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标题: 家园2  妖都MOD0.91,5分30秒左右卡死 [打印本页]

作者: 997276443    时间: 2014-10-18 23:12
标题: 家园2  妖都MOD0.91,5分30秒左右卡死
系统:WIN 7 64位旗舰安装版  GTP+MBR+UEFI (12年后的主板做这个硬盘格式+WIN7 64安装版 开机27秒 我显摆一下下
2 L7 h5 S8 ^% g$ L4 N配置:760K+4G+1T+华硕GT240 D5 512 另外一台APU上试过也同样卡死
6 y- K, |# p+ }9 o5 Y* s驱动:均为官网最新驱动% h, Q( h: v7 s) N4 Y6 n) @
死亡模式% \2 a0 Y, x+ r( T: u3 |
资源:标准9 l7 I% u5 ?' D4 w2 Z5 ^9 |; [+ e1 ^
单位:低
; o1 w' i3 v" T. F2个AI正常干(他俩护干 不敢我/ i5 ^0 f  s# q4 U% u" b/ p0 u
4、5或6个AI就在5分30秒左右卡死
' [8 B" o; {( k" q3 B, r! u8 m* X以下为报告5 L% G- a- o3 _
Sat Oct 18 22:29:36 2014
) R) z4 J; p6 b8 W Loaded Archive: 'Homeworld2.big' ( ~  J7 a9 A  a- w6 {# a! W
UTIL -- filepath failure, path doesn't exists 'E:\家园2\HomeWord2\data\locale\English'
7 O0 @. u/ z, d) ? Loaded Archive: 'English.big' 0 ?. q( e: o# P9 }% T. `
Loaded Archive: 'yaoduMOD.big'
. Y* R1 {5 ~; N/ Y$ ]0 C5 y Loaded Archive: 'yaoduMODCH.big' % [; K" v+ z0 v7 w2 y
LOCALIZER -- Failed to load file LOCALE:ui.ucs due to overlapping range with LOCALE:resource.ucs
+ U, C3 x" H  s  ?6 a% }3 z LOCALIZER -- Failed to load file LOCALE:events.ucs due to overlapping range with LOCALE:resource.ucs
! ]& A, D1 T& |2 u LOCALIZER -- Failed to load file LOCALE:ATI.ucs due to overlapping range with LOCALE:ships.ucs 3 Z3 }* @6 s/ _. _
LOCALIZER -- Failed to load file LOCALE:levelDesc.ucs due to overlapping range with LOCALE:resource.ucs
) i+ K: U9 |" _+ y LOCALIZER -- Failed to load file LOCALE:buildresearch.ucs due to overlapping range with LOCALE:resource.ucs
3 a* `; U3 V, p2 i* W. R2 T& ^ Uing ..profiles\ for profiles folder
) q3 c: Z1 W# v  a" G% t Cannot overwrite function OnStartOrLoad
) o  \9 R. U0 l! j8 `; r2 H5 R% [ Cannot overwrite function waitForEnd ' ^3 w4 Q( B9 K' }
Cannot overwrite function OnStartOrLoad
) _6 x6 o. R; F6 X, Q- c! o Cannot overwrite function waitForEnd 5 F4 R- K. M( w( y: v
Cannot overwrite function OnStartOrLoad & Q2 F- K- p% W1 B( f
Cannot overwrite function waitForEnd 8 `: \/ ]) y5 L9 Y/ l& t
Cannot overwrite function OnStartOrLoad
" u8 f$ D. G$ e- X9 ? Cannot overwrite function waitForEnd
& i/ w9 K8 z: v) u Cannot overwrite function OnStartOrLoad
9 |( R+ R5 W1 D3 L Cannot overwrite function waitForEnd $ T4 ^1 Q; ?  }0 |
Cannot overwrite function OnStartOrLoad ; c, t, l" d+ s8 j- r
Cannot overwrite function waitForEnd 9 H7 C; Z6 _" [- N
Cannot overwrite function OnStartOrLoad 1 Y# N" {1 Q9 N
Cannot overwrite function waitForEnd
, Z$ n5 s3 C0 ?) ?' ^; E" h# Q Cannot overwrite function OnStartOrLoad
' O/ H+ b7 c% \5 ~' `; G GAME -- Using player profile
3 p0 x+ k1 U9 j* i1 @& F) \ Changing from a 32 bit colour depth in winNT (5.1 build 2600), Service Pack 3
. @: ]# N. q$ O" G% O0 | error executing GetAssumedLatestDll() in driverConfig.lua
) h- o# x$ i1 `0 ?1 P, h. w error executing GetAssumedLatestDllVersion() in driverConfig.lua
  r* [- R/ u/ ?* Y8 s error executing AdjustForBadDrivers() in driverConfig.lua ! P. f8 v* o/ a; Y
Using NVIDIA Corporation's 3.3.0 GeForce GT 240/PCIe/SSE2 renderer (Suspected driver is  0) . F$ @+ a9 h0 e8 K& E7 j% H
Loaded Archive: 'EnglishSpeech.big' 0 p  l4 D+ O! K, P8 Y2 }
Loaded Archive: 'Music.big' 6 C4 D" o; G8 N+ G: {
SOUND -- created destination [ fdaudio ], handle [ 4 ] with [ 48 ] channels created
; R' d6 c- N1 t! D SOUND -- created destination [ fda streamer ], handle [ 5 ] with [ 8 ] channels created
1 J& C8 }% ?% S  c6 x0 V Build name: The Dust Wars  - AutoBuild3569 - Ordered by smmatte 2 R; ^8 \- H- u. r6 H7 E/ h) v; t
Built by  : mrbuild " s3 X8 z  ~" S
Data path : E:\家园2\HomeWord2\data 2 I! T8 t! R& k! F
UTIL -- filepath failure, missing alias '宋体' $ {( c# G$ {2 [, C& t- d; G# h6 t9 K7 `
Cannot overwrite function OnStartOrLoad
4 S9 Y4 a  h: m% d- P: ]+ V( t Cannot overwrite function waitForEnd
* e  e0 v1 w& ?# J! C0 Y5 |4 _ Unabled to find data:animatics/combined512x512x30HzNS.avi
; f! e9 u: b% a, C; g* z  ] Resetting fp control word.
# c0 s2 C& l1 r* n; F0 u  ~ CmdLine: -mod yaoduMOD.big,yaoduMODCH.big -luatrace ! \! S, E7 {* j7 I) R# O3 F; f6 q
Starting Level: dataevelData\Multiplayer\Deathmatch\SUPERMAP6P.LEVEL ) x2 v7 t6 @* [; p. R4 k! y) c# r
ZGN_BIG_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
) F+ `% I' a. C3 b; l4 @ ZGN_MID_RAILWEAPON is marked as captureable in the shiptuning but has no capture points!
7 B) B& m  }. w6 _# o, ]$ x- r% p: f3 r MODU_BATTLECRUISER is marked as captureable in the shiptuning but has no capture points!
- }. P% p' X2 |0 h MODU_CRUISER_MACGUN is marked as captureable in the shiptuning but has no capture points!
4 q( `+ V0 C. \$ X( L MODU_CRUISER is marked as captureable in the shiptuning but has no capture points! 8 z( Y) [& a/ a2 n1 ]
MODU_BATTLESHIP09A is marked as captureable in the shiptuning but has no capture points! . K- ~7 G# ~7 M5 @- D0 r# n
MODU_BATTLESHIP09B is marked as captureable in the shiptuning but has no capture points!
, G/ c8 f1 X8 M3 Y+ e8 _ MODU_BATTLESHIP09C is marked as captureable in the shiptuning but has no capture points! 2 p: _& `: z. R8 Z) {
MODU_CRUISER_REAPERS is marked as captureable in the shiptuning but has no capture points!
. n4 O# x6 I6 s( y% j  G4 s MODU_DESTROYER_DEFENSE is marked as captureable in the shiptuning but has no capture points!
4 C# I- R2 S7 l6 \( h MODU_DESTROYER_AAGUN is marked as captureable in the shiptuning but has no capture points! % u) b# \- \: Z( t! g, L* x
MODU_CRUISER_REAPER is marked as captureable in the shiptuning but has no capture points! 6 L7 N; }; l, {& N" H3 i9 b
MODU_PLATFORMMID_AAG is marked as captureable in the shiptuning but has no capture points! 3 A% X& U8 S9 r: l! h" F9 a0 B
MODU_RAILWEAPON_MID is marked as captureable in the shiptuning but has no capture points! - g- R2 Z) u0 |2 d! a7 |; A4 ^- t
MODU_PLATFORMHEAVY_GUN is marked as captureable in the shiptuning but has no capture points!
" t! m7 d6 `8 L, `( H" Y MODU_RAILWEAPON_BIG is marked as captureable in the shiptuning but has no capture points!
, b6 V- s- d8 C; n( Q MODU_PLATFORMMID_GUN is marked as captureable in the shiptuning but has no capture points!
0 A/ J# ^. w3 M  v2 r7 W( E7 q MODU_PLATFORMMID_ION is marked as captureable in the shiptuning but has no capture points! ) R, ~- S# f, m
MODU_RESOURCECONTROLLER is marked as repairable in the shiptuning but has no repair points! ! q: l# W4 m$ [
MODU_SUPERBATTERSHIP is marked as captureable in the shiptuning but has no capture points! * C  r. a: p/ w$ I+ v
MODU_FRIGATE_ION is marked as captureable in the shiptuning but has no capture points!
; c0 u$ [( j+ {- y& q7 u MODU_FRIGATE_TORPEDO is marked as captureable in the shiptuning but has no capture points!
* h( j. w% H4 E. y& j MODU_FRIGATE_TURRET is marked as captureable in the shiptuning but has no capture points! 5 w6 L2 T! ]; z4 X2 k
MODU_DESTROYER is marked as captureable in the shiptuning but has no capture points! " m/ u1 O5 B( Q
MODU_PLATFORMHEAVY_ION is marked as captureable in the shiptuning but has no capture points!
0 M; q1 P7 `5 j8 Q HGN_HEAVYCRUISER is marked as captureable in the shiptuning but has no capture points!
8 O; ~) ^* I( S7 k HGN_SAJUUK is marked as captureable in the shiptuning but has no capture points! 3 h7 b: f3 K+ _1 S# f% V1 D! S2 @0 i2 l
HGN_HVDREADNAUGHT is marked as captureable in the shiptuning but has no capture points!
4 P. b( a' M7 d+ x; C HGN_BATTERSHIP is marked as captureable in the shiptuning but has no capture points! 0 `& S' \  n$ |/ U9 N( Q
Cannot overwrite function OnStartOrLoad . p# t# L% c) ?/ F0 C
Cannot overwrite function waitForEnd          那么问题来了---挖掘机技术哪家强
6 \. Q2 L  j7 V; ~; M8 g$ R build available - [. [0 w6 O! n3 B" p$ I
utility build available ZGN_RESOURCECOLLECTOR  RESOURCE / I8 ~3 {- K9 w
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
7 Q- @% J. M3 w  k" x& b& ^2 S *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ N) Y# @. {1 ?! A# G+ O *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 w* i8 N9 t6 [
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
  q% V3 b+ b" N8 s/ L. p *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 , `) W& ^4 H( _: y  ^1 y" L
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 X- _3 X5 H: a. W
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # a- Z# a% t: G
binding for hotkeyId:9 not found
8 b; |4 I# B7 W' P4 ^" C. J- P( u  T binding for hotkeyId:19 not found " v* k' B; x2 A! `6 C& ]
binding for hotkeyId:9 not found
6 T, n% a$ u5 G" `8 o3 C% F0 N% a binding for hotkeyId:19 not found ) G* ?( H- D$ ~0 s9 i
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( ?% {' E8 r$ B( ]
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! ]. \' y1 b. I, h+ m2 J9 Z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
6 ~0 h" d6 T: H  @: W; A1 r% X) }8 @ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 1 {+ y% j9 w0 [3 N
build available
  c6 `+ t7 X# _& ~) E+ } frigate build available ZGN_SMALLFLOWSHIP  FRIGATE
! ?! _1 A2 w- B5 X' c5 _. m& }5 T *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 & i2 {6 Z* S2 t6 e9 r+ ^9 p
build available   p+ [2 O4 e" Y1 N" x2 Q, Z# G3 ~
generic build available 7 U# q0 }, ^: a" `
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 - n2 t/ C1 y2 N4 {; ]
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 + M( j' n1 l) ^" E7 a
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( N$ j' s8 ^: t7 z3 s0 `7 d1 G
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 7 {  ^8 B5 ?2 ]; d6 @  M
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
- O' v3 t5 Q0 Q# ?2 l6 y; V *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 . |1 g% _# X2 M
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
8 W2 B& n& H& I# \ *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
$ ^9 E( O7 m" ?8 ^+ T" \" @/ z) ] *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 * t4 {/ v9 U$ Z7 o1 B6 O$ B* n
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 0 ~- R. V2 g' d7 F4 q: w3 a( L
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 9 C+ ]" \3 z. Q8 u
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 # J* {1 V- S2 e* A8 {! F
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 m' l! T$ q, @$ ^3 f  j# n *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ! d" {: r9 k! p% e9 _  ~  |% R, Q
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
0 S- t) ]; b" Z' o: G5 t9 G% c5 f3 A *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1
, \1 t8 ~0 y  } *****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 6 ?+ O4 a5 M/ _
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ' W: t8 U% c- Z
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=zgn_resourcecollector, buildType=1 ( v" r6 e8 s" w  S9 ?* i
*****---- CommandConstructionComplete : buildingShip=zgn_smallship, builtItem=ZGN_MIDSHIPSUB, buildType=2 8 Z0 y- A  h0 z. F
build available ) G6 [. f0 R8 o% [2 n3 N
generic build available ! y# G6 x* Q5 K. K4 q- f8 X9 s
build available
  Z3 M% u% C4 \, N# Z5 I9 E. @4 p generic build available
) r5 i4 u! G$ t3 [  [# e, N build available
+ d; k: C0 f) @% @  B) L" _: j generic build available 7 p6 i$ A; X- @3 `- H9 g) R1 a( P( O# N1 M9 J
build available
3 Q# T# p  [' H7 r5 M generic build available . I% s5 j  i# c9 @( l
build available
6 _2 }2 |. A1 F generic build available . @, w7 B7 M* P7 a2 t
build available 7 h6 ^5 Y6 `4 i: W3 C
generic build available
' u% N0 H3 ~/ s! M/ K- F. F build available 6 x% p/ y* Q" H  B* R7 d
generic build available
6 u/ C7 y! X, z/ V! w' i% @* \* K% r build available
# p8 q8 f% U; }3 x% D3 V5 D+ @! ? generic build available
% l2 K4 @/ Q9 R: i- [ MODU_FRIGATE_IONAI is marked as captureable in the shiptuning but has no capture points!   c; I1 C1 f, L1 X  e3 O% Z6 z
MODU_FRIGATE_TORPEDOAI is marked as captureable in the shiptuning but has no capture points!
7 s/ W+ Z& R& p. {% ^* q
% n# O$ F' W# t, i0 w/ I  x! v5 I: S  I" M  d* d" K: r

) R; t+ c( o3 y! N% b$ p. i
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还需要啥才能解决
作者: colossalaiur    时间: 2014-10-19 00:59
咳咳。。。这是0.91,现在都1.05了,原来的版本肯定是不会维护的啦。。。




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