles\ for profiles folder
) A$ [; k! H# Z4 l$ B+ R& c. a Cannot overwrite function OnStartOrLoad
5 F3 I5 ]$ }: P% r Cannot overwrite function waitForEnd 4 z- z* E- G! v6 c1 B
Cannot overwrite function OnStartOrLoad ) u& U& f  \9 p" d
Cannot overwrite function waitForEnd ! v( L/ ?# Z5 D) `# r
Cannot overwrite function OnStartOrLoad
2 m# ?- {+ ^. y: a3 C" Q. \2 ? Cannot overwrite function waitForEnd
3 q, w$ @# M; N8 D Cannot overwrite function OnStartOrLoad
3 X' f& A- D# R  g- F0 ~ Cannot overwrite function waitForEnd
+ d7 o. G2 R* t- j6 C1 D5 Y Cannot overwrite function OnStartOrLoad 1 \# O7 O3 ~! _8 c  U9 K) _, e$ |
Cannot overwrite function waitForEnd / L, U6 o4 K8 X1 ^3 d& o) I
Cannot overwrite function OnStartOrLoad 2 O. w; t6 r7 ^( Y) c
Cannot overwrite function waitForEnd   H; i0 \$ i2 ^, J
Cannot overwrite function OnStartOrLoad * V1 y3 {6 [* C& Y4 B
Cannot overwrite function waitForEnd 8 L% d0 ~2 J$ J* O
Cannot overwrite function OnStartOrLoad
* U2 j2 c) N# D4 R/ h: j GAME -- Using player profile 6 E7 s6 o/ i6 h" w" E$ h, A
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 & p" M  u. o/ b+ [9 o; M! H
error executing GetAssumedLatestDll() in driverConfig.lua
% \) w' P* g6 p8 } error executing GetAssumedLatestDllVersion() in driverConfig.lua
3 x1 N1 W0 H/ d  R8 F2 f  \0 W1 j error executing AdjustForBadDrivers() in driverConfig.lua % I5 C1 a# N# s7 p  n0 Y7 y$ o
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
, S2 J8 L$ d8 f Loaded Archive: 'EnglishSpeech.big'
- J8 O/ \! c' t1 z+ p4 L Loaded Archive: 'Music.big'
2 X) l6 ]; b; q1 W SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
* q) ~* O" Y2 a' Y& p" l SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
! X& F+ c- w; \$ P4 Y) @# Z$ z* d Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte 3 E2 ^6 w2 o' v; O3 J6 n
Built by  : mrbuild 1 m; ]! \- }! H
Data path : E:\家园2\HomeWord2\data
9 C: u5 ^# @3 w4 [9 Q UTIL -- filepath failure, missing alias '宋体'
* G- }1 y$ p  e0 w! s2 b Cannot overwrite function OnStartOrLoad
" @( K  V4 h; j6 F7 }4 C  {3 p Cannot overwrite function waitForEnd & c8 y7 i8 ]& O8 V7 T: H; I
Unabled to find data:animatics/combined512x512x30HzNS.avi
5 s+ \: w2 d2 T9 e3 v9 r( S Resetting fp control word. 5 f( w! w1 l! d7 P! J5 N1 }
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace $ x& W4 {7 n- F0 q9 g7 u
Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL ( h$ b9 C! K* u+ d: Z/ ?, ~( u1 Z& v
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! ' ^8 F! y' f, \
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
7 H2 O2 N  n1 g1 y MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! ; p# g- w2 `# H& u/ Z, R  J
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points! + S3 D# w4 Z8 b7 T! {
MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! / D, j  ?  V- ^) y6 d0 h
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! , N; Q+ @- Q# s5 q4 {
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
3 d5 ^2 f7 h2 r MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! , j  V! W# Z& }# R- M/ d
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
( J- k( U1 V) p/ f MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
/ U7 D" S, V* {" j" [, d; P' t/ y MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
) C# J3 ?) _0 n5 z& P3 O) S MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
! r' G  R$ J: A9 s) M4 c7 w MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points!
: R- `3 G" Z6 |" D MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! ' }4 I  G) k/ n3 s8 s2 `
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
5 o$ t/ C4 H' g9 ~ MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! + s" |: N5 z" B3 _3 L
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! 5 k2 k0 W- U2 [# c
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
. g" A: H: o2 Y  x( k MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! 6 a" Q  C) L& m6 h
MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points!
, h6 f, u/ p0 U- y, j7 d% e% a MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! ! |# N* E% w$ A* i
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points! ) i7 e0 Y/ g8 \! D7 p& {8 H
MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! . Z/ q" t+ w3 t+ x& F9 ?% d
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
% x' R/ l! t; S) y! A MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! 3 R& @% n* G/ C
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
5 f+ S" t4 r7 V1 h$ ^5 D, z HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! 1 W* K) H% e" A
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! * \2 r2 F9 m3 T# \
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points!
9 k6 |. v0 h  o% c  P Cannot overwrite function OnStartOrLoad $ F" D7 H, w% f9 D
Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
8 N% V4 f5 V" j6 u6 V build available - P# ^2 W% N  |+ \  x/ B% V* |9 P9 T
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE   c4 w! F2 O0 w8 `4 K9 T- R- k
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
& p' i8 L' A) o1 \; m! y) M" w& b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 C- e* E; X( i3 [7 u
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
8 @& {% j4 X" y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 `+ p( Q! d* g- ]+ K
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 ]  V/ t8 E0 a7 Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
& {7 c/ u) e$ `5 `5 z" `; x  Q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
) t  q# a  ]6 d binding for hotkeyId:9 not found 0 k& v$ R: [0 }
binding for hotkeyId:19 not found
4 ~# I* s3 h1 y: {# w  e, O binding for hotkeyId:9 not found
) {- E) x1 C7 S' v7 L* ]8 O2 ^ binding for hotkeyId:19 not found
1 u, P# _& H$ k/ M5 R! P *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) ^3 S) z* m8 t7 h
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
% z* c2 ~- W3 a8 L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) n+ |+ E% \& e' w" |$ {
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 / s& D  P' `8 |2 {" Q
build available
9 C9 b7 u% `. y/ Y, I: e9 ^ frigate build available ZGN_SMALLFLOWSHIP  FRIGATE : D; J( e1 u7 R
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
* A; G7 s( x- v6 Q build available 3 M  @) C1 b# v# X/ u& f; o
generic build available
2 ~9 U  _. B9 w/ R" o *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . a& {# \; a: |+ F
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ X" m1 U% p- Z$ d: d) H *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) Q( e- ^0 B& S7 i& J1 `
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( \: Z% a2 @! G *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , l! a5 M4 h/ j( W9 W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
: q4 }  Z5 @& R" s8 u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
& J1 \. l+ W% L *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
+ ]) Z: ?% F6 z& w, X$ {, x *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ; x$ m7 Q9 z9 ]) t' Z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ) h) ]$ \6 c; q# m3 a' T
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
; X0 r8 h: S& B0 p6 O3 ?/ b" h  r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 ^. r% y( Z: p( {
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 _: t4 q4 e8 }9 [9 E* e" d# _3 E
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 i$ m% C0 U- _- r$ |0 O *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 q( s- _* [; O7 s5 f+ ~3 S
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 / E/ d' ^' G6 ?9 _
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ d( |1 Y) _0 c, H1 h; x' t *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
/ A# Y4 h) f8 Q8 e: v *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 h5 c# {4 O& ?+ W% f& O  q" d- T+ Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 " M* P3 p& {4 }6 r" K* r: L
build available
, |$ k0 \1 O  U( v generic build available ' W  Q; I3 {/ O4 R2 s/ k% n
build available
9 g" M* ]+ s4 f: n5 E generic build available
) K- j+ A2 m3 K/ Q4 W. u' t build available ; F  b8 `$ e" j7 ^. |
generic build available
* P  ^7 t4 g1 z( ?; n# @+ Q2 ~; n build available
+ [1 S" ]' y/ x generic build available & X! A1 }5 ]8 e4 U8 |4 T
build available
, `' O/ q4 @$ ~8 S% h9 E9 Q& e1 r generic build available 5 V! L' d$ T1 P
build available $ c+ H+ ^3 q; @# r3 |' S
generic build available
: S6 C& d0 @: E build available # M9 U# M" H" J) U; d) ?
generic build available * P' l4 Y3 N1 a0 p1 V9 ~8 b  Q% _
build available
# r$ r0 K! q  W5 n  P generic build available
; ^4 A9 A  |/ @/ } MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!
+ C7 B) P3 ~0 P" P8 O( C9 B2 | MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
  ]1 u6 }' X$ o2 W8 e7 n1 G/ p% {4 s, \

' X+ S- i+ J  E- ^7 Q5 q+ K 2 G2 Y# e# B# u- I0 d( q

1 d, }& k; G& W* h
8 F: X! G# G8 T. N$ x" ?还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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