打开 X:\游戏安装目录\data\universe\universe.ini 档案,找个适当的地方放置下面的叙述:
nickname = Li01_jsg_station ;在曼哈顿行星
system = Li01
strid_name = 524409 ;这部分要自己建
file = Universe\Systems\Li01\Bases\Li01_jsg_station.ini
BGCS_base_run_by = W02bF01 ;这边是所属派系
打开 X:\游戏安装目录\data\universe\systems\li01\Li01.ini 档案,找个适当的地方放置下面的叙述:
nickname = Li01_jsg_station ;靠近曼哈顿行星
ids_name = 524309 ;这部分要自己建
pos = -35763, 0, -22450 ;这是它的坐标,在曼哈顿附近靠近 Newark 空间站
rotate = 0, 40, 0
Archetype = largestation1 ;空间站外型,这边像 Newark 空间站
ids_info = 65761 ;对这空间站的描述,这部分要自己建
base = Li01_jsg_station ;你的新基地
dock_with = Li01_jsg_station ;你的新基地
voice = atc_leg_f01
space_costume = br_karina_head, br_karina_body ;当降落时听到的声音
reputation = gd_z_grp ;表示由 Zoners 派系管理
behavior = NOTHING
difficulty_level = 3
loadout = space_station_co_01 ;空间站部署的武器
pilot = pilot_solar_easy
现在你有个宇宙里的空间站了,现在你必须给它定义房间。
切换到 X:\游戏安装目录\data\universe\systems\Li01\bases 目录中,建立一个 Li01_jsg_station.ini 档案 (随便任何名称,只要符合你在 universe.ini 与 Li01.ini 档案中使用的 nickname 就行),然后加入下面的叙述:
nickname = Li01_jsg_station
start_room = Deck
nickname = Bar
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Bar.ini
nickname = Deck
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_Deck.ini
nickname = ShipDealer
file = Universe\Systems\Li01\Bases\Rooms\Li01_jsg_station_shipdealer.ini
把它存在 X:\游戏安装目录\data\universe\systems\Li01\bases 目录里,现在你还得建立下面的档案:
Li01_jsg_station_bar.ini
Li01_jsg_stationi_deck.ini
Li01_jsg_station_shipdealer.ini
先建立并加入下面内容在 Li01_jsg_station_bar.ini 档案中:
set_script = Scripts\Bases\Li_07_bar_hardpoint_01.thn ;本来是 Li_07_bar
scene = all, ambient, Scripts\Bases\Li_07_bar_ambi_int_01.thn ;本来是 Li_07_bar
animation = Sc_loop
music = music_bar_generic03
ambient = ambience_deck_space_smaller
name = Zg/PC/Player/01/A/Stand
start_script = Scripts\Bases\li_07_bar_enter_01.thn
name = Camera_0
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
name = IDS_HOTSPOT_NEWSVENDOR
behavior = NewsVendor
name = IDS_HOTSPOT_MISSIONVENDOR
behavior = MissionVendor
再建立并加入下面内容在 Li01_jsg_stationi_deck.ini 档案中:
set_script = Scripts\Bases\Li_07_Deck_hardpoint_01.thn
scene = all, ambient, Scripts\Bases\Li_07_Deck_ambi_int_01.thn
animation = Sc_loop
CommodityDealer = manhattan_commodity_spiel
EquipmentDealer = manhattan_equipment_spiel
ambient = ambience_deck_space_smaller
name = X/Shipcentre/01
name = Camera_0
name = IDS_HOTSPOT_DECK
behavior = ExitDoor
room_switch = Deck
name = IDS_HOTSPOT_BAR
behavior = ExitDoor
room_switch = Bar
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM
behavior = VirtualRoom
room_switch = Trader
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM
behavior = VirtualRoom
room_switch = Equipment
name = IDS_HOTSPOT_SHIPDEALER_ROOM
behavior = ExitDoor
room_switch = ShipDealer
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Deck
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Trader
name = IDS_HOTSPOT_COMMODITYTRADER
behavior = StartDealer
state_read = 2
state_send = 1
virtual_room = Trader
name = IDS_DEALER_FRONT_DESK
behavior = FrontDesk
state_read = 1
state_send = 2
virtual_room = Equipment
name = IDS_HOTSPOT_EQUIPMENTDEALER
behavior = StartEquipDealer
state_read = 2
state_send = 1
virtual_room = Equipment
name = IDS_EQUIPMENT_ROOM_RIGHT
behavior = MoveRight
state_read = 2
state_send = 1
virtual_room = Equipment
name = IDS_NN_REPAIR_YOUR_SHIP
behavior = Repair
virtual_room = Equipment
icolor = 0, 155, 255
scale = 0.250000
gap = 0.000000
blink = 0.000000
endpause = 0.000000
hardpoint = HpLightA01
hardpoint = HpLightA02
hardpoint = HpLightA03
hardpoint = HpLightA04
hardpoint = HpLightA05
hardpoint = HpLightA06
hardpoint = HpLightA07
hardpoint = HpLightA08
hardpoint = HpLightA09
hardpoint = HpLightA10
hardpoint = HpLightA11
hardpoint = HpLightA12
hardpoint = HpLightA13
hardpoint = HpLightA14
hardpoint = HpLightA15
hardpoint = HpLightA16
hardpoint = HpLightA17
hardpoint = HpLightA18
hardpoint = HpLightA19
hardpoint = HpLightA20
hardpoint = HpLightA21
hardpoint = HpLightA22
hardpoint = HpLightA23
hardpoint = HpLightA24
hardpoint = HpLightA25
hardpoint = HpLightA26
hardpoint = HpLightA27
hardpoint = HpLightA28
hardpoint = HpLightB21
hardpoint = HpLightB22
hardpoint = HpLightB23
hardpoint = HpLightB24
hardpoint = HpLightB25
hardpoint = HpLightB26
icolor = 255, 255, 55
scale = 0.250000
gap = 0.000000
blink = 0.050000
endpause = 0.000000
numlights = 26
hardpoint = HpLightB01
hardpoint = HpLightB02
hardpoint = HpLightB03
hardpoint = HpLightB04
hardpoint = HpLightB05
hardpoint = HpLightB06
hardpoint = HpLightB07
hardpoint = HpLightB08
hardpoint = HpLightB09
hardpoint = HpLightB10
hardpoint = HpLightB11
hardpoint = HpLightB12
hardpoint = HpLightB13
hardpoint = HpLightB14
hardpoint = HpLightB15
hardpoint = HpLightB16
hardpoint = HpLightB17
hardpoint = HpLightB18
hardpoint = HpLightB19
hardpoint = HpLightB20
最后是建立并加入下面内容在 Li01_jsg_station_shipdealer.ini 档案中:
set_script = Scripts\Bases\li_06_Deck_hardpoint_SDlr.thn
scene = all, ambient, Scripts\Bases\Li_06_Deck_ambi_int_01.thn
ShipDealer = manhattan_ship_spiel
name = Camera_0
ambient = ambience_shipbuy
name = X/Shipcentre/01
name = IDS_HOTSPOT_DECK ;计算机用来建立停靠时的连接
behavior = ExitDoor
room_switch = Deck
name = IDS_HOTSPOT_BAR ;计算机用来建立酒吧的连接
behavior = ExitDoor
room_switch = Bar
name = IDS_HOTSPOT_COMMODITYTRADER_ROOM ;计算机用来建立商店的连接
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Trader
name = IDS_HOTSPOT_EQUIPMENTDEALER_ROOM ;计算机用来建立装备商的连接
behavior = ExitDoor
room_switch = Deck
set_virtual_room = Equipment
name = IDS_HOTSPOT_SHIPDEALER_ROOM ;看来像多余的,但每个基地都有
behavior = ExitDoor
room_switch = ShipDealer
name = IDS_NN_REPAIR_YOUR_SHIP ;用来当你的战机必须修理时显示出一个修理图标
behavior = Repair
name = IDS_DEALER_FRONT_DESK ;显示你要买战机的图标
behavior = FrontDesk
state_read = 1
state_send = 2
name = IDS_HOTSPOT_SHIPDEALER ;显示你要买战机的图标
behavior = StartShipDealer
state_read = 2
state_send = 1
现在切换到并打开 X:\游戏安装目录\data\eqipment\market_ships.ini 档案,找一些你想在新基地卖的战机放到 commodities.ini 档案中就行了,记得还要加些日用品等等。 激活无法使用的跳跃洞
我们以一个例子做说明,打开 Alaska 到 New York 的跳跃门。
首先打开 X:\游戏安装目录\DATA 的 initialworld.ini 档案,找到你要打开的 locked_gates 名称,然后以 ; 号批注掉或是删除它即可。
同样的方法适用于任何被关闭的跳跃洞等等。
清除 Zone 21 的布雷区
打开 X:\游戏安装目录\DATA\UNIVERSE\SYSTEMS\LI01 的 Li01.ini 档案,批注掉或是删除下面的叙述:
file = solar\asteroids\Li01_zone21_mine_field.ini
zone = Zone_Li01_zone21
还有这段:
nickname = Zone_Li01_zone21
ids_name = 261212
pos = 81640, 0, 2050
shape = ELLIPSOID
size = 20000, 20000, 30000
property_flags = 4128
Music = zone_field_mine
ids_info = 66000
visit = 32
sort = 99
这样即可。 战斗机座舱
1.以 UTF 编辑工具打开你想有着透明或半透明座舱的战机的 .MAT 档案〔一般放在 X:\游戏安装目录\DATA\SHIPS\战机名称目录 里〕。
2.展开 material library 目录树,找到你要编辑的驾驶座舱对应的图片名称,例如为 GLASS,点选它后选择 add node 功能,增加两个新子项目在其下。
3.点选刚刚新增的第一个项目,名称目前应该是 NEW NODE,轻点一下它后改名为 Dc〔注意大小写不同,一定要大写〕。
4.点选刚刚新增的第二个项目,名称目前也是 NEW NODE,轻点一下它后改名为 Oc〔注意大小写不同,一定要大写〕。
5.点选 Dc 后,切换程序功能的 Interpret data as 部分为 float array 类型后,按下 EDIT。
6.在跳出的窗口中输入下面的内容后,按下 UPDATE 更新:
0.000000
0.000000
0.000000
0.000000
7.再来点选 Oc 后,按下 EDIT。
8.要使座舱变为半透明的话,输入下面数据:
0.500000
0.000000
9.要使座舱变为不透明的话,输入下面数据:
1.000000
0.000000
10.要使座舱完全透明的话,输入下面数据:
0.000000
0.000000
11.按下 UPDATE 更新后存盘即可。
下面是目录树范例,不懂的可以参考一下:
-material library
|
-..Myglasstexture
|
|..type string = DcDt
|..Dt_name string = Myglasstexture.tga
|..Oc float value = 如上述
|..Dc float value = 如上述 改变多人游戏开始的金钱与基地位置
打开 X:\游戏安装目录\EXE\mpnewcharacter.fl 档案,这是一个服务器端多人使用的档案,你可以单独编辑它而不需要修改连接客户端档案。
1. 开始的金钱数目
要调整开始的金钱数目你必须先找到下面的叙述:
money = %%MONEY%%
然后把它改成你要的数目,像下面的样子:
money = 25000
2. 开始的基地位置
下面两个地方是可以改变多人玩家出生地点的叙述:
system = %%HOME_SYSTEM%%
base = %%HOME_BASE%%
你可以改变 HOME_ 叙述为实际的星系与基地的 nicknames,像新纽约曼哈顿星系就是 Li01,而基地是 Li01_01 如下:
system = Li01
base = Li01_01_Base
相关的星系基地 nicknames 的对应档案说明,你可以参考相关档案。
3. 开始的派系属性与名声
不用去管档案中最上面的 faction 叙述,先找到像是下面的地方 (这里举的例子是 order,Liberty 海军,Liberty 防卫武力与 Liberty 警察):
house = 0, li_n_grp
house = 0, li_lsf_grp
house = 0, li_p_grp
你可以看到这边的数字是 '0',它的意义是玩家的名声名单上已有这些派系的列表了。这边的数字格式是有小数点的,从 -1.000000 到 1.000000 都可以使用,而 -1 表示这个派系跟你为敌,+1 就是友好的。请注意,游戏中使用的数字是介于 -0.910000 到 0.910000 之间,所以最好别超出这个数字范围。
派系的 nicknames (例如 li_n_grp) 是很容易理解的,比如 li_ 表示 (Liberty) n_ 表示 (Navy) grp 表示 (Group/faction),其它像是 Zoners 就是 (gd_z_grp) 或是 Xenos 就是 (fc_x_grp)。
4. 改变多人开始的战机
除了 mpnewcharacter.fl 档案外,你还需要:
DATA\SHIPS\loadouts.ini
DATA\SHIPS\ships_arch.ini
DATA\EQUIPMENT\weapon_equip.ini
DATA\EQUIPMENT\engine_equip.ini
DATA\EQUIPMENT\misc_equip.ini <--战机发电机档案
DATA\EQUIPMENT\st_equip.ini <--护盾
DATA\EQUIPMENT\select_equip <--商品
不过你先不用改变上面的档案,只是以它们当参考。
首先打开 X:\游戏安装目录\DATA\SHIPS\loadout.ini 档案,找到:
nickname = msn_playerloadout
archetype = ge_fighter <--战机的在 shiparch.ini 档案中的 nickname〔从这边开始复制〕
equip = ge_gf1_engine_01 <--引擎
equip = shield01_mark01_lf, HpShield01 <--护盾
equip = ge_fighter_power01 <--发电机
equip = ge_s_scanner_01 <--扫描仪
equip = ge_s_tractor_01 <--牵引器
equip = ge_s_thruster_01, HpThruster01 <--推进器
equip = li_gun01_mark01, HpWeapon01 <--武器
equip = li_gun01_mark01, HpWeapon02 <--武器
equip = LargeWhiteSpecial, HpHeadlight <--灯光
equip = SlowSmallOrange, HpRunningLight01
equip = SlowSmallOrange, HpRunningLight02
equip = SlowSmallOrange, HpRunningLight05
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02〔到这边结束〕
cargo = ge_s_battery_01, 3 <--货仓的护盾电池
cargo = ge_s_repair_01, 3 <--货仓的修护机器人
你可以从 archtype 开始到标记 '〔到这边结束〕' 的地方把这段复制到 mpnewcharacter.fl 档案里,不过你还需要更改:
archetype = ge_fighter
把上面那段改成:
ship_archetype = ge_fighter
然后你得停止下面叙述的运作:
%%PACKAGE%%
把它改成:
;%%PACKAGE%%
现在如果你开始测试,你会发现还没有改变,因为我们用的是同一架战机,继续看下去。
现在我们更改游戏预设的战机为海盗的,给它适当的武器,海盗战机的 nickname 在 shiparch.ini 档案中是这样的:
nickname = bh_fighter
现在到 loadouts.ini 档案中去搜寻 bh_fighter,你会找到:
archetype = bh_fighter
equip = ge_pf_engine_01
equip = npc_shield02_mark02, HpShield01 <--NPC 护盾,不会再生
equip = infinite_power <--无限能源发电机
equip = ge_s_scanner_02 <--NPC 的扫描仪,可以搜寻更远
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = armor_scale_-1 <--改变装甲百分比,可以在 select_equip.ini 档案中找到
equip = gd_bh_gun01_mark01, HpWeapon01
equip = gd_bh_gun01_mark01, HpWeapon02
equip = gd_bh_gun01_mark01, HpWeapon03
equip = gd_bh_gun01_mark02, HpWeapon04
equip = gd_bh_turret01_mark01, HpTurret01
equip = ge_s_cm_01, HpCM01 <--反制武器发射器
cargo = ge_s_cm_01_ammo, 20 <--反制武器弹药
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
你可以发现有些地方必须更改一下,像是无限能源的发电机等等,先打开 misc_equip.ini 档案,你可以找到:
nickname = bh_fighter_power01
这是赏金猎人的轻型战机发电机,我们把上面的
equip = infinite_power
改成:
equip = bh_fighter_power01
现在更改一下护盾,你可以在 loadouts.ini 档案发现一些其它的等级,所以我们再参考一下 shiparch.ini 档案,如下:
hp_type = hp_fighter_shield_special_4, HpShield01
hp_type = hp_fighter_shield_special_3, HpShield01
hp_type = hp_fighter_shield_special_2, HpShield01
hp_type = hp_fighter_shield_special_1, HpShield01
像上面的设定是告知我们这架战机可以安装的护盾等级到达 4 级 (轻型战机),我们要改变下面的叙述:
equip = npc_shield02_mark02
改成:
equip = shield02_mark02_lf
这是等级 2 的分子护盾。
你也可以把 mark02 改成 mark04,这样就变成 4 级护盾。
shield01 是引力子护盾
shield02 是分子护盾
shield03 是阳电子护盾
后缀的 _lf 是给轻型战机
_hf 是重型战机
_fr 是运输机
这段 equip = ge_s_scanner_02 你可以不动,或把它改动 02 部分到 01。
现在我们改武器。
你可以在 weapon_equip.ini 档案中找到 gd_bh_gun01_mark01 叙述,它是等级 2 的雷射,为了确认我们在 shiparch.ini 档案里看看这架海盗战机可以安装的武器等级,你可以发现:
hp_type = hp_gun_special_4, HpWeapon01, HpWeapon02
hp_type = hp_gun_special_3, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_2, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
hp_type = hp_gun_special_1, HpWeapon01, HpWeapon02, HpWeapon03, HpWeapon04
这架海盗战机所有的装置点除了炮塔之外都可以装 2 级的武器,不过 NPC 却可以安装,如果你感到不公平,可以删除:
equip = gd_bh_turret01_mark01, HpTurret01
这行叙述。
你可以在 shiparch.ini 档案中确认你的战机是否可以安装炮塔。
再来我们修改:
equip = armor_scale_-1
如果你想升级你的战机装甲,可以改成:
equip = armor_scale_21
它会把战机的装甲提升 21%。
当然你还可以修改发电机等等的,现在我们看看修改后的结果:
ship_archetype = bh_fighter
equip = ge_pf_engine_01
equip = shield02_mark02_lf, HpShield01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = gd_bh_gun01_mark01, HpWeapon01
equip = gd_bh_gun01_mark01, HpWeapon02
equip = gd_bh_gun01_mark01, HpWeapon03
equip = gd_bh_gun01_mark02, HpWeapon04
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
现在我们再加上 15 个修护机器人与护盾电池如下:
ship_archetype = bh_fighter
equip = ge_pf_engine_01
equip = shield02_mark02_lf, HpShield01
equip = ge_s_scanner_02
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = gd_bh_gun01_mark01, HpWeapon01
equip = gd_bh_gun01_mark01, HpWeapon02
equip = gd_bh_gun01_mark01, HpWeapon03
equip = gd_bh_gun01_mark02, HpWeapon04
equip = ge_s_cm_01, HpCM01
cargo = ge_s_cm_01_ammo, 20
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 15 <--batteries added
cargo = ge_s_repair_01, 15 <--nanos added
现在我们完成了,你可以把上面的叙述加入 mpnewcharacter.fl 档案中。
现在注意几件事情:
ge_s_thruster_01 是预设的推进器,01 的部分可以改到 04,这样会给你一个很大推力的推进器,在战机这部分是没有限制推进器可以安装的等级的。
ge_s_cm_01 是反制武器,你可以把 01 改成 02 给它个中等的或是改成 03 给个高阶的,但同样的你也得改一下 ge_s_cm_01_ammo 弹药部分对应。
下面是我的范例设定,你可以把它们加到 mpnewcharacter.fl 档案里的 叙述之后:
name = %%NAME%%
initial_rep = gd_bh_grp
rank = 0
money = 2000
;voice = %%VOICE%%
;All must be Trent!
voice = trent_voice
costume = %%BASE_COSTUME%%
com_costume = %%COMM_COSTUME%%
system = li01
base = li01_01_base
ship_archetype = bh_fighter
equip = ge_pf_engine_01
equip = shield01_mark02_lf, HpShield01
equip = bh_fighter_power01
equip = ge_s_scanner_01
equip = ge_s_tractor_01
equip = ge_s_thruster_01, HpThruster01
equip = gd_bh_gun01_mark01, HpWeapon03
equip = gd_bh_gun01_mark01, HpWeapon04
equip = LargeWhiteSpecial, HpHeadlight
equip = SlowSmallBlue, HpRunningLight01
equip = SlowSmallBlue, HpRunningLight02
equip = SlowSmallBlue, HpRunningLight03
equip = SlowSmallBlue, HpRunningLight04
equip = SlowSmallBlue, HpRunningLight05
equip = SlowSmallBlue, HpRunningLight06
equip = contrail01, HpContrail01
equip = contrail01, HpContrail02
equip = DockingLightRedSmall, HpDockLight01
equip = DockingLightRedSmall, HpDockLight02
cargo = ge_s_battery_01, 5
cargo = ge_s_repair_01, 5
;Li02
visit = 2745692751,1
;Li03
visit = 2208818767,1
;Li04
visit = 2745633359,1
;Br01
visit = 2945966082,1
;Br02
visit = 2409077762,1
;Br03
visit = 2945943554,1
;Br04
visit = 2409063426,1
;Br05
visit = 2945937410,1
;Br06
visit = 2409040898,1
;Rh01
visit = 2281145474,1
;Rh02
visit = 2818046082,1
;Rh03
visit = 2281172098,1
;Rh04
visit = 2817982594,1
;Rh05
visit = 2281116802,1
;Ku01
visit = 3013596745,1
;Ku02
visit = 2476714569,1
;Ku03
Visit = 3013590601,1
;Ku04
visit = 2476692041,1
;Ku05
visit = 3013559881,1
;Iw01
visit = 3146760779,1
;Iw02
visit = 2609888843,1
;Iw03
visit = 3146754635,1
;Iw04
visit = 2609858123,1
;Iw05
visit = 3146732107,1
;Iw06
visit = 2609851979,1
;%%PACKAGE%%
这样的更动会让你的多人新玩家以赏金猎人的战机在曼哈顿出现,有着 2000 元信用币。 果然是天书,楼主还是建好服务器,我们来玩吧
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