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家园2  妖都MOD0.91,5分30秒左右卡死

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发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下8 o  j1 O& V3 m
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死1 g+ }3 }, w% ~! p. ~2 f1 Z9 ?! h2 V
驱动:均为官网最新驱动
( c& u' l9 H% X0 i. G1 {死亡模式
0 e; Z8 `: K  r& x. g资源:标准7 X, G7 b9 ]- x* h  n3 A
单位:低, h  p# z- n4 L5 U6 g3 G
2个AI正常干(他俩护干 不敢我
3 u( V! a! ~8 ~& D) S* m4、5或6个AI就在5分30秒左右卡死
3 |; p: N- ?5 {2 l以下为报告
4 y" L' q7 `5 R5 l8 cSat Oct 18 22:29:36 2014# B( g; ]  z% c* F* o( x. ?1 I
Loaded Archive: 'Homeworld2.big'
- O' _- B. |% [! M9 O  ~( s UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 5 |7 g2 ^$ ]: P: ~5 A9 a4 G! r* X+ {
Loaded Archive: 'English.big'
1 h+ J9 J- S0 M8 L8 o' V1 D1 l Loaded Archive: 'yaoduMOD.big'
$ x8 C8 O. b& y; Y* Z* ~! } Loaded Archive: 'yaoduMODCH.big' ! X- C  v0 G6 G2 c: Z) h
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs ; Z1 Q1 N( {) N% e5 _( [( ]
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs ( i7 x8 t" u$ T+ S$ x1 Y3 p3 w
LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs " ~2 W& d( a4 G; c" e; `4 E
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs 7 f& @) t$ \! z
LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs 8 S. g8 ]$ o$ c1 F2 _- e3 T( `; U
Uing ..profiles\ for profiles folder ) C. v! \8 C0 g# G
Cannot overwrite function OnStartOrLoad
, m: I# @* R( H7 A( y Cannot overwrite function waitForEnd
$ Q# X$ Z, x7 Q4 ~' {# m: N2 ] Cannot overwrite function OnStartOrLoad & }" V) F- J% C
Cannot overwrite function waitForEnd
3 {2 H8 A; A) q- S0 r- s Cannot overwrite function OnStartOrLoad
' W, i$ \8 s. l. r! F/ J  e4 P& u Cannot overwrite function waitForEnd : V7 s: t: O' N, [: R, h: V/ ?
Cannot overwrite function OnStartOrLoad
" g  b( W# P8 Q- F Cannot overwrite function waitForEnd 0 W- D# h1 ]) W6 S, }" G
Cannot overwrite function OnStartOrLoad
  S& I8 n  ~! [9 S9 P5 K$ n Cannot overwrite function waitForEnd 7 u0 T5 A  H* ^; p, t6 u
Cannot overwrite function OnStartOrLoad ; w% [" k* Y' O; L5 S
Cannot overwrite function waitForEnd
! \$ r. `1 ~) K2 w/ V' i2 X- g: X Cannot overwrite function OnStartOrLoad
! a8 q3 U; M# G" E5 Y* w Cannot overwrite function waitForEnd
4 g% I0 u1 ]/ Q6 v  | Cannot overwrite function OnStartOrLoad 7 A0 o) X- i- ~9 r3 m
GAME -- Using player profile , \0 H- ^; c, N9 y
Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3 - S) \6 \( u4 {' J2 k( e, v* F
error executing GetAssumedLatestDll() in driverConfig.lua 4 P( J) k4 x$ I. f7 j3 A& C
error executing GetAssumedLatestDllVersion() in driverConfig.lua   z. R% P& q: Q# o- M
error executing AdjustForBadDrivers() in driverConfig.lua
: P- m7 Z9 t* z2 o, i; y( c6 P Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) ' e# U2 O/ _# x$ ^
Loaded Archive: 'EnglishSpeech.big'
$ q, e8 b6 R# s2 j. f9 L Loaded Archive: 'Music.big'
3 L, l+ y  t0 u2 [% Y) m SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created % z! {' e$ y! `! p) b+ e
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
, z) M& H8 B+ o" y4 I4 G Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte
  D5 F! c' b' k# c$ A) y/ I Built by  : mrbuild
) b0 N2 ^6 N$ Z9 `( W; Z. \ Data path : E:\家园2\HomeWord2\data 7 h& O+ G  s' J" q5 k
UTIL -- filepath failure, missing alias '宋体' ! ?, M9 f8 a9 v/ \4 ~  N& `
Cannot overwrite function OnStartOrLoad
& w/ Y6 `2 U( b# X Cannot overwrite function waitForEnd # M# X9 {, m9 `$ |+ C! R2 d
Unabled to find data:animatics/combined512x512x30HzNS.avi
4 l. V1 \3 C* \4 ]+ x Resetting fp control word.
0 K' r0 E: Z* l) h. f  _, S: U CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace
* I% K9 i3 o! B5 g# `* B4 s Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL
# m! c* o+ v2 m ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 6 F9 a6 P4 p& M6 r7 V' l
ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
) i, }( i* ?' p MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! 9 Q) `0 L4 ]. i1 B' K8 x0 h
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
9 a8 i1 C3 i% ~$ X9 G MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! $ L- h, b+ {6 ]# C$ x) W7 Z
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
$ N0 k: w+ T& n- X7 W( E MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
* f4 J* C' X# `+ M. J/ r+ G MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points!
- N, x- P; r* [7 \" z MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! & S( S/ n2 R) }# s: X8 l
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
) r" r$ x* D( n% {1 w6 J, Z MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points!
$ V3 F  z; `& w+ B" G MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points! ! E0 z0 s% @  s( V
MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! 1 G* Q7 b4 N9 e
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! , T$ T8 c6 P* T1 T
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points! : l6 J  m- d  ^# w. }; [
MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points! 5 E( e4 s' g7 n# E% m
MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points! 4 |/ l. H* F3 {7 t6 f
MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points!
( m2 p3 ~- F! f' L' V& N) Z  ] MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
( ?9 a- X0 e$ Z' N$ X MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! ' ~) ~' ]& O& `, K6 d
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! - ?3 n) P, D! Y1 E
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
( p2 c6 o/ N# y! {6 C* b/ _/ o MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! ! S- x, C0 Z2 }) i6 A- _3 f
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
  z1 Z% R; X3 p5 q& y MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! ) s: m: Z) [2 v. x0 W+ w
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
- Z0 z' T$ R9 s HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! * d, t. J7 r/ T8 w
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points! + Q* i* G: s1 x/ t/ S: D/ ~( W
HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! ' h6 s0 |- t) U
Cannot overwrite function OnStartOrLoad
  t, r/ ]0 r4 K" S. u Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强0 c( M2 W( [% @( {
build available
$ }/ _/ |+ h( m' x utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
% ~' K" E, D6 m *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ e/ p) L/ y+ f6 J
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
5 n* S4 k/ i2 q, F7 J *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . _4 n& g( g/ T1 P3 b: ]$ P& A4 j
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 u. r8 N7 H! f! H
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' P( }. ?# [; a1 {6 b& e *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
. b! h9 u* s+ N* K( W, L# s8 ` *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 h2 n. s  T8 [4 `3 ?
binding for hotkeyId:9 not found . j6 R: d* {! p  W
binding for hotkeyId:19 not found 1 N8 j  D# X3 E
binding for hotkeyId:9 not found 5 n7 N  L5 X9 w* Y
binding for hotkeyId:19 not found
' |2 F2 l9 q' d/ D+ h *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 [" }, H5 Z  J9 {8 h( e
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
3 B' L& j0 v& o# o% `! |3 {! q *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
1 N" ?- q6 @4 v' G& N  u *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 x3 F! o7 f! M3 n: H! v) I  j: j build available
' d7 z! I- w  `% N2 J frigate build available ZGN_SMALLFLOWSHIP  FRIGATE 0 ?' m  {/ V" f& d) [
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  d  z4 Q. s$ |* K* _" N build available
/ e$ V% H8 l. ^( K* b generic build available
: [5 ^- |0 p- h/ ~8 l5 r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 $ o" Y0 O3 @0 |8 b, ~; v
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
7 \+ ~) p8 g! e3 | *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( Z0 j3 ~+ t" y  c
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, e3 T7 D+ p6 ]& V- D% }* Z& i *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
9 ?+ l; _5 @0 n5 W, A *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1   ?8 Y! f" }& e/ b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + B% f: t- V. X  ?
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- S* V6 @/ S3 A0 y3 s* a *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + ~! f. Q, u* f9 S
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' x/ w0 w9 |- G: b *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
4 T4 T, N, }3 e0 A" n& D *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 z% y9 p; v1 p# }
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , a' A7 f; F$ t/ w6 N# p
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 A, M$ A9 x& p
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' b, U* D4 e, G *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  A# k5 y, a% p- r *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ v! @  M5 G" b* e *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 4 N; z4 {0 C0 j5 O: a7 K- D5 D
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * g9 w5 D: ?" W$ @% S! T- d
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2
2 B2 T. X3 O! m$ O, b build available
$ f% Z# n2 P# l8 }: ~) c  W generic build available
# `4 V; Q4 ~+ f  s' A+ J build available & k2 x+ S. S! `, G2 h
generic build available
9 G% r- D+ F. i# l; {6 T+ ~' Q build available
/ [; _, `) o6 _2 H& u3 z generic build available
( J) U9 [* t, G3 V$ ^! B* Q' n build available
! A; h' U. r+ l$ T; F generic build available
  ~; R( S5 i0 Y) a0 w( [ build available - s" s" Q9 g; `* F# a) \+ K
generic build available 6 v( S9 K: g, J; r' y
build available   w8 K6 w3 Z, s7 X
generic build available
: m: Z0 e/ X7 B" G( x9 } build available 2 M) O8 m3 {6 d3 P
generic build available " w7 |$ p' D& i/ Z# H
build available 4 g1 A$ }  R+ `9 o& S
generic build available 4 ]. m" H+ e9 |* q8 h5 C2 Q
MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! - S# D8 @: q6 B( n: T: A
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! 4 s% o: k( `% L: ~. G
( K; n5 ~" c$ p( b

) ^) w) v+ D2 v) O. `$ _1 C
/ Q# Z$ m+ M4 Z1 _6 Q# Z- A( b
3 t6 `" x9 |* A4 S1 e5 t* a
- X5 D& t" R$ Z' O& |' l0 e: i  x还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
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