设为首页收藏本站
开启辅助访问 切换到窄版
查看: 4693|回复: 1
打印 上一主题 下一主题

家园2  妖都MOD0.91,5分30秒左右卡死

[复制链接]
跳转到指定楼层
楼主
发表于 2014-10-18 23:12:15 | 只看该作者 回帖奖励 |倒序浏览 |阅读模式
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下4 i+ d7 r: F4 m( n5 U! D3 @2 d/ T/ H
配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死( {6 O$ Z6 Y- ~# o, ~9 t# T9 Z
驱动:均为官网最新驱动
. h9 `& R: @4 @死亡模式
. u; C. r4 _2 D& }8 Y资源:标准
8 i( T- E7 u+ O# X单位:低* C6 h+ a' {' R- U0 s+ X! u4 r9 C. {& o
2个AI正常干(他俩护干 不敢我
0 ?9 w4 @! Z( ?- w7 ^1 ?2 f5 w4、5或6个AI就在5分30秒左右卡死" j, Z& ~$ @9 N- v# _
以下为报告1 b4 Z6 X8 n. X7 |) e
Sat Oct 18 22:29:36 20141 f' t! S4 T/ D5 ~9 p+ h& F. w; y& D
Loaded Archive: 'Homeworld2.big' 9 ?( t& n  s9 r3 o( J/ l  b, s
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English' 3 n2 R6 v+ M* Z' {
Loaded Archive: 'English.big' , ?7 p+ I8 F& _6 f
Loaded Archive: 'yaoduMOD.big'
! i3 V8 ~0 H; S  N Loaded Archive: 'yaoduMODCH.big'
" s1 J/ e3 J. m" N# l$ C0 y$ H8 g LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs 2 b) i2 Y) _# r0 w) |& i6 Y8 E$ F
LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
2 x" g9 D) D( r1 H5 t4 N2 y LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs
: G7 [6 q& U% j" d. K0 N0 c LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
/ |; G% Z  R. V+ @# q3 h+ G' B# O3 h LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs ; N5 B. S5 p/ M+ O5 w. s
Uing ..profiles\ for profiles folder 2 h, @0 N" O2 y' M% h, _' w9 f8 r
Cannot overwrite function OnStartOrLoad
' C9 E" c; m' X( ^ Cannot overwrite function waitForEnd % {) @) ]3 D& n* L
Cannot overwrite function OnStartOrLoad
( U" S  r& W' e9 F+ W Cannot overwrite function waitForEnd
' m$ i7 T- g/ F2 m# k Cannot overwrite function OnStartOrLoad
8 _& s0 M. L3 y# f: z Cannot overwrite function waitForEnd 8 i* q* r( Y+ t6 g* q# f
Cannot overwrite function OnStartOrLoad
. k3 e5 P3 R! o! p) i" V- r Cannot overwrite function waitForEnd & [  M( Q8 c" e0 }9 ~/ q
Cannot overwrite function OnStartOrLoad 4 a% N6 g$ \2 v# o: Y( P! [! n
Cannot overwrite function waitForEnd
% S4 J% I* \& q4 j  L8 I Cannot overwrite function OnStartOrLoad ; g' d4 A: j9 ?, c4 U+ E0 U
Cannot overwrite function waitForEnd # {" D" P3 E  H9 m0 a' y
Cannot overwrite function OnStartOrLoad - H. \  P9 \0 F# M
Cannot overwrite function waitForEnd
" l  |5 C% J0 Z Cannot overwrite function OnStartOrLoad
3 D4 q/ d  l: U* R$ J+ ^& n GAME -- Using player profile
4 e8 d: d% H  v Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
! G  @, W3 X3 d7 F( ~- v error executing GetAssumedLatestDll() in driverConfig.lua 0 @4 x+ t/ _6 k3 F3 m) U, c, [9 P
error executing GetAssumedLatestDllVersion() in driverConfig.lua
2 @5 U$ r( u+ O. [& S' w error executing AdjustForBadDrivers() in driverConfig.lua ! m( {/ H* x" g$ P, H
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0)
4 ~/ q9 I! E* s6 }: p8 _ Loaded Archive: 'EnglishSpeech.big'
2 y7 r3 j. f) S8 z) ? Loaded Archive: 'Music.big' & U0 |1 T1 G3 Q
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created * s6 O$ n" f0 |1 s: u& B
SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
, b6 v$ z# |" W Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte - c4 D/ \" U. w( j! r# @
Built by  : mrbuild
* C) v  Y/ K% x* W3 k. { Data path : E:\家园2\HomeWord2\data
+ P# Z( j; V+ [ UTIL -- filepath failure, missing alias '宋体' ) i3 L  c, n. \0 Z0 q
Cannot overwrite function OnStartOrLoad
( z! J/ I% C7 a  S0 J Cannot overwrite function waitForEnd # V, r+ v% n! c" ]* J- ]% E
Unabled to find data:animatics/combined512x512x30HzNS.avi
# A1 j- N7 W, ]1 w4 A' r0 t Resetting fp control word. # d; J9 R0 U) O  o
CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace ! }1 L2 n* i7 i. X! X5 u
Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL ; X0 H0 C+ p8 `- M) @) ~$ {
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
0 L1 ^( M. L! F7 f* j$ u ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points! 4 w( ^9 h/ V- S9 {8 m! z) O
MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points! 8 w2 U2 f; A. f+ c2 `6 N1 |- K
MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
+ R6 ^" `; L. ~7 ] MODU_CRUISER is marked as captureable in the shiptuning but has no capture points!
, x/ L! m& Q. a. j* R$ ^# ` MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points!
2 M. y; Q* ]7 T4 s+ y MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
' \+ T/ Q9 N0 f# Y) @7 @6 W MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! ( E3 \  D" |5 b3 i2 i& b5 y
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points! 6 p  D  w8 K" i$ ]( x% @& \
MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points! 1 j. e: o; N6 o. L
MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! & S$ W3 ]: O; z' w. G
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points!
" U' G! h4 n2 R7 H, p MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! % b0 A: c5 M3 D! r& [" k; V6 ?
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points!
# ~0 V0 P& `4 f% I5 D# V MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
" @- q/ D& m+ x. t  u9 I1 e MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
' c. Q/ ~5 u6 y- |8 y MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points!
5 o4 e+ t# y; a/ T; [6 G MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! & N" W+ k& X! a8 M; c/ n
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points!
4 _# Z+ q. T' P$ k: \$ | MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! 1 @+ y/ k3 L3 T1 y$ x
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points! 0 D+ I2 j8 n# D" E8 ~; u
MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
0 Y, v8 y! R( A4 ` MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! - Z' U2 y* _* L0 a( V: [/ F
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points!
3 t1 c0 h. y" ?2 v$ }% Q MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points! ; k* L" E8 Q: f4 C, x" w
HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points! 8 c8 B9 \% ?' d# h7 ~% O% `/ G
HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! 1 Z- P" h3 T  m) _
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
" a6 x% ~1 s& y8 ~* p- F HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! 9 k6 i* }- X# l' T3 y
Cannot overwrite function OnStartOrLoad
4 |  K7 Q# R( }$ Y" E" u Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强  Z1 t' F9 y& Q) _+ P0 x+ S: ]
build available
) k. _: v+ u- K4 O utility build available ZGN_RESOURCECOLLECTOR  RESOURCE
5 I8 i* e  U, D8 f *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 j2 U* _' ?/ `) \) W$ m# ?) }
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 8 j9 G6 ~3 L; N& X$ m
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 _, h; E% q" ^7 m2 k) Y1 H
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( ^' n+ m4 `$ f# F' v$ }! `
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1   F1 _3 @  O, ^! F, ^
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 2 [( R9 u- c8 \# |/ I
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # z" t, i" o! W4 {* Z% D( y3 b
binding for hotkeyId:9 not found $ B4 R* F, V+ G( A( c2 x! n/ z9 e/ e
binding for hotkeyId:19 not found
1 `! Z3 u3 Q" I3 r binding for hotkeyId:9 not found
$ y2 s& u% ~# {+ {2 t+ c1 b binding for hotkeyId:19 not found
$ M/ u1 C& `: Z  `" s& J% g+ X *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - @8 V$ p9 {* m* }7 q4 ]" e' b
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- f/ P0 A9 k) d2 Y) H  c *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- _% k4 e* E- _2 [0 A  K0 v *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' |: G  h# u" B! C9 {2 ]9 u
build available 0 B5 g* _$ Q& c, @3 ?! x' @
frigate build available ZGN_SMALLFLOWSHIP  FRIGATE 3 Q$ {: w3 J! n5 D. I6 D. p
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, ^. ^- o/ y% T7 r build available
! F2 n' Z: T! Y$ l6 B generic build available / ^9 P/ T* Z" [' e; R; w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
# I3 X2 R2 \; u  ] *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
" b2 G1 H0 k, N" o1 F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ @' y" z- B) {) t *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . U8 e* K7 S& |
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # w- E. q' T8 l' u5 w3 P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 : o3 n+ X. C5 D
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' R$ z  J3 T. d9 B9 E% j *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 b7 ~; F3 X  E( r* E+ H *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 5 J8 F, u4 u1 Y4 M" Y
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
2 ~6 J4 _4 V: F% Y *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
' {' @/ v6 [/ ?8 @6 a! K4 X8 C *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
2 B# Y  Q: N! M1 f0 Y* F *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , i+ u" o. a; l# A
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * p0 z. Z4 `. W! T' @
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
( h( v- ?# G5 Z1 J" u  D7 \5 K *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! A( A4 @" \0 i" s: P
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 n) o! T/ ?' [! t! ~ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 ^5 u0 ?  G1 w% S( \
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 3 y8 g& p, H$ b7 p3 d
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 + B4 C0 }0 o) ?) t4 F2 r, z
build available ' x9 g$ s/ q7 j; w/ D2 \
generic build available
) O6 L/ ?- L: m* [ build available
4 F6 ]" [6 i' f generic build available
% y$ L) N0 ?" |) ? build available 0 _0 D: c$ t) a$ u* k
generic build available
( J% C, P. E& l% e build available
* \3 |# N$ t" {3 ` generic build available
/ g" ^% o" d6 b1 |3 K+ P% C build available
6 V1 m2 Z2 c3 j, r generic build available
5 G+ k5 T/ b2 {5 w5 m$ K$ p3 O build available
% r! r$ \' H6 R1 {: \ generic build available * q5 _5 o$ B1 c! U7 v
build available 0 g) R5 E( H% E. X7 H
generic build available
% \8 j; v- O1 ~' { build available
, O$ n# g2 l  p1 l$ r, _ generic build available
4 x% K# r) h: e" W; Q: L MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points! ) L9 h" P% [4 k: C0 @5 N9 e. g) p
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points! 7 r: d' ?' V/ K0 q
7 S- P, }: Z& r* {- H9 m6 r5 v
6 B- o" Z- n- [4 ], n
. l6 l8 ?1 Z) a$ I$ Y" n( x) R0 x
6 Z6 o6 i( g4 x9 ], q% L
- S+ h8 C! K) d/ o2 `& c
还需要啥才能解决
楼主热帖
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
回复

使用道具 举报

沙发
发表于 2014-10-19 00:59:51 | 只看该作者
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。
菲雅利帝国v1.2修正1版下载地址:http://www.yaodumod.com/thread-3473-1-1.html
回复 支持 反对

使用道具 举报

游客
请先登录
您需要登录后才可以回帖 登录 | 立即注册

本版积分规则

Archiver|手机版|小黑屋|菲雅利帝国官方网 ( 鄂ICP备11006193号-2 )  

GMT+8, 2024-6-15 18:55 , Processed in 0.139727 second(s), 28 queries , Gzip On.

Powered by Discuz! X3.2

© 2001-2016 Fairy Empire

快速回复 返回顶部 返回列表